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Healthful Sports for Young Ladies

Chapter 6: BLOWING BUBBLES.
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About This Book

This work offers illustrated, practical guidance for young women on active, healthful amusements, giving descriptions and directions for outdoor and indoor games, exercises, and simple experiments intended to promote graceful carriage and physical vigor. A preface stresses medical endorsement of regular movement; chapters blend step-by-step instructions, moral anecdotes, and occasional poetry alongside engraved plates to teach pastimes such as swinging, dances, craft-like amusements, and playful natural-philosophy activities. The tone is instructional and domestic, aiming to diversify recreation, prevent idleness, and combine wholesome exercise with innocent entertainment.

BLOWING BUBBLES.

See how the cherub children play
And force the bubbles on their way,
Which, as in various course they sail,
Borne by the zephyr’s gentle gale,
Catch the tints which Phœbus gives
While the aërial globule lives;
But soon it bursts, and all is gone,
The children mourn their pleasure done.
Say, do we not too often see
Mankind in this same sport agree;
Who their intrinsic good forego,
For the bright gleams of outward show.

This amusement did not last longer than the morning, and at night our juvenile group were again at a loss for something to do. Adriana was once more the first to find out a new species of amusement. In hunting about, she, at length, discovered some cards, and immediately began, with great alacrity, to arrange files of soldiers and to build houses with the cards. The elder girls found a malicious pleasure in throwing down her houses, just as she had brought them to the last story; and in blowing upon her soldiers in order to make them fall, just before the file was properly arranged. As Adriana was good-tempered, she put up with their tricks quietly, though she meditated perhaps in her own mind some method of soon taking her revenge.

Madame D’Hernilly seized the occasion which the cards presented to her, to give the young people some account of the manner in which they were first introduced. Almost all historians agree in saying, that they imagine games with cards were first invented in the reign of Charles the Sixth of France, in order to procure that prince some amusement during his long illness. As a proof that this is the fact, they cite the register of the chamber of accounts, in which there is the following passage: “the sum of fifty-six sous Parisis, (which was a very considerable sum in those times), was paid to Jacquemin Gringonneur, a painter, for three packs of cards, adorned with gold and divers colours, and different devices.” This passage proves nothing more than that Gringonneur was a card-maker, but not the inventor of any game. In making further researches, we find that Charles the Fifth, predecessor of Charles the Sixth, had prohibited the playing at cards, and that they were already known in Spain towards the year 1330, under the name of Naipes.

All the European nations give to the four principal cards of each suit, the names of ace, king, queen, and knave, according to the denominations which correspond in each language; but the names of the four suits vary; hearts and spades are pretty nearly the only ones, the appellations of which are analogous in the different languages. The diamond is called carreau in French, and oros, which means jewel, in Spanish. The club called in French trèfle, and in Spanish bastos, has, like the diamond, a corresponding signification in the Spanish and English languages, because the name in both signifies a stick. In Germany, it was formerly made like a cross, and it still retains the name of kreuz. These little hints may be found worthy of the attention of those persons who seek to discover the origin of cards.

The young ladies questioned Madame D’Hernilly about the rules of the different games at cards: but, upon this point, she did not think it right to satisfy their curiosity. “It must be owned,” she said, “that we find fewer examples among women than men, of an inordinary fondness for cards, but we cannot be too much upon our guard against the love of play: recollect, besides, the observation, unfortunately too just, which one of our poets makes upon the avidity with which people sometimes give themselves up to gaming:—‘We begin by being dupes, and end by being cheats.’”

“Long live our childish games!” cried Ernestina, “these at least do not occasion any remorse.”