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The Game of Go: The National Game of Japan

Chapter 23: VIII
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About This Book

The work provides a practical, English-language introduction to the Japanese board game go, combining a concise history of the game's origins, clear explanations of rules and terminology, and systematic instruction in openings and joseki, including handicap play. It includes annotated example games and problems drawn from Japanese masters, pronunciation guides for technical terms, and commentary aimed at helping beginners progress to intermediate skill. Illustrations and selected translations of Japanese analyses support practical study.

[Contents]

VIII

Handicap

Plate 20 (A)

White Black
1. O 17. “Kogeima.” 2. O 16. “Tsuke te.”
3. N 16. 4. O 15.
5. Q 17. 6. P 17.
7. P 18. 8. P 16.
9. N 18. 10. R 17.
11. Q 18. 12. N 15.
13. M 16. 14. R 10. Black abandons stone at R 17 in order to get territory; an amateur might be tempted to play No. 14 at R 18, but in that case White could spoil Black’s chance to get space on the right side of the board.
15. R 16. 16. R 15.
17. S 16. 18. S 15.
19. S 17. 20. P 10.

White has the corner, but Black has practically secured a large territory on the right.