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School, Church, and Home Games

Chapter 17: INDEX
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About This Book

This collection offers organized games and physical activities for children, young people, and adults in schoolrooms, schoolyards, homes, churches, clubs, and outdoor settings. Arranged by age group and occasion, it provides rules, variations, and equipment notes for classroom amusements, icebreakers, sociable and stunt games, athletic contests, and special-event diversions such as dining-table pastimes and picnic races. A foreword frames play as essential to education and recreation, and the selections aim to promote fellowship, directed activity, and simple, accessible methods for community recreation leaders and families.


Dizzy Izzy

A cane or stick is given to the first player on each team. Upon the signal to go he places the end of the stick upon the ground, holding the stick in a vertical position, and places the centre of his forehead on the upper end of the stick. In this position, he circles around the stick three times and then runs forward to the distance line and returns, handing the stick to the next player on his team behind the base line. The second player places his forehead upon the stick and repeats the performance of the first, as does every other player on the team. The last man ends the race by crossing the base line.


Caterpillar Race

The players on each team sit upon the ground in single file, with the head of each team behind the base line. The knees are bent so that the feet are near the hips. Each player reaches back with his two hands and grasps the ankles of the player next behind him. At the signal to go, the entire column moves forward, endeavoring to keep from breaking the column by any one losing his grip on the ankles of the next member of the team, behind. The caterpillar creeps forward across the distance line and returns. When the rear end of the column crosses the base line, the race is completed, provided the column is unbroken.


Potato Race

Two peach baskets and two potatoes, stones or blocks of wood for each contestant are needed for each team. One basket is placed before each team on the base line and one directly opposite on the distance line. The potatoes are placed in the basket on the base line. The first player takes a position on the right hand side of the basket behind the base line, with a potato in his hand. At the signal to start, he runs around the basket on the distance line, dropping his potato therein. He returns, running around the basket on the base line, picks up the second potato, which he carries and drops into the far basket, as he circles it. He then returns and tags off the next player on the team, who, after being tagged, picks up the first potato and carries it to the far basket, returning for his second. Each player in turn carries two potatoes, one at a time. Both baskets must be circled in carrying the potatoes forward. The player is not allowed to touch the basket in running around it. If his potato fails to go into the basket, he must pick it up and put it in before he goes for his second potato or touches off the next runner. The last player on each team ends the race by crossing the base line after having properly deposited his two potatoes in the far basket.


Apple Race*

A strawberry basket full of small apples is handed to the first member of each team. At the signal to go the basket full of apples is passed back over the heads of the players until it reaches the last player in the column. The last player, upon receiving the basket full of apples, runs forward on the right hand side of his line to the distance line, where an empty basket has been placed. He pours the apples from his full basket into the empty basket, leaving the basket which is now empty on the distance line. He returns with the full basket to the front of the column and starts passing the basket full of apples back over his head. When it reaches the individual who is then at the rear of the column, he runs forward, repeating the performance of the first. The race ends when the last man on the team to run returns across the base line after having changed the apples on the distance line.


Apple Race No. 2*

A basket full of apples and an empty basket are placed upon the distance line opposite each team. At the signal to go the first man on the team runs forward, empties the apples from the full basket into the empty basket. Should he spill any, he must pick them up. All of the apples must be in the basket before he leaves them. He leaves the empty and full baskets on the distance line and returns, tags off the next member on his team and takes his place at the rear of the line. When all members of the team have done this and the last member crosses the base line, the race ends.


Apple Race No. 3*

Peach baskets containing an equal number of apples (fifteen makes a good number) are placed at the front of each team. An empty basket is placed at the rear of the column. At the signal to go the first man on the team picks the apples out of the full basket, one at a time and passes them to the rear as rapidly as possible. Every man in the line must receive and pass back every apple. The last man in the column deposits the apples in the empty basket as rapidly as he receives them.

When the last apple has been passed back, the man in front of the column passes back the empty basket. When the empty basket reaches the last man in the column, he picks up the full basket, places the empty one in its place and runs to the front of the column with the full basket, places it in front of him on the ground and starts passing the apples back, one at a time, as before. The race continues until the last man on the team runs forward and places his full basket of apples on the distance line in front of his team.

Judges should count the apples to see that there are as many in the basket as the team started with, before rendering a decision as to the winner of the race.


Apple Race No. 4*

A peach basket is placed opposite each team and ten feet beyond the distance line. The first member of each team is handed a good sized apple. At the signal to go he runs forward to the distance line, and standing behind the same, endeavors to toss the apple into the basket. Failing to do this, he may run forward and recover the apple, but must return to the distance line in his endeavor to toss the apple into the basket. When he has succeeded in tossing the apple into the basket, he picks the apple out of the basket and runs back, handing it to the next member on the team, who does the same as he did. The race continues until the last member of the team has properly tossed the apple into the basket, recovered it and has run across the base line.

* Stones may be used in place of apples in these races.


Apple Toss

A basket containing four apples is placed on the ground in front of each team. An empty basket is placed on the distance line opposite each team. The first player on each team takes a position beside the empty basket on the distance line. At the signal to go the second player on the team, who stands by the basket containing the apples, picks up the apples, one at a time, and tosses them to the first player who stands on the distance line. The first player, upon catching the apples, drops them into the empty basket until he has received all four. He then carries the full basket back and places it on the ground in front of his team, while the player who tossed the apples to him runs forward to the distance line with the empty basket. The third player on the team then picks up the apples, one at a time, and tosses them to the second player, who is now beside the empty basket on the distance line, while the first player takes his position at the rear of the line.

The race continues in this way until it becomes the turn of the first player to toss the apples forward. After having tossed the four apples, he picks up his empty basket and runs with it across the distance line, ending the race.

No player can have more than one apple in his hand at a time and the player tossing the apples forward must stand behind the base line and cannot pick up the basket to run forward with it until he has gotten rid of the fourth apple.


Roll Over Relay

At the signal to go, the first player on each team runs towards the distance line. Somewhere between the base line and the distance line, he must take a forward roll upon the ground. He then runs across the distance line and back, tagging off the next player, who repeats his performance.


Spin Around Relay

One member of each team takes a position on the distance line, opposite to and facing his team. At the signal to go the first man on each team runs forward, locks his right arm in the right arm of the man on the distance line and in this position spins twice around, using the man on the distance line as a pivot. Completing his second spin, he remains on the distance line while the man who was there returns and tags off the next member of his team, who repeats the performance. The race ends when the last man to spin around the pivot crosses the base line.

This race can be modified by having two or even three individuals distributed at equal distances between the base and the distance line to spin around, instead of one.


Chair Relay

A chair is placed on the distance line opposite each team, with the back of the chair towards the team. Boxes may be used instead of chairs in this race. At the signal to go the first player on each team runs forward, sits in the chair, lifting both feet clear of the ground, then running around the chair, returns and tags off the next player, who does the same.

Where folding chairs are available, the chair can be folded and left upon the ground on the distance line. Then each contestant is required to open the chair, sit upon it, then fold it, lay it upon the ground and return to tag off the next player.


Chair Passing Race

A box can be used instead of a chair in this event. All of the players are asked to face to the right. A chair is given to the man at the right hand end of the line to sit upon. All of the others remain standing. At the signal to go, he picks up the chair, and passes it to his left hand neighbor who receives it and passes it on to his left hand neighbor and so the chair is passed until it gets to the player at the left end of the line. He, upon receiving it, places it upon the ground and sits upon it, lifting both feet from the ground. Then, picking up the chair, he runs to the rear of his line until he gets to the other end. There again he sits upon the chair, raising both feet from the ground, and then starts passing it to the left. So when every man in the line has run to the right with the chair in turn, the last man ends the race when he sits upon it at the right hand end of the line.


Chair Sitting Race

A box can be used for this event instead of a chair. If a chair is used, it is well to have a very sturdy one. This race starts with the players in the same position as in the preceding race, the player on the right hand end of the line sitting upon the chair. At the signal to go, he picks up the chair, passing it in front of him to the neighbor on his left, who, after sitting upon the chair and lifting both feet from the ground, passes it in front of him to the next player to the left and so the chair is passed towards the left hand end of the line, each player in turn sitting upon it and then passing it in front of him to the next player on the left. The race ends when the man on the far left end of the line sits upon the chair with his feet off the ground.


Squash Race

One crook-neck summer squash, a short stick, a piece of twine and a strawberry basket are needed for each team in this race. The strawberry basket, containing the squash with its neck projecting over the edge, is placed on the distance line. A slip noose is made in one end of the twine. The other end is tied to the end of the stick. This fish pole arrangement of twine and stick is handed to the first man on each team. At the signal to go he runs forward to the distance line and proceeds to fish for the squash in the basket by slipping the noose of string over its neck. He is not allowed to touch the string or squash with his hand in his effort to do this. He must use his stick as a fish pole. When he has succeeded in capturing the squash, he picks up the basket and carries the squash swinging from the end of his fish pole to the next player on his team. The second player, upon receiving the squash, the fish pole, and the basket, runs forward, slipping the noose off the squash. He places the squash in the basket on the distance line and proceeds to fish for it as did the preceding player. Each player does this in turn.


Poison Club

Small logs of stove length, flat on one end, are lined up between the base and distance lines in front of each team. There should be at least five of these for each team and they should not be placed more than three feet apart, set on their flat end in a straight line.

At the signal to go the first member of each team hops forward across the distance line, hopping to the right of the first club, to the left of the second, to the right of the third and so on in and out until he has cleared all the clubs. He then completes the distance, hopping to the distance line. From there he may run back and tag off the next member on his team. Should he knock over any of the clubs, he must stop and set it up without touching more than one foot to the ground, before he can proceed to the next club. The race ends when the last individual runs across the base line.


Club Change

Two small circles are drawn on the base line opposite each team. Three short logs similar to those in the preceding game are balanced on end in the right hand circle opposite each team. At the signal to go the first player runs forward, picks up the logs, one at a time, and changes them to the empty circle. When he has changed all three logs, he can then return and tag off the next player on his team. The second player runs forward and proceeds to change the three logs back to their original circle. So each player changes the three logs from the full to the empty circle. When the last player, after having accomplished this, crosses the base line, the race ends.


Fan and Bag Race

A small paper bag well inflated with air, and a palm leaf fan are given to the first player on each team. The bag is placed on the base line in front of the team. At the signal to go, the first player proceeds to blow the bag forward by means of the fan, until it has crossed the distance line. He then picks up the bag, returns, places it on the base line in front of the next player to whom he hands the fan. The second player repeats the performance. The race ends when the last player blows the bag across the distance line.


Quadruped Race

The first two players on each team stand back to back behind the base line, with the first player facing the distance line. The two lock arms behind them. At the signal to go the first player bends forward, lifting the second player so that his feet are clear of the ground and carries him forward on his back in this position. When he has crossed the distance line, he lowers the player upon his back, without changing their relative position and that player, upon getting his feet upon the ground, bends forward, lifting the first player upon his back, and runs back with him in this position across the base line.

When the first couple has crossed the base line, the second couple on each team proceeds with the race, copying the first.


Centipede Race

The players of each team lock their arms around the waist of the player next in front of them and race in this compact position across the distance line, turning around without breaking their formation, and end the race when the last man on the team crosses the base line.


Blind Chariot Race

Several teams can be used in this race. The distance line is pointed out before blindfolding each team. Each team is made up of two horses and a driver. All three are blindfolded, facing in the same direction. The horses' inside arms are locked together. The driver takes hold of the outside arms. Each team is turned around three times and at a signal, race to the goal.


Hoop Race

A wooden hoop is placed on the distance line opposite each team. At the signal to go the first player rushes forward and picks up the hoop and passes it down over his head, body, and legs, steps out of it, while it is lying on the ground. He then steps back into it, and lifts it up, passing it over his entire body, legs, trunk and head. When he has lifted it over his head, he places it on the distance line and runs back to tag off the next player, who repeats the performance of the first as do all the others in turn.


Rainy Day Race

The players on the team are grouped in pairs. Each team is given an umbrella, two raincoats, one pair of gloves and one pair of rubbers. This equipment is placed in a pile upon the ground in front of each team. At the signal to go the first couple on each team go to the pile of clothes; one puts on one glove, one the other; they do the same with the rubbers; each puts on a raincoat and opening the umbrella link arms and run to the distance line and back removing the rubbers, gloves, coat and closing the umbrella. They then tag off the next couple who repeat the performance of the first. This continues until the last couple crosses the base line ending the race.







INDEX


GAMES FOR SCHOOLS

Schoolroom Games

For Primary Pupils

  • Aisle Hunt     3
  • Aviation Meet     1
  • Birds Fly     4
  • Bee     2
  • Bowing Race     6
  • Button, Button     1
  • Cat and Mouse     1
  • Change Seat Relay     5
  • Charlie Over the Water     5
  • Colors     2
  • Hide in Sight     2
  • Hide the Clock     3
  • I See Red     3
  • Music Rush     5
  • New Orleans     4
  • Poison Seat     3
  • Rat-a-tat Race     6
  • Spin Around Race     7
  • Tap Relay     6

For Intermediate Pupils

  • Compass     11
  • Corner Spry     9
  • Change Seats     14
  • Clapping Song     12
  • Flag Race     10
  • Frogs in Sea     9
  • Geography     11
  • History Race     13
  • Hunt the Rattler     8
  • Indian Trail     12
  • Initial Tag     8
  • Jerusalem, Jericho, Jemima     10
  • Last Man     14
  • Magic Music     8
  • Multiplication Race     13
  • Name Race     9
  • Number Relay     13
  • Poem Race     14
  • Relay Run Around     15
  • Rhymes     12
  • Seat Vaulting Tag     10
  • Spelling Words     11
  • Sticker     8

For Advanced and High School Pupils

  • Art Gallery     19
  • Bowknot Relay     20
  • Cooking Race     21
  • Definitions     16
  • Descriptive Adjectives     17
  • Directions     23
  • Distinguishing by Smell     19
  • Distinguishing Sounds     18
  • Drawing Animals     20
  • Geography     16
  • Grammar Race     22
  • Guessing Dimensions     19
  • Historical Pictures     20
  • Jumbled Words     17
  • Laugh     19
  • Mysterious Articles     19
  • Schoolroom Tag     22
  • Seeing and Remembering     16
  • Spelling Game     21
  • Store     18
  • Train of Thoughts     20

Schoolyard Games

For Primary Pupils

  • Back to Back     26
  • Chase the Rabbit     24
  • Handkerchief Tag     25
  • Peggy in Ring     26
  • Progression     25
  • Puss in Corner     26
  • Shadow Tag     25
  • Squirrel in Trees     25
  • Statues     24
  • Steps     24

For Intermediate Pupils

  • Antony Over     29
  • Ball Tag     36
  • Channel Tag     35
  • Chicken Market     31
  • Chickidy Hand     31
  • Circle Chase     34
  • Couple Tag     36
  • Fox and Rabbit     31
  • Fox Trail     33
  • In and Out     30
  • Link Race     27
  • Maze Tag     27
  • Oriental Tag     36
  • Pass Ball     32
  • Poison     32
  • Reuben and Rachel     35
  • Roly Poly     29
  • Snake and Bird     30
  • Soak 'Em     35
  • The Dummy     36
  • Turtle Tag     29
  • Weavers Race     34

For Advanced and High School Pupils

  • Dresden Tag     37
  • Fox and Geese     37
  • Freight Train Tag     39
  • Hand Baseball     41
  • Kick Ball     41
  • Last Couple Out     41
  • Partner Swat Tag     38
  • Pin Ball     40
  • Plug the Hole     38
  • Red, White and Blue     39
  • Roll Ball     39
  • Spanish Fly     42
  • Take Away     39
  • Tony Says     43

SOCIABLE GAMES FOR THE HOME, CHURCH, ETC.

For the Home:

  • Board and Nail Puzzle     49
  • Captain Kidd's Gold     53
  • Catechism of States     47
  • Chic-a-dee     53
  • Come-She-Come     45
  • Floor Baseball     51
  • Hide the Thimble     45
  • Last Match     46
  • Red Triangle Ring Toss     50
  • Spinning for 20     49
  • Spin the Platter     48
  • Step by Step     48
  • Tit Tat Too     45
  • Twenty Questions     44
  • You Know Me     45
  • Your House, My House     46

Ice Breakers for Sociables

  • Bean Penalty     57
  • Bird Hunt     55
  • Matching Advertisements     56
  • Matching Proverbs     56
  • Mixing March     56
  • Musical Medley     57
  • My Month     55
  • Poison Circle     55
  • Puzzled Words     57
  • Shoe Hunt     56
  • Trip Around the World     57

Social Games for Grown-Ups

  • Analogues     63
  • Biographic Cartoons     59
  • Charades     64
  • Ghost     64
  • Gossiping     63
  • Illustrated Songs     59
  • Knight of the Cracker     65
  • Match Boxing     66
  • Muddled Words     60
  • Poor Pussy     62
  • Rooster     62
  • Smiles     59
  • Tea Pot     60
  • Trades     61
  • Who Are They?     61
  • Who Is It?     61

Sociable Games for Young People

  • Barnyard Chorus     68
  • Birds     70
  • Donkey Solo     68
  • Exchange     68
  • Feather Tag     70
  • Fruit Basket     67
  • Going to Jerusalem     72
  • Guess the Sound     69
  • Hush     71
  • Jack's Alive     71
  • Rapid Transit     69
  • Rhyming Verbs     67
  • Shifting Seats     69
  • Simple Simon's Silly Smile     71
  • What Animal?     67
  • Wink     71

Trick Games for Sociables

  • Aeroplane Ride     80
  • Blind Blow     77
  • Boots Without Shoes     76
  • Clairvoyant     75
  • Coin and Card Snap     77
  • Divesting     82
  • Egg Smash     81
  • Hay Stack     76
  • Hindoo Blind Reading     73
  • Knights of the Sacred Whistle     75
  • Magic Answers     74
  • Mental Telepathy     73
  • Musical Notes     81
  • Newspaper Touch     76
  • Number Trick     78
  • Penny Wise     78
  • Pigs in Pen     78
  • Reading Temples     80
  • Scissors Crossed     75
  • Siam Club     82
  • The Paper Artist     74
  • Tricks with Matches     77

Stunt Athletic Meet

  • Bawl Game     83
  • Chair Tilting     85
  • Discus Throw     85
  • Duel Tug of War     84
  • Elimination Race     87
  • Hammer Throw     86
  • Head Toss     84
  • Javelin Throw     86
  • Light Weight Race     86
  • Long Glum     86
  • Lucky     84
  • One Mile Run     86
  • Peanut Relay     83
  • Peanut Throw     84
  • Ring the Bell     85
  • Running Broad Grin     86
  • Shot Put     84
  • Standing Broad Jump     83
  • Standing High Jump     83
  • Turtle Race     86
  • Twenty Yard Dash     86

Competitive Stunts

  • Aviation Meet     89
  • Balloon Race     90
  • Blindfold Obstacles     91
  • Boat Race     92
  • Brick Relay     88
  • Candle Roll Over     91
  • Chair Stubbing     89
  • Chair-i-ot Race     89
  • Cracker Relay     91
  • Feather Blowing Relay     90
  • Lobster Race     90
  • Necktie Race     92
  • Prune Tag of War     90
  • Whistle Race     91

OUTDOOR GAMES

For Older Boys and Young Men

  • Chariot Race     100
  • Clock Games     99
  • Flathead Race     101
  • Forcing the City Gates     95
  • Fortress     94
  • Game of Goose     98
  • Hare and Hound     96
  • Human Targets     96
  • Leap Frog Race     102
  • Push Cross Line     94
  • Riding the Snail     102
  • Sling the Sack     97
  • Spin Around Race     101
  • Walking Race     100

For Boys

  • Body Guard     106
  • Bombardment     108
  • Bombardment No. 2     109
  • Fence Tag     105
  • Fox in Hole     105
  • Hang Tag     105
  • Hide and Seek     103
  • Look Out for the Bear     104
  • One Step Off and All the Way Across     108
  • Sardines     106
  • Shinny     107
  • Still-a-Feet     104
  • Treasure Hunt     103
  • Wheel Away     108

Games of Strength

  • Cane Wrestling     112
  • Cumberland Wrestling     111
  • Finger Wrestling     110
  • Greco-Roman Wrestling     111
  • Hand Tug of War     112
  • Hog Tie     111
  • Neck Tug of War     112
  • One Leg Tug of War     111
  • Referee's Hold     110
  • Shoulder and Arm Push     111
  • Squatting Tug     112
  • Taking the Heights     110
  • Wrestle Tug of War     110

GAMES FOR SPECIAL OCCASIONS

At the Dining Table

  • Around the Chair     115
  • Candle and Plate Race     117
  • Earth, Air, Fire and Water     114
  • Jenkins Up     115
  • Malaga Grapes     115
  • Name Writing Race     117
  • Oysterette Race     113
  • Passing the Drink     113
  • Rat-a-tat-tat     114
  • Spearing Peanuts     116
  • String Winding Race     116
  • Table Football     116

A County Fair Play Festival

  • The Games for All     120
  • The Grand March     119

Games for a Story Play Hour

  • Paul Revere Race     125
  • The Midnight Ride     125
  • The Red Coats     123
  • Yankee Doodle Tag     124

An Indoor Sports Fair

  • A Racket Around the Candy Booth     130
  • Seeing the Old Home Town     128

Racing Games for Picnics

  • Apple Race     135
  • Apple Race No. 2     136
  • Apple Race No. 3     136
  • Apple Race No. 4     137
  • Apple Toss     137
  • Blind Chariot Race     142
  • Button Sewing     133
  • Caterpillar Race     134
  • Centipede Race     142
  • Chair Passing Race     139
  • Chair Relay     139
  • Chair Sitting Race     140
  • Club Change     141
  • Dizzy Izzy     134
  • Egg and Spoon Race     132
  • Fan and Bag Race     142
  • Hoop Race     143
  • Needle Threading Race     133
  • Pea Shelling Race     132
  • Poison Club     141
  • Potato Race     135
  • Quadruped Race     142
  • Rainy Day Race     143
  • Roll Over Relay     138
  • Rope Skipping Contest     134
  • Rope Skipping Relay     133
  • Spin Around Relay     138
  • Squash Race     140