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Inventing for Boys

Chapter 8: CHAPTER V MAKING A MODEL
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About This Book

A practical, illustrated manual for young inventors that explains how to conceive, develop, and monetize mechanical, electrical, chemical, and electro-chemical inventions. It guides readers through idea generation, drawing and modeling techniques, experiment design, patent procedure, and building working prototypes, then addresses manufacturing, funding, forming companies, and marketing and selling inventions. Additional chapters suggest project ideas, survey notable inventions and their commercial outcomes, and summarize legal protections, fees, and terminology. Practical checklists, diagrams, and appendices support hands-on work and provide reference material for turning simple concepts into working, marketable devices.

Fig. 48a. SOME USEFUL MECHANICAL MOVEMENTS

Fig. 48b. USEFUL MECHANICAL MOVEMENTS

Fig. 48c. USEFUL MECHANICAL MOVEMENTS

Fig. 48d. USEFUL MECHANICAL MOVEMENTS

With the first principles of mechanics well in mind and the mechanical movements I have given, you can go on with your experiments in a safe and sensible way.

How to Experiment with Electricity.—Electricity is very much like mechanics in that any one can put up an electric bell or screw in a plug-fuse but to experiment and build an apparatus in which electricity and magnetism are the powers used you must know how electricity is generated, how magnetism is produced, the different forms of electricity that are available and finally the kinds of apparatus best suited for the work that is required of them.

Forms of Electricity.—Though there is only one kind of electricity it can be divided into four classes, or forms, and these are:

(1) Electricity at rest, or static electricity, that is electricity stored up but not active as in a charged Leyden jar.

(2) Electricity in locomotion, or current electricity, in which electricity flows along wires, through solutions and other conductors when it is able to do work.

(3) Electricity in rotation, or magnetism in which electric whirls produce attraction and repulsion, and:

(4) Electricity in vibration, or radiation in which electric charges moving to and fro millions of times a second set up waves in the ether which our eyes can see and which we call light. Then there are waves much too short for the eye to see and these are called ultra-violet waves; there are waves too long for the eye to see and these are the infra-red waves which we can feel for they are heat waves, and finally there are very long waves set up in the ether by surging high frequency currents in wires and these are called electric or wireless waves.[2]

Static Electricity.—You can think of electricity as being a fluid, like water, for it has both quantity and pressure, and in many ways it acts like a fluid.

If you filled a tank, raised above the ground, with water, the latter would be at rest, but it would be under pressure too and the moment a hole was bored in any part of the tank below the level of the water it would squirt out; in other words the potential water would be changed into kinetic water or water in locomotion. If, now, you charge a Leyden jar, or a condenser, with electricity it will be at rest until you bring the alternate coatings of tin-foil closely together when a spark will result and a current will flow.

Static electricity is generated by friction and by induction, but the electricity so produced is very small in quantity and very high in pressure. A Leyden jar, or other condenser can be charged, though, with a low pressure current of electricity, as in a spark coil.

Current Electricity.—Whenever electricity flows in a wire, or other conductor, it acts like water flowing through a pipe and it is then called current electricity. The two most common ways to generate a current of electricity is by means of a chemical battery and by a dynamo electric machine.

A current of electricity may have a small current strength, as its quantity is called, and a high voltage, as its pressure is called, like the discharge of a Leyden jar, or it may have a large current strength and a low voltage, as a current generated by a battery.

A direct current, see Fig. 49, is a current which flows steadily in one direction and this can be generated by a battery or a dynamo. An interrupted current, see Fig. 50, is a current that is made and broken a number of times a minute and this is usually done by a vibrator, or interruptor as it is often called. A pulsating current, see Fig. 51, is one whose current strength is varied. One way to produce a pulsating current is to talk into a telephone transmitter which is connected with a battery.

Fig. 49. A STEADY DIRECT CURRENT
Fig. 50. AN INTERRUPTED DIRECT CURRENT
Fig. 51. A PULSATING DIRECT CURRENT

An alternating current, see Fig. 52, is one which flows first in one direction and then in the other direction. A magneto-electric machine and an alternating current generator are the means for generating this form of current. Alternating current can be produced from a direct current by using an induction coil, or spark coil as it is called. But a steady direct current can be obtained from an alternating current only by coupling an alternating current motor to a direct current dynamo.

Fig. 52. AN ALTERNATING CURRENT

The pressure, or voltage, of an alternating current can be stepped up or stepped down, that is, raised or lowered, by means of a transformer, which is the simplest form of induction coil. The current strength varies proportionately with the charges in pressure so that there can never be any increase in the total amount of energy but there is always a loss of energy due to heating and other causes. The moral again is that an electrically driven perpetual motion machine is a delusion and a snare. Alternating current can be changed into interrupted direct current, see Fig. 53, by an electrolytic rectifier or a mercury vapor tube.

Fig. 53. ALTERNATING CURRENT CHANGED INTO AN INTERRUPTED DIRECT CURRENT

A high tension current is an alternating current of sufficient pressure to make a jump-spark; it can be produced by a high-tension magneto, or a spark coil. An alternating current is generally considered one that changes its direction less than 100,000 times a second; when it changes its direction 100,000 times or more a second it is called an oscillating current, see Fig. 54, or a high frequency current, and this is the form of current that is used for sending out wireless waves.

Fig. 54. A PERIODIC OSCILLATING CURRENT

The only known way to set up oscillating currents of really high frequency is by discharging the stored up electricity of a condenser, or its equivalent, through a circuit of small resistance by means of a spark, or an arc. The latter sets up sustained oscillations as shown in Fig. 55. High frequency alternators (machines) have been built which generate alternating currents of over 100,000 cycles per second.

Fig. 55. A SUSTAINED OSCILLATING CURRENT

Magnetism.—A bar of steel can be made magnetic by rubbing it on a permanent steel magnet or on an electromagnet, or winding a number of turns of wire around it and passing a current through the wire.

If a bar of soft iron is placed in a coil of wire and a current is made to flow round it the iron will become a magnet but remains so only while the current is flowing, and this forms an electromagnet. An electromagnet works best on a direct current but an alternating current can also be used to energize it.

A coil of wire with an air core, that is without either an iron or a steel core, becomes a magnet when a current is made to flow through it. If, now, one end of a bar of soft iron is slipped into the hole in the coil of wire and the current is turned on the iron bar, or core, will be drawn into it. This kind of a magnet is called a plunger electromagnet, or solenoid.

Radiation.—Whenever you light a match, or make a light by any other means, electric charges on the molecules of the substance which is heated vibrate violently to and fro and the minute surgings of the electric charges set up electro-magnetic waves in the ether which the eye can see and the brain can sense and this is what we call light.

When some substances are intensely heated, as for instance, the carbons of an arc lamp, waves are also sent out which are too short for the eye to see but which will nevertheless affect a photographic plate. These are called ultra-violet waves. The infra-red waves are too long for the eye to see but the nerves of our bodies sense them as heat.

Fig. 56a. SOME USEFUL ELECTRO-MECHANICAL DEVICES

Fig. 56b. SOME USEFUL ELECTRO-MECHANICAL DEVICES

In conclusion take this bit of advice: don’t try to invent a new kind of electric current and don’t try to devise a new electro-mechanical movement for in either case you will waste your time. Every form of current and every kind of electro-mechanical device you will need for any machine which you may invent are at hand and ready for use. Fig. 56 shows a number of electro-mechanical devices and these will aid you in getting the result you want.

Books.—The books on physics listed on page 69 go deeply enough into the subject of static and current electricity and magnetism for all ordinary purposes of invention, but if you are interested in wireless and high frequency electricity then I would suggest that you read the following books:

  • The Book of Wireless. A. F. Collins.
  • Manual of Wireless Telegraphy. A. F. Collins.
  • Wireless Telegraphy and High Frequency Electricity. H. LaV. Twining.
  • Electric Wave Telegraphy. J. A. Fleming.
Fig. 57. AN AMMETER FOR MEASURING CURRENT
Fig. 58. A VOLTMETER FOR MEASURING PRESSURE

Your Electrical Equipment.—Should your invention call for experiments in electricity, especially where the amount of current used is a factor, you should provide yourself with a good ammeter, as shown in Fig. 57, for measuring the current in amperes, and a volt meter, as shown in Fig. 58, for measuring the pressure, or voltage, in volts. (See Appendix O.)

Where the resistance in ohms of a wire, or a circuit of any kind must be known a combined bridge and resistance box is the best way to make accurate measurements. Resistance boxes measuring from .001 ohm to 17.600 ohms can be bought of the L. E. Knott Apparatus Co., Boston, Mass., for about $18.00. It is shown in Fig. 59.

Fig. 59. A RESISTANCE BOX FOR MEASURING THE RESISTANCE OF WIRES

A large number of electrical devices call for winding wire on cores, spools, coils, etc. Nearly all windings can be done on a lathe but if a lathe is not among your treasured possessions you can make a winder which will serve all ordinary purposes. The drawings shown at A and B, Fig. 60, give all the details of construction and you can make one chiefly of wood of whatever size your winding calls for.

Fig. 60. AN EASILY MADE WINDING DEVICE
A. A side view
B. An end view

How to Experiment with Chemistry.—It is a pleasant pastime to make chemical experiments after a known formula but it is quite a different and a difficult thing to try to invent some new chemical compound when you know little or nothing of chemistry.

If your invention calls for some chemical combination or decomposition or double decomposition—these are the three kinds of chemical action—get an elementary book on chemistry and study it until you really know it and then you will have a bed-rock foundation on which to build up your invention.

You may say it is all very well to read a book on chemistry and learn all about it but it’s a mighty hard thing to do without a teacher. My answer is if you are not interested in chemistry, you will certainly find the study of it up-hill work and very tedious.

But if you are working on an invention like, say, synthetic gems, that is making real rubies and sapphires and emeralds in an oxy-hydrogen furnace, see Fig. 61, you will not only study but you will study harder than you have ever studied before if you believe it will help you to find the solution of the gem problem. It is under these conditions that work-study becomes play-study and you will be fascinated with it and it will then prove pleasant as well as profitable.

Fig. 61a. MAKING A REAL RUBY BY CHEMISTRY
Fig. 61b. RUBY BOULES AS THEY COME FROM THE FURNACE
Fig. 61c. SYNTHETIC RUBIES AFTER THEY ARE CUT

Your Chemical Equipment.—The chemical apparatus you will require depends entirely on the class of work you are doing but for all ordinary chemical experiments the following apparatus will be found useful: (1) a nest of beakers; (2) a jeweler’s blowpipe; (3) one-half dozen wide mouth flint bottles; (4) a Bunsen burner with regulator, that is if you have gas, or (5) an alcohol lamp; (6) a glass U tube; (7) a nest of Hessian crucibles; (8) a nest of porcelain crucibles; (9) an evaporating dish; (10) a lead dish; (11) a couple of glass funnels; (12) a glass bottle with a two hole stopper; (13) half a pound of glass tubing; (14) a porcelain mortar and pestle; (15) a plain glass retort; (16) a stoppered retort; (17) 3 or 4 feet of ¼ inch rubber tubing; (18) a sand bath; (19) a dozen test tubes; (20) a test-tube stand; (21) a test-tube clamp; (22) a test-tube brush; (23) an iron retort tripod; (24) one-half dozen watch glasses; (25) a water bath; (26) some wire clamp supports; (27) a couple of platinum plates; (28) an air bath; (29) a burette; (30) a pinch-cock, and (31) a brass scale with weights. See Fig. 62.

All of the above apparatus can be bought of any dealer in chemical or school apparatus for ten or twelve dollars. For advanced work you will need other apparatus but whatever your requirements may be you can either buy the apparatus ready made or have it made to order.

As to chemicals these will likewise depend on the nature of your experiments. Send to Eimer and Amend, 205 Third avenue, New York City, for a catalogue and price list of chemicals and chemical apparatus as they sell everything used by chemists and electrochemists.

Fig. 62. SOME USEFUL CHEMICAL APPARATUS

Books.—The following books with the exception of the last one are good elementary treatises on chemistry:

  • 1.—Elementary Chemistry. Smith.
  • 2.—First Principles of Chemistry. Brownlee.
  • 3.—Chemistry. Remsen.
  • 4.—Complete Chemistry. Avery.

How to Experiment with Electro-Chemistry.—In working out electro-chemical inventions you require a knowledge of both electricity and chemistry for it is the electric current that produces the chemical change either directly or indirectly.

Fig. 63a. AN ELECTRIC FURNACE, SHOWING THE DIFFERENT PARTS

An electric battery of any kind is electro-chemical in action and so is electroplating and electrotyping but these are old inventions. The production of ozone and nitric acid from the air by the action of an electric spark; of coal tar colors by electrolysis; the electrolytic refining of copper and the electrolytic production of aluminum are electro-chemical inventions in which the action of the electric current is direct. And they are inventions of great importance and of recent date.

Fig. 63b. AN ELECTRIC FURNACE IN OPERATION

Then there are a large number of indirect electro-chemical processes in which the electric current is used to produce heat as in the electric furnace. Genuine diamonds, though too small and too costly to have any commercial value, have been made in the electric furnace, shown in Fig. 63. Calcium carbide for making acetylene gas; carborundum, an abrasive that is better than emery; electric smelting and the reduction of iron ore with carbon are all new electric furnace inventions of great value, and there are many others.

BOOK.

The Elements of Electro-Chemistry Treated Experimentally. By Lüpke.


CHAPTER V
MAKING A MODEL

At the end of the chapter on drawing I explained how you could make models of mechanical movements of cardboard. And you will remember that the purpose of these simple models is to clear up points that are hazy when you are working out your invention on paper.

Kinds of Models.—Now besides cardboard models there are some other kinds, the chief ones being (1) rough models; (2) scale models and (3) working models, and each of these kinds is useful in its own way. The kind you should make, or have made, will depend on the bulge of your pocketbook as well as on the nature of your invention as you will presently see.

There was a time when the United States patent office required a model of every invention for which a patent application was made; as a result the noble patent office finally became a museum filled with antique models instead of an office in which business was transacted for and with inventors.

The government officials then concluded that the patent examiners didn’t really need to see the models anyway and then and there they ordered that a patent application only need be sent to the patent office—with one exception; this exception is made when a would-be inventor applies for a patent on a perpetual motion machine and then he is asked for a working model and if this is not forthcoming—and of course it never is—no further attention is paid to him or to his application.

Fig. 64. A ROUGH MODEL OF AN ELECTRIC MOTOR DRIVE FOR A LOCOMOTIVE

Rough Models.—After you have made the drawings and experiments which your invention calls for and both have worked out to your satisfaction you will then have a burning desire to see the result of your efforts in a more substantial form.

Some machines in which there are only a few moving parts need not be built up very carefully, or to exact scale or even of the materials the marketable product is to have in it. Very often a model can be made of wood and scrap metals that will do and show everything that you want it to. See Fig. 64.

Should you have to employ a patent attorney who lives at a distance from you, say one who has an office in Chicago, Philadelphia or Boston, a rough model of your invention will be of great help to him for it will give him an insight into its workings and its possibilities that he is not apt to get from studying your drawings and description unless you are a good mechanical draftsman and he is above the average in his profession.

Fig. 65. A SCALE MODEL OF AN AEROPLANE

Scale Models.—Scale models are usually miniatures of the full sized machine, that is every part of the scale model is reduced in proportion from the dimensions of the big machine, say 1 inch to the foot or whatever you want to make it.

Like rough models scale models need not be actual working models, indeed in many cases it is very hard if not impossible to make a scale model which will run or work like a full sized machine, unless the model is made very large, as for instance model aeroplanes fitted with motors of any other kind than those made of rubber strands. Fig. 65 shows a scale model of an aeroplane.

Fig. 66. A TOY HELIOCOPTER

Then again sometimes a scale model will work to perfection and when a full sized machine is built it will not work at all as in the case of the heliocopter, that is, a flying machine having a screw with blades like a propeller and which when it is rapidly spun by means of a string like a top will rise in the air to a height and sail away to a distance of a hundred feet or more. Fig. 66 shows a toy heliocopter, or aerial top as it is called. Many attempts have been made to build full sized flying machines on the principle of the toy heliocopter but so far none of them have been able to get off of the ground.

Fig. 67. A WORKING MODEL OF A BRITISH EXPRESS LOCOMOTIVE

Then again there are many machines that can be made of any size and which will work equally well. Fig. 67 is a scale model of a British express locomotive. It is 4 feet long and an exact scale model which can be fired up with coal and it will make a speed of 10 miles an hour.

A scale model of your invention, if it is a machine, or an electrical apparatus, when built by an expert model maker, makes a mighty pretty display and will never fail to attract attention wherever it may be shown.

Working Models.—A working model may be a scale model as you have seen or it may be a full sized machine or of any size between these limits.

When you have your invention past the drawing board and up to the shop bench by all means make a working model of it and if possible make it full size. This kind of a model is the proof you want that your invention will work when it is put to the test and by making a working model you will find lots of changes little and big that are needed and which when made will improve its operation wonderfully.

And however carefully you have worked out your invention on paper you will find that when you come to make a model, or have one made, you will have to change it not once but many times, that is if it is a machine in which a number of parts are made use of and you may have to re-design it and re-construct it several times.

For this reason it is a waste of money to build a fine appearing and costly model in the beginning but what you should do is to make one that will work without regard to its looks so that you can experiment with it, overhaul it, tear it down, build it up again and so on until you are satisfied with it and the results it produces, if such a thing is possible, before you even begin to talk to a patent attorney about applying for a patent on it.

Nearly every tyro inventor seems to believe that the only way to keep honest folks from stealing his invention is to apply for a patent on it immediately. You will remember I pointed out in the first chapter how to protect your first idea by signatures and affidavits and protection of this kind is just as good, and in my opinion just as safe, and in every way better than to rush off and apply for a patent and—though of course money is of no object—it is cheaper by at least $35.00.

Again as I stated in the preceding chapter if you apply for a patent before you have made a working model of it you will find when you finally get your model finished it will be so at variance with what you have written in your specification and claims that you will hardly be able to recognize it as being the same invention; and besides there will be the trouble and the expense of changing your drawings and specification and claims.

On the other hand when you have finished your model to the point where it will do the work you want it to do you are in a position then to make a new and accurate set of drawings, to write a clear description of how the machine works and to draw up your claims with the certainty of knowing just what you have and what you want to ask for—in a word you are ready to do business with the patent office.

Ways to Make a Model.—The way in which you get your model made depends on several things and over these you will have little or no control.

There are two ways for you to get a model made of your invention and these are (1) to make it yourself and (2) to have a model maker make it for you.

These two general ways may be further divided into several sub-ways and among these are (a) for you to have your own workshop, or laboratory and hire machinists, or electricians, or chemists, and have them do the work under your direction; (b) for you to give a model maker the job and have him, or his men, do it under your supervision and (c) for you to have separate parts of it made by various model makers and then assemble them in your own shop.

If you are a little skilled in the use of tools there isn’t anything I know of that will give you greater pleasure than to make each part of your model with your own hands in your own shop and watch it grow day by day until it becomes in truth the very apple of your eye. At least that is the way I feel about it. Moreover it gives you a sense of security you cannot have when the work is in some one’s else hands.

In making a machine from your own ideas and plans no one can do the work so well as yourself provided you can do the work at all and besides it is cheaper and far more satisfactory.

Should you have a fat pocket-book and at the same time a taste for inventing and the sciences—these elements seldom go hand in mind—but if they should get close together in your case I say, the right way to make a model is to hire skilled men to do the work while you do the thinking and the assembling in your private lab. By this process your model will go forward rapidly and the work will be done in the best fashion.

Before employing any one to work on your invention have him sign this agreement:

EMPLOYEE’S PATENT AGREEMENT

The undersigned, in consideration of his employment by Charles Basset, inventor, and in further consideration of the salary received by him for such employment, hereby agrees that all inventions and discoveries pertaining to the business of the said Charles Basset which may be made by him while in his employ shall become the property of the said Charles Basset.

And further, he also agrees to assign to the said Charles Basset all applications made by him for letters patent of the United States and elsewhere and all letters patent that may be granted to him, covering such inventions and discoveries without further compensation, and

That he will promptly, on conception of any patentable idea or invention, disclose the same to the said Charles Basset and on his request so to do will make application for letters patent covering such inventions and discoveries;

And further, that he will execute all other papers whatsoever that may be necessary to transfer to and rest in the said Charles Basset all the right, title and interest in and to such inventions and discoveries, it being understood and agreed that all expense incident to the securing of any letters patent or application for patent shall be borne by the said Charles Basset.

(Signed) Henri Fabre.

Boston, Mass.,
May 26, 1916.

Brennan’s Handbook.

The plan of having a model maker do all of the work under your direction may not appeal very strongly to you but after all, if you lack the skill and the equipment needed for making your model, it is a pretty good scheme.

Every large model making establishment has separate rooms fitted up where each inventor can work on his own machine and this gives you the privacy you demand and besides whenever you want a part made or changed you have a skilled mechanic at your beck and call and a shop equipped with the finest machine tools for him to use.

Nor need you be afraid that your invention will be appropriated, which is a high-toned name for theft, by either the model maker or his employers to whom you have entrusted your drawings, and for the following reasons:

(1) Because any hint of such a thing as theft would ruin his business for all time; (2) because 99 per cent. of all inventions fail to make money for any one of 99 reasons and (3) because the model maker grows rich making models for inventors while the latter mostly go broke; and as far as the employees are concerned we must grant that they are as honest, or even more so, than the average run of suffering humanity.

Neither are inventions apt to be stolen by patent attorneys for the reasons cited above but after you have worked out your invention, built a model and obtained a patent you are then in great danger of being separated from the fruits of your genius and perseverance by the professional promoter who makes it his business to finance the invention and at the same time to feather his own nest; but more about him a little later.

Fig. 68. SOME USEFUL JEWELERS’ AND MACHINISTS’ TOOLS

A good way to safeguard yourself at the hands of model makers, if you have any doubts about them, is to give different model makers different parts to make and then assemble them yourself. While it takes considerably longer to build up a model in this secret way still there is a lot of satisfaction in this method of procedure.

Fig. 69. A SMALL HAND DRILL PRESS

The Tools You Need.—To make a model of any description you need the usual tools that are the handservants of every jeweler and machinist, see Fig. 68, and you ought to have a small drill press, see Fig. 69, and a screw cutting lathe, as shown in Fig. 70, if you can afford these machines.

There are two or three tools that nearly everybody knows about and yet which very few folks know enough about to use them. One of these tools is the vernier and another is the micrometer and both are used for precision measurements.

Fig. 70. A FOOT POWER SCREW-CUTTING LATHE

The vernier is not, strictly speaking, a tool in itself but it is a device that is applied to scales which makes it possible to measure small fractions of an inch much more easily and accurately than can be obtained with the scale alone. The vernier is also used on calipers, micrometers and other tools and instruments.

The vernier is a short scale which is fitted to and slides along the edge of a fixed scale as shown in Fig. 71. The fixed scale is divided into 10ths of an inch and the vernier, which is ⁹/₁₀ inch long, is divided into 10 spaces.

Suppose now when you measure a part of your model that you move the vernier over to the right so that the first mark of the vernier and the first mark of the fixed scale are exactly in a line with each other, then the vernier will have moved just ¹/₁₀ of a scale division which is ¹/₁₀₀ of an inch.

Fig. 71. A VERNIER FOR ACCURATE MEASUREMENT

If the record marks of the vernier and of the fixed scale are exactly even then the vernier will have moved ²/₁₀ of a scale division or ²/₁₀₀ or ¹/₅₀ of an inch, and so on. The fraction of the ¹/₁₀ inch that is obtained with the vernier is added to the number of inches and the fractions of an inch of the part which is measured. The vernier gets its name from Pierre Vernier who invented it in 1631.

The micrometer is a tool, or instrument, which will measure accurately from 0 to 1 inch in thousandths of an inch. It is one of the most useful measuring devices that has ever been invented and if you are to build a model accurately you cannot get along without one. It is shown in Fig. 72.

There are five parts to a micrometer and these are (a) the frame; (b) the anvil; (c) the spindle; (d) the sleeve and (e) the thimble. The frame is held in the left hand, the object to be measured being placed between the anvil and the spindle; the thimble is turned by the thumb and finger of your right hand and the spindle, which is fastened to the thimble, turns with it and moves through the nut in the frame until the end of the spindle touches the object to be measured.

Fig. 72. A MICROMETER FOR MEASURING THOUSANDTHS OF AN INCH

The measurement of the object is shown by the vertical lines on the spindle and the horizontal lines on the thimble and both of which are numbered. They are really a form of vernier.

To read the micrometer, that is to find the measurement of an object, you have only to multiply the number of vertical divisions which you can see on the sleeve by 25 and to this add the number of divisions on the bevel of the thimble from the 0 line to the line which coincides with it, that is, comes even with the long horizontal line on the sleeve. It is easy to learn to read a micrometer by taking one in your hands, making a few measurements and following the above instructions.

The wire gage is a circular piece of flat steel a little larger than a silver dollar and it is used to find the numbers of, and to measure the sizes of, wires. There are 32 slots cut in the edge each ending in a hole and numbered from 5 to 36 as shown in Fig. 73.

Fig. 73. A STANDARD WIRE GAGE

To find the number of a certain sized wire slip the latter into the slots until you find one into which it will just pass snugly and the number of the slot will be the number of the wire. On the reverse side of the gage will be found the sizes of the wire in decimal fractions of an inch.

Fig. 74. SOME USEFUL STOCK MATERIALS MADE BY AUTOMATIC MACHINERY

There are a number of different wire gages but the American Standard or Brown and Sharpe, or B and S as it is called for short, is the one mostly used by machinists in the United States.

Other useful gages are for the measurement of wood and machine screws; for finding the pitch of screws; for measuring the inside of tubes, holes, etc., and for measuring the outside of rods, tubes, etc. These tools and all others used by jewelers and machinists can be bought wherever tools are sold.

Buying Materials.—Many inventors waste time and sacrifice accuracy in making, or trying to make, wheels, gears, threaded rods, nuts, binding posts, contact points, switch levers and blades, hard rubber knobs, handles and other parts.

Now all of these things and hundreds of other parts can be bought ready made of model makers, gear works and dealers in hardware, model aeroplanes, electrical and wireless apparatus. And before you begin a model of any kind you should get catalogues from all of the supply houses you see advertised. Fig. 74 shows quite a number of parts you can buy ready made.

About Making Patterns.—Very often though you will have to make a special part out of metal or have it made. Like everything else there is a best way to do this.

Suppose you need a standard something like that used for a telegraph sounder, as shown in Fig. 75. To saw and file out a solid piece of brass would not only take a long time but it would prove a very tedious job; and this is also true of many other parts you will need in the course of making your model.

The best way is to make a pattern of wood of the desired part, take it to a brass, or iron, foundry and have it cast. It is easy then to smooth it up with a file or to machine it in a lathe, or shaper, and lacquer it when it will look like a mechanic’s job.