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Lady Cadogan's Illustrated Games of Solitaire or Patience / New Revised Edition, including American Games cover

Lady Cadogan's Illustrated Games of Solitaire or Patience / New Revised Edition, including American Games

Chapter 2: NEW REVISED EDITION
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About This Book

The book is a practical compendium of patience (solitaire) games that presents rules, tableaux layouts, terminology, and play-by-play procedures for dozens of single- and double-deck variants. Each entry gives setup diagrams or tableau descriptions, availability and movement rules, foundation-building methods, and deal or redeal conventions, often noting difficulty and strategy tips. An introductory glossary defines terms such as foundations, talon, reserve, and sequence. Games are organized alphabetically and include classic and American variants, enabling readers to learn specific constructions, legal moves, and finishing conditions for each patience.

The Project Gutenberg eBook of Lady Cadogan's Illustrated Games of Solitaire or Patience

This ebook is for the use of anyone anywhere in the United States and most other parts of the world at no cost and with almost no restrictions whatsoever. You may copy it, give it away or re-use it under the terms of the Project Gutenberg License included with this ebook or online at www.gutenberg.org. If you are not located in the United States, you will have to check the laws of the country where you are located before using this eBook.

Title: Lady Cadogan's Illustrated Games of Solitaire or Patience

Author: Lady Adelaide Cadogan

Release date: May 30, 2007 [eBook #21642]
Most recently updated: January 2, 2021

Language: English

Credits: Produced by David Starner and the Online Distributed
Proofreading Team at https://www.pgdp.net

*** START OF THE PROJECT GUTENBERG EBOOK LADY CADOGAN'S ILLUSTRATED GAMES OF SOLITAIRE OR PATIENCE ***

LADY CADOGAN'S

Illustrated Games of Solitaire or Patience

NEW REVISED EDITION

INCLUDING

American Games

"How poor are they that have not patience."—Othello.

Patientia vincit.

PHILADELPHIA
DAVID McKAY COMPANY
Washington Square

Copyright, 1914, by
David McKay Company

Printed in United States of America

Transcriber's Note: This alphabetical list of the games was produced for the convenience of the reader and is not contained in the original text.


CONTENTS

ANNA THE FIFTEEN
BABETTE THE FISH-BONE
CÆSAR THE FLOWER-GARDEN
CANFIELD OR KLONDIKE THE FOUR CORNERS
FORTRESS THE FOURTEENTH
GENERAL SEDGEWICK THE GREAT THIRTEEN
LA BELLE LUCIE THE HEMISPHERES
LA NIVERNAISE THE HERRING-BONE
LIGHT AND SHADE THE KINGS
MARGARETHE THE LABYRINTH
MOUNT OLYMPUS THE "LOUIS" PATIENCE
NAPOLEON AT ST. HELENA THE MILL
NAPOLEON'S SQUARE THE NATION
NESTOR THE OLGA
RED AND BLACK THE QUEENS
SLY THE SALIC LAW
SPENSER'S FAIRIE QUEEN THE SHAH
THE BESIEGED CITY THE SQUARE
THE BLOCKADE THE SULTAN
THE CARPET THE TERRACE
THE CLOCK THE WHEEL
THE CONGRESS THE ZODIAC
THE CONSTITUTION TWO RINGS
THE EMPRESS OF INDIA  

EXPLANATION OF THE TABLEAUX

The blank spaces show where the foundation cards should be played during the deal.


EXPLANATION OF TERMS

Available cards. Those that are not "blocked" by other cards, i.e., not forbidden by the particular rules of each game, to be used.

Released cards. Those which, by the removal of the cards that blocked them, have now become available.

Suitable cards. Those whose value and suit fit them to be played or placed in the tableaux.

Foundation cards. Those on which the Patience is formed. These are generally aces and kings.

Marriage. The placing a card of the same suit on the next one above or below it in value. Any number may be placed on each other in this way.

Sequence. The regular succession of cards ascending from ace to king, or descending from king to ace; a sequence need not be of one suit.

Value. The figures of the court cards, and the number of points of the minor ones.

Suit. Either hearts, spades, diamonds, or clubs.

Lane. An empty space in the tableau, which has been formed by the removal of an entire row of cards.

Talon. Cards which, being unsuitable at the moment, are laid aside in one or more packets till they can come into use.

To play cards. The placing them on the foundations in contradistinction to placing them elsewhere.

Re-deals. These are always in addition to the original deal.

LA BELLE LUCIE.

LA BELLE LUCIE

One Entire Pack of Cards

RULES

  • The uppermost card of each packet is alone available, until by its removal it releases the one beneath.
  • The foundations must follow suit.

PLAY

Deal out the entire pack in packets of three cards dealt together and placed as in tableau. The last packet, however, will contain but one card.

The four aces form the foundation cards, and are to ascend in sequence to kings.

Having placed the tableau, take any aces that may appear on the surface of the packets and play them in their allotted spaces, and upon them any other suitable cards, subject to Rule I.

When all available cards have been played, you proceed to release others, by forming marriages in a descending line on the tableau; but great care is requisite, lest in releasing one card another still more necessary to success should be blocked. The whole tableau should be carefully examined, and the combinations arranged so as to release the greatest number of suitable cards.

When this has been done, and there are no more available cards to play, the entire tableau may be taken up, shuffled and re-dealt (if necessary twice), then played again as before.

This game can also be played with two packs, the eight aces forming the foundation cards, and double the number of packets being dealt for the tableau. It is then called "The House in the Wood."

There is also another way of playing it with two packs. The foundation cards to be four aces, and four kings of different suits, and marriages made both in ascending and descending lines. The name of this game is "The House on the Hill."

NAPOLEON AT ST. HELENA.

NAPOLEON AT ST. HELENA

Two Entire Packs of Cards

RULES

  • Only cards in the lowest row are available, until a card in any other row is released by the removal of those below it, the principle being that no card can be used that has another below it.
  • The foundations must follow suit.

PLAY

Deal out from left to right four rows of ten cards.

The eight aces, when they can be placed, form the foundation cards, and are to ascend in sequence to kings.

Should any aces appear in the lowest row, play them in their allotted spaces, and upon them any suitable cards to continue the foundations (Rule I).

You must now examine the tableau and endeavor by forming marriages (in descending line, and always subject to Rule I) to release other suitable cards. This, however, must be done with care, lest a sequence in a lower row may block a card above it which is much wanted, and might soon have been released.

If by these changes you can make a vacancy in the uppermost row (thus forming a perpendicular lane), it is of the greatest use. The vacancy may be refilled with any available card from the tableau or from the talon, but you are not obliged to refill it until a favorable opportunity occurs.

Note.—Some players only allow the vacancy to be filled from the talon.

The card so placed has all the privileges of the original card whose place it fills, and is treated in the same manner.

When there are no more available cards to play, proceed to deal out the remainder of the pack, turning the cards one by one, playing all suitable ones on the foundations, or placing them on the sequences of the tableau. The cards that cannot be so employed are laid aside in one packet, forming the talon.

There is no re-deal.

THE FIFTEEN.

THE FIFTEEN

Two Entire Packs of Cards

RULES

  • Only cards in the seventh or lowest row are available, until by their removal those above them are released. No card can at any time be used that has any other below it.
  • Note.—There is one exception to this rule, in case the game cannot be opened. See below.
  • Each foundation must follow suit.

PLAY

Deal out the entire pack from left to right in horizontal rows, fifteen cards in each, excepting the last one, which can only contain fourteen. Each row should partly cover over the preceding one; four aces and four kings form the foundation cards, the aces ascending in sequence to kings, the kings descending in sequence to aces. When the deal is complete, if any foundation cards should appear in the lowest row (Rule I), play them at once on the spaces reserved, and also any other suitable cards—then marry, both in ascending and in descending lines, subject to Rule I; but if, after these changes, no foundation card is available, so that the patience cannot even begin, you may withdraw from the sixth row one ace and one king, if any are to be found (see note to Rule I), immediately filling the spaces so made with the cards below which had previously blocked them. If even this resource is unavailing, the patience has already failed, there being no re-deal, and no further infringement of rules allowed.

When one or more foundations are established, examine the tableau carefully, marry all available cards, and endeavor by these changes to release the greatest number of suitable cards for the foundations, and to open out one or more perpendicular lanes. These are of the greatest use; you may select any available card and place it at the top of the lane, and below it any others in sequence of the same suit, each card partly concealing the preceding one, as in the original deal.

You may also use the lane for reversing any sequences previously made. Thus, supposing there is a sequence beginning with a ten and ending with a three (the ten being required for one of the foundations), place the three at the top of the lane, the other cards following until the ten becomes the lowest or available card.

In theory this patience is simple, but it is very difficult to play. The combinations are endless, from the constant reversing of sequences, and require great attention. As the success principally depends on the lanes, it is more prudent, when you have only one, not to refill it until by some fresh combination you can open out another one.

There is no re-deal.

THE SALIC LAW.

THE SALIC LAW

Two Entire Packs of Cards

RULES

  • Only the cards on the surface of the king packets are available, until their removal as usual releases those beneath, but all the cards in each packet may be examined.
  • The foundations do not follow suit.

PLAY

Take from the pack and place one king to begin the line of eight kings, that are to be successively placed in a horizontal row as they appear in the deal. On this first king you place all the cards as you deal them until the next king appears. You now place the cards as you deal them upon this second king, and you continue thus to deal out the whole pack, always heaping upon the last king that has appeared all the cards as they are dealt.

The eight aces are to form the foundation cards, and are to ascend in sequence to knaves (Rule II). When in the course of the deal any aces appear, they are to be immediately placed in a line above the king packets, and upon them any suitable cards (Rule I), and when the queens appear they are to be placed in a row above the foundations. The queens are merely placed to complete the final tableau, which, if the patience succeeds, consists of the eight queens above, the eight knaves finishing the foundations in the centre, and the eight kings below. You must continually examine the surface of the king packets to play any suitable cards on the foundations, and in so doing endeavor to free some of the kings entirely, for when the deal is ended you are allowed to place one card from any of the other packets (Rule I) on each king, and you must, of course, choose those cards that will release the greatest number of suitable cards for the foundations, for which purpose the whole packets may be examined. In this consists the entire play.

There is no re-deal.

THE FOUR CORNERS.

THE FOUR CORNERS

Two Entire Packs of Cards

RULES

  • After the deal is completed, the uppermost card of each packet is available and may be placed on any of the foundations, the cards underneath being released as usual by the removal of those that covered them.
  • Each foundation must follow suit.

PLAY

Deal out twelve cards as in tableau, beginning on the left. Place the top corner card, then the four side cards, lastly the lower corner card; repeat this process on the right hand, beginning with the top corner, and leaving space in the centre for the foundation cards. These will consist of four aces and four kings of different suits, the aces ascending in sequence to kings, and the kings descending in sequence to aces.

Having dealt the first round of twelve cards, proceed to deal out the entire pack in successive rounds covering the first one, but in dealing each several round the following method must be strictly observed:

The eight foundation cards, as they appear in the deal (whether they fall on the corner or on the side packets), are to be at once played in the space reserved for them, and on these may be played any suitable cards which in dealing fall on either of the four corner packets; but when a card (otherwise suitable) falls on either of the side packets, it may not be played unless the foundation to which it belongs happens to be the one immediately adjoining the side packet on which that card fell in dealing.

Note.—Whenever in dealing a card is withdrawn, to place on one of the foundations, the next card in the pack is placed in its stead.

After the entire deal is completed these restrictions cease, all suitable cards may now be played, subject to Rule I, and marriages, both in ascending and descending lines, may be made with cards on the surface of the twelve packets; great care must, however, be taken in making these marriages, lest in releasing one card you block another that is equally required. The contents of each packet should be carefully examined, and only those marriages made which release the greatest number of suitable cards.

Note.—The sequences thus made may be reversed if required, viz., if one of the packets contained a sequence, beginning with deuce and ascending to eight (this being, of course, the top card), and one of the other packets had at the top a nine of the same suit, the eight might be placed on the nine, the rest of the sequence following, till the deuce became the top (or available) card.

When all possible combinations have been made, and further progress is impossible, the twelve packets may be taken up in order, beginning on the left, re-dealt, and played exactly as before. If necessary, there may be two re-deals.

THE MILL.

THE MILL

Two Entire Packs of Cards

RULES

  • All cards in the wings are available.
  • The five foundations do not follow suit.

PLAY

Take from the pack one ace and place it in the centre before you; next deal out eight cards, grouping them round the ace to represent the wings of a windmill. The first four kings that appear in dealing are to be played in the four angles (see tableau). These, with the centre ace, form the five foundation cards. Each of the four kings is to descend in sequence to ace, while upon the centre ace four entire families are to be piled in sequences (Rule II).

Having placed the centre ace and the wings, take from the latter any kings for the foundations, or other suitable cards to play on them, or on the centre ace, filling up the spaces so made from the cards in your hand. Then proceed to deal out the remaining cards, turning them one by one, playing all whose value admit of it on the foundations. The cards that cannot be so used are placed aside in one packet, forming the talon.

Note.—The four families on the centre ace each begin with ace and end with king.

It is better to play cards from the talon rather than from the wings.

Vacancies in the wings must be immediately refilled from the pack or talon.

In forming the foundations, the uppermost card of either of the king packets may be transferred, if suitable, to the ace packet; but this privilege is limited to one card of each at a time, and may only be resorted to when the playing of that card would bring into immediate use any other available card of the wings or of the talon.

There is no re-deal.

THE SHAH.

THE SHAH

Two Entire Packs of Cards

RULES

  • During the deal cards in each circle of the star are available until another circle blocks them. After the deal is completed only cards in the third (or outer) circle are available until, as usual, their removal releases the inner circles.
  • Marriages are limited to cards in the third circle; cards in the inner circles, even when released, can only be played, but not married.
  • The foundations must follow suit.

PLAY

Take from the pack the eight aces and the eight kings. Throw aside seven of the kings and place the remaining one in the centre, with the eight aces surrounding it in a circle.

The king is called The Shah, and remains alone. The aces are the foundation cards, and are to ascend in sequence to queens.

Next deal out a circle of eight cards, beginning at the top and continuing from left to right. If any of these are suitable, play them, filling the spaces at once from the cards in your hand. Then deal out a second circle, blocking the first one (Rule I), and treat it in the same manner, then a third circle, which completes the rays of the star.

Note.—In the pattern tableau the third circle is omitted for want of space.

You should now examine the star, to see if there are any available cards which it would be advantageous to marry, or to play (Rules I and II), but you are not obliged to do either until a favorable opportunity occurs. Marriages can only be made in descending line.

Note.—It is often better to wait until, in dealing, a card turns up likely to be soon required, and then, by playing or marrying, you make a vacant space in which to place it.

When you have played or married all the cards you wish, the spaces so made must be refilled from the talon or pack, beginning with the inner circles, and proceeding from left to right as before.

The remaining cards are dealt out in the usual way, those not required for the foundations, or for marrying, or for refilling spaces forming the talon.

When a lane, i.e., one entire ray of the star, is opened out, the place of the inner card may be filled by one card from the third circle. This is sometimes of great use, and is a kind of "grace," as this patience seldom succeeds. The other two spaces are refilled from the talon, and this must be done at once, as each ray must always be complete.

There is no re-deal.

THE BLOCKADE.

THE BLOCKADE

Two Entire Packs of Cards

RULES

  • All cards in the first row are available, but as each row is placed it blocks the preceding one.
  • The removal of any card in the lower rows releases the one immediately above it, the principle being that all cards are available that have no others below them.
  • The foundations must follow suit.

PLAY

Deal out twelve cards in a horizontal line. Aces may be played as they appear, but no other card can be played until the row is complete. The eight aces are the foundation cards, and are to ascend in sequence to kings.

When the first line is placed, play any suitable cards, and then marry in descending line, but be careful to place the cards exactly over each other, to avoid confusion. The vacancies thus caused must be immediately refilled from the pack, then again play and marry. When neither can be done, deal out another row underneath the first, and, when it is complete, play, marry, and refill spaces as before.

You continue to deal out successive rows until the pack is exhausted, always pausing between each row to play, marry, and refill spaces.

In the course of the game vacancies will often be made in the higher rows. These must always be refilled first.

There is no re-deal.

THE CLOCK.

THE CLOCK

Two Entire Packs of Cards

RULES

  • When the circle is formed, the uppermost cards of each packet are available, and their removal releases as usual those beneath.
  • Marriages can only be made with cards in the circle, and not with those from the pack or talon.
  • Vacancies in the circle must be refilled with cards from the pack, but not from the talon; each packet must be refilled so as to contain not less than three cards.
  • The twelve foundations must follow suit.

PLAY

Withdraw from the pack the twelve cards, as in Tableau No. 1, and place them in their exact order against the hours of the clock represented. These are the foundation cards, and are to ascend in sequence until each packet attains the hour of the clock against which it is placed.

Having placed these twelve foundations, proceed to deal out a circle consisting of twelve packets of three cards dealt together—so spread that each card is visible (see dotted line). From this circle you first play all suitable cards (Rule I), and then marry in a descending line (Rule II), and then refill spaces (Rule III). This last should be done in order, from left to right, beginning at the numeral I, and all the packets refilled before proceeding again to play or to marry.

Note.—Although each packet must never contain less than the original number of three cards, they will often, by marriages, contain more.

You are not obliged to play cards which would be more useful if left on the circle.

When all further progress is at an end, deal out the remaining cards; play all suitable ones, then marry and refill spaces, but be careful not to infringe Rule II.

The cards that cannot be so employed are laid aside in one packet, forming the talon, which can only be used to play on the foundations.

There is no re-deal.

FORTRESS.

FORTRESS

One Entire Pack of Cards

RULES

  • Only the outside cards of each group are available, until by their removal the next ones are released, the principle being that no card can be used that has another outside it.
  • Note.—By "outside" is meant the cards on the right side of the right-hand group, and those on the left side of the left-hand group.
  • The foundations must follow suit.

PLAY

Deal out the entire pack horizontally in two groups, as in tableau, beginning at the left hand, and dealing straight across each group, leaving space in the centre for four aces. These, when they can be played, form the foundation cards, and are to descend in sequence to kings.

Should any aces appear on the outside of either group, play them, as also any other suitable cards for continuing the foundations (Rules I and II).

You next proceed to form marriages, both in ascending and in descending lines, with cards on the outside of both groups (Rule I). But this must be done with extreme care, so as not only to release the greatest number of suitable cards, but also, if possible, to open out one entire horizontal row of cards to form a lane. The success of the game entirely depends on these lanes. If, therefore, you succeed in opening out one, it is more prudent not to refill it until, by some fresh combination, others can be made.

When a lane is to be refilled, select any available card (Rule I), and place it at the inner end of the lane, and along it any others in sequence of the same suit, the last card being, of course, the available one.

One great use of these lanes is to reverse any sequences that have been made by marriages in the ascending line.

Note.—Supposing you have placed upon a deuce a sequence ending with eight; place the eight at the inner end of the lane, the other cards following in succession until the deuce becomes the outside card. When there are more cards in the lane than the original number, they can be placed partly over each other.

There is no re-deal.

THE FOURTEENTH.

THE FOURTEENTH

Two Entire Packs of Cards

PLAY

Deal out twenty-five cards in five rows, each containing five cards. The object is to compose the number fourteen with any two cards taken either from a perpendicular or from a horizontal row. The knave counts eleven, the queen twelve, and the king thirteen.

The cards so paired are withdrawn, and their places filled by the cards in your hand.

If in the course of the game the number fourteen cannot be composed, one chance remains—any two cards may be taken from their proper position, and may change places with any other two cards; and it is only in making this exchange, so as to produce one or more fourteens, that the player has any control over the success of the game, the success consisting of the entire pack being paired off. In the tableau three fourteens could be at once composed: The ten of hearts with the four of clubs, the knave of spades with the three of hearts, the eight of diamonds with the six of spades.

THE SULTAN.

THE SULTAN

Two Entire Packs of Cards

RULE

The foundations must follow suit.

PLAY

Withdraw from the pack and place the eight kings and one ace of hearts as in tableau.

The centre king of hearts is called the Sultan, and remains alone. The other seven kings, with the ace of hearts, form the foundation cards. Each of these seven kings begins with ace, and ascends in sequence to queen. The ace of hearts ascends in the same manner, so that all the eight packets surrounding the Sultan end with queens.

You next deal out eight cards, four on either side (see tableau). These constitute the Divan. From this Divan you can play any suitable cards on the foundations, and, having done so, proceed to deal out the remainder of the pack, turning the cards one by one, those that are not suitable for the foundations being laid aside in one packet, forming the talon. Vacancies in the Divan must be immediately refilled from the talon, or, when there is no talon, from the pack.

The talon may be taken up, shuffled, and re-dealt, if necessary, twice.

LA NIVERNAISE.

LA NIVERNAISE

Two Entire Packs of Cards

RULES

  • The Line is to consist of six packets, of which the uppermost card of each is alone available, until by its removal the one beneath is released—the card which is uppermost at the time being always the available one.
  • As many cards in each of the packets forming the Line may be examined as there are vacancies in the Flanks.
  • All foundations must follow suit.
  • In re-dealing, the Line packets must be taken up in succession, beginning on the left; then the whole together turned and re-dealt as before.

PLAY

Place two perpendicular rows of four cards each, called Flanks, leaving space in the centre for four aces and four kings of different suits. These, when they can be played, form the foundation cards, the kings descending in sequence to aces, the aces ascending in sequence to kings.

You next deal from left to right six packets, each composed of four cards dealt together, and placed in a horizontal line underneath. These packets are called the Line, and will receive successive additions.

If any of the foundation cards appear on the surface of the Line, or on the Flanks, play them in the spaces reserved; as also any other suitable cards subject to Rule I, taking, however, in preference, cards from the Flanks, as the vacancies so made are most important.

Note.—So necessary to success are these vacancies that if, after dealing the first round of the Line, none have been made, it is scarcely worth while to continue the game.

They may be filled from the pack or from the Line, but it is never prudent to fill up all vacancies; one at least should be left.

Single cards are not to be replaced on the Line; but if an entire packet has been played off, four more cards are to be immediately placed in its stead, and this rule applies to each several round.

When the resources thus far are exhausted, deal a second round of four cards together, on each of the Line packets as before, and continue thus to deal successive rounds until all the cards are dealt out, but between each round pause and examine the Line (Rule II) and the Flanks, and play all available cards.

The whole of the pack having been dealt, and further progress at an end, take up the line as prescribed in Rule IV, re-deal, and play exactly as at first.

There is only one re-deal.

In forming the foundations, one card at a time may be exchanged from the ascending to the descending sequences, and vice versâ.

THE EMPRESS OF INDIA.

THE EMPRESS OF INDIA

Four Entire Packs of Cards

RULES

  • All cards in the Army and Navy are equally available if played in pairs (i.e., one black and one red), but no card of either color can be played on a foundation unless a card of the other color is played at the same time on another foundation.
  • Vacancies in the Army and Navy must be immediately refilled with cards of their own color from the talon, or, when there is no talon, from the pack.
  • Cards from the pack or talon cannot be played at once, but must first pass through the Army or Navy.
  • The talon consists of two packets, one of red, the other of black, cards.
  • The foundations must follow suit.

PLAY

Withdraw from the pack the eight black aces and the eight black queens, the eight red kings, and the eight red knaves.

Place these cards as in the tableau, throwing aside the four queens of spades and three queens of clubs.

The remaining queen of clubs represents the Empress; the knaves, the guard of British soldiers, and these nine cards remain alone.

The eight black aces and the eight red kings are the foundation cards, the aces ascending in sequence to kings, representing Admirals, the kings descending in sequence to aces, representing Generals.

Note.—The red sequences must omit knaves, the black ones must omit queens.

Deal out four horizontal rows, each containing twelve cards, of which the two upper rows are to be red (the Army), the two lower ones black (the Navy).

They are to be dealt at the same time, and if after the two rows of one color, say red, are finished, more red cards turn up, they must be laid aside as a talon (Rule IV).

When the Army and Navy are complete, if any available pairs of cards have been dealt (Rule I), play them (the first pair must, of course, be a black two and a red queen), and refill the spaces; but if there should be none, you may proceed to pair cards. Any card in the Army may be placed on any card in the Navy, and vice versâ, but the cards so paired cannot afterwards be separated, but must be played at the same time on their respective foundations. The vacancies thus made must be immediately refilled (Rule II).

Each card can only be paired once.

You may choose your own time for pairing cards. For instance, if you require, say, a ten of clubs for one of the foundations, you may defer making a vacancy in the Navy until the ten of clubs is at the top of the talon. When you have played all available cards, deal out the remainder of the pack, those not required to fill vacancies being placed in two packets (Rule IV).

There is no re-deal.

Note.—The Army and Navy could not be placed in the tableau from want of space.

THE BESIEGED CITY.