Parachutes
[Illustration: A Parachute Idea]
The parachute, in its various forms, has always been a favorite with boys. The idea is to make an umbrella-shaped contraption out of tissue paper and a stick, so that when it descends from any considerable height it will open out and float slowly to the ground. This part is easy enough. The trouble has always been to get it up in the air high enough to repay one for his efforts in making it. The idea that a common sling shot had propelling power sufficient for this purpose led to experiments which proved that the idea was a happy one. The combination of sling shot and parachute makes a very fascinating outdoor amusement device. Every time you shoot it into the air you try to make it go higher than last time.
To make the parachute, get a tough stick about two feet long and whittle it to a shape similar to Fig. 2. The bottom must be heavy enough to fall first so that the parachute will fall in the right direction to be opened out. You can weight the end by tying a piece of lead or a spool on it. Cut your tissue paper to a shape shown in Fig. 2 and place a thread through every scallop. If the paper tears right through, a good plan is to reinforce the edges of the circle by pasting a strip of tough paper or muslin all around. A parachute made of silk or any fine mesh cloth will be much more lasting, but not quite so buoyant.
The sling shot is made with a rubber band, some string, and a forked stick. The greater its propelling power, the more successful will the toy be.
Box Furniture
Instead of using for firewood the boxes in which groceries, etc., are shipped to camp, have the boys make useful camp furniture from them. Get the book, "Box Furniture," by Louise Brigham: The Century Co.; price, $1.50. It tells what to do with boxes, and how to make all sorts of convenient furniture.
Camp Clock
Mark the ground around the camp flag pole with white stones or stones whitewashed, like a sun dial. The sun's rays will cast the shadow of the pole so that the time of day may be accurately ascertained. (See illustration.) In the handbook of the Boy Scouts of America is the following description for making a Sun dial or Hunter's Clock: "To make a sun dial prepare a smooth board about 15 inches across, with a circle divided into 24 equal parts, and a temporarily hinged pointer, whose upper edge is in the middle of the dial. Place on some dead level solid post or stump in the open. At night fix the dial so that the 12-o'clock line points exactly to North, as determined by the North or Pole Star. Then, using two temporary sighting sticks of exactly the same height (so as to permit sighting clear above the edge of the board), set the pointer exactly pointing to the Pole Star, that is, the same angle as the latitude of the place, and fix it there immovably. Then remove the two sighting sticks."
[Illustration: Camp Clock]
SUN DIAL OR HUNTER'S CLOCK
Some Quotations to Burn or Paint on the Sun Dial.
"My face marks the sunny hours,
What can you say of yours."
"Grow old along with me,
The best is yet to be."
Translation of motto on Cathedral Sun dial, St. Augustine.
"The hours pass and we are held accountable."
The illustration shows how to locate the North or Pole Star.
F. O. Van Ness gives the following directions for making a pair of moccasins:
[Illustration: Sioux Moccasin]
Fig. 1. Place foot on leather or canvas and draw outline of foot. Turn same and make pattern for other foot.
Fig. 2. Distance GB equals length of foot plus one inch; distance AC equals width across instep plus one-half inch; cut DF halfway between B and G; cut EG halfway between A and C. Cut piece reverse of this for other moccasin. Place B of Fig. 2 to B of Fig. 1, and sew overhand with wax cord the edges from B to A and B to C, bringing A and C of Fig. 2 together at A of Fig. 1. Sew AG to CG.
Fig. 3 is the tongue and DF of Fig. 3 is sewed to DF of Fig. 2. Cut pairs of half-inch slits a, b, c, d in Fig. 2, and run lace through.
Hammock-Making
For the afternoon "siesta" make a "rough-and-ready" hammock, by taking apart a flour barrel or sugar barrel, and in the end of each stave bore a three-quarter inch hole with a heated poker, or bit and auger. Then lace thin rope (clothes line is good) through the holes. This can be accomplished easily by noting method of lacing in figure "A." The stay-blocks "B" should be 12 inches long. Figure "C" shows hammock ready for use.
[Illustration: Rough and Ready Hammock]
A Toboggan
Get a cheese box. Knock in the end very carefully, so as not to split it, pull out all the nails and lay it flat, and you have a piece of very thin board about 4-1/2 feet long and 11 inches wide. Next take a piece of inch plank of same width as the cheese box, and three feet in length, and to this fasten the unrolled cheese box by using small lath nails, letting one end curl up over the plank. To the edge of this protruding piece of cheese box tack a narrow strip of wood. Tie a heavy cord to its ends, run the cord through the two hooks screwed into the planks and draw down the end until it is curved just right. The illustration shows how it is made.
[Illustration: Home Made Toboggan.]
Handy Funnel
[Illustration: A Handy Funnel]
A funnel may be made by taking an ordinary envelope and cutting off the part shown in dotted lines as in the illustration. Then clip a little off the point, open out, and you have an excellent funnel.
Onion Ink
Dip a pen in an onion and press until the juice comes; then, with plenty of juice on the pen, write your message. To read it warm it over the fire, when the writing will stand out clearly.
BIBLIOGRAPHY
LIST OF BOOKS ON HANDCRAFT AND CONSTRUCTION:
Field and Forest Handy Book—D. C. Beard. Charles Scribner's Sons, $2.00.
Jack of All Trades—D. C. Beard. Charles Scribner's Sons, $2.00.
The Boy Pioneers—D. C. Beard. Charles Scribner's Sons, $2.00 net.
The Boy Craftsman—A. Neely Hall. Lothrop, Lee & Shepard Co., $2.00.
Woodworking for Beginners—C. G. Wheeler. Putnam and Company, $2.50.
Amateur Mechanics, Nos. 1 and 2. Popular Mechanics. 25 cents each. How to
Build a Biplane Glider—A. P. Morgan. Spon & Chamberlain, 50 cents net.
Problems in Furniture Making—Fred D. Crawshaw. Manual Arts Press, $1.20.
Box Furniture—Louise Brigham. Century Co., $1.60 net.
The Boys' Book of Model Aeroplanes—Francis A. Collins. Century Co., $1.20 net. Postage extra.
CHAPTER XXII—HONOR EMBLEMS AND AWARDS
NON-COMPETITIVE AWARDS DUDLEY PLAN "THE ORDER OF THE ADIRONDACK CAMP EAGLE" "ORDER OF THE PHANTOM SQUARE" FLAG OF HONOR "GREEN RAG" SOCIETY DURRELL AND BECKET PLAN PROFICIENCY CUP HALL OF FAME
Honour is purchased by the deeds we do;
* * * honour is not won,
Until some honourable deed be done.
—Marlowe.
[Illustration: Camp Dudley Arard]
Non-Competitive Awards
Achievement and cooperation based upon altruism, should be the underlying principles in determining the giving of emblems and awards. To give every boy an opportunity to do his best to measure up to the camp standard, is the thing desired in the awarding of emblems. Non-competitive tests are being recognized as the best lever of uplift and the most effective spur in arousing the latent ability of boys. The desire to down the other fellow is the reason for much of the prevailing demoralization of athletics and competitive games. Prizes should not be confused with "honors." An honor emblem should be representative of the best gift the camp can bestow and the recipient should be made to feel its worth. The emblem cannot be bought, it must be won.
Dudley Plan
Camp Dudley has the distinction of introducing the honor system in boys' camps. Boys pass tests which include rowing, swimming, athletics, mountain climbing, nature study, carpenter work, manual labor, participation in entertainments, "unknown" point (unknown to the camp, given secretly to the boy) and securing the approval of the leaders, in order to win the "C D." After winning this emblem, the boys try to win the camp pennant, the tests for which are graded higher.
Camp Eagle
"The Order of the Adirondack Camp Eagle" is established at Camp Adirondack for boys who qualify in the following tests: "Obedience is required to the few camp rules; promptness is required at the regular bugle calls—reveille, assembly for exercise, mess call, and tattoo and taps—and erect posture is required at meals. In addition to this there is a 'general personal' standard (embracing neatness at meals and courtesy, etc.). Boys coming up to the standard are initiated into the order and receive the emblem—the bronze eagle button. Boys who reach an especially high standard receive the silver eagle. Boys reaching this higher degree may compete for the golden eagle, the highest camp honor. To obtain this it is necessary for a boy to swim a hundred yards, do the high dive (about 12 feet), be able to row well and paddle a canoe skillfully, recognize and name twenty-five trees, and pass a practical examination in other nature work and in practical camping and woodcraft, and answer questions in physical training and care of the body along lines covered in camp-fire talks."
HONOR EMBLEMS AND AWARDS 281
"The Order of the Phantom Square" was organized at the Wisconsin State
Boys' Camp for boys who succeed in qualifying in the tests named below:
[Illustration: Order of the Phantom Square.]
[Illustration: Phantom Square; Honor Emblem]
Bronze, Silver and Gold Pins are awarded as follows:
Bronze—60 points, 15 in each division.
Silver—80 points, 20 in each division.
Gold .—100 points, 25 in each division.
PHYSICAL. 30 POINTS POSSIBLE
Event A (16-17) B (14-15) C (12-13) Points *1. Run 100 yd 12 sec. 13 sec. 7.2 sec. (50 yd.) 1 *2. Run 440 yd 1:13 1:25 1:34 1 *3. Running Broad Jump 14 ft. 13 ft. 11 ft. 1 *4. Running High Jump 4 ft. 3 ft. 10 in. 3 ft 6 in. 1 *5. Shot put 8 lb. 30 ft. 25 ft. 20 ft. 1 *6. Swim 25 yd 19 sec. 22 sec. 25 sec 1 *7. Swim on back 25 yd —- —- —- 1 *8. Swim 100 yd —- —- —- 1 *9. Dive in acceptable form —- —- —- 1 *10. Row one mile 4:20 4:25 5:10 1 *11. Life Saving Test 70-79; 80-89; 90-100 3-5 +12. Calisthenic Drill 8, 11, 14 times 1-3 +13. Early Plunge in Lake 8, 11, 14 times 1-3 *14. Walk 10 miles 2 +15. Cleanliness 1-5
Social Activity Points *16. Teach other boys in aquatics, athletics, or mental tests 1-5 *17. Perform other good turns to individuals 1-5 +18. Congeniality with camp mates 1-4 +19. Neatness in care of personal property, tent and table 1-5 +20. Promptness in responding to bugle calls, signals and camp duties 1-3 *21. Participating acceptably in evening entertainments 1-5 *22. Participating acceptably in camp orchestra or glee club 3
Mental Test Points *23. Pass written test in life-saving examination with grade of 70-79, 80-89, or 90-100 3-5 *24. Name and describe different kinds of trees and birds 1-5 *25. Name and point out star groups 1-3 *26. Answer questions on camp-fire talks 1-4 *27. Read and orally answer questions on "Youth to Manhood" 1-5 *28. Read and tell story of other acceptable books 1-3 *29. Compose an acceptable song or yell for camp 5
Moral Activity Points *30. Daily Bible reading with written answers to questions 1-5 +31. Reverence at Religious exercises 1-3 +32. Attendance at Church on Sundays during camp 3 +33. Cheerful and faithful performance of camp duties 1-5 +34. Extra volunteer service at camp 1-5 +35. Self-control 1-4 +36. General conduct and disposition 1-5
Tests marked thus (*) are judged by certain leaders delegated for the purpose. Tests marked thus (+) are judged by all tent leaders for boys in their tents.
After a candidate has won the requisite number of points for the first degree, a unanimous vote of all leaders in council assembled, is necessary, after which, a solemn ceremony of initiation is conducted.
The Honor Emblem is given to all who win a total of at least thirty points covering all the tests.
Flag of Honor
Camp Couchiching spirit is developed through the "Flag of Honor," which is awarded each day to the tent scoring the highest number of points, as follows: Every boy up and in line at 3 minutes after 7, scores 5 points for his tent; the morning dip, 5 points; tent inspection, 100 points for perfect; winning in athletic and aquatic meet, 25 points; second, 20; third, 15; fourth, 10; and fifth, 5. On a winning baseball team, 5 points and amateur stunt, 10 points.
Green Rag Society
Camp Eberhart has the following elaborate plan: The camp emblem itself represents the first degree and the camper must be in camp for one full week before he can wear it. The emblem is a brown triangle with a large E placed upon it with a green background. A green bar is added for each year spent in camp. The second, third and fourth degrees are indicated by a small green star, to be placed at the points of the triangle, beginning at the lowest point, then the upper left, then the upper right. The second degree will be awarded by the first star, the third degree by the second star, also entitling the winner to membership in the "Brown Rag" Society. The fourth degree will be awarded by the third star and the winner be entitled to membership in the "Green Rag" Society.
Membership in the "Green Rag" Society is the highest honor the camp can bestow. The following are the requirements for the higher degrees.
REQUIREMENTS FOR THE SECOND DEGREE. 1. To catch a one-pound fish from Corey Lake. 2. To catch a one-pound fish from any other lake while at camp. 3. To row a boat (passing the rowing test). 4. To be able to swim 50 yards. 5. To be able to walk one mile in 11 minutes. 6. To be able to run 100 yards in 14 seconds. 7. To be able to start three consecutive fires with three consecutive matches in the woods, with fuel found in the woods; one of the fires to be built in a damp place. If one fire fails, the entire test must be repeated. 8. To bring in mounted five different butterflies. 9. To bring in mounted five different moths. 10. To bring in mounted five different beetles. 11. To collect and press 25 different wild flowers. 12. To jump 6 feet in standing broad jump.
REQUIREMENTS FOR THE THIRD DEGREE. 1. To be able to start a fire with a fire drill, the fuel and material used to be found in the woods. 2. To be able to tell the correct time by the sun at least twice a day. 3. To be able to swim 200 yards. 4. To be able to row a boat one mile in ten minutes. 5. To measure the correct height of a tree without climbing it. 6. To be able to tie and untie eight different standard knots. 7. To catch a two-pound fish. 8. To be able to know and name fifteen different trees in the woods. 9. To be able to perform on a stunt night acceptably. 10. To be able to know and name 25 different birds as seen around the camp. 11. To lead in the Evening Devotions at least twice. 12. To run 100 yards in 13 seconds.
REQUIREMENTS FOR THE FOURTH DEGREE, 1. To catch a three-pound fish. 2. To be able to run 100 yards in 11 seconds. 3. To be able to run 100 yards in 12 seconds. 4. To conduct Evening Devotions. 5. To teach one boy how to swim (test one hundred feet). 6. To influence one boy into the Christian life. 7. To know and to name 25 different trees as found in the woods. 8. To be able to make twelve standard knots in a rope. 9. To conquer one bad habits while at camp. 10. To accomplish at least one definite piece of service as prescribed by the camp. 11. To become a member of the camp council. 12. To be able to jump 16 feet in the running broad Jump.
The tests in Camps Durrell and Becket are based upon Baden-Powell's book,
"Scouting for Boys," and have proven very successful. They are as follows:
HONOR EMBLEMS AND A WARDS 285
HONOR PLAN DISCIPLINE. 1. Doing camp duty promptly, efficiently and cheerfully. (5 points) 2. Participating promptly in preparing tents, baggage and beds for Inspection. (4 points.) 3. Loyalty to captain in all games. (5 points.)
OBSERVATION. 1. Observe the ways of birds, animals and people and jot down a sketch of them in a notebook. (3 points.) 2. Take a walk and upon return to the camp write upon the following six subjects. (a) Nature of by-ways of paths. (b) Different kinds of trees you noticed. (c) People you met. (d) Peculiar smells of plants. (e) Kind of fences you saw. (f) Sounds you heard. (3 points.) 3. Observe sanitary and hygienic disorder and correct the same. (5 points.) 4. After the reading aloud of a story write an account of it. (3 points.)
WOODCRAFT. 1. Observe the tracks of birds and animals and distinguish them. (2 points.) 2. Identify fifteen birds, or fifteen trees, or fifteen flowers, or fifteen minerals. (2 points.) 3. Tie a square knot, a weaver's knot, a slip knot, a flemish coop, a bowline, a half, timber clove, boom hitches, stevedore and wall end knots, blackwall and catspaw turn and hitch hook hitches. (2 points.) 4. Make a "star" fire and cook a meal upon it for the boys of your tent. (3 points.) 5. Find the south at any time of day by the sun with the aid of a watch. (1 point.) 6. Estimate the distance across water. (1 point.) 7. Judge the time of day by the sun. (1 point.) 8. Read the signs of the weather by the sun, wind and clouds. (2 points.) 9. Make something useful for the camp. (5 points.)
HEALTH. 1. Promptness, erect carriage and earnestness in setting up drill. (3 points.) 2. Gain made in physical development during the time in camp. (2 points.) 3. Essay upon the camp-fire talks on "Personal Hygiene." (3 points.) 4. Care of tent, clothing and baggage, in dry and wet weather. (3 points.) 5. Cleanliness of person. (3 points). 6. Proper eating at meals. (5 points.) 7. Win first place in the athletic or aquatic events. (2 points.)
CHIVALRY. (Among the laws of the Knights was this: "Chivalry requireth that youth should be trained to perform the most laborious and humble offices with cheerfulness and grace: and to do good unto others.") 1. Do a good turn to somebody every day. (3 points.) 2. Control tongue and temper. (5 points.) 3. Participate in some entertainment. (2 points.) 4. Secure the approval of the leaders. (2 points.) 5. Promptness in attending Chapel services. (2 points.)
SAVING LIFE. 1. Be able to swim fifty yards and return without stopping. (1 point.) 2. Pass the examinations in Life Saving and First Aid Work by written and demonstration work. (5 points.) 3. Row from wharf to a given point and back in a given time. (1 point.)
PATRIOTISM. 1. Respect for the United States flag at raising and colors. (5 points.) 2. Memorize "America" and "Star Spangled Banner," (1 point.) 3. Write an essay explaining the plan of governing your own town and city. (2 points.) 4. Write in your own words what you think citizenship means. (2 points.) 5. Describe upon paper some historic spot or building near your home and its connection with the making of America. (1 point.)
NOTE.—Each boy must win 90 points out of a possible 100 to secure the honor emblem. Leaders will be appointed to take charge of the different tests, to whom the boys will report when they qualify in the tests and receive their points. The final decision in the giving of the honor emblem is made at a full meeting of the Camp Council.
The honor emblem consists of a white "swastika" [1] cross with garnet felt
D for Durrell and B for Becket. Boys who fail to secure the emblem in one
season are credited with points which hold good the next season. The Honor
Pennant is awarded only to those who render special service to the camp.
[Illustration: Honor Camp Leader]
The camp emblem is a garnet solid triangle with the initial of the camp in white felt upon it. A white bar placed above the triangle represents the attendance, one bar is given for each year. The Senior leader's emblem is a white felt disc with a garnet felt triangle, and the Junior leader's emblem, a garnet felt disc with a white felt triangle.
[Transcriber's Footnote 1: The swastika is an ancient religious symbol, a Greek cross with the ends of the arms bent at right angles. It was adopted by the Nazi party under Adolf Hitler in 1935. This book was written 22 years earlier.]
Campers will find enough suggestions in these outlines to develop systems of their own which will help in the all-round development of the boy.
Camp Kineo Cup
Some camps prefer the awarding of what may be called "proficiency cups." At Camp Kineo a silver cup is awarded to the boy in each division who is the best all-round fellow, considering manly qualities, loyalty to camp, deportment, behavior under all conditions, skill in athletics, aquatics, tennis, baseball, and all other sports, self-control, temperament, popularity with boys and good standing with councilors. The judges are the Director and Camp Council, whose decision counts for 60 per cent toward the final award, the boys not competing deciding the other 40 per cent toward the final award.
Hall of Fame
At Camp Wildmere there is a "Hall of Fame." Votes are taken for the most respected leader and the most respected boy, the most popular leader and boy; the boy who has done the most for the camp and the boys; the most courteous boy, neatest boy, best-built boy, brightest boy, favorite in games; neatest in tent; best all-round camper; boy who talks least about himself; the one with the best table manners; the quietest boy, most generous boy, handsomest boy, best-natured boy and the camp humorist.
[Illustration: Striking the Colors]
CHAPTER XXIII—PACKING UP
THE LAST NIGHT PACKING UP INSTRUCTIONS TO LEADERS THE LAST WORD
Farewell, wild hearth where many logs have burned;
Among your stones the fireweed may grow.
The brant[1] are flown, the maple-leaves have turned,
The goldenrod is brown—and we must go.
-Arthur Guiterman.
[Transcriber's Footnote 1: brant: Dark wild goose of the Arctic having a black neck and head.]
The Last Night
The last night in a boys' camp should be the best of all the nights. It is usually a night of reminiscence. Around the camp fire or log fire in the "Lodge," all the campers gather and rehearse the good times of the days that have passed all too quickly—those days of close intimacy of tent life, where boys of different tastes, temperaments and dispositions were thrown together, where life's great lessons of give and take were learned and where character was put to the test! Friendships have been formed which will last through life. The same group of fellows will never come together again. The director, perhaps as no other person, realizes the importance of making this night one of permanent impression, and his "good-by" talk to the fellows will reiterate the "why" of camping and emphasize the taking home of the spirit of good which has prevailed and the making it count for the best things in home, school, factory and church life of those boys who enjoyed the benefits of the camp.
All the favorite songs of the camp are sung, the leaders make "speeches," and the boys have an opportunity of telling what camp life has done for them. As the fire dies down the bugler off in the distance plays "God Be With You Till We Meet Again"; silence—and then "taps."
Packing Up
There is just as much need of system and care in breaking camp and packing up, as in opening camp. Chas. R. Scott at Camp Wawayanda issues to each leader the following letter of instructions, which may be of help to those in charge of large camps.
LETTER OF INSTRUCTION TO LEADERS
DEAR FRIEND—Will you kindly help me break camp by carrying out the following instructions:
1. Have all your boys return all books to the librarian not later than Thursday morning, and tools to the shop by the same time.
2. Encourage your helpers to loosen the side walls of tent early Friday morning, if clear, and fasten guy ropes so that canvas will dry if damp.
3. Take out all the pegs which fasten the side walls, clean off dirt and place in boxes at boat house.
4. Take down the board in your tent, take out all nails; straighten them and place in proper boxes in shop. Then take board to the boat house. Leave the rope over the ridge pole untied.
5. Take out all nails and screws in the upright poles of your tent and bunks, and place in boxes in shop.
6. Empty the oil and clean lantern and return to the boat house. Take bunks to the lodge and let us know the condition of each.
7. See that all paper and old things in and around the tent are picked up and placed on the fire for that purpose.
8. After Bible study we will take down all tents. We should like you to delegate one fellow to each upright pole, one to each of the four corner guy ropes, and then follow instructions as the bugle blows.
9. Take all rope on the trees to headquarters.
10. Kindly answer the following questions regarding your tent: a. Are all the poles properly marked with tent number? b. Does tent leak? If so, where? c. Is the ridge pole in good condition? d. Does front and rear of tent close securely? e. Does it need new fasteners for tying up?
Anything else you have noticed during the time you have been in the tent; please make a memorandum of same on back of this sheet.
11. Return camp keys, if you have them, to headquarters before leaving.
We would be pleased to have you write on the back of this sheet any suggestions you have for the improvement of camp for next season. Thanking you personally for your help and trusting to have your cooperation and that of your boys until the close of camp, I remain, Sincerely yours,
Last Words
The day before camp breaks, each boy should pack his trunk or box neatly, leaving at the top the things needed to make the homeward journey, with room for his blankets. If the packing is left until the last day, confusion will result and temper be sorely tried.
Permanent buildings should be securely safeguarded against the severity of the winter and the breaking in of thieves. All kitchen utensils should be thoroughly cleaned and dried. If they are put away moist rust will eat holes. Give the stove a good coat of old grease and cover with burlap or old canvas. Hang the tents in bags where the squirrels and rats cannot get at them. When camp is closed it should be in such condition that it would require but a few hours to reopen and make ready for the next outing.
Index.
Advance Party.
Aeroplanes.
Agriculture.
Aquatic Sports.
Archery.
Athletic Events and Awards.
Athletic Grouping.
Bacon.
Bandages.
Bank.
Barometer, Homemade.
Barometers, Plant.
Baseball League.
Baseball, Water.
Basket Ball, Water.
Beds.
Bible Study.
Bites and Stings.
Blanket Roll.
Bleeding.
Boats and Boat Building.
Books, Rainy Day.
Bow and Arrows.
Box Furniture.
Box Trunk.
Broken Bone.
Bruises and Burns.
Buildings.
Camp, Plan of.
Cleaning.
Location of.
Camp Fire.
Camping, Arguments for.
Canoe Tag.
Chapel.
Character Building.
Check List.
Chills.
Choking.
Circle Jumping.
Clothing.
Clouds.
Cocoa.
Coffee.
Colds.
Commissary Blank.
Cooks.
Council.
Cramps.
Cups, Drinking.
Cuts.
Departments.
Digestion, Time of.
Director.
Dirt.
Discipline.
Dish Washing.
Dislocation.
Drains.
Dramas, Outdoor.
Drowning, Rescue from.
Eggs.
Egg Test.
Earache.
Evening Program.
Eyes.
Fainting.
Fee.
Field Glasses.
Fireplace.
First Aid.
Fish (Receipts).
Fish, Study of.
Flag Raising and Striking.
Food Charts.
Food, How to Buy.
Forestry.
Frog's Legs.
Funnel.
Games and Stunts, Indoor.
Games, Outdoor.
Games, Their Purpose.
Garbage.
German Bowling.
Grace at Meals.
Green Rag Society.
Griddle Cakes.
Grocery List.
Hall of Fame.
Hammocks.
Hands.
Hand Wrestling.
Handy Devices.
Hanger.
Headache.
Health Board.
Health Charts.
Health Maxims.
Health Talks.
Herbarium.
Hiccough.
Honor Awards.
Honor Cup.
Honor Flag.
Honor Plan.
Hospital Tent.
"How Men Found the Great Spirit".
Indian and White Man.
Ink, Onion.
Inspection.
Internal Organs.
Jumping Standards.
Kites.
Lamps.
Lantern Talks.
Leaders or Counsellor.
Blanks for.
Letter to.
Opportunities of.
Pay of.
Suggestions to.
Lean-to.
Library.
Life Saving.
Map Reading.
Matches, Lighting.
Measuring Device.
Medical Stores.
Mending Pots.
Menu (for hike).
Menus.
Moccasins.
Moral.
Morning Hymn.
Mottoes.
Music.
Nature Study.
Nature Study Equipment.
Nature Study Walks.
Nature Talks.
Nose.
Novel Bonfire.
Old Clothes Race.
Order of Day.
Organization Chart.
Packing Up.
Packs.
Pain and Pain Chart.
Paper (Camp Journal).
Parachute.
Peanut Relay Race.
Phantom Square.
Photography.
Physical Record Blanks.
Physical Types, Average.
Poison Ivy.
Potatoes.
Pulse.
Pyrography.
Ration List.
Records.
Religious Life.
Resuscitation.
Roast Corn.
Rooster Fight.
Rough-house.
Rover, All Come over.
Rusty Nail.
Scoutcraft.
Scout Law.
Self Government.
Serving.
Shipping.
Shoes.
Shoot the Chutes.
Sleep.
Sore Throat.
Soup.
Stories.
Story, A Good Example of.
Stretcher.
Stunned.
Steward.
Stomachache.
Sun Dial and Camp Clock.
Sun Glass.
Sunday.
Sunday Talks.
Sunstroke.
Surgical Supplies.
Surveying.
Swamps.
Swimming and Bathing.
Table and Kitchen Ware.
Table Etiquette.
Tables and Seats.
Take-off.
Talks, to Individuals.
To groups, evening.
To groups, Sunday.
Taps.
Tattoo.
Teeth.
Tents, Arrangement of.
Tents and Teepees.
Tether Ball.
Thatching.
Thermometer, Clinical.
Tilting.
Toboggans.
Toilets.
Tongue.
Tutoring.
Tramper's Advice.
Typhoid.
Volley Ball.
Vreeland Press.
Waste Barrels.
Water Supply.
Weather Bureau.
Weather Forecast.
Weather Signals, U. S. Bureau.
Weights and Measures, Table.
Whale Hunt.
Whistle Signal.
Whittier's Club.
Wigwag Code and Rules.
Winds.
Wolf.
Work, Assignment of.