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The Game of Go: The National Game of Japan

Chapter 27: XII
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About This Book

The work provides a practical, English-language introduction to the Japanese board game go, combining a concise history of the game's origins, clear explanations of rules and terminology, and systematic instruction in openings and joseki, including handicap play. It includes annotated example games and problems drawn from Japanese masters, pronunciation guides for technical terms, and commentary aimed at helping beginners progress to intermediate skill. Illustrations and selected translations of Japanese analyses support practical study.

[Contents]

XII

Handicap

Plate 20 (C)

White Black
1. C 13. “Ogeima Kakari.” This is another method of commencing the attack; it does not attack the corner so directly, but it gives White a better chance on the sides or center. 2. C 15. This is to prevent White from playing at B 16.
3. G 17. White attacks from the other side in the same way. 4. E 17. Preventing White from entering at D 18; this secures the corner for Black.
5. C 17. This is a “Sute ishi” or sacrificed stone. White threatens to connect it with one side or the other. 6. B 16.

The game is about even; if White does not play at C 17 on the fifth move, Black gets much the better of it.