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The Game of Go: The National Game of Japan

Chapter 46: VI
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About This Book

The work provides a practical, English-language introduction to the Japanese board game go, combining a concise history of the game's origins, clear explanations of rules and terminology, and systematic instruction in openings and joseki, including handicap play. It includes annotated example games and problems drawn from Japanese masters, pronunciation guides for technical terms, and commentary aimed at helping beginners progress to intermediate skill. Illustrations and selected translations of Japanese analyses support practical study.

[Contents]

VI

No Handicap

Plate 22 (B)

Black White
1. Q 5. 2. Q 3.
3. O 4. 4. R 5.
5. R 6. 6. R 4.
7. S 6. 8. O 2.
9. “Tenuki” at Q 15.

White has the corner; Black can afford “Tenuki” at move nine because if White cuts at Q 6 Black can still get a good game. In fact Q 15 indirectly defends the connection at Q 6. [150]