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The Game of Go: The National Game of Japan

Chapter 67: V
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About This Book

The work provides a practical, English-language introduction to the Japanese board game go, combining a concise history of the game's origins, clear explanations of rules and terminology, and systematic instruction in openings and joseki, including handicap play. It includes annotated example games and problems drawn from Japanese masters, pronunciation guides for technical terms, and commentary aimed at helping beginners progress to intermediate skill. Illustrations and selected translations of Japanese analyses support practical study.

[Contents]

V

Plate 29

Black has a handicap of two stones.

White Black
1. R 4. 2. D 15.
3. D 17. 4. F 16.
5. C 15. 6. C 14.
7. C 16. 8. D 14.
9. C 8. F 17 is just as good. Then would follow:

B. G 17
W. F 18

10. E 18.
11. D 18. 12. P 3.
13. L 3. 14. P 6.
15. R 7. 16. J 3.
17. L 5. 18. J 5.
19. L 7. 20. R 3.
21. S 3. 22. Q 4. This move and 24–R 2 are necessary because of the white stones on line L.[174]
23. R 5. 24. R 2.
25. O 17. 26. C 6.
27. D 11. 28. F 12. This move is very good, otherwise White plays at E 16 and breaks into the Black position.
29. F 9. 30. Q 14.
31. K 16. 32. R 9.
33. S 2. If Black plays at R 9, this move is necessary for the security of the white group. 34. P 9.
35. C 12. 36. E 17.
37. D 16. 38. F 14.
39. G 15. 40. F 15.
41. H 17. 42. J 7.
43. O 4. 44. Q 5.
45. R 8. 46. M 6.
47. L 6. 48. Q 9.
49. F 3. 50. E 3.
51. G 2. This is a fine move. By means of it Black is compelled to play at K 2 and White can occupy F 5 on his 53d move and thus escape, whereas without G 2 White could only have played at F 4, whereupon Black could have cut off the retreat at F 6. 52. K 2.

Plate 29