About This Book
The narrative follows a prime minister who submits to an advanced dueling apparatus that projects lifelike simulated environments where opponents can kill without bodily harm. Confronted with a professional assassin in a manufactured metropolis, he experiences escalating disorientation as convincing illusions, doubles, and shifting perspectives frustrate his hunt. When the session ends in the antiseptic control chamber, political stakes and human consequences surface. The story examines how technological means of venting aggression blur reality and responsibility, revealing unforeseen psychological, social, and ethical costs to sanitizing violent conflict.
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