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The Game of Go: The National Game of Japan

Chapter 30: XV
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About This Book

The work provides a practical, English-language introduction to the Japanese board game go, combining a concise history of the game's origins, clear explanations of rules and terminology, and systematic instruction in openings and joseki, including handicap play. It includes annotated example games and problems drawn from Japanese masters, pronunciation guides for technical terms, and commentary aimed at helping beginners progress to intermediate skill. Illustrations and selected translations of Japanese analyses support practical study.

[Contents]

XV

Handicap

White Black
1. N 17. 2. P 17.
3. Q 14. This is another method [135]of attack, called “Ikken taka kakari”; it does not give White a base for attacking the corner immediately. 4. O 15. Black plays to get out [135]toward the center, as White’s third move does not menace the corner.[135]
5. N 15. White also plays out toward the center, otherwise Black would shut him in at M 16. 6. N 14.
7. M 15. 8. P 13. Amateurs might play at O 14; the text move protects the connection and extends also.
9. Q 13. 10. P 12.
11. R 11. Beginners might play at Q 12; this is always bad play. 12. M 14.
13. L 15. 14. S 15. Protecting the corner against the white stone at Q 13.

Even game.