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The Game of Go: The National Game of Japan

Chapter 39: XXIV
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About This Book

The work provides a practical, English-language introduction to the Japanese board game go, combining a concise history of the game's origins, clear explanations of rules and terminology, and systematic instruction in openings and joseki, including handicap play. It includes annotated example games and problems drawn from Japanese masters, pronunciation guides for technical terms, and commentary aimed at helping beginners progress to intermediate skill. Illustrations and selected translations of Japanese analyses support practical study.

[Contents]

XXIV

Handicap

White Black
1. F 3. 2. C 7.
3. C 9. 4. D 3. Black’s three stones are now called “Ogeima shimari”; they are supposed to be a strong formation protecting the corner.
5. C 5. The point of this variation is to show that White can strike in on this move and yet live. 6. D 5.
7. C 6. 8. D 7.
9. B 7. 10. B 8.
11. B 6. 12. C 8.
13. D 6. 14. E 6.
15. E 7. White threatens from the outside. 16. C 4.
17. B 9. 18. E 8. Black cannot venture A 8, as his four stones would then die.
19. A 8. “Watari.” 20. F 7. Takes.

White has entered the corner and still his stones will live. [143]