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The Game of Go: The National Game of Japan

Chapter 66: IV
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About This Book

The work provides a practical, English-language introduction to the Japanese board game go, combining a concise history of the game's origins, clear explanations of rules and terminology, and systematic instruction in openings and joseki, including handicap play. It includes annotated example games and problems drawn from Japanese masters, pronunciation guides for technical terms, and commentary aimed at helping beginners progress to intermediate skill. Illustrations and selected translations of Japanese analyses support practical study.

[Contents]

IV

Plate 28

Black has a handicap of three stones.

White Black
1. R 14. 2. R 5.
3. P 4. 4. Q 3.
5. P 3. 6. Q 2.
7. R 7. Formerly in this case White played at L 3 and Black replied at Q 6. 8. R 6.
9. Q 7. 10. P 5.
11. O 17. 12. Q 14.
13. Q 13. 14. P 14.
15. R 15. 16. R 16.
17. P 13. 18. O 16.
19. N 16. 20. P 17.
21. O 18. 22. O 13.
23. O 12. 24. O 14.
25. K 17. 26. L 3.
27. C 14. At this move White abandons P 3 and 4. If he replied to Black L 3, then there would follow:

B. L 3, L 4, L 5, L 6, G 4
W. M 4, M 5, M 6, M 7

and Black has a decisive advantage.

28. L 5.
29. C 8. 30. C 6.[172]
31. E 14. 32. C 15.
33. B 14. 34. F 16.
35. E 2. 36. D 2.
37. D 3. 38. C 3.
39. E 3. 40. C 2.
41. J 3. 42. E 4.
43. G 3. 44. K 2. The importance of this move, when a territory merely has the protection of L 3–L 5, has been commented on before.
45. J 5. 46. P 6.
47. O 8. 48. N 12.
49. O 11. 50. H 17.

Plate 28