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The blue book of chess

Chapter 40: GAMES
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About This Book

This manual teaches the fundamentals and practical play of chess for beginners and intermediate learners. It begins with board setup, piece movements, notation, rules and technical terms, then systematically analyzes recognized openings — including the king's knight and bishop lines, various gambits, the queen's pawn and several irregular systems — presenting principal variations and recommended continuations. Dozens of illustrative, annotated games by noted masters demonstrate typical plans, tactical motifs and departure points from theory, while later chapters cover endgame technique and present problems for practice. The emphasis is on simplifying openings for the learner and providing clear examples of sound attacking and defensive play.

  WHITE.  BLACK.
 1. P. to K's 4th. 1. P. to K's 4th.
 2. P. to K. B's 4th. 2. P. takes P.
 3. K. Kt. to B's 3d. 3. P. to K. Kt's 4th.
 4. B. to Q. B's 4th. 4. P. to K. Kt's 5th.
 5. Kt. to K's 5th. 5. Q. to K. R's 5th. (ch.)
 6. K. to B's sq. 6. P. to K. B's 6th.
 7. B. takes K. B. P. (ch.) 7. K. to his 2d.
 8. P. takes P. 8. P. to Q's 3d.
 9. B. takes Kt. 9. P. takes Kt.
10. B. to Q. B's 4th.10. P. takes P.
11. Q. takes P.11. B. to K. R's 6th. (ch.)
12. K. to Kt's sq.12. Q. to K's 8th. (ch.)
13. B. to B's sq.13. R. checks.
And wins.


GAME THE THIRD.

  WHITE.  BLACK.
 1. P. to K's 4th. 1. P. to K's 4th.
 2. P. to K. B's 4th. 2. P. takes P.
 3. K. Kt. to B's 3d. 3. P. to K. Kt's 4th.
 4. B. to Q. B's 4th. 4. P. to K. Kt's 5th.
 5. Kt. to K's 5th. 5. Q. to K. R's 5th. (ch.)
 6. K. to B's sq. 6. P. to K. B's 6th.
 7. P. to K. Kt's 3d. 7. Q. to R's 6th. (ch.)
 8. K. to B's 2d. (best) 8. K. Kt. to B's 3d.
 9. P. to Q's 3d. 9. P. to Q's 3d.
10. Kt. takes K. B. P.10. P. to Q's 4th.
11. Kt. takes R.11. Q. to Kt's 7th. (ch.)
12. K. to his 3d.12. Q. Kt. to B's 3d.
13. Kt. to B's 7th.13. K. takes Kt.
14. B. takes Q. P. (ch.)14. Kt. takes B.
15. P. takes Kt.15. B. to K. R's 3d. (ch.)
And then P. to K. B's 7th, winning.


Variation I.
Beginning at White's 9th move.

  WHITE.  BLACK.
 9. K. to his 3d. 9. B. to K. R's 3d. (ch.)
10. K. to Q's 3d.10. P. to Q's 3d.
11. Kt. takes K. B. P.11. P. to Q's 4th.
12. B. takes Q. P.12. Kt. takes B.
13. Kt. takes B.13. Kt. to Q. Kt's 5th. (ch.)
14. K. to B's 4th.14. Q. takes Kt.
15. K. takes Kt.15. Q. Kt. to R's 3d. (ch.)
16. K. to B's 3d.16. Q. to her B's 3d. (ch.)
17. K. to Q's 3d.17. Kt. to his 5th. (ch.)
18. K. to K's 3d.18. Kt. takes Q. B. P. (ch.)
Black must win.


Variation II.
Beginning at White's 9th move.

  WHITE.  BLACK.
 9. Q. Kt. to B's 3d. 9. Q. to Kt's 7th. (ch.)
10. K. to his 3d.10. B. to K. R's 3d. (ch.)
11. K. to Q's 3d.11. Q. Kt. to B's 3d.
12. Kt. takes K. B. P.12. Q. Kt. to his 5th. (ch.)
13. K. to Q's 4th.13. Q. to B's 7th. (ch.)
14. K. to his 5th.14. P. to Q's 3d. (ch.)
15. K. takes Kt.15. Q. to her 5th. (ch.)
And Black wins.


GAME THE FOURTH.

  WHITE.  BLACK.
 1. P. to K's 4th. 1. P. to K's 4th.
 2. P. to K. B's 4th. 2. P. takes P.
 3. K. Kt. to B's 3d. 3. P. to K. Kt's 4th.
 4. B. to Q. B's 4th. 4. P. to K. Kt's 5th.
 5. Kt. to K's 5th. 5. Q. to K. R's 5th. (ch.)
 6. K. to B's sq. 6. P. to K. B's 6th.
 7. K. Kt. P. takes P. 7. K. Kt. to B's 3d.
 8. P. to Q's 4th. 8. P. to Q's 3d.
 9. Kt. takes K. Kt. P. 9. Q to R's 6th. (ch.)
10. K. to his sq.10. Kt. takes Kt.
11. P. takes Kt.11. B. to K's 2d.
12. R. to B's sq.12. B. checks.
13. K. to Q's 2d.13. Q. B. takes P.
14. B. to K's 2d.14. K. B. to Kt's 4th. (ch.)
15. K. to his sq.15. Q. to R's 5th. (ch.)
16. R. to K. B's 2d.16. K. B. takes Q. B.
17. Q. takes B.17. Q. B. takes K. B.
18. K. takes B.18. Q. takes K. P. (ch.)
19. Q. to K's 3d.19. Q. takes Q. (ch.)
He has a Pawn more and no inferiority of position.


Variation I.
Beginning at White's 8th move.

 8. B. takes K. B. P. (ch.) 8. K. to his 2d.
 9. B. to Q. B's 4th. 9. P. to Q's 3d.
10. Kt. to Q's 3d.10. P. takes P.
11. Kt. to K. B's 2d.11. Q. B. to K. R's 6th. (ch.)
12. Kt. takes B.12. Q. takes Kt. (ch.)
13. K. to his sq.13. Kt. takes K. P.
His attack is irresistible.


Variation II.
Beginning at White's 8th move.

  WHITE.  BLACK.
 8. Kt. takes K. Kt. P. 8. Kt. takes Kt.
 9. P. takes Kt. 9. Q. to R's 6th. (ch.)
10. K. to his sq.10. P. to Q's 4th.
11. B. to K's 2d.11. Q. to R's 5th. (ch.)
12. K. to B's sq.12. P. to K. R's 4th.
He has an excellent game.


Variation III.
Beginning at White's 8th move.

  WHITE.  BLACK.
 8. Q. to K's 2d. 8. P. to Q's 3d.
 9. Kt. takes K. B. P. 9. P. takes P.
10. Q. to K. B's 2d.10. Q. B. to R's 6th. (ch.)
11. K. to his sq.11. Q. takes K. P. (ch.)
12. K. to Q's sq.12. Q. takes B.
He must win.


Variation IV.
Beginning at White's 8th move.

  WHITE.  BLACK.
 8. P. to K. R's 3d. 8. P. takes K. R. P.
 9. Q. to K's sq. 9. Q. to K. Kt's 4th.
10. Kt. to his 4th.10. Kt. takes Kt.
11. P. takes Kt.11. Q. takes P.
12. Q. to K's 2d.12. P. to K. R's 4th.
13. Q. Kt. to B's 3d.13. R. to K. Kt's sq.
14. K. to his sq.14. B. to K's 2d.
15. Kt. to Q's 5th.15. Q. to R's 5th. (ch.)
16. K. to Q's sq.16. P. to Q. B's 3d.
17. Kt. to Q. B's 7th. (ch.)17. K. to Q's sq.
18. Kt. takes Q. R.18. P. to Q's 4th.
19. Q. to K's sq.19. P. takes B.
And wins.


An attentive consideration of the foregoing examples will lead you to the conclusion, I think, that the Salvio defence, or that of Cochrane, which varies from it in the transposition of Black's 6th and 7th moves, is a safe and trustworthy method of opposing the King's Gambit, and that the danger to be apprehended by the second player, in advancing his Pawn to K. Kt's 5th on the 4th move, is not that his opponent should play the Kt. to K's 5th, and admit of the Salvio or Cochrane defence, but that he should leave his Kt. to be taken, and adopt the powerful and almost irresistible attack of the Muzio Gambit.


GAMES

ILLUSTRATING THE SALVIO AND COCHRANE GAMBITS

Game I.—Between V. H. der Laza and H——d of Berlin.

 WHITE.  (Mr. H.)  BLACK.  (V. H. d. L.)
 1. P. to K's 4th. 1. P. to K's 4th.
 2. P. to K. B's 4th. 2. P. takes P.
 3. K. Kt. to B's 3d. 3. P. to K. Kt's 4th.
 4. K. B. to Q. B's 4th. 4. P. to K. Kt's 5th.
 5. Kt. to K's 5th. 5. Q. to R's 5th. (ch.)
 6. K. to B's sq. 6. K. Kt. to R's 3d.
 7. P. to Q's 4th. 7. P. to K. B's 6th.
 8. P. to K. Kt's 3d. 8. Q. to R's 6th. (ch.)
 9. K. to B's 2d. 9. Q. to K. Kt's 7th. (ch.)
10. K. to his 3d.10. P. to K. B's 3d.
11. Kt. to Q's 3d.11. K. Kt. to B's 2d.
12. Kt. to K. B's 4th.12. K. B. to K. R's 3d.
13. K. to Q's 3d.13. B. takes Kt.
14. Q. B. takes B.14. P. to Q. B's 3d.
15. Q. Kt. to B's 3d.15. Castles.
16. Q. B. to Q's 6th.16. P. to Q. Kt's 4th.
17. B. takes Kt. (ch.)17. R. takes B.
18. P. to K. R's 3d.18. P. to Q. Kt's 5th.
19. B. takes Q. Kt. P.19. Q. B. to R's 3d. (ch.)
20. K. to his 3d.20. Q. takes K. Kt. P.
21. Q. to K. Kt's sq.21. Q. to her B's 2d.
22. Q. takes P. (ch.)22. R. to K. Kt's 2d.
23. Q. takes doubled P., and wins.


Game II.—From Mr. Cochrane's Treatise.

 WHITE.  BLACK.
 1. P. to K's 4th. 1. P. to K's 4th.
 2. P. to K. B's 4th. 2. P. takes P.
 3. K. Kt. to B's 3d. 3. P. to K. Kt's 4th.
 4. K. B. to Q. B's 4th. 4. P. to Kt's 5th.
 5. Kt. to K's 5th. 5. Q. checks.
 6. K. to B's sq. 6. P. to K. B's 6th.
 7. Q. to K's sq. 7. P. takes P. (ch.)
 8. K. takes P. 8. Q. to K. R's 6th. (ch.)
 9. K. to his B's 2d. 9. K. B. to Kt's 2d.
10. P. to Q's 4th.10. P. to Q's 3d.
11. B. takes B. P. (ch.)11. K. to his 2d.
12. B. takes K. Kt.12. R. takes B.
13. K. Kt. to Q. B's 4th.13. Q. to K. B's 6th. (ch.)
14. K. to Kt's sq.14. B. takes Q. P. (ch.)
15. B. to K's 3d.15. P. to K. Kt's 6th.
16. P. to K. R's 3d.16. P. to Kt's 7th.
17. K. R. to his 2d.17. Q. B. takes K. R. P.
18. Q. Kt. to Q's 2d.18. Q. to K. B's 8th. (ch.)
19. Kt. takes Q.19. P. takes Kt.
Becoming a Q., giving check, double check, and mate.


The Muzio Gambit.

In the two defences to the King's Gambit by Salvio and Cochrane just examined, when the second player for his fourth move advances his P. to K. Kt's 5th, attacking the Knight, White replies by moving his Knight to King's 5th, subjecting himself, as was shown, to a counter-attack, from which escape without loss is difficult if not impracticable. From this circumstance, apparently, originated the conception of the "Muzio Gambit," wherein the first player instead of removing the attacked Knight boldly abandons him, and by castling is enabled to bring an almost overwhelming array of forces to the immediate assault of the adverse King.

GAME THE FIRST.

  WHITE.  BLACK.
 1. P. to K's 4th. 1. P. to K's 4th.
 2. P. to K. B's 4th. 2. P. takes P.
 3. K. Kt. to B's 3d. 3. P. to K. Kt's 4th.
 4. K. B. to Q. B's 4th. 4. P. to K. Kt's 5th.
 5. Castles. 5. P. takes Kt.
 6. Q. takes P. (best) 6. Q. to K. B's 3d. (best)
 7. P. to K's 5th. 7. Q. takes K. P.
 8. P. to Q's 3d. 8. K. B. to K. R's 3d.
 9. Q. B. to Q's 2d. 9. K. Kt. to K's 2d.
10. Q. Kt. to B's 3d.10. Q. Kt. to B's 3d.
11. Q. R. to K's sq.11. Q. to B's 4th. (ch.)
12. K. to R's sq.12. Q. Kt. to Q's 5th.
13. R. takes Kt. (ch.)13. K. takes R.
14. Kt. to Q's 5th. (ch.)14. K. to Q's sq.
15. Q. to K. R's 5th.15. Q. to K. B's sq.
16. Q. to K. R's 4th. (ch.)16. P. to B's 3d.
17. Q. B. takes P.17. B. takes B.
18. R. takes B.18. Kt. to Q. B's 3d.
19. R. takes K. B. P.19. Q. to K's sq.
20. R. to B's 8th. (dis. ch.)20. Kt. to K's 2d.
21. Q. takes Kt.
Mate.


GAME THE SECOND.
Varying from the preceding at Black's 10th move.

  WHITE.  BLACK.
 1. P. to K's 4th. 1. P. to K's 4th.
 2. P. to K. B's 4th. 2. P. takes P.
 3. K. Kt. to B's 3d. 3. P. to K. Kt's 4th.
 4. K. B. to Q. B's 4th. 4. P. to K. Kt's 5th.
 5. Castles. 5. P. takes Kt.
 6. Q. takes P. (best) 6. Q. to K. B's 3d. (best)
 7. P. to K's 5th. 7. Q. takes K. P.
 8. P. to Q's 3d. 8. K. B. to K. R's 3d.
 9. Q. B. to Q's 2d, 9. K. Kt. to K's 2d.
10. Q. Kt. to B's 3d.10. P. to Q. B's 3d.
11. Q. K. to K's sq.11. Q. to her B's 4th. (ch.)
12. K. to R's sq.12. P. to Q's 4th.
13. Q. to K. R's 5th.13. Q. to her 3d.
14. B. takes Q. P.14. P. takes B.
15. Kt. takes Q. P.15. Q. Kt. to B's 3d.
16. Q. B. to his 3d.16. Q. to K. Kt's 3d.
17. R. takes Kt. (ch.)17. K. to B's sq.
18. R. to K's 8th. (ch.)18. K. takes R.
19. Kt. to K. B's 6th. (ch.)19. K. to B's sq.
20. Q. to her B's 5th. (ch.)20. Kt. to K's 2d. (best)
21. R. to K's sq.21. Q. B. to K's 3d.
22. Kt. to Q's 7th. (ch.)22. Q. B. takes Kt.
23. Q. takes Kt. (ch.)23. K. to Kt's sq.
24. Q. takes B.24. Q. R. to K. B's sq.
25. Q. takes Q. Kt. P.
And the game is about even.

I think the attack, in a majority of the variations which arise in this game, may be strengthened by your interposing the K. R. at move 12, instead of retreating the K.

Variation.
Beginning at Black's 19th move.

  WHITE.  BLACK.
19. K. to Q's sq.
20. Q. to her 5th. (ch.)20. K. to Q. B's 2d.
21. B. to K's 5th. (ch.)21. Kt. takes B.
22. Q. takes Kt. (ch.)22. K. to B's 3d. (best)
23. Q. to her 5th. (ch.)23. K. to Kt's 3d.
24. Q. to her 6th. (ch.)24. K. to R's 4th.
25. Q. to her B's 5th. (ch.)25. K. to R's 3d.
26. Q. to B's 4th. (ch.)26. P. to Q. Kt's 4th.
27. Q. to B's 6th. (ch.)27. K. to K's 4th.
28. P. to Q. R's 4th.
And he cannot possibly save the game.


GAME THE THIRD.
Varying from the former at White's 8th move.

  WHITE.  BLACK.
 1. P. to K's 4th. 1. P. to K's 4th.
 2. P. to K. B's 4th. 2. P. takes P.
 3. K. Kt. to B's 3d. 3. P. to K. Kt's 4th.
 4. K. B. to Q. B's 4th. 4. P. to K. Kt's 5th.
 5. Castles. 5. P. takes Kt.
 6. Q. takes P. (best) 6. Q. to K. B's 3d. (best)
 7. P. to K's 5th. 7. Q. takes K. P.
 8. P. to Q. Kt's 3d. 8. Q. takes R. (best)
 9. Q. Kt. to B's 3d. 9. K. B. to Q. B's 4th. (ch.)
10. K. to R's sq.10. K. Kt. to K's 2d.
11. P. to Q's 4th.11. B. takes Q. P.
12. B. takes K. B. P. (ch.)12. K. to Q's sq.
13. B. to Q's 2d.13. Q. takes R. (ch.)
14. Q. takes Q.14. R. to K. B's sq.
15. Q. takes P.15. B. takes Kt.
16. B. takes B.16. P. to Q's 3d.
Black has the advantage.


GAME THE FOURTH.

  WHITE.  BLACK.
 1. P. to K's 4th. 1. P. to K's 4th,
 2. P. to K. B's 4th. 2. P. takes P.
 3. K. Kt. to B's 3d. 3. P. to K. Kt's 4th
 4. B. to Q. B's 4th. 4. P. to K. Kt's 5th.
 5. Castles. 5. P. takes Kt.
 6. Q. takes P. 6. K. B. to K. R's 3d.
 7. P. to Q's 4th. 7. Q. Kt. to B's 3d.
 8. Q. Kt. to B's 3d. 8. Kt. takes Q. P.
 9. Q. to K. R's 5th. 9. Q. Kt. to K's 3d.
10. Q. B. takes P.10. B. takes B.
11. R. takes B.11. Q. to K's 2d.
12. B. takes Kt.12. Q. P. takes B.
13. Q. R. to K. B's sq.
You must win.


Variation I.
Beginning at Black's 6th move.

  WHITE.  BLACK.
 1. P. to K's 4th. 1. P. to K's 4th.
 2. P. to K. B's 4th. 2. P. takes P.
 3. K. Kt. to B's 3d. 3. P. to K. Kt's 4th.
 4. K. B. to Q. B's 4th. 4. P. to K. Kt's 5th.
 5. Castles. 5. P. takes Kt.
 6. Q. takes P. 6. P. to Q's 3d.
 7. P. to Q's 4th. 7. B. to K. R's 3d.
 8. Q. B. takes P. 8. B. takes B.
 9. Q. takes B. 9. Q. to K's 2d.
10. B. takes K. B. P. (ch.)10. K. to Q's sq.
11. P. to K's 5th.
With a capital opening.


Variation II.
Beginning at Black's 6th move.

  WHITE.  BLACK.
 1. P. to K's 4th. 1. P. to K's 4th.
 2. P. to K. B's 4th. 2. P. takes P.
 3. K. Kt. to B's 3d. 3. P. to K. Kt's 4th.
 4. K. B. to Q. B's 4th. 4. P. to K. Kt's 5th.
 5. Castles. 5. P. takes Kt.
 6. Q. takes P. 6. Q. to K's 2d.
 7. P to Q's 4th. 7. Q. Kt. to B's 3d.
 8. Q. takes P. 8. Kt. takes Q. P.
 9. B. takes K. B. P. (ch.) 9. K. to Q's sq.
10. Q. Kt. to B's 3d.10. K. Kt. to R's 3d.
11. Q. B. to K's 3d.11. Q. Kt. to K's 3d.
12. K. B. takes Kt.12. Q. takes B.
13. Q. Kt. to Q's 5th.13. P. to Q's 3d.
14. Q. to K. R's 4th. (ch.)
You ought to win.


GAME THE FIFTH.

Koch and Ghulam Kassim's Attack.

  WHITE.  BLACK.
 1. P. to K's 4th. 1. P. to K's 4th.
 2. P. to K. B's 4th. 2. P. takes P.
 3. K. Kt. to B's 3d. 3. P. to K. Kt's 4th.
 4. K. B. to Q. B's 4th. 4. P. to K. Kt's 5th.
 5. P. to Q's 4th. 5. P. takes Kt.
White's 5th move characterizes the game known as
"Koch and Ghulam Kassim's Attack."
 6. Q. takes P. 6. P. to Q's 4th.
 7. K. B. takes Q. P. 7. P. to Q. B's 3d.
 8. B. to Q. Kt's 3d. 8. Q. takes Q. P.
 9. Q. B. takes P. 9. K. Kt. to B's 3d.
10. Q. Kt. to Q's 2d.10. Q. B. to K. Kt's 5th.
11. Q. to K. Kt's 3d.11. K. Kt. takes P.
12. Q. Kt. takes Kt.12. Q. takes Kt. (ch.)
13. K. to Q's 2d.
You have the better game.


Variation I.
Beginning at White's 8th move.

 8. B. takes K. B. P. (ch.) 8. K. takes B.
 9. Q. B. takes P. 9. K. Kt. to B's 3d.
10. P. to Q. B's 3d.10. Q. B. to K. Kt's 5th.
I prefer Black's game.


Variation II.
Beginning at Black's 6th move.

  WHITE.  BLACK.
 1. P. to K's 4th. 1. P. to K's 4th.
 2. P. to K. B's 4th. 2. P. takes P.
 3. K. Kt. to B's 3d. 3. P. to K. Kt's 4th.
 4. B. to Q. B's 4th. 4. P. to K. Kt's 5th.
 5. P. to Q's 4th. 5. P. takes Kt.
 6. Q. takes P. 6. P. to Q's 3d.
 7. Castles. 7. Q. to K. B's 3d.
 8. Q. Kt. to R's 3d. 8. Q. takes Q. P. (ch.)
 9. K. to R's sq. 9. K. B. to R's 3d.
10. Q. B. takes P.10. Q. to K. B's 3d.
11. Q. to K's 3d.11. Q. to K. Kt's 3d.
12. P. to K's 5th.12. B. takes B.
13. R. takes B.13. B. to K's 3d.
14. P. takes Q. P.
You have a capital attack.


GAME THE SIXTH.

McDonnell's Attack.

  WHITE.  BLACK.
 1. P. to K's 4th. 1. P. to K's 4th.
 2. P. to K. B's 4th. 2. P. takes P.
 3. K. Kt. to B's 3d. 3. P. to K. Kt's 4th
 4. K. B. to Q. B's 4th. 4. P. to K. Kt's 5th.
 5. Q. Kt. to B's 3d. 5. P. takes Kt.
 6. Q. takes P. 6. P. to Q's 4th.
 7. B. takes Q. P. 7. P. to Q. B's 3d.
 8. B. to Q. Kt's 3d. 8. Q. B. to K's 3d.
 9. B. takes B. 9. P. takes B.
10. Q. to K. R's 5th. (ch.)10. K. to Q's 2d.
11. P. to Q's 4th.11. Q. to K. B's 3d.
12. P. to K's 5th.12. Q. to K. B's 4th.
13. Q. to K. B's 3d.13. K. B. to Q. Kt's 5th.
14. Q. B. takes P.14. K. Kt. to K's 2d.
15. Castles on K's side.15. B. takes Kt.
16. P. takes B.16. Q. Kt. to R's 3d.
The game is in his favor.


Our examination of this Gambit would be imperfect without some notice of a variation in the opening, where the first player, instead of abandoning the Knight at his 5th move, sacrifices his Bishop by taking the K. B. Pawn, checking. This attack is not, strictly speaking, a part of the Muzio Gambit, but it is so intimately associated with it that I think it better to consider them both under the same head.

GAME THE SEVENTH.