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The Game of Go: The National Game of Japan

Chapter 34: XIX
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About This Book

The work provides a practical, English-language introduction to the Japanese board game go, combining a concise history of the game's origins, clear explanations of rules and terminology, and systematic instruction in openings and joseki, including handicap play. It includes annotated example games and problems drawn from Japanese masters, pronunciation guides for technical terms, and commentary aimed at helping beginners progress to intermediate skill. Illustrations and selected translations of Japanese analyses support practical study.

[Contents]

XIX

Handicap

Plate 21 (B)

White Black
1. O 4. “Ikken taka kakari.” This is the fourth method of commencing the attack. 2. Q 6. This is Black’s best answer.[139]
3. R 8. 4. P 7. Black intends to follow up this move on one side or the other, the two points being Q 9 and M 3. This is called “Hibiku,” or “to echo.”
5. Q 10. White defends on one side. 6. M 3.
7. N 5. White must get out. 8. M 5.
9. M 6. 10. M 4.
11. P 3. 12. Q 3.
13. O 8. 14. L 6.
15. S 6. 16. S 5.
17. R 5. 18. S 4.
19. R 6. 20. P 4.
21. O 3. 22. S 2. Black prepares to form “Me” in the corner.

White must now play at O 6 to save his stones on the left side.

This “Joseki” is very much spread out; it is difficult to say who has the better of it.