About This Book
A young Earth guide works on a planet repurposed as a vast game farm for wealthy interstellar hunters. A veteran outworld hunter, dissatisfied with traditional trophies after killing a massive bred saurian, grows obsessed with finding a greater thrill and, while intoxicated, proposes to stalk the guide as live quarry, guaranteeing a large payment that will be honored even if the guide dies. The guide faces a fraught choice that blends survival, livelihood, and ethics. The story explores spectacle-driven violence, the commodification of life, and the moral consequences of turning a world into a playground for the rich.
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