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The Game of Go: The National Game of Japan

Chapter 29: XIV
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About This Book

The work provides a practical, English-language introduction to the Japanese board game go, combining a concise history of the game's origins, clear explanations of rules and terminology, and systematic instruction in openings and joseki, including handicap play. It includes annotated example games and problems drawn from Japanese masters, pronunciation guides for technical terms, and commentary aimed at helping beginners progress to intermediate skill. Illustrations and selected translations of Japanese analyses support practical study.

[Contents]

XIV

Handicap

Plate 20 (D)

White Black
1. C 7. 2. C 5.
3. G 4. “Nikken taka kakari.” This is another method of attacking from the other side. 4. E 2. A very important move; if Black plays “Tenuki,” White can at once enter the corner.

Suppose Black does not play No. 4, E 2, but plays elsewhere, then the following continuation might occur:

White Black
4. “Tenuki.”
5. D 2. 6. E 3.
7. E 2. 8. F 3.
9. G 3. 10. F 2.
11. G 2. 12. G 1.
13. C 3. 14. B 4.
15. B 3. 16. D 6. Black must get out toward the center.
17. B 6. Threatening “Watari.” 18. B 5.
19. H 1. 20. F 1.
21. B 1. By means of this move the white stones in the corner live.

White has the better of it.