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The Game of Go: The National Game of Japan

Chapter 42: II
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About This Book

The work provides a practical, English-language introduction to the Japanese board game go, combining a concise history of the game's origins, clear explanations of rules and terminology, and systematic instruction in openings and joseki, including handicap play. It includes annotated example games and problems drawn from Japanese masters, pronunciation guides for technical terms, and commentary aimed at helping beginners progress to intermediate skill. Illustrations and selected translations of Japanese analyses support practical study.

[Contents]

II

No Handicap

Black White
1. Q 15. “Takamoku.” 2. Q 17.
3. P 17. Black attacks from the outside. 4. P 18.
5. P 16. 6. O 17. White plays to get territory on one side or the other; he [145]will sacrifice one of his stones on line 17.[145]
7. O 18. This stone is intended as a sacrifice to aid Black in getting the corner. It is better than Q 18. 8. N 18. White plays to secure the left-hand side.
9. Q 18. Black now secures the corner. 10. O 19. Takes.
11. R 17. 12. O 16. An important stone; it is played to secure White territory on the left, also to aid in an attack on the right-hand side.
13. P 14. This is also important as it extends Black’s territory; he cannot neglect it. 14. K 16. White returns to his original plan and secures territory to the left.

Even game.

Suppose Black neglects P 14 on his thirteenth move, we would then have the following continuation:

Black White
13. “Tenuki.” 14. P 14.
15. Q 14. 16. Q 13.
17. R 13. 18. R 12.
19. Q 12. 20. P 13.
21. R 11. 22. S 12.
23. S 11. 24. S 13.
25. R 14. 26. Q 11.
27. P 12. 28. S 10.
29. R 10. 30. Q 10.
31. R 9.

White has the better of it. [146]