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The Game of Go: The National Game of Japan

Chapter 45: V
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About This Book

The work provides a practical, English-language introduction to the Japanese board game go, combining a concise history of the game's origins, clear explanations of rules and terminology, and systematic instruction in openings and joseki, including handicap play. It includes annotated example games and problems drawn from Japanese masters, pronunciation guides for technical terms, and commentary aimed at helping beginners progress to intermediate skill. Illustrations and selected translations of Japanese analyses support practical study.

[Contents]

V

No Handicap

The following stones are supposed to be on the board: Black, Q 13, R 13, R 15; White, Q 14, P 16, Q 17.

Black White
1. Q 5. Black plays “Takamoku,” thinking to connect with stones on line 13. 2. R 3. White plans to prevent Black’s connection and reduce the Black territory.
3. P 3. This is an error; if Black wishes to frustrate White’s plan, R 4 is the correct play. 4. Q 4.
5. P 4. 6. R 5.
7. R 6. 8. S 6.
9. R 7. 10. S 7.
11. R 8. 12. S 8. White has now made a formidable attack on the Black territory.
13. R 9. 14. P 5. If Black gets this point, his line would be too strong.
15. Q 6. 16. Q 2. Important; not merely [149]to attack Black on line P, but it prevents Black from coming to R 2, which would mean 10 “Me”; it also prepares for O 2.

[149]

White has the better of it.

Variation commencing at White’s sixteenth move:

Black White
16. O 5. Not so good as No. 16, Q 2.
17. R 2. 18. S 2.
19. Q 2. 20. S 4. White secures the necessary two “Me.”
21. M 3.

Black now has secured territory at the bottom of the board and confined White to the corner with the better game.