The Project Gutenberg eBook of Advanced Bridge; The Higher Principles of the Game Analysed and Explained
Title: Advanced Bridge; The Higher Principles of the Game Analysed and Explained
Author: J. B. Elwell
Release date: February 14, 2016 [eBook #51216]
Most recently updated: October 23, 2024
Language: English
Credits: Produced by Chuck Greif, Paul Marshall and the Online
Distributed Proofreading Team at http://www.pgdp.net (This
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ADVANCED BRIDGE
MR. ELWELL’S BOOKS
———
ADVANCED BRIDGE:
The Higher Principles of the Game
Analysed and Explained, and their Application
Illustrated, by Hands taken from Actual Play.
$1.50, net. Postage, 8 cents.
BRIDGE:
Its Principles and Rules of Play.
$1.25, net.
THE ANALYSIS AND COMPLETE PLAY OF THE BRIDGE TOURNAMENT HANDS.
60 cents, net. Postage, 5 cents.
ADVANCED BRIDGE
THE HIGHER PRINCIPLES OF THE GAME
ANALYSED AND EXPLAINED, AND
THEIR APPLICATION ILLUSTRATED,
BY HANDS TAKEN FROM
ACTUAL PLAY
BY
J. B. ELWELL
AUTHOR OF “ELWELL ON BRIDGE”
“BRIDGE TOURNAMENT HANDS”
SIXTH EDITION
NEW YORK
CHARLES SCRIBNER’S SONS
1907
Copyright, 1904, 1905, by
J. B. ELWELL
TO
Mr. HENRY I. BARBEY
WHO FIRST INTRODUCED BRIDGE IN AMERICA
THE AUTHOR CORDIALLY DEDICATES
THIS BOOK
PREFACE
In the study of any game, the foundation of success must be a thorough acquaintance with the principles of play. This once attained, future progress becomes easy and rapid.
Many writers on Bridge have left much of the play to the individual judgment and knowledge of the player, and in most works on this subject, illustrations of the fundamental principles are largely wanting.
The present work is an attempt to supply these deficiencies; this volume is intended to aid the Bridge student in acquiring a practical acquaintance with the various forms of attack and defence as outlined by the best players. Particular attention is given to the dealer’s play of the dummy hand, the management of trumps is outlined in detail, and the underlying principles are fully illustrated by the complete play of selected hands.
The writer has endeavoured to make this work simple in its arrangement and style so as to be adapted to the capacity of all lovers of Bridge, comprehensive and complete so as to be a sufficient and certain guide in the most difficult as well as in the easy situations.
The laws of Bridge published in this edition have been prepared by the author, who has used as a foundation the codes accepted by the principal clubs of the world. The author does not favour the exaction of a penalty for the dealer’s lead out of turn. The American opinion on this point is divided, but the English practice is to exact no penalty. Otherwise the various club codes show but minor differences.
CONTENTS
| page | |
| PREFACE | vii |
THE LAWS OF BRIDGE |
1 |
ETIQUETTE |
22 |
BRIDGE FOR THREE PLAYERS |
25 |
THE SCORE |
27 |
| Declaring to the score | 27 |
| Playing to the score | 28 |
| The non-dealer’s play to the score | 29 |
THE DECLARATION |
31 |
| “No-Trump” declaration by the dealer | 32 |
| Rules for “No-Trump” declaration by the dealer | 32 |
| “No-Trump” with three aces | 35 |
| “No-Trump” with two aces and one other guarded suit | 35 |
| “No-Trump” with two aces | 36 |
| “No-Trump” with one ace | 37 |
| “No-Trump” without an ace | 37 |
| Examples of “No-Trump” makes | 38 |
| Hearts | 38 |
| Rules for the heart make | 40 |
| Five hearts including three honours | 40 |
| Five hearts including two honours | 41 |
| Five hearts with one honour | 41 |
| Four hearts with three honours | 41 |
| Examples of hands that should not be passed | 42 |
| Hearts in preference to “No-Trump” | 42 |
| Hearts, not “No-Trump” | 43 |
| Diamonds | 43 |
| Clubs | 46 |
| Spades | 47 |
| Passed makes | 47 |
| Abandoning spade hands | 49 |
DOUBLING |
51 |
| Redoubling | 54 |
| Estimating the value of a hand | 54 |
| The lead when partner has doubled | 55 |
| The heart convention | 57 |
| The weak suit convention | 57 |
THE NON-DEALER’S PLAY AGAINST A DECLARED TRUMP |
59 |
| The opening lead | 60 |
| Examples of opening leads | 63 |
| Inferences from high card leads | 64 |
| Inferences from low card leads | 67 |
| Examples of inference from opening leads | 68 |
| Original trump openings | 70 |
| Original trump openings from strength | 72 |
| The trump lead against a spade make | 72 |
| How to play to partner’s trump opening | 73 |
| Leading trumps to prevent a ruff in the weak trump hand | 74 |
| Short suit openings | 74 |
| Leading through strength | 77 |
| When to lead through strength | 78 |
| Choice of suits to lead through | 79 |
| Suggestions for third hand play | 80 |
| Inferences from third hand play | 82 |
| Leading up to dummy | 87 |
| The Echo | 88 |
| Forcing | 89 |
| Returning partner’s lead | 91 |
| Second hand play | 91 |
| When you play before the dummy | 92 |
| When you play before the dealer | 94 |
INFERENCES |
95 |
| The value of information | 96 |
| How to draw inferences | 97 |
| Inferences regarding the make | 98 |
| General inferences | 99 |
THE NON-DEALER’S PLAY OF A “NO-TRUMP” HAND |
102 |
| The original lead | 103 |
| The original lead at “No-Trump” | 106 |
| Opening a short suit against a “No-Trump” declaration | 107 |
| Unblocking | 108 |
| Returning partner’s lead | 109 |
| Holding up by the non-dealers | 111 |
| Examples of holding up | 112 |
| Taking out re-entry cards | 115 |
THE DISCARD |
116 |
| The discard against a declared trump | 117 |
| The discard at “No-Trump” | 118 |
| Hints on discarding | 121 |
| The reverse discard | 122 |
| Discarding by the dealer | 122 |
THE DEALER’S PLAY |
124 |
| Combining the hands of dealer and dummy | 125 |
| Ace, Queen, Jack Combination | 125 |
| Ace, king, jack combination | 127 |
| Ace, jack, ten combination | 129 |
| King, jack, ten combination | 129 |
| Miscellaneous combinations | 130 |
| Arranging the lead | 131 |
| Finessing | 132 |
| The finesse obligatory | 134 |
| Watching the discards in order to locate finesses | 135 |
| Second hand plays | 136 |
MANAGEMENT OF TRUMPS BY THE DEALER |
139 |
| When to lead trumps | 139 |
| When not to lead trumps | 141 |
| Unblocking the trump suit | 142 |
| Not forcing your strong trump hand | 142 |
| Leading trumps to prevent a ruff | 143 |
| When to draw the remaining trumps | 144 |
| Discontinuing the lead of trumps | 144 |
| When to trump | 146 |
| Overtrumping | 147 |
| Re-entry cards | 148 |
| Forcing discards | 148 |
| Throwing the lead | 150 |
THE DEALER’S PLAY OF A “NO-TRUMP” DECLARATION |
151 |
| Choice of suits | 152 |
| Keeping the commanding card of the adversaries’ suit | 154 |
| Re-entry cards | 158 |
| Unblocking | 162 |
| Overtaking | 164 |
| “Ducking” | 167 |
| “Overtaking and unblocking” | 171 |
| “Overtaking and ducking” | 172 |
| The defence against overtaking and “ducking” | 173 |
CARD STRATEGY |
175 |
LOST TRICKS |
183 |
“YOUR PARTNER.” HIS IDIOSYNCRASIES, AND SOME OF YOURS |
190 |
ILLUSTRATIVE HANDS |
195 |
END PLAYS |
277 |
| Refusing to draw the losing trump | 279 |
| Leading the losing trump | 280 |
| Throwing the lead | 281 |
| Leading a singleton | 282 |
| Saving a low trump to lead | 283 |
| Refusing to over trump | 284 |
| The extra trump | 285 |
| Unblocking | 286 |
| Making a tenace | 287 |
GLOSSARY |
289 |
INDEX |
293 |
INDEX TO ILLUSTRATIVE HANDS
| no. | page | |
| 1. | Saving an entry card. Leading the losing trump | 197 |
| 2. | Not showing adversaries that the weak hand can “ruff” | 199 |
| 3. | Leading the losing trump | 201 |
| 4. | Arranging the lead | 203 |
| 5. | Not leading trumps until losing cards have been discarded | 205 |
| 6. | Leading through | 207 |
| 7. | Refusing to accept a force | 209 |
| 8. | Not taking a finesse which, if unsuccessful, | |
| would block the trump suit | 211 | |
| 9. | Saving an entry card. Overtaking | 213 |
| 10. | Double entry | 215 |
| 11. | Making an entry card | 217 |
| 12. | A card of re-entry | 219 |
| 13. | Double entry | 221 |
| 14. | Overtaking to make an entry card | 223 |
| 15. | Not holding up an ace. Unblocking | 225 |
| 16. | Holding up a king | 227 |
| 17. | Overtaking, losing a trick, in order to make a suit | 229 |
| 18. | Not taking a finesse | 231 |
| 19. | Forcing discards to locate a finesse | 233 |
| 20. | Deschapelles coup. Finesse obligatory | 235 |
| 21. | Not allowing adversary to lead through a once guarded king | 237 |
| 22. | Not allowing an established suit to make | 239 |
| 23. | “Ducking” | 241 |
| 24. | Leading through dummy’s strength | 243 |
| 25. | Preventing a ruff by the weak trump hand | 245 |
| 26. | Preventing a ruff by the weak trump hand | 247 |
| 27. | Not forcing | 249 |
| 28. | Inference | 251 |
| 29. | Inference | 253 |
| 30. | Inference | 255 |
| 31. | Leading through | 257 |
| 32. | Overtaking by the adversary | 259 |
| 33. | Refusing to play the high card of a long suit | 261 |
| 34. | Arranging the lead | 263 |
| 35. | Not unblocking. Deschapelles coup | 265 |
| 36. | Abandoning a suit | 267 |
| 37. | Discarding commanding cards | 269 |
| 38. | Counting | 271 |
| 39. | Allowing the weaker hand to “ruff” | 273 |
| 40. | Not holding up an ace | 275 |
ADVANCED BRIDGE
The Laws of Bridge
REVISED 1905
THE RUBBER
1. The partners first winning two games win the rubber. If the first two games be won by the same partners, the third game is not played.
SCORING
2. A game consists of thirty points obtained by tricks alone, exclusive of any points counted for honours, chicane or slam.
3. Every hand is played out, and any points in excess of thirty points necessary for the game are counted.
4. Each trick above six counts two points when spades are trumps, four points when clubs are trumps, six points when diamonds are trumps, eight points when hearts are trumps, and twelve points when there are no trumps.
5. Honours are ace, king, queen, knave and ten of the trump suit; or the aces when no trump is declared.
6. Honours are credited to the original holders and are valued as follows:
| DECLARATION. | ♠ | ♣ | ♦ | ♥ | NO TRUMPS |
||
|---|---|---|---|---|---|---|---|
Rubber 100, Grand Slam 40, Little Slam 20. | |||||||
| Each Trick above Six | 2 | 4 | 6 | 8 | 12 | ||
| H | { | 3 Honours | 4 | 8 | 12 | 16 | 30 |
| O | { | 4 " | 8 | 16 | 24 | 32 | 40 |
| N | { | 4 " (All in one hand) | 16 | 32 | 48 | 64 | 100 |
| O | { | 5 " | 16 | 32 | 48 | 64 | 100 |
| U | { | 5 " (4 in one hand) | 18 | 36 | 54 | 72 | — |
| R | { | 5 " (All in one hand) | 20 | 40 | 60 | 80 | — |
| S | { | Chicane | 4 | 8 | 12 | 16 | — |
7. If a player and his partner make thirteen tricks, independently of any tricks gained by the revoke penalty, they score Grand Slam and add forty points to their honour count.
8. Little slam is twelve tricks similarly scored, and adds twenty points to the honour count.
9. Chicane (one hand void of trumps) is equal in value to three honours, i.e. if partner of player having chicane scores honours he adds the value of three honours to his honour score, while, if the adversaries score honours, it deducts an equal value from their honour score. Double Chicane (a player and his partner both void of trumps) is equal in value to four honours, and the value thereof may be deducted from the total honour score of the adversaries.
10. The value of honours, slam, little slam, or chicane, is in nowise affected by doubling or redoubling.
11. At the conclusion of a rubber the scores for tricks, honours, Chicane, and Slam, obtained by each side are added, and one hundred points are added to the score of the winners of the rubber. The difference between the completed scores is the number of points won or lost by the winners of the rubber.
12. If an erroneous score affecting tricks be proven, such mistake must be corrected prior to the conclusion of the game in which it has occurred, and such game shall not be considered as concluded until the following deal has been completed and the trump declared, unless it be that the game is the last one of the rubber,—then the score is subject to inquiry until an agreement between the sides (as to the value of the rubber) shall have been reached.
13. If an erroneous score affecting honours, chicane or slam be proven, such mistake may be corrected at any time before the score of the rubber has been made up and agreed upon.
CUTTING
14. The ace is the lowest card.
15. In all cases every player must cut from the same pack.
16. Should a player expose more than one card, he must cut again.
FORMING TABLES
17. The prior right of playing is with those first in the room. If there are more than four candidates for seats at a table, the privilege of playing is decided by cutting. The four who cut the lowest cards play first.
18. After the table is formed, the players cut to decide on partners; the two lowest play against the two highest. The lowest is the dealer, who has choice of cards and seats, and who, having once made his selection, must abide by it.
19. Should the two players who cut lowest, secure cards of equal value, they shall re-cut to determine which of the two shall deal, and the lower on the re-cut deals.
20. Should three players cut cards of equal value, they cut again; if the fourth card be the highest, the two lowest of the new cut are partners and the lower of the two the dealer; if, however, the fourth card be the lowest, the two highest on the re-cut are partners and the original lowest the dealer.
21. Six players constitute a full table, and no player shall have a right to cut into a game which is complete.
22. When there are more than six candidates, the right to succeed any player who may retire is acquired by announcing the desire to do so, and such announcement shall constitute a prior right to the first vacancy.
CUTTING OUT
23. If at the end of a rubber, should admission be claimed by one or two candidates, the player or players having played a greater number of consecutive rubbers shall withdraw; but when all have played the same number, they must cut to decide upon the outgoers; the highest are out.
RIGHTS OF ENTRY
24. A candidate desiring to enter a table must declare such wish before any player at the table cuts a card, either for the purpose of beginning a new rubber or of cutting out.
25. In the formation of new tables, those candidates who have neither belonged to nor played at any other table have the prior right of entry. Those who have already played decide their right of admission by cutting.
26. A player who cuts into one table while belonging to another, shall forfeit his prior right of re-entry into the latter, unless by doing so he enables three candidates to form a fresh table. In this event he may signify his intention of returning to his original table, and his place at the new one can be filled.
27. Should any player quit the table during the progress of a rubber, he may, with the consent of the other three players, appoint a substitute during his absence; but such appointment shall become void with the conclusion of the rubber, and shall not in any way affect the substitute’s rights.
28. If anyone break up a table, the remaining players have a prior right to play at other tables.
SHUFFLING
29. The pack must neither be shuffled below the table nor so the face of any card be seen.
30. The dealer’s partner must collect the cards for the ensuing deal and he has the first right to shuffle the cards. Each player has the right to shuffle subsequently. The dealer has the right to shuffle last, but should a card or cards be seen during his shuffling, or whilst giving the pack to be cut, he must re-shuffle.
31. Each player, after shuffling, must place the cards properly collected and face downward to the left of the player next to deal.
THE DEAL
32. Each player deals in his turn; the order of dealing goes to the left.
33. The player on the dealer’s right cuts the pack, and in dividing it he must not leave fewer than four cards in either packet; if in cutting or in replacing one of the two packets a card be exposed, or if there be any confusion of the cards or a doubt as to the exact place in which the pack was divided, there must be a fresh cut.
34. When the player whose duty it is to cut has once separated the pack he can neither re-shuffle nor re-cut the cards.
35. Should the dealer shuffle the cards, after the pack is cut, the pack must be cut again.
36. The fifty-two cards shall be dealt face downward. The deal is not completed until the last card has been dealt face downward.
37. There is No Misdeal.
A NEW DEAL
38. There must be a new deal—