[Contents]
I
Handicap
Plate 19 (A)
| White | Black | ||
| 1. | R 14. “Kogeima kakari.” This is the most usual move for attacking the corner. The purpose of [122]White’s first move is to lay a basis for future aggression; he cannot, of course, play in the corner immediately, neither can he play nearer the black stone with advantage. | 2. | N 17. This move supports the handicap stone and also gains as much ground as possible for Black. [122]Beginners would generally find O 17 more safe and conservative.[122] |
| 3. | R 17. This is a direct attack on the corner. White can either connect with his first stone or form a living group in the corner. | 4. | R 16. Black plays to prevent the connection of the white stones. |
| 5. | S 16. White threatens to connect. | 6. | S 15. Black breaks the connection by this move. |
| 7. | S 17. White cannot play at R 15 at this time because he would lose the stone at S 16. | 8. | R 15. Black also must connect. Beginners are prone to neglect these necessary connecting moves. |
| 9. | P 18. Since White cannot connect, he must play to form two “Me” in the corner. | 10. | P 17. Black plays to connect his stones, and at the same time confines White to the corner. |
| 11. | Q.17. White makes his corner as large as possible. This move is also “Sente,” because it threatens to break through Black’s line. | 12. | O 17. Black must connect to prevent White’s escape. |
| 13. | S 14. White threatens “Watari,” and again Black must reply at once. (“Sente.”) | 14. | T 14. Prevents “Watari.” |
| 15. | Q 14. To confine Black’s group and prepare for territory on the right side of the board. | 16. | P 15. An important defensive move. Otherwise White could almost envelop the black stones. |
Even game. White has a small territory in the corner, but Black has greater possibility of expansion. [123]
Plate 19
[124]