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The Game of Go: The National Game of Japan

Chapter 43: III
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About This Book

The work provides a practical, English-language introduction to the Japanese board game go, combining a concise history of the game's origins, clear explanations of rules and terminology, and systematic instruction in openings and joseki, including handicap play. It includes annotated example games and problems drawn from Japanese masters, pronunciation guides for technical terms, and commentary aimed at helping beginners progress to intermediate skill. Illustrations and selected translations of Japanese analyses support practical study.

[Contents]

III

No Handicap

Plate 22 (A)

Black White
1. P 16. “Takamoku.” 2. R 16.
3. Q 14. The purpose of this move is to confine White to the corner. 4. P 17. White tries to get out on the left.
5. O 17. Black prevents this. 6. Q 17.
7. O 16. 8. R 14. White tries the other side.
9. R 13. Black stops him. 10. S 14.
11. Q.16. If Black wishes “Tenuki,” this is good, otherwise S 13 would be better. 12. R 17.
13. E 17. “Tenuki,” but, nevertheless, played with reference to the stones on line O.

Even game. White has the corner, but Black has better possibilities.