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The Game of Go: The National Game of Japan

Chapter 61: XXI
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About This Book

The work provides a practical, English-language introduction to the Japanese board game go, combining a concise history of the game's origins, clear explanations of rules and terminology, and systematic instruction in openings and joseki, including handicap play. It includes annotated example games and problems drawn from Japanese masters, pronunciation guides for technical terms, and commentary aimed at helping beginners progress to intermediate skill. Illustrations and selected translations of Japanese analyses support practical study.

[Contents]

XXI

No Handicap

Black White
1. C 4. “Komoku.” 2. E 3.
3. J 3. “Sangen basami.” This move attacks the white stone but not so directly as the preceding variation. It is the invention of Honinbo Dosaku. 4. R 4. White takes advantage of his opportunity and plays in another corner.
5. D 3. 6. E 4.
7. B 6. 8. J 5.
9. M 3. It will be seen in this variation that the stones are played farther apart than in the preceding “Joseki.” 10. H 3.
11. H 2. 12. H 4.
13. D 8. This is an important move for Black. 14. O 3.
15. M 5. 16. L 4. “Nozoku.” It threatens Black’s connection on lines M and 3.
17. L 3. If Black defends at M 4, White replies at K 2. 18. G 2.[162]
19. J 2. 20. L 5.
21. M 4. 22. P 5.

This “Joseki” really deals with two corners.