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The Game of Go: The National Game of Japan

Chapter 36: XXI
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About This Book

The work provides a practical, English-language introduction to the Japanese board game go, combining a concise history of the game's origins, clear explanations of rules and terminology, and systematic instruction in openings and joseki, including handicap play. It includes annotated example games and problems drawn from Japanese masters, pronunciation guides for technical terms, and commentary aimed at helping beginners progress to intermediate skill. Illustrations and selected translations of Japanese analyses support practical study.

[Contents]

XXI

Handicap

Plate 21 (C)

White Black
1. D 13. “Nikken taka kakari”; this is the fifth method of opening the attack. 2. F 16. Black has a variety of moves at his command; the text move is probably best.
3. H 17. 4. C 10. Really “Tenuki.” Black can play equally well at C 7.
5. B 16. 6. C 16.
7. B 14. 8. B 17.

Black has the corner and White has commenced to envelop his stones. The following continuation might occur:

White Black
5. F 18. 6. D 18.
7. E 17. 8. C 15.

Black’s last move in this continuation is interesting, because [141]it will make “Kake tsugu” no matter which way White tries to break through. If he should play at D 17, White could get through at E 16.