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The Game of Go: The National Game of Japan

Chapter 64: II
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About This Book

The work provides a practical, English-language introduction to the Japanese board game go, combining a concise history of the game's origins, clear explanations of rules and terminology, and systematic instruction in openings and joseki, including handicap play. It includes annotated example games and problems drawn from Japanese masters, pronunciation guides for technical terms, and commentary aimed at helping beginners progress to intermediate skill. Illustrations and selected translations of Japanese analyses support practical study.

[Contents]

II

Plate 26

Black has a handicap of four stones.

White Black
1. R 14. 2. Q 14.
3. Q 13. 4. P 14.
5. R 15. 6. R 16.
7. R 10. 8. K 17.
9. O 3. 10. G 3.
11. H 17. 12. F 17.
13. M 17. 14. O 17.[166]
15. O 18. 16. P 17.
17. K 18. 18. L 18.
19. L 17. 20. J 18.
21. K 16. 22. J 17.
23. J 16. 24. H 18.
25. M 18. 26. P 3.
27. O 4. 28. Q 6. This move has the same effect as R 6.
29. J 3. 30. C 10.
31. C 6. 32. C 4.
33. C 8. 34. E 10.
35. F 7. 36. G 5.
37. C 12. 38. D 7.
39. D 8. 40. C 11. This move is very important because it prevents the stone at C 12 from making a connection with that at C 8.
41. E 12. 42. F 9.
43. F 8. 44. H 9.
45. H 7. 46. H 12.
47. C 14. 48. K 19.
49. M 15. 50. J 5.
51. K 7. 52. K 9.
53. L 3. 54. R 8.