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The Game of Go: The National Game of Japan

Chapter 69: VII
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About This Book

The work provides a practical, English-language introduction to the Japanese board game go, combining a concise history of the game's origins, clear explanations of rules and terminology, and systematic instruction in openings and joseki, including handicap play. It includes annotated example games and problems drawn from Japanese masters, pronunciation guides for technical terms, and commentary aimed at helping beginners progress to intermediate skill. Illustrations and selected translations of Japanese analyses support practical study.

[Contents]

VII

No Handicap

Plate 31

Black White
1. C 4. 2. Q 3.
3. D 17. 4. E 3.
5. D 5. 6. R 16.
7. R 5. 8. O 17.
9. F 4. 10. G 3.
11. O 4. 12. O 3. From here the game might continue as follows:
B. W.
N 3 P 4
O 2 P 3
N 4 Q 6
R 7 K 3

but this is bad for Black.

13. P 4. 14. P 3.
15. N 4. M 3 would be just as good. 16. R 4.
17. N 3. 18. S 5.
19. J 3. 20. C 11. White abandons the stones at E 3 and G 3. If he were to play at G 4, Black would reply at C 11 with too great an advantage.
21. C 14. 22. C 8.
23. D 3. 24. J 17.
25. G 17. 26. J 15.
27. J 5. Now the two white stones are cut off. 28. Q 12.
29. L 15. Black cannot venture any farther in. 30. L 17.
31. P 16. 32. P 17.
33. Q 16. 34. Q 17.[179]
35. R 15. 36. S 16.
37. P 13. 38. P 12.
39. N 13. 40. O 13.
41. O 14. 42. O 12.
43. L 13. 44. R 6.
45. D 7.

Plate 31