Forming the position shown in Fig. 11.
| ... | 11. | R to K 4 | |
| 12. | P to Q B 4 | 12. | Q to R 5 |
| 13. | Q to R 3 | 13. | Q takes B P |
| 14. | Q to B 3: ch. | 14. | Q takes Q |
| 15. | P takes Q | ... | |
| Black has the better game. | |||
|
Q R, he has the better game. |
The opening moves in each case are 1. P to K 4, P to K 4; 2. P to Q 4, P takes P. If White continue 3. P to Q B 3, it is called the Danish Gambit, which is rarely played now. The Centre Gambit is a modification of the Scotch, and similar to it in many of the continuations. 3. Q takes P constitutes this Gambit. (Strictly speaking, it is not a Gambit, the pawn not being sacrificed.) Latterly the Centre Gambit has been somewhat neglected.
| WHITE. | BLACK. | ||
| 1. | P to K | 1. | P to K 4 |
| 2. | P to Q 4 | 2. | P takes P |
| 3. | P to Q B | ... |
These moves constitute the Danish Gambit.
| ... | 3. | P takes P | |
| 4. | B to Q B 4 | 4. | Kt to K B 3 |
| 5. | Kt takes P | 5. | B to Kt 5 |
| 6. | Kt to K 2 | 6. | Castles |
| 7. | P to K 5 | 7. | Kt to K 5 |
(Or 7. ... P to Q 4, equally good, and leading to a livelier game.)
| 8. | Castles | 8. | Kt takes Kt |
| 9. | P takes Kt | 9. | B to B 4 |
And White is better developed, for the pawn minus. Still Black has a tangible advantage.
| WHITE. | BLACK. | ||
| 1. | P to K 4. | 1. | P to K 4 |
| 2. | P to Q 4 | 2. | P takes P |
| 3. | Q takes P | 3. | Kt to Q B 3 |
| 4. | Q to K 3 | ... |
Formerly the continuation was 4. Q to Q sq., Kt to B 3; 5. B to Q 3, P to Q 4, &c., but the text-move is now considered superior to the retreat of a developed piece, especially as from K 3 the range of the Queen's action on both sides should prove more advantageous to White.
| ... | 4. | Kt to B 3 | |
| 5. | Kt to Q B 3 | 5. | B to Kt 5 |
If 5. P to K 5, Black's best reply is 5. ... Kt to K Kt 5; 6. Q to K 4, P to Q 4; 7. P takes P e.p.: ch., B to K 3; 8. P takes P, Q to Q 8: ch., followed by 9. ... Kt takes P: ch. and 10. ... Kt takes Q, with the better game.
Here, after 1. P to K 4, P to K 4; 2. Kt to K B 3, Black, instead of defending the K P with 2. ... Kt to Q B 3, plays Kt to K B 3, attacking the opponent's K P. This mode of defence is sometimes adopted if the second player wishes to avoid the Ruy Lopez, Scotch Opening, or Evans Gambit. On the whole it yields a safe defence, although somewhat tame in the majority of variations.
The reader has already had several examples of Gambits, but others still remain to be described. A pawn is sacrificed in order to get a compensating advantage in a rapid development of the pieces, and an immediate attack. Formerly the Gambits were played very frequently, but more perfect knowledge of the possible defences has caused the less speculative Openings to be resorted to in preference—a tacit admission that the Gambits are for the most part hazardous for the first player, though they give rise to ingenious combinations and interesting positions.
The principal Gambits (apart from the "Evans") are the King's Knight's and King's Bishop's Gambits. From the former spring other well-known Gambits, such as the Kieseritzky, Allgaier, Muzio, &c.
| WHITE. | BLACK. | ||
| 1. | P to K 4 | 1. | P to K 4 |
| 2. | P to K B 4 | 2. | P takes P |
| 3. | Kt to K B 3 | ... |
This move completes the Gambit.
| ... | 3. | P to K Kt 4 |
This move has a double object. First, it protects the Gambit pawn, which would be attacked after White's necessary P to Q 4, and then it enables Black to post his B at Kt 2, which is essential, as in some variations White might play P to K R 4, when without the B at Kt 2, Black could not reply P to K R 3, because his Rook would not then be protected, and his pawns on the King's side would be broken up.
| 4. | B to B 4 | 4. | B to Kt 2 |
| 5. | P to Q 4 | 5. | P to Q 3 |
| 6. | P to K R 4 | 6. | P to K R 3 |
See previous remark. Of course, were Black now to advance the attacked pawn, he would weaken the Gambit pawn.
| 7. | P takes P | 7. | P takes P |
| 8. | R takes R | 8. | B takes R |
| 9. | Q to Q 3 | ... |
The intention being to play P to K 5 and Q to R 7, attacking two pieces, and threatening mate. Black prevents this by—
| ... | 9. | Kt to K R 3 |
White has not as yet gained any marked advantage to compensate for the sacrificed pawn.
Black's best defence in the King's Knight's Gambit is to play 4. ... P to Kt 5, thereby forcing White to adopt either the Muzio or the Salvio attack, in either of which cases Black should get the best of the game, as we proceed to show.
| WHITE. | BLACK. | ||
| 1. | P to K 4 | 1. | P to K 4 |
| 2. | P to K B 4 | 2. | P takes P |
| 3. | Kt to K B 3 | 3. | P to K Kt 4 |
| 4. | B to B 4 | 4. | P to Kt 5 |
| 5. | Castles | ... |
The Knight cannot go back to Kt sq., consequently White must either give it up or play Kt to K 5, which will be treated in the Salvio Gambit. Leaving the Knight en prise constitutes the Muzio Gambit.
| ... | 5. | P takes Kt |
The position is now as represented in Fig. 12.
| 6. | Q takes P | 6. | Q to B 3 |
| 7. | P to K 5 | ... |
This further sacrifice may be regarded as compulsory. White gains time to develop his pieces, as Black has, after the capture of the K P, both King and Queen in an exposed position.
| ... | 7. | Q takes P | |
| 8. | P to Q 3 | 8. | B to R 3 |
| 9. | B to Q 2 | ... |
Threatening 10. R to K sq.; or if Black plays 9. ... Q takes P; 10. B to B 3, &c. White has gained no material advantage.
Reverting to the position after Black's 5th move (Fig. 12), instead of, as in the preceding variation, 6. Q takes P, let White play—
| 6. | P to Q 4 | ... |
This attack, if not properly met, is extremely embarrassing for Black; but, against the correct play, it is inferior to the one already given.
| ... | 6. | P to Q 4 (best) | |
| 7. | B takes P | 7. | Q B to Kt 5 |
| 8. | R to B 2 | 8. | P to Q B 3 |
| 9. | B to B 4 | 9. | B to Kt 2 |
| 10. | P to B 3 | 10. | B to R 3 |
| 11. | Kt to Q 2 | 11. | Kt to K 2 |
| 12. | Kt takes P | 12. | Kt to Kt 3 |
And Black even without Castling may assume the counter-attack with R to Kt sq., bringing the Queen into play as soon as feasible.
| WHITE. | BLACK. | ||
| 1. | P to K 4 | 1. | P to K 4 |
| 2. | P to K B 4 | 2. | P takes P |
| 3. | Kt to K B 3 | 3. | P to K Kt 4 |
| 4. | B to B 4 | 4. | P to Kt 5 |
| 5. | Kt to K 5 | ... |
This move constitutes the Salvio attack. White attacks Black's K B P, intending to obtain a compensating advantage for being compelled to move his King without castling.
| ... | 5. | Q to R 5: ch. | |
| 6. | K to B sq. | 6. | Kt to Q B 3 |
| 7. | B takes P: ch. | 7. | K to K 2 |
Better here, as in most cases, than 7.... K to Q sq., for it keeps an attack upon the B in case the Kt has to move.
| 8. | Kt takes Kt: ch. | 8. | Q P takes Kt |
| 9. | B to Kt 3 | 9. | Kt to B 3 |
| 10. | P to Q 3 | 10. | Kt to R 4 |
Black has by far the better position.
Here the opening moves are again: 1. P to K 4, P to K 4; 2. P to K B 4, P takes P; 3. Kt to K B 3, P to K Kt 4. If White plays 4. B to B 4, Black can play either 4. ... B to Kt 2, thus consolidating his King's pawns, which are difficult to break up, or 4. ... P to Kt 5, with the consequences shown in the Muzio and Salvio. To obviate this, White plays now 5. P to K R 4. Black's Knight's pawn cannot be defended with P to K R 3, the Bishop not being yet at Kt 2. Therefore Black's best course (B to K 2 not being good) is 5. ... P to Kt 5, to which White replies 6. Kt to K 5—the Kieseritzky, or 6. Kt to Kt 5, the Allgaier, to be considered subsequently.
| WHITE. | BLACK. | ||
| 1. | P to K 4 | 1. | P to K 4 |
| 2. | P to K B 4 | 2. | P takes P |
| 3. | Kt to K B 3 | 3. | P to K Kt 4 |
| 4. | P to K R 4 | 4. | P to Kt 5 |
| 5. | Kt to K 5 | 5. | B to Kt 2 |
Black has various defences here, the best being the text-move and 5. ... Kt to K B 3.
| 6. | P to Q 4 | ... |
If 6. Kt takes Kt P, Black replies 6. ... P to Q 4; 7. Kt to B 2, Kt to K 2; 8. P takes P, Castles; 9. B to K 2, Kt to B 4, with the better game.
| ... | 6. | Kt to K B 3 | |
| 7. | Kt to Q B 3 | 7. | P to Q 3 |
| 8. | Kt to Q 3 | 8. | Kt to R 4 |
| 9. | Kt takes P | 9. | Kt to Kt 6 |
| 10. | R to R 2 | 10. | Castles |
| 11. | Q to Q 3 | 11. | Kt takes B |
| 12. | K takes Kt | 12. | Kt to B 3 |
And Black has a good game.
Here, as in the Muzio, a piece is sacrificed for an early and strong attack. The opening moves are—
| WHITE. | BLACK. | ||
| 1. | P to K 4 | 1. | P to K 4 |
| 2. | P to K B 4 | 2. | P takes P |
| 3. | Kt to K B 3 | 3. | P to K Kt 4 |
| 4. | P to K R 4 | 4. | P to Kt 5 |
| 5. | Kt to Kt 5 | ... |
This move involves the sacrifice of the Knight, and constitutes the Allgaier.
| ... | 5. | P to K R 3 | |
| 6. | Kt takes K B P | 6. | K takes Kt |
| 7. | B to B 4: ch. | 7. | P to Q 4 |
Black gives up this pawn to free his Bishop and protect the pawn at Kt 5.
| 8. | B takes P: ch. | 8. | K to Kt 2 |
| 9. | B takes Q Kt P | 9. | B takes B |
| 10. | Q takes P: ch. | 10. | K to B 2 |
| 11. | Q to R 5: ch. | 11. | K to K 2 |
| 12. | Q to K 5: ch. | 12. | K to Q 2 |
| 13. | Q takes R | 13. | Kt to K B 3 |
Threatening to win the Queen by 14. ... Q to K 2, and 15. ... B to Kt 2.
| 14. | P to Q Kt 3 | ... |
To be able to play, in reply to 14. ... Q to K 2; 15 B to R 3. This avoids the immediate danger, but White has no tangible advantage.
An important modification of this is the Allgaier-Thorold, in which White at move 7 advances the Queen's pawn, instead of at once checking after the sacrifice of the Knight. The following is an example of this Gambit, and a probable continuation.
| 1. | P to K 4 | 1. | P to K 4 |
| 2. | P to K B 4 | 2. | P takes P |
| 3. | Kt to K B 3 | 3. | P to K Kt 4 |
| 4. | P to K R 4 | 4. | P to Kt 5 |
| 5. | Kt to Kt 5 | 5. | P to K R 3 |
| 6. | Kt takes P | 6. | K takes Kt |
| 7. | P to Q 4 | 7. | P to B 6 |
| 8. | B to B 4: ch. | 8. | P to Q 4 |
| 9. | B takes P: ch. | 9. | K to Kt 2 |
| 10. | P takes P | 10. | Kt to K B 3 |
Black has slightly the advantage.
This should rather be called the Cunningham Defence to the King's Knight's Gambit. The opening moves are: 1. P to K 4, P to K 4; 2. P to K B 4, P takes P; 3. Kt to K B 3, B to K 2. This defence is less favourable than either the Muzio or the Salvio.
The game may proceed as follows—
| WHITE. | BLACK. | ||
| 4. | B to B 4 | 4. | B to R 5: ch. |
| 5. | K to B sq. | ... |
This is the best move, which should give the advantage to White. Less favourable is Cunningham's own line of play: 5. P to K Kt 3, P takes P; 6. Castles, P takes P: ch.; 7. K to R sq., P to Q 4, 8. B takes P, Kt to K B 3; 9. B takes P. ch., K takes B; 10. Kt takes B, R to B sq.; 11. P to Q 4, K to Kt sq., with a good game for Black.
| 5. | ... | 5. | P to Q 4 |
| 6. | B takes P | 6. | Kt to K B 3 |
Here the opening moves are: 1. P to K 4, P to K 4; 2. P to K B 4, P takes P; 3. B to B 4. The Bishop being developed at this stage, instead of the King's Knight, gives the Opening its name. Its special feature is that White exposes himself to a check, which compels him to move his King, and thus loses the privilege of castling without gaining such an immediate attack as in the Salvio. But though White thus gives up the attack temporarily, he is able to reassume it with intensified vigour, owing to the exposed position of the Black Queen. The check with the Queen is therefore now only resorted to in conjunction with 4. ... P to Q 4, a counter-gambit which furthers Black's development.
| WHITE. | BLACK. | ||
| 1. | P to K 4 | 1. | P to K 4 |
| 2. | P to K B 4 | 2. | P takes P |
| 3. | B to B 4 | 3. | P to Q 4 |
Or 3. ... Q to R 5: ch., followed by 4. ... P to Q 4.
| 4. | B takes P | ... |
Not 4. P takes P, because of 5. ... Q to R 5: ch.; 6. K to B sq., B to Q 3; 7. Kt to K B 3, Q to R 4; 8. P to Q 4, Kt to K 2; 9. Kt to B 3, Castles, with the better game.
| ... | 4. | Q to R 5: ch. | |
| 5. | K to B sq. | 5. | P to K Kt 4 |
| 6. | Kt to K B 3 | 6. | Q to R 4 |
| 7. | P to K R 4 | ... |
Upon the same principle as in the other Gambits (or, indeed, as in every strong pawn position), viz., to attempt to break the force of the united pawns.
| ... | 7. | B to Kt 2 |
Reverting to the position after Black's 5th move, White has two other attacks here—viz., 6. Q to B 3, and 6. P to K Kt 3.
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Two other continuations for Black should be noted by the student—viz., 3. ... P to K B 4, and 3. ... Kt to K B 3.
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Although, in the majority of Gambits, the defence should obtain, if not an advantage, at least an even game, some players (fearing to give their opponent the chance of a sudden and vigorous attack) decline to accept the Gambit.
There are various modes of refusing the Gambit; the one most frequently resorted to being by playing B to B 4. The game may proceed as under:
| WHITE. | BLACK. | ||
| 1. | P to K 4 | 1. | P to K 4 |
| 2. | P to K B 4 | 2. | B to B 4 |
| 3. | Kt to K B 3 | 3. | P to Q 3 |
| 4. | P to B 3 | ... |
Intending to establish a centre with 5 P to Q 4.
| ... | 4. | B to K Kt 5 | |
| 5. | B to K 2 | ... |
5. P to K R 3, B takes Kt; 6. Q takes B, may also be played.
| ... | 5. | B takes Kt | |
| 6. | B takes B | 6. | Kt to Q B 3 |
| 7. | P to Q Kt 4 | 7. | B to Kt 3 |
| 8. | P to Kt 5 | 8. | Q Kt to K 2 |
| 9. | P to Q 4 | ... |
And White has, so far, carried out his plan of establishing a centre. The position is about even.
The following defence is known as the Falkbeer Counter-Gambit, after its author:
| WHITE. | BLACK. | ||
| 1. | P to K 4 | 1. | P to K 4 |
| 2. | P to K B 4 | 2. | P to Q 4 |
| 3. | K P takes P | ... |
Not 3. B P takes P, because of 3. ... Q to R 5: ch., which would give Black a winning game.
| ... | 3. | P to K 5 |
Black gives up a pawn for the attack, and a spirited game. It would be disadvantageous for Black to play 3. ... Q takes P, because White would then develop his pieces quicker, which it is the object of Black's counter-gambit to prevent.
| 4. | B to Kt 5: ch. | 4. | P to B 3 |
Both White's and Black's moves are the best available.
| 5. | P takes P | 5. | P takes P |
Black takes with the pawn in order to maintain the attack, for which he gave up a pawn.
| 6. | B to B 4 | 6. | Kt to B 3 |
Again the best moves for both sides. Black could not play 6. ... B to Q B 4, because of 7. B takes P: ch., K takes B; 8. Q to R 5: ch., P to Kt 3; 9. Q takes B, &c.
All games which commence with any other move than 1. P to K 4, or in which Black replies with any other move than 1. ... P to K 4, are called Close Games. These Openings are resorted to either by the first player, if he has to meet an opponent who is well versed in book knowledge, or by the second player, if he is afraid to trust himself in the wide field of the Open Games, with all the numerous variations and combinations, which the first player, knowing what Opening he proposes to adopt, might have prepared.
The Close Games require a considerable knowledge of pawn-play, which is a specialty, only to be acquired by long experience. In the Open Games the attack is mostly made with pieces, while in close or irregular games the pawns are pushed forward, and the pieces are posted behind them in strategical positions, and only come into action after the dispositions of the plan of campaign are matured. Any attempt at full treatment at the Close Games would therefore be out of place in an elementary treatise.
The French Defence and the Sicilian Defence are, however, exceptions. They are very frequently played. To these, therefore, it will be necessary to devote special attention.
| WHITE. | BLACK. | ||
| 1. | P to K 4 | 1. | P to K 3 |
This move of Black constitutes the French Defence. It gives a safe but dull game, with the exception of a few variations. The game may continue as follows:
| 2. | P to Q 4 | 2. | P to Q 4 |
| 3. | P to K 5 | 3. | P to Q B 4 |
To prevent the establishment of a centre. It may be taken as a principle—always try to prevent or break the formation of a centre.
| 4. | P to Q B 3 | 4. | Kt to Q B 3 |
| 5. | P to K B 4 | ... |
In anticipation of Black's probable 5. ... Q to Kt 3, when White would have to develop his K Kt.
| ... | 5. | Q to Kt 3 | |
| 6. | Kt to B 3 | 6. | B to Q 2 |
| 7. | P to Q Kt 3 | ... |
In order to play his Bishop to K 3, which he cannot do now, because the Kt P would be en prise.
| ... | 7. | R to B sq. | |
| 8. | B to K 3 | 8. | Kt to R 3 |
| 9. | B to Q 3 | ... |
To prevent 9. ... Kt to B 4, attacking Bishop and Queen's Pawn. 9. ... Kt to K Kt 5 would be loss of time, as White would play 10. B to Kt sq., and then drive the Knight back.
| ... | 9. | P takes P | |
| 10. | P takes P | 10. | Kt to Q Kt 5 |
| 11. | P to K R 3 | ... |
The White Bishop cannot move, because of Kt to B 7: ch., and if 11. Castles, Black would win the exchange with 11. ... Kt takes B; 12. Q takes Kt, B to Kt 4.
| ... | 11. | Kt takes B: ch. | |
| 12. | Q takes Kt | 12. | B to Kt 5: ch. |
| 13. | K to B 2 (or Q Kt to Q 2) | ... |
With a very good game for Black.
| WHITE. | BLACK. | ||
| 1. | P to K 4 | 1. | P to K 3 |
| 2. | P to Q 4 | 2. | P to Q 4 |
| 3. | Kt to Q B 3 | 3. | Kt to K B 3 |
| 4. | P to K 5 |
P to K 5 on White's third move having been found unsatisfactory, the modified form here given is now fashionable.
| ... | 4. | K Kt to Q 2 | |
| 5. | P to B 4 | 5. | P to Q B 4 |
Again the attempt to break the centre.
| 6. | P takes P | 6. | Kt to Q B 3 |
As the pawn cannot be defended, Black utilises his time by bringing an additional piece into play.
| 7. | Kt to B 3 | 7. | B takes P |
| 8. | B to Q 3 | 8. | P to B 3 |
Again an attack upon the centre.
| 9. | P takes P | 9. | Kt takes P |
| 10. | Q to K 2 | 10. | Castles |
| 11. | P to Q R 3 | 11. | P to Q R 3 |
| The game is so far even. | |||
| WHITE. | BLACK. | ||
| 1. | P to K 4 | 1. | P to Q B 4 |
This move of Black constitutes the Sicilian Defence, its main object being to prevent White from establishing a centre.
| 2. | Kt to Q B 3 | 2. | Kt to Q B 3 |
White might also play 2. B to B 4, or 2. Kt to K B 3; the development of the Q Kt is, however, generally adopted.
| 3. | Kt to B 3 | 3. | P to K 3 |
| 4. | P to Q 4 | 4. | P takes P |
| 5. | Kt takes P | 5. | Kt to B 3 |
| 6. | Kt (Q 4) to Kt 5 | 6. | B to Kt 5 |
| 7. | P to K R 3 | 7. | B takes Kt: ch. |
| 8. | Kt takes B | 8. | P to Q 4 |
Black remains with an isolated Queen's pawn after the exchanges which follow; but as in most forms of the Sicilian Defence, Black's Queen's pawn is weak, the position arising from Black's text-move is not inferior to any other he can obtain.
| 9. | P takes P | 9. | Kt takes P |
| 10. | Kt takes Kt | 10. | Q takes Kt |
| 11. | Q takes Q | 11. | P takes Q |
| 12. | B to K B 4 | 12. | Castles |
| 13. | Castles | 13. | B to K 3 |
| Even game. | |||
The Queen's Gambit, 1. P to Q 4, P to Q 4; 2. P to Q B 4, P takes P; 3. P to K 3, or 3. P to K 4, or 3. Kt to K B 3, &c., is rarely played, because the Gambit pawn cannot, as in the King's Gambit, be defended by Black with the Knight's pawn; therefore the offered Gambit is usually declined (say, by 2. ... P to K 3), and the games take the form of close openings. The Queen's Gambit Declined is a very popular Opening in tournaments.
The Fianchetto takes various form—viz., the King's Fianchetto, wherein White commences with 1. P to K Kt 3, and 2. B to Kt 2; and the Queen's Fianchetto, where White plays 1. P to Q Kt 3, and 2. B to Kt 2; the King's Fianchetto Defence, where Black defends with 1. ... P to K Kt 3, and 2. ... B to Kt 2; and the Queen's Fianchetto Defence, where Black defends with 1. ... P to Q Kt 3, and 2. ... B to Kt 2. The Double Fianchetto is where either White or Black develops both Bishops at Kt 2. The shape of White's development against either Fianchetto defence should be as under:
| WHITE. | BLACK. | ||
| 1. | P to K 4 | 1. | P to K Kt 3 |
| 2. | P to K B 4 | 2. | P to K 3 |
| 3. | P to Q 4 | 3. | B to Kt 2 |
| 4. | Kt to K B 3 | 4. | P to Kt 3 |
| 5. | P to B 3 | 5. | B to Kt 2 |
| 6. | B to Q 3 | 6. | Kt to K 2 |
| 7. | B to K 3 | 7. | P to Q 4 |
| 8. | P to K 5 | 8. | Kt to Q 2 |
| 9. | Q Kt to Q 2, &c. |
All kindred Openings should be treated after this manner—viz., the opposing player should aim at the formation of a strong centre, so as to close the diagonal occupied by the Bishop.
As before stated, the game of Chess consists of three parts:
The Opening, i.e., the strategical disposition of the forces; the Middle Game, i.e., the campaign, and the End Game.
The Middle part of the game commences where the Opening ceases, and here the player is thrown upon his own resources.
The End Game commences where the Middle Game ceases, and this latter stage of the game is a study in itself. In the majority of cases the treatment of the End Game is a matter of intuition. The student may, however, be assisted by the knowledge of general principles, and by familiarity with certain standard positions, which frequently occur in practice. Examples of these positions, and the methods of dealing with them, will be given in the following pages.