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The Game of Go: The National Game of Japan

Chapter 18: III
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About This Book

The work provides a practical, English-language introduction to the Japanese board game go, combining a concise history of the game's origins, clear explanations of rules and terminology, and systematic instruction in openings and joseki, including handicap play. It includes annotated example games and problems drawn from Japanese masters, pronunciation guides for technical terms, and commentary aimed at helping beginners progress to intermediate skill. Illustrations and selected translations of Japanese analyses support practical study.

[Contents]

III

Handicap

Plate 19 (B)

White Black
1. O 3. 2. R 7.
3. Q 3. This variation is called [125]“Kiri Kaeshi.” This move does not attack the corner so aggressively as the preceding examples. 4. R 3.[125]
5. R 4. This is the characteristic move of this variation. 6. Q 5. This is an important move for Black; if he plays elsewhere, he will get a bad position.
7. R 2. White threatens the black stone. If Black defends White can divide the corner. 8. S 3.
9. P 2. “Kake tsugu.” If White does not make this move, Black will get the “Sente” with a superior position. 10. S 2. Formerly S 4 was given as Black’s move, but it is not so good, because White replies at R 8 with a fine attack.
11. S 1. White cannot neglect this move. If Black were allowed to play at R 1, he would get the better game. 12. R 5.

In this opening the corner is about evenly divided.