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The Game of Go: The National Game of Japan

Chapter 19: IV
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About This Book

The work provides a practical, English-language introduction to the Japanese board game go, combining a concise history of the game's origins, clear explanations of rules and terminology, and systematic instruction in openings and joseki, including handicap play. It includes annotated example games and problems drawn from Japanese masters, pronunciation guides for technical terms, and commentary aimed at helping beginners progress to intermediate skill. Illustrations and selected translations of Japanese analyses support practical study.

[Contents]

IV

Handicap

White Black
1. R 14. 2. N 17.
3. P 14. Preparing for “Kiri Kaeshi” on the other side of handicap stone. 4. R 11. Called “Tenuki.” Not necessarily played at R 11. The word means that Black “draws out” and plays in another part of the board.
5. P 16. 6. P 17.
7. Q 17. “Kiri Kaeshi.” The effect of this move is generally to divide the territory. 8. R 17.
9. Q 18. 10. R 18.[126]
11. P 18. 12. O 17.
13. R 16. 14. Q 15.
15. S 18. 16. R 15.
17. S 16. 18. S 15.
19. S 17. 20. P 15.

White has the corner, but Black has better chances to make territory later.