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The Game of Go: The National Game of Japan

Chapter 17: II
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About This Book

The work provides a practical, English-language introduction to the Japanese board game go, combining a concise history of the game's origins, clear explanations of rules and terminology, and systematic instruction in openings and joseki, including handicap play. It includes annotated example games and problems drawn from Japanese masters, pronunciation guides for technical terms, and commentary aimed at helping beginners progress to intermediate skill. Illustrations and selected translations of Japanese analyses support practical study.

[Contents]

II

Handicap

White Black
1. R 14. 2. N 17.
3. R 17. 4. R 16.
5. Q 17. In place of trying to connect as before, White threatens to extend in the other direction. 6. P 16. Black prevents White from getting out.
7. S 16. Threatens to connect again. 8. S 15. Black stops it again.
9. S 17. 10. R 15.
11. O 18. White again must form “Me” in the corner. 12. O 17.
13. N 18. White extends as far as possible. 14. M 18. Black stops the advance.
15. P 17. White must look out for the safety of the stones at N and O 18. 16. M 17. Black must connect.
17. P 14. To prevent Black’s extension and form a basis for territory on right side. 18. O 14. Black extends as far as he can.
19. O 13. 20. N 14.

Again White has the corner and Black has better opportunities for expansion.