WeRead Powered by ReaderPub
The Game of Go: The National Game of Japan cover

The Game of Go: The National Game of Japan

Chapter 62: XXII
Open in WeRead

Explore more books like this:

About This Book

The work provides a practical, English-language introduction to the Japanese board game go, combining a concise history of the game's origins, clear explanations of rules and terminology, and systematic instruction in openings and joseki, including handicap play. It includes annotated example games and problems drawn from Japanese masters, pronunciation guides for technical terms, and commentary aimed at helping beginners progress to intermediate skill. Illustrations and selected translations of Japanese analyses support practical study.

[Contents]

XXII

No Handicap

Plate 24 (D)

Black White
1. D 3. “Komoku.” 2. C 5.
3. C 9. “Sangen basami.” 4. C 3.
5. C 2. 6. D 4.
7. E 3. 8. B 3.
9. E 4. Preparatory to 11 at C 15; generally No. 9 is played at H 3. 10. D 6. A good move. E 5 would be bad, because Black would reply at D 6 with a better game.
11. C 15. (Not in diagram.)

We will now insert ten examples of openings, as distinguished from “Joseki.” As already stated, these are by Murase Shuho. In these examples Black is supposed to make the best possible moves, and therefore White always finds himself at a disadvantage.