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The Game of Go: The National Game of Japan

Chapter 55: XV
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About This Book

The work provides a practical, English-language introduction to the Japanese board game go, combining a concise history of the game's origins, clear explanations of rules and terminology, and systematic instruction in openings and joseki, including handicap play. It includes annotated example games and problems drawn from Japanese masters, pronunciation guides for technical terms, and commentary aimed at helping beginners progress to intermediate skill. Illustrations and selected translations of Japanese analyses support practical study.

[Contents]

XV

No Handicap

Plate 24 (A)

Black White
1. R 16. This move, called “Komoku,” is the most frequently used opening when there are no handicaps; it is also the safest for the weaker player. 2. P 17. White’s best reply.
3. N 17. This move is called “Ikken basami”; this is the most usual way of continuing: it gives Black an attack at once. 4. R 17. White plays to get the corner.
5. S 17. 6. Q 16.
7. R 15. Black must extend; R 18 would be bad. 8. R 18. White must do the same; he cannot play at S 18.
9. Q 13. 10. S 18. White cannot neglect this move after Black plays at Q 13; if Black had played at R 12, White could have played elsewhere.

Black has the better position. [157]

Plate 24

[158]