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The Green Odyssey

Chapter 27: 26
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About This Book

The narrative follows Alan Green, an Earthman stranded after a spaceship crash who endures years of servitude on a hostile, primitive world while longing for home. Raised to foreman in a duke's household, he must cope with the jealous duchess Zuni, the menacing watchdog Alzo, and the odd healing of his wounds. Hearing of other downed spacemen, he boards a merchant-captain's windroller to reach the lost ship, facing pirates, roving islandlike hazards, and lethal local flora and fauna. His determined wife Amra urges him toward heroism, forcing him to meet the planet's unpredictable perils in a bid for escape.

The palace, he thought, looked quite romantic and beautiful, enveloped in a dim red haze cast by the setting sun, which lay directly behind it. Probably it would look different in the harsh glare of day, when the dirt and garbage would be so apparent.

The area in which Amra had rented the room was one which had once belonged to the rich and the noble but had decayed when the aristocracy moved their homes elsewhere. The inn before which the rickshaw boys stopped was a three-story pile of granite blocks. It had an enormous porch and six huge pillars in the images of the Fish Goddess. Green could not help admiring the building even in its present state of decay, because he knew that it must have cost a fortune to build it. The granite would have had to be transported by 'roller across the Xurdimur, since there would be no stone in this neighborhood. He imagined that the landlord charged high rents and that Amra must have paid a pretty price indeed if she'd given him three times the usual amount. One thing you could say for her, when she traveled she did it in style.

The caryatids of the Fish Goddess also interested him, and at another time he'd have examined them closely by the light of the torches in the hands of the servants standing by them. The cult of the Goddess indicated that the original Estoryans must have migrated from the oceanside to the center of the vast and level plains. And here they must have built this imposing city, which was to become such a great focus of trade. Its central location made it a great clearing house for goods from every country bordering the Xurdimur.

He wondered whether it was pure accident that they had brought with them the charms in the shapes of spaceships? And if they'd also accidentally discovered that towers modeled after the charms would stop the roaming islands?

Whatever the answer, it lay buried in the prehistoric.

"Hurry up," said Grizquetr, pulling on Green's hand. "Mother has a surprise for you, but don't tell her I told you."

"That's nice," replied Green absently, his mind still upon the news of the Earthman's death. Hang it all, why must he always be kept in suspense, must always be improvising from moment to moment, always in the dark, never knowing what was coming next nor what he was going to have to do? Oh, for one day of peace and assurance!

"Father!"

"What, what?" said Green, startled out of his reverie and stopping halfway up the steps to the porch. Suddenly something black and small launched itself at him and landed on his shoulder.

"Lady Luck! Why are you shivering so?"

"Better run, Dad!" said Grizquetr. "There's Miran coming out of the door! And soldiers behind him!"

He ended with a wail, "Motherr-r-r-r!"

The sight of Amra, Inzax, and the children being marched out between musketmen was enough for Green. He turned away and spoke softly but savagely.

"Keep your backs to them! Don't look back! We're far enough away in the dark so they might not recognize us. Especially in this crowd!"

A minute later he and the boy and the cat were looking around the corner of a large building. They saw the soldiers commandeer a rickshaw and put the prisoners in it. Then four of them walked behind the vehicle as it was pulled away.

"They—they'll be put in the Tower of the Grass Cat," said the boy, shaking with fury. "Oh, that devil Miran! That fat old devil! He's the one who's accused Mother of witchcraft! I know! I know!"

"He didn't accuse her," said Green, "but me. She's guilty through association with me. Well at least we'll know where they are for a while."

"There go Miran and the soldiers back into the hotel."

"Waiting for us," said Green. "They'll have a long wait. Well, let's go. First things first. We'll buy a ticket, see the ship. I have to know where it's located, what type it is, et cetera. Luckily I've enough money on me to do that. But we'll be broke then. You have any?"

"Ten axar."

"That's not much, but it's enough to pay for a rickshaw ride to the windbreak."

At the box-office, Green bought two tickets, then walked up the steep flight of steps with Grizquetr. At the top he found himself in a large group standing on a platform beneath a wooden roof. This was for the curious who wanted to get a preview of the demons' vessel. Tomorrow the gates would be opened to admit a vast crowd, who would sit on the hard wooden seats of the amphitheatre that had been built fairly close to the ship.

The ship itself was an Earth naval vessel, a two-man scout. It pointed its needle nose upward, resting upon eight jetstruts, gleaming in the moonlight. Its naval insignia, a green globe crossed with rocket and olive branch, was a smudge in the shadows. Nevertheless he could make it out. He felt his breast swell and he choked with homesickness.

"Ah, so near, yet so far," he murmured. "Even if I get to you, then what? What if the poor devil of a survivor turns out to be a navigator? Still, he ought to know enough to get her off the ground and into space. And from there on, with interstellar drive, we ought to be able to get home, somehow."

He sounded plaintive, even to himself, for he knew how vast space was and how complicated astromathematics was. And of course there was no guarantee that the Earthman would even be a navigator. He might just be an officer or perhaps a civilian official who was being ferried in one of the swifter small ships.

Then there was the awful possibility that the vessel might have landed here because there was something wrong with it, and that it could not rise again even if it had a full crew. In fact, that was the most logical explanation.

He sighed and turned to the boy.

"This may be for nothing, but we can't just sit down and watch. Let's take off for the windbreak."

"What are we going to do there?" asked Grizquetr, as they walked down the steps.

"Well, we're not going back to the yacht," Green answered. "Soldiers'll be waiting there to arrest us. No, we'll go to the other side of the 'break. Stealing another 'roller isn't going to get us in any more trouble than we're already in."

The boy's eyes widened. "What're we doing that for?"

"We must return to the island-fortress of Shimdoog."

"What? Why, that's a hundred miles away!"

"Yes, I know. And we won't be able to make the speed going back that we did coming. We'll have to do quite a lot of tacking to sail against the wind, and that'll eat up our time. But there's nothing else to do."

"If you say so, father, I believe you. But what is there on Shimdoog?"

"Not on. In."

Grizquetr was a bright lad. He was silent for a minute, so silent Green could imagine he heard the wheels turning within his head. Then he said, "There must be a cave on Shimdoog like the one on the cannibals' island. And you must have gone into it that night we stayed in the 'break. I remember waking up and hearing you and Mother say something about your being gone and about Miran following you."

Grizquetr paused, then said, "If there is a cave-entrance there, why haven't other people gone into it?"

"Because it has been declared taboo, off limits, by the priests of Estorya. It was done so long ago that I imagine that the priests themselves have forgotten why they forbade its access to men. But it's not hard to reconstruct the historical causes. Once, I suppose, the island was populated by cannibals. At the time the Estoryans captured the island they exterminated the aborigines. They found the cave mouth was a holy place for the savages. So, thinking that it held demons—and it does, in a way—they built a wall around it and set up a statue of the Fish Goddess, facing inward and holding in her hand a symbol to restrain the imprisoned fiends from breaking loose. That symbol, of course, is the same charm that is sold on the streets of Estorya, that circumscribes the country and the island of Shimdoog. It is the same as the spaceship that landed near the King's palace."

Green hailed a rickshaw and continued his account while they rode through the still-crowded streets. There was so much noise that he felt quite safe talking, provided he kept his voice soft.

By the time they had reached the northern end of the windbreak, Green had told the boy all he thought he should hear at that time. If, later on, his trip to Shimdoog proved successful he would enlighten him even more.

For the present he was concerned with the problem of getting transportation. Fortunately they found almost at once a nice little yacht with speedy lines and a tall mast. The craft must have belonged to a wealthy man, for a watchman sat close to it before a little fire just outside his shed. Green walked up to him, and when the fellow rose, his hand suspiciously resting upon his spear, Green struck him on the jaw, then followed with a hard right to the pit of his stomach. Grizquetr completed the job by hitting him over the head with a length of pipe he'd picked up off the ground.

Green emptied the handbag of the watchman and was pleased to see several coins of respectable denominations.

"Probably his life-savings," he said. "I hate to rob him, but we have to have money. Grizquetr, do you remember those slaves who were drinking and gambling outside the Striped Ape Inn? Run to them and offer them six danken if they'll tow us out of the 'break. Tell them we're paying them so much because it's so late at night, and also to keep their mouths shut."

Grinning, the boy ran off. Green hauled the limp body of the unconscious watchman behind the hut, bound and gagged him and threw a tarpaulin over him.

Grizquetr returned, leading six noisy and reeling men, sturdily built, with legs and backs big-muscled from hauling 'rollers.

At first Green thought he ought to try to make them keep quiet, then decided that it would look more natural if he let them talk as loudly as they wished. There was a festive air over the city tonight, and more than one yacht was going out for a moonlight cruise.

Once out on the plain, Green threw the promised money to the slaves and cried, "Have a good time!" To himself he muttered, "Because tomorrow may be your last day." Already, he had a presentiment of what might happen if he succeeded in tonight's work. There was no telling what forces he might be unloosing. As he'd said to the boy, there were demons imprisoned in the bowels of the island of Shimdoog.


26

Just before dawn the yacht coasted to a stop outside the high stone walls of the north side of the island of Shimdoog. Green had dropped the sail and, judging his speed exactly, had steered the craft until its side was almost scraping the wall. As soon as the roller stopped, Green put Lady Luck in a bag tied to his belt and cautioned her to keep quiet. Then he began climbing up the rungs nailed to the mast. The boy followed him, and both crawled out upon the spar. Green tied one end of a long rope around the end of the spar. Then he let himself down on it to the ground on the other side of the wall.

After the boy had also descended they paused for a moment, crouched, ready to run at the first sign they'd been seen. But there was no outcry.

The big moon, though dropping to the horizon, was bright enough for them to make good progress. Green led the way up a series of hills, heading in a circuitous fashion toward the highest. Twice he had to stop and warn Grizquetr about the towers ahead, where sentries were stationed. Lady Luck seemed to know she should be silent. Her eyes glowed and her teeth flashed, but she was only making a soundless snarl.

They saw the fires of the guards and heard their muttered voices, but none saw them. It was doubtful that the sentinels ever did look out, for they did not think that any man in his right senses would be roaming about in the darkness, where it was well known that ghosts and demons waited for foolish mortals.

Just before they began climbing the slope of the peak that was their goal, Green whispered. "This island is built much like the first one we encountered. I think that all of these islands are more or less similar, all being composed of a base of a mile and a half square of eternum metal or something like eternum. And all covered with rock and dirt and trees and vegetation and stocked with birds and beasts. I suppose that the original builders landscaped these craft for aesthetic reasons. After all, a sheet of metal with a few metal chambers on it doesn't look very pretty and would make a blinding glare in the sunshine."

"Uh," replied the boy, who didn't understand.

"Do you know, it's strange that I was right the first time when I sarcastically referred to the roaming islands as glorified lawn-mowers?"

"What?"

"Yes, in the beginning there must have been many more than there are now, enough to keep the vast plains looking neat and well-kept, the grass clipped, the forests prevented from encroaching well-defined limits, and so on. But when there were no longer any maintenance men to keep them going, they stopped, one by one, until at this present time there are perhaps a few hundred. Though, I don't know, there may be more. Anyway, whenever one did run down or break down for some reason or other it was soon erased by a still-functioning island."

"Erased?"

"Yes, for it's quite obvious to me that the islands not only cut grass, they kept the plains free of obstructions that weren't supposed to be there. And a dead island would constitute just such a hazard."

Grizquetr spoke in a thin voice, "Perhaps, Father, I may yet understand you. I must be stupid."

"Far from it. You'll learn in time. Anyway, I should have known what they really were when I heard the tales of the sailors. Remember that one about the big hole made by the meteorite? And how something mysterious filled it in and covered it with turf? And then there was the way that wrecked 'rollers would vanish down to the last nut and bolt and the skeletons of the dead aboard. And there was the legend of Samdroo the Tailor Turned Sailor and what he found in the metal chambers inside an island. The great white eye through which he saw what was outside the island. And the other paraphernalia. They weren't the property of a wicked magician, as the tale would have it. Any Earthman would recognize TV and radar and dials and controls."

"Tell me more."

"I will when we get over this wall."

Green had stopped before a barrier of stone, reaching at least forty feet high. A grim crown, it completely encircled the top of the hill. "Once it must have been difficult to scale, but mortar has crumbled here and there, and vines grow all the way up. Follow me. I remember exactly the path I took."

He jumped up on a little ledge, seized a thick vine and hauled himself up to another minor projection. Unhesitatingly, the boy swarmed up after him.

Panting, they reached the top, where they rested a moment and wiped the blood from their lacerated fingertips. The cat was the only one that seemed unperturbed. Silently, Green pointed out the twenty foot high statue of the Fish Goddess below, her back turned to them as she gestured at the cave mouth with the rocket-shaped charm.

For the first time Grizquetr seemed scared. Like all his fellows, he had an unhealthy awe for the supernatural. This place, so walled off, so utterly ancient-looking, so invested with all the attributes of taboo, so invocative of the horrible tales of demons and angry gods, depressed him. Only his father's seeming indifference to any fiends they might encounter kept him from turning tail and backing down the wall.

"One thing I'll bet, and that is that Miran didn't follow me this far but stayed down on the ground. With that belly of his he'd never have made it; he'd have tumbled off like a big fat bug and been squashed like one, too. Wouldn't that have been awful! However, he didn't have to go all the way with me. The very fact that I would dare to enter a taboo area is enough to condemn me. I should have slit his throat when Amra told me he'd been shadowing me. But I couldn't do it without absolutely convincing evidence, and even if I'd had that I suppose I'm too civilized to kill him in cold blood."

"You should have told me how you felt," said Grizquetr. "I would have slipped a dagger through the tallow over his ribs."

"No doubt, and so would your mother. Well, down we go."

And he set the example by throwing his leg over the edge of the wall and letting himself down, somewhat gingerly. The descent was even worse than the ascent, but he didn't bother telling the boy that. By the time he found out he'd be at the bottom.

Even so, when he reached ground, he thought that the lad couldn't be one whit more shaky than he. Forty feet was a long, long way when you were up on top looking down, especially in the moonlight.

"This is the second time I've done it, but I don't think I'd have guts enough for a third time," said Green.

"But we have to climb back out, don't we?"

"Oh, we'll have to go over it, but I hope it won't be so high by then," said Green, looking mysterious.

"What do you mean?"

"Well I hope those stones will all be tumbled to the ground. In fact, it's a necessity, if we're to do what I expect to do."

He took the bewildered boy by the hand and led him past the cold and silent statue and into the cave's entrance. "We could use a light," he said, "but a torch would have been too awkward to carry up that wall, and we can grope our way to the rooms that are lighted."

Wonder why the passageway wasn't lighted, too? he thought. Or had this cave been added by the savages who used to live on the island, so that the sanctum sanctorum would have to be approached through darkness? Perhaps it was, the primitives having constructed such a chamber so that the initiate into the religion could go through darkness both literal and symbolical and come into a light that also embraced both worlds? He didn't and couldn't know; he could only guess.

But I can take advantage of what I do have on hand, he said to himself, gritting his teeth with determination.

The dust beneath his feet gave way to clean metal. They rounded a corner and found themselves in a chamber much like the one upon their first island, except that this had furniture. A skeleton lay in the middle of the floor, face down. The back of the skull exhibited a great hole.

"He may have been here for a thousand years or more," said Green. "I'd like to know his story. But I never will."

"Do you think the Goddess killed him?"

"No, nor the demons either. It was the hand of man struck him down, my boy. If it's violent death you're trying to explain, don't drag in the supernatural. There's enough murder in the hearts of humankind to take care of every case."

In the third room Green said, "There's no wall of dust to stop us. The ionic charges haven't stopped working. Notice how clean everything is. Ah, here we are! Before the door!"

Grizquetr looked puzzled. "Door? I see only a blank wall."

"That's all I saw too," said Green, "and that is all I would ever have seen, if it hadn't been for the tale of Samdroo."

"Let me tell you how you got in!" chattered the boy excitedly. "I know what you were thinking of, what you did. You stood before the wall and you made a sign like this on it!"—He traced a rough outline of a rocket against the cool white metal—"and the wall suddenly slid to one side, and you had an entrance. See!"

A whole section had moved noiselessly into the wall, leaving a round doorway.

"Yes, I remembered the story of Samdroo and, though it was ridiculous to think that it would work, I did what the Sailor did. Remember that the cannibals were after him, and he ran into the cave and came to just such a blank wall. And he, wishing to protect himself against the evil spirits that he was sure lived in the cave, traced the sign that is supposed to prevent them from touching a man. And the door slid open and he plunged on into the chambers of the wicked magician, the savages howling frustratedly after him.

"And," continued Green, "I did just what he did, and the sign proved to be an Open, O Sesame for me."

"A what?"

"Never mind. The point is that the ancient maintenance men must have used just such a gesture to open the door, or else used it in conjunction with other means. And if they did, then they must also have been repair technicians for the ships that landed here. Perhaps the sign of the rocket was a secret symbol for their guild. I don't know, but it sounds reasonable."

Ignoring the boy's flood of questions, he walked into a great room. It was more bare than he'd expected when he had found it the first time; it contained four machines or their fuel supplies, all concealed in four large square metal containers. In the center of the room was a chair and an instrument panel. The panel contained six TV windows, several oscilloscopes, and dials whose purpose he didn't know. But the controls attached to the arms of the chair seemed simple enough.

"The only trouble," he said, "is that I don't know where the activating switch is. I tried to find it the other night and couldn't. Yet, it must be so obvious that I'll feel like a fool when I do locate it."

Vainly he pulled at the little levers set in the arms.

"My failure to activate this was the main reason I returned to the yacht and sailed on to Estorya. Of course, I had to go and find out just what the situation was and get a good idea of my plan of campaign. Perhaps if I'd stayed here and taken a chance on going into the city blind, we'd have been better off. At least, your mother wouldn't now be in prison, and we wouldn't have the additional worry of rescuing her."

He rose from the chair and began pacing back and forth.

"How ironic if I'd come this far and could get no farther! But then, what else could I expect? It's up to me to solve this, and I'm not infallible, omniscient. It should be functioning as of now. I know that the ring of rocket-shapes has got it paralyzed so it can't act. Nevertheless, unless it's blown a fuse, gone neurotic from frustration, or just worn out, there should be some indication that it is still in operation."

"What do you mean?" said Grizquetr. "How can the island be paralyzed?"

Green stopped pacing to gesture at the radarscopes. "See those? Well, there should be some funny lines squiggling across it, or little dots moving, or arcs sweeping across it. They would be indicating the shapes of things in the immediate neighborhood outside the island, and the lay of the land. Thus, I imagine that in the ancient days, when it spotted a rocket shape, which would then have been a genuine spaceship and not a mockup, it would have detoured around it. The whole island was, in one of its functions, a field attendant, a scavenger. It removed anything from the plain that wasn't supposed to be there. There's why they now attack 'rollers and crush them and disintegrate the parts that fall beneath their bases. That also explains why the island is trapped by a ring of rocket-shaped towers. The radar detects a complete circle and, being unable to molest any object shaped like a rocket, it squats in one place until it runs down or the rocket shapes are removed.

"Of course, it worked automatically. But there were controls for a man to operate it when there was a special job to do or if he had to take it to another place it ordinarily wouldn't go when on automatic. These controls must be the ones.

"The question is, does the island switch itself off and on at certain intervals, scanning the area around it to see if the inhibiting objects have gone? If so, there's no telling how long we may have to wait before its next sweep. And we just can't afford to wait!"

He was in agony. As long as he could keep his body and brain in action, he felt he was progressing. But as soon as he had to wait upon some inanimate object that he couldn't attack, or came across a seemingly unsolvable problem, he was lost. He just didn't have the patience.

Lady Luck whined. She was tired of being imprisoned in the bag at Green's waist and felt that she had been a good girl long enough.

Absently, he lifted her out and put her on the table. She stretched, yawned, licked her lips, and then padded across the table. Her tail switched back and forth, and its tip brushed the surface of the centrally located TV screen.

Immediately, a metal ball on the panel glowed red and a sharp whistle sounded. Two seconds later, light sprang into being in all of the viewers.


27

"Oh, you beauty, you doll, you lovely Lady Luck! Whatever would I do without you!" shouted Green. He started forward to caress the cat but, alarmed, she jumped from the table and sped across the room.

"Come back, come back!" he called. "I wouldn't hurt a single one of your lovely black hairs! I'll feed you on beer and fish the rest of your life, and you'll never have to put in a day's work!"

"What's the matter?" said Grizquetr.

Green hugged him, then sat down in the chair.

"Nothing, except that that wonderful cat showed me how to activate the equipment. You do so by brushing your hand across this screen. See, I'll bet you do the same when you want to de-activate it!"

He touched the screen. The whistle sounded again, the metal ball ceased glowing and the screens went dead. Once again he touched it, and life came back.

"Nothing to it. But chances are I'd never have found out how simple it was."

He began sobering up. "Down to work. Let's see...."

The six TV windows showed them the north, east, south, west, above and below. As the island was resting upon solid dirt there was, of course, nothing to see beneath.

"We'll remedy that. But first I think we'd better see if these screens give expanding and contracting views."

He fiddled around with the levers. When he depressed the second one, the room jumped. Hastily replacing it in neutral, Green said, "Well, we know what that one does. I'll bet the people outside think they had a slight earthquake. They've seen nothing yet. Hmmm. Here, I think, is the one I want."

He twisted a knob on the right-hand arm. All the TV's began narrowing their field of vision. Reversing the knob, however, made them spread out their view, though the objects in them, of course, became smaller.

It took him five minutes more of cautious testing before he felt justified in beginning operations. Then he raised the island off the ground about twenty feet and rocked it back and forth. Lady Luck leaped for his lap and cowered down in it. Grizquetr, bracing himself against the table, turned pale.

"Relax, kid," called Green. "As long as you're going along on the ride you might as well enjoy it."

Grizquetr grinned feebly, but when his father told him to stand behind him so he, too, could learn how to operate, he gained color and confidence.

"When we get to Estorya I may have to leave this chamber, and I'll need somebody who can see me through the TV's and answer my signals. You're the candidate. You may be only a kid, but anybody who can calmly talk of slipping a knife through a man's ribs has what it takes."

"Thank you," breathed Grizquetr in all sincerity.

"Here's what I'll do," said Green. "I'll roll this island back and forth until the soldiers are thoroughly panicky and seasick. And the walls around the cave are tumbled down. Then we'll lower to earth again and give the rats a chance to desert the ship. But we're no sinking ship, not us. After everybody that's able has fled to the plains, we'll take off at top speed for Estorya."

Fascinated, the boy watched the screens and saw the soldiers run off into the early morning light, yelling, their eyes and mouths bulging with horror. Some, wounded, crawled off.

"I feel sorry for them," said Green, "but somebody's got to get hurt before this is over and I'd rather it wasn't us."

He pointed to the 'scopes, which still indicated the ring of towers.

"As long as this island was on automatic it couldn't pass those inhibitories. But I've by-passed that with this switch. Now, we go ahead, and not over the towers, as we could easily do, but through them. I think we've got the weight behind us."

There was a slight shock, the rooms trembled, then the towers before them were gone and they were speeding across the plain. Minute by minute Green increased their rate, until he thought they must be making about a hundred and twenty-five miles an hour.

"Those dials are probably telling me my speed," he said to Grizquetr. "But I can't read their alphabet or numerical system. It doesn't matter."

He laughed as he watched 'rollers wheel hard aport or hard to starboard in a frenzy to get out of their way. The rails and ratlines were lined with white faces, like rags of terror fluttering in the breeze of the island's passage.

"If there were time to send a message, I imagine we'd encounter the whole Estoryan fleet," said Green. "What a battle that would be! Rather, what a massacre, for this craft is built for eating up whole navies."

"Father," said Grizquetr, "we could be king over the whole world, we could rule the Xurdimur and take tribute off every 'roller that sailed!"

"Yes, I suppose we could, you little barbarian, you," replied Green. "But we won't. We're using this for just one purpose, rescuing the Earthman and your mother and sisters. After that...."

"Yes?"

"I don't know."

He fell into a reverie as the plain beneath raced past, the white sails of the 'rollers blooming from small patches to great flags, then dwindling as swiftly.

Finally, rousing from his thoughts, he began to explain a little to the boy.

"You see, many thousands of years ago there was a great civilization that had many machines that would seem to you even more magical than this one. They traveled to the stars and there found worlds much like this one, and they put colonies upon them. They had swift ships that could jump across the vast abyss between these worlds and so keep in fairly close touch.

"But something happened, some catastrophe. I can't imagine what it could be, but it must have happened. While it would be interesting to know the cause, all we can know is the effect. Travel ceased, and as time went by the colonies, which were probably rather small to begin with, lost their civilization. The colonies must have been rather dependent upon supplies shipped to them, and they must have had a limited number of highly trained scientists and specialists among them. Anyway, whatever the reason, they relapsed into savagery. And it was not until ages had passed that some of these colonies, utterly without memory of their glorious heritage, except perhaps disguised in myth and legend, attained a high technology again. Others stayed in savagery; some, like your world, Grizquetr, are in the transition stage. Your culture is roughly analogous to the ones that existed on Earth between 100 A.D. and 1000 A.D. Those dates mean nothing to you, I know, but let me assure you that we present-day Terrestrials regard those times as being, well, rather hazardous and, uh, unreasonable in their conduct."

"I only half-understand you," replied the boy. "But didn't you say that nothing of the wisdom of the ancients survived on your planet? Well, why had it done so on ours? These islands must be the work of the old ones."

"Correct! And that's not all. So is the Xurdimur itself."

"What?"

"Yes, it's obvious to me that this planet must once have been a tremendous clearing-house and landing field for spacecraft. These plains couldn't be natural; they must have been leveled out by machinery. A laboratory-born grass was planted that had all the characteristics needed to hold the soil together and keep erosion away. Plus the fact that the islands themselves were, you might say, caretakers, and kept the whole field spruced up.

"Gods! I can imagine what a traffic this planet must have had to build such a landing-field! Ten thousand miles across! The mind boggles before the thought. They must have done things on a big scale then. Which makes it all the more difficult to figure out how they could have come to ruin. Will we ever know what force wrecked them?"

Grizquetr, of course, had even less of an answer than Green. Both were silent for a while; then they cried out simultaneously when the pointed tips of the white towers surrounding Estorya glittered upon the horizon. One of the screens began flashing a series of cone shapes that indicated the towers.

"If the island were still on automatic it would be forced to go around the entire nation," said Green. "But I'm running it now, and we're paying no attention to those towers."

"Knock 'em down!"

"That's just what I intend to do. But not right now. Let's see. Wonder how high we can go. Only one way to find out. Upsydaisy!"

He pulled back the lever and the island began rising, though still maintaining its horizontal attitude.

"The ancients, like us moderns, knew how to build anti-gravity machines. And they also must have kept building their spaceships in the conventional rocket-form long after there was any need for it. Perhaps, though, they did so in order for the islands to have a more definite radar image. Maybe. No one really knows."

He spoke to himself, meanwhile glancing at the screen which showed him the plains and the city of Estorya beneath, ever-dwindling as their height increased.

"Do me a favor, Grizquetr. Run out to the cave's mouth and tell me if those walls have fallen over. And on your way back, close the door to this room. It's going to get colder very quickly, and the air will be thin. But I imagine that this room is equipped with automatic heat and oxygen. If it isn't I want to find out now."

The boy began running back. "The walls are all shaken down, all right!" he said, breathlessly. "And the Fish Goddess fell over, and her head almost blocks up the cave's mouth. I wriggled through without any trouble. I think you can squeeze through."

Green felt a little sick. That possibility had not occurred to him. It would have been ironic if the statue had completely blocked the entrance and he'd had to stay inside until he starved to death. The Estoryans, of course, would have considered his death a case of poetical justice.... No, he wouldn't have died, either! He'd just have gone back to the controls and rolled the island over on one side until the statue's head came loose. But what if the big stone blocks from the tumbled wall had fallen down behind the statue so that they wedged her too tightly to be released? He sweated at the thought and glanced fondly at the black cat. He wasn't superstitious, not at all, but it seemed to him that his luck had been better since she'd adopted him. Of course, that wasn't the scientific attitude to take; nevertheless he felt comforted just knowing she was around.

By now, the whole nation of Estorya could be encompassed in one glance. And the sky was getting darker.

"We're high enough." He stopped the island. "If anybody didn't get off, he must be dead by now, the air's so thin. And I was right. We do have automatic heat and air-providers. Very comfortable in here. I only wish we had something to eat."

"Why not lower us to the height where I can go out and find food in the garrison's kitchens?" said Grizquetr. "Nobody'll be alive to stop me."

Green thought that was an excellent suggestion. He was very hungry, for he always had to eat for two, himself and the Vigilante. If the symbiote within his body provided him with more than normal strength and powers, it also demanded fuel on which to operate. And, deprived of food, it would survive by living upon Green's tissue. A Vigilante wasn't all advantage; it had its dangers.

He lowered the island to about two thousand feet, set the controls on neutral, then decided that it would be safe to go out with the boy. Just as he got to the doorway, however, he began feeling uneasy and wondering what he would do if, somehow, the door closed and he couldn't get it open again. That would be a fine situation, to be stuck two thousand feet in the air, and no parachute!

Perhaps he was silly, absurdly apprehensive, but he wasn't going to take any more chances. Grinning sheepishly, he told the boy to go on by himself. He'd decided to study the controls more closely and think out his strategy in finer detail.

When Grizquetr returned with a basket loaded with food and wine, Green swore at himself for his moment's weakness, then forgot it. After all, discretion was the better part and all that, and he was only playing it smart.

Greedily, he devoured the food and drank half a bottle of wine, knowing the Vigilante would use alcohol before food and that little of it would remain in his bloodstream before being consumed. Between bites, he told Grizquetr what he planned.

"We'll descend as soon as we're finished eating. I'll write a note, and you'll drop it over the side upon the steps of the palace. The note will inform the King he'd better release his prisoners, unharmed, just outside the windbreak. There we may easily pick them up and then take off like the proverbial big bird. If he refuses we will proceed to lower the island upon the Temple of the Fish Goddess, crushing it and her jewel-encrusted golden idol. And if he still isn't convinced we'll then smash the palace, not to mention toppling over the entire ring of towers around the country. Of course, before we drop the note we'll knock over a few anyway just to show him we're not bluffing."

Grizquetr's eyes shone. "Can the island crush a big building?"

"Yes, though I think that there's a possibility we could as easily disintegrate it. I've wondered how the island cut the grass, and can only conclude that it must use a device similar to one we have on Earth. It cuts through objects by breaking up their atomic structure with a beam that is only a molecule-thick. When on grass-cutting duty, the island must emit such a beam, and only beneath its base. Of course, it must have other machines, too, for cleaning up wreckage and debris and other stuff that its memory banks tell it has no business being on the field. But I don't know how to operate these."

Grizquetr looked reproachfully at Green.

"Well, I don't know everything. I'm not a superman, am I?"

The boy did not reply, but his expression conveyed the idea that he had thought his foster-father was just that. Green shrugged his shoulders and sent the boy out to get paper, pen and ink from the garrison. By the time the boy returned, Green had lowered the island to about fifty feet above the palace. He hastily wrote a note, put it in the basket, which had a cover that could be snapped shut, and told Grizquetr to throw it over the side, aiming at the steps.

"I know you're going to be worn out with all this running back and forth," he said, "but you can do it. You're big and strong."

"Sure I am," said the boy. Chest expanded, he dashed from the room, almost tripped going through the door, recovered, and disappeared. Grinning, Green began to watch the crowds that had gathered below. Presently he saw the basket hurtle toward a group of priests upon the great stairway. His grin broadened when the group disintegrated in panic and several of them lost their footing and rolled down the steps.

He waited until one of them got enough courage to return and open the basket. Then he lowered the island another twenty feet. At the same time, he saw a cannon being hauled into the square before the palace and its nose being raised so that it could fire upon him.

"Have to give the beggars credit for guts," he murmured. "Or for sheer folly, I don't know which. Well, fire away, friends."

They didn't, because a priest came running to stop them. Evidently, his note, though written in Huinggro, had been translated swiftly enough, and the Estoryans were taking no hasty action.

"While we're waiting for them to make up their minds we'll give them a taste of the feast they can expect if they aren't reasonable," Green said.

He then proceeded to push over about twenty towers just outside the windbreak. It was great fun, and he'd have liked to knock down a hundred or so more, but he was too anxious to find out about Amra and the Earthman. He returned to his former vigil above the palace steps.

Impatiently, he waited for ten minutes that seemed like ten hours. Finally, when he could bear it no longer, he growled, "I'm going to squat on the roof of the Temple and make them hurry up. Do they think this is a diplomatic conference or something, that they can dillydally about like this?"

"No, father," said Grizquetr. "There they come! Mother and Paxi and Soon and Inzax! And a strange man! He must be the demon!"

"Demon, your horned hoof!" snorted Green. "That man's as human as I am. And the poor fellow must have gone through hell. Even from this height I can see he looks bad. Look how he has to be supported between two soldiers."

Amra and the others, he was happy to note, seemed to be unharmed.

Nevertheless he was anxious about them during their ride through the city's streets and out to the windbreak. The Estoryans might have plans for a sudden attack, though he didn't see how they could expect to surprise him, since from his vantage point, he would notice any concentration of troops immediately. Or, a fanatical priest might take it into his head to kill them.

Neither of these possibilities happened. The prisoners were released outside the fallen towers, and the soldiers retreated into the city. Grizquetr left the control room to guide them onto the island. In fifteen minutes he ran back.

"Here they are, Father! Saved! Now, get off the ground before the Estoryans change their minds."

"We're going back," replied Green, looking in vain for the others and then deciding that the boy had outstripped them in his haste to report. He shoved the lever forward and the ship—he was beginning to think of the island as a ship—soared toward the cone of the spacecraft, which he could see glittering in the sun inside its wall near the palace. When Amra and the girls ran into the chamber and wished to throw their arms around him, he told them he'd be very glad to give each a big warm kiss later on. Right now he had work to do.

Amra's smile was replaced by a frown.

"Do you mean you're still thinking of leaving on the demon's ship?" she said harshly.

"That depends on certain factors about which I don't have enough information as yet to act on," he replied, somewhat stiffly.

The Earthman limped in. He was a tall, broad-shouldered but emaciated man. His bushy beard made his long, lean, big-eared, hawk-nosed face resemble Lincoln's.

"Captain Walzer of the Terrestrial Interstellar Fleet, Intelligence, he said, weakly.

"Alan Green, marine food specialist. I've a long story to tell and no time to tell it. I would like to know if you can pilot that spacer and if it's in operating condition. Otherwise we might as well forget it and go elsewhere."

"Yes, I'm the pilot. Hassan was the navigator and communications officer. Poor devil, he died in agony! Those beasts...!"

"I know how you feel, but we've no time to go into that. Is the ship ready to take off?"

Walzer sat down and leaned his head wearily to one side. Grizquetr offered him wine, and he took two long swallows and smacked his lips before replying.

"Ah, that's the first drink I've had for two years! Yes, the bird's ready to take off on a moment's notice. We'd been on a mission whose purpose I can't tell you. Security, you know. We were returning when we encountered this system. Since it's part of our duty to report any T-type planet if we've time, we decided to stop off and stretch our legs. We'd been in space so long we were beginning to suffer from claustrophobia and were ready to fly at each other's throats. You know how it is if you've made any very long voyages. And those scouts have especially cramped quarters. They're not made for long trips, but the nature of our mission required the use of one ... well, we won't go into that.

"Anyway, we were wild to breathe fresh air again, to see a horizon, to feel grass beneath our bare feet, to go swimming, to eat freshly killed meat and freshly picked fruit. We rationalized ourselves into the idea that it was our duty to land. We decided on this city because it was so conspicuous, stuck out here in the middle of this incredible plain. And, of course, when we got close enough to see that it seemed to be surrounded by a ring of spaceships we had to enter the city itself and inquire about this phenomenon. We were greeted friendlily enough, lulled into being off guard, then attacked. The rest of the story you know."

Green nodded and said, "Here we are. Just above the ship."

He rose from the chair and faced the group. "But before we take any further steps I think we ought to thrash out something right now that has been bothering Amra and me. Tell me, Walzer, is there enough room for Amra, Paxi, Soon, Grizquetr and myself? And perhaps for Inzax, if she wished to come along?"

Walzer's eyes widened. "No, man, absolutely not! There's barely space for you, let alone anybody else."

Green held out his hands to Amra. "You see? I was afraid of this all the time. I'll have to go without you."

He paused, swallowed, then said, "But I'll return! I swear I will! I'll get the Interstellar Archaeology Bureau interested in this planet. When I tell them of the Xurdimur, of the rocket-shaped towers, of the islands with their anti-gravity machines, they'll not hesitate a moment in organizing an expedition. The chance of solving the mystery of how man spread all over the Galaxy in prehistoric times will be too strong for them.

"And I'll come back with them. And I'll make this planet my life work. I've a Ph.D. in ichthyology, and I can get accredited as a scientific member of the expedition. There's no doubt about it!"

Amra fell into his arms, weeping, crying that she had known all the time that he couldn't leave her. Then in the next breath she was swearing that he was just promising to return so he would avoid a scene.

"I know men well, Alan Green, and I know you, especially. You won't come back!"

"Yes, I will, I swear it. If you know men so well, you ought to know that no man who is worthy of being called a man could even think of leaving a woman like you."

She smiled through her tears and said, "That's what I wanted to hear you say. But, oh, Alan, it'll be so long. Won't it take at least two years?"

"Yes, at least. But it can't be helped. I'll worry about you while I'm gone. Or I would if I didn't know how capable you were."

"I can learn how to run this island," she said half-sobbing, half-smiling. "By the time you get back I'll probably be Queen of the Xurdimur. I could contact the Vings, and together we could have the whole plain and every city along its border under our thumbs. And...."

He laughed and said, "That was what I was afraid of."

Turning to Walzer, he said, "Look, you're too weak to consider another long trip immediately. Why don't you just follow this island in your ship until we get to a safe distance from here, say about a thousand miles due north? We'll live on the island until you get your strength back and get over your claustrophobia. I imagine it wasn't helped any by being cooped up in that dungeon. When you're ready we'll take off. In the meantime I can be showing Amra and Grizquetr just what can be done with the island. She can be living on it while I'm gone. We'll trap wild life to replace the animals that were strangled when I went up too high for them to breathe. She can shuttle back and forth over the Xurdimur, or over the whole planet if she wishes. And she will, I hope, stay out of mischief until I get back."

"That's fine," said Walzer. "I'll get in the ship and follow you."

Three weeks later, the two Earthmen boarded the scout and closed the port behind them, the port that would not open again until they were on Earth, some four months subjective time away. They sat down in the control cabin, and Walzer began pushing buttons and throwing switches.

Green wiped the sweat from his brow, the tears from his eyes, and said, "Whew!"

"A fine woman," said Walzer, sympathetically. "A rare beauty. She has a tremendous impact upon one."

"Something like crashing into a planet head-on," said Green. "She has the faculty of wringing out every last bit of energy left in the particular emotion she happens to be feeling at the moment. A great actress who believes in her roles."

"Her children are fine children, too," Walzer added, slowly and as if he were about to say something that might hurt Green's feelings but was anxious not to do so. "You will be glad to see them again, of course."

"Of course. After all, Paxi's my daughter, I love the others as if they were also mine."

"Ah," breathed Walzer. "Then you are going back to her?"

Green didn't express surprise or anger, because he had guessed from Walzer's actions just what he was thinking.

"You can't imagine my wanting to live on that barbaric planet with that woman, can you?" he said, evenly. "That after all, there are serious gaps in our ways of thinking, in our behavior, in our education. Isn't that what you meant by your statement?"

Walzer glanced out of the corners of his eyes at Green, then replied warily, "Well, yes. But you know what you want far better than I do." He paused, then added, "I must say I admire your courage."

Green shrugged.

"After all I've been through I'm not afraid to take one more chance."


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THE FROZEN YEAR

by James Blish

"I'm Julian Cole. I'm a science writer. I've read about every theory of history you can name, and only one makes sense: the one which assumes that every historical event is aimed personally at my very own head."

Sounds paranoid, doesn't it? But wait. Suppose you had the job given to Julian Cole: official historian to a grand-stand Arctic explorer who sets off on a disastrously ridiculous expedition to the far North. Suppose you had to cope with the explorer's highly pneumatic wife and an assortment of characters one of whom is either a Martian or insane? And, to cap it all, suppose you held in your hands proof of the biggest science story of the century—and nobody would believe you?

Wouldn't you feel just a little like Julian Cole?

JAMES BLISH is no newcomer to the field of science fiction. Indeed, his is one of the names which has long signified quality to a discerning audience. THE FROZEN YEAR is a highly topical novel set against the back-ground of the International Geophysical Year. It has biting and acid reflections to make on public relations, the inner workings of large foundations—and demonstrates the surprising and wonderful ways in which human beings react to the unexpected.

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created a furore—and an important name in science fiction—with the publication of his very first story, The Lovers.

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THE GREEN ODYSSEY....

is an uproarious, hell-bent adventure story, combining fantasy, imagination and science, with a liberal dash of humor. It is in the best tradition of adventure science fiction, a swashbuckling tale of a resourceful spaceman who is, however, uneasily aware that he may have been miscast. Fortunately, he has the assistance of a large, gorgeous, energetic and adoring female who is supremely confident of his ability to handle all comers. With her help, that is.

The tale of their adventures is reading for sheer fun.

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