About This Book
A ten-year-old nicknamed Plato, mocked for his name and daydreams, resolves to run away and seek space adventure; he practices with models and builds gadgets, imagines himself a sharper pulp hero, and plans to stow away at a distant spaceport. To raise funds he sells homemade devices and faces practical obstacles—money, food, concealment—while juggling school routine. The narrative follows his preparations, resourcefulness, and fantasies of confronting villainous foes in interstellar settings, blending youthful ingenuity with the tension between imagined heroism and real-world limits.
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