WeRead Powered by ReaderPub
The Game of Go: The National Game of Japan cover

The Game of Go: The National Game of Japan

Chapter 44: IV
Open in WeRead

Explore more books like this:

About This Book

The work provides a practical, English-language introduction to the Japanese board game go, combining a concise history of the game's origins, clear explanations of rules and terminology, and systematic instruction in openings and joseki, including handicap play. It includes annotated example games and problems drawn from Japanese masters, pronunciation guides for technical terms, and commentary aimed at helping beginners progress to intermediate skill. Illustrations and selected translations of Japanese analyses support practical study.

[Contents]

IV

No Handicap

Black White
1. E 16. “Takamoku.” 2. C 16.
3. D 14. 4. E 17.
5. D 16. Black threatens to break into the corner. 6. D 17.
7. C 17. Black repeats his threat; in reality it is a sacrificed stone. 8. B 17.[148]
9. C 18. This stone may be lost, but it aids Black in attacking from the outside. 10. B 18. White must play here to save his stones.
11. C 15. 12. B 16.
13. F 17. 14. D 18.
15. E 18. 16. C 19. Takes two.
17. G 16.

This is an old “Joseki” which used to be popular; it fell into disuse and was revived by Murase Shuho. It is good enough for White if he has an outlying stone or two in the neighborhood, otherwise it is bad play for White. [147]

Plate 22