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The Game of Go: The National Game of Japan

Chapter 52: XII
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About This Book

The work provides a practical, English-language introduction to the Japanese board game go, combining a concise history of the game's origins, clear explanations of rules and terminology, and systematic instruction in openings and joseki, including handicap play. It includes annotated example games and problems drawn from Japanese masters, pronunciation guides for technical terms, and commentary aimed at helping beginners progress to intermediate skill. Illustrations and selected translations of Japanese analyses support practical study.

[Contents]

XII

No Handicap

Plate 23 (C)

Black White
1. C 15. 2. D 17. “Komoku kakari.” This is the alternative method of defense to this opening.
3. F 17. Black attacks from both sides. 4. E 17. This is the crucial move. White plays thus first to get a strong position on line 17, also to prepare for getting out at D 15. Two connected stones always form a strong base.
5. G 16. 6. D 15.
7. D 14. 8. E 15.
9. B 16. Black now invades the corner; he wishes to occupy C 17, an important point. 10. B 17.
11. C 17. 12. C 18.
13. C 16. 14. B 18.[155]
15. E 18. 16. D 18.
17. G 14. 18. F 14.
19. D 13. Guarding the connection at C 14. 20. G 13.
21. H 14. 22. F 12.

Black has the better position. This is an old “Joseki.” It is not much liked at the present time.