A whimsical crew is assembled by an earnest Bellman to hunt a mysterious creature called a Snark. The narrative follows their expedition across absurd seas, guided by a blank map and arbitrary rules, introducing eccentric specialists—the Baker, the Barrister, the Banker, the Beaver and others—and recounting comic mishaps, riddling speeches, and surreal episodes in eight distinct sections. Practical details, strange warnings, and dreamlike interludes culminate in a tense encounter that produces a sudden, unexplained disappearance, leaving the surviving crew to reflect on chance, logic, and the thin line between quest and calamity.