About This Book
After his starship is shattered, Craig Nesom ventures to a fiercely independent, multi‑sunned world to settle a blood debt and to survive with little left to lose. He confronts a stratified society where barons maintain power through cruelty and public spectacles, exemplified by a pit‑game using a rolling creature manipulated via a helm and the plight of the oppressed Baemae. The plot follows desperate infiltration, rising tensions around the Tower of Zenaor, and a risky plan involving a disc on a rooftop, blending swift action, peril, and attempts at rescue or retribution.
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