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The Game of Go: The National Game of Japan

Chapter 65: III
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About This Book

The work provides a practical, English-language introduction to the Japanese board game go, combining a concise history of the game's origins, clear explanations of rules and terminology, and systematic instruction in openings and joseki, including handicap play. It includes annotated example games and problems drawn from Japanese masters, pronunciation guides for technical terms, and commentary aimed at helping beginners progress to intermediate skill. Illustrations and selected translations of Japanese analyses support practical study.

[Contents]

III

Plate 27

Black has a handicap of three stones.

White Black
1. R 4. 2. P 3.
3. L 3. 4. G 3.
5. Q 3. 6. P 4.[169]
7. Q 6. 8. M 5. The following is also good.

B. L 5, M 3, M 4
W. J 3, M 2, Q 8

White playing at Q 8 in order to prevent Black from playing at R 5.

9. K 4. 10. K 6.
11. H 4. 12. G 4.
13. J 6. 14. K 7.
15. G 6. 16. R 11. Black cannot play at R 5 without seeing P 3 and 4 cut off.
17. R 9. 18. Q 14.
19. C 6. 20. C 4.
21. C 14. 22. G 17.
23. C 17. 24. C 16.
25. D 17. 26. E 16.
27. B 16. 28. B 15.
29. B 17. 30. C 15.
31. E 17. 32. F 17.
33. D 14. 34. F 15.
35. M 17. 36. C 8.
37. E 6. 38. D 11.
39. B 14. The ordinary answer to this is A 14, but this time Black cannot play in this way since White would follow at B 12 and thus threaten the black stones at C 8 and D 11. 40. E 8.
41. J 7. 42. K 8.
43. H 9. 44. G 11.
45. A 15. Black could not occupy A 14 on his 42d and 44th moves. 46. J 10.
47. H 3. 48. O 17.
49. J 17. 50. G 2. This move is necessary [170]for the security of the Black position, and at the same time Black does not lose the “Sente” by this move.

[167]

Plate 26

[168]

Plate 27

[170]