CHAPTER XIII.
THE END.

It was a thrilling situation for the explorers.

For a moment they stood, overcome with horror.

Of course, it would not be difficult to shoot down the strange men, but Frank did not wish to do this.

He was ever humane, and averse to taking human life unless it was absolutely necessary.

But how were they to get possession of the armor?

It was absolutely necessary to do this to get aboard the Explorer once more.

“Whew!” exclaimed Roger. “Here’s a pretty how-de-do!”

“I should say so!”

“They’ve got the best of us.”

“It seems so!”

“What is to be done?”

This was a question.

But the barbarians proceeded to solve this for themselves.

They began to rip one of the suits of armor literally to pieces.

Frank could not stand this.

He stepped out into view.

“Hey there!” he shouted. “What are you doing there?”

The wild men turned like a flash.

They saw Frank and a wild yell went up from them.

They started for him brandishing their clubs.

“They are coming!” cried Roger.

“Whurroo! Shure, I’ll drop wan av thim!” cried Barney.

All threw their rifles to their shoulders, but Frank put up his hand.

“Hold!” he cried. “Don’t one of you fire until I give the word.”

Then he threw his own rifle to his shoulder and fired.

But the bullet was sent into the air.

The shot had the effect upon the barbarians that Frank had hoped it would.

They halted in terror.

The flash and report was something which they could not understand.

“Now!” cried Frank. “All fire into the air!”

The volley was given.

The deafening report was too much for the barbarians.

They turned and fled incontinently.

“Now!” cried Frank. “Quick!”

All started for the shore.

Barney quickly had his diving suit on.

He plunged into the water.

The barbarians stood at a distance and watched.

The party fired their rifles repeatedly to increase the fright of the foe.

Some time passed.

Then suddenly there was a commotion of the waters.

The submarine boat came to the surface like a cork.

Barney ran it almost up to the shore, and the party clambered aboard.

A parting volley was fired and a cheer given.

Then the Explorer sailed away down the Arctic river to the sea.

Homeward bound!

These were magic words.

The boat kept on across the open Polar Sea, and finally reached the ice barrier.

To the joy of all, an open passage was found, and it did not become necessary for the Explorer to go under the ice.

The voyage homeward proved a propitious one.

When at length the last iceberg faded from view, and the Atlantic tossed about them, all were happy.

Frank Reade, Jr.’s, Arctic voyage had been a glowing success.

Not one on board but was in the highest of spirits.

In due course of time Readestown was reached in safety.

The return of the submarine boat marked an epoch in the town’s history.

A grand reception was held for the returned explorers.

But the happiest of all was Alexander Harmon.

His greeting to his long-lost son was most intense and warm.

He embraced Frank Reade, Jr., and cried, fervently:

“Oh, you are my best and dearest friend! You have made an old man happy.”

But Frank himself was fully as happy in the realization.

The Explorer was stored away to be used upon some future occasion. But Frank Reade, Jr., was not idle.

He at once began to work upon a new invention, which he was resolved should eclipse all previous attempts. His success in this may be learned in a future number of this library.

THE END.
The next number (3) of the “Frank Reade Weekly Magazine” will contain another thrilling story, entitled “FRANK READE, JR.’S, ELECTRIC VAN; OR, HUNTING WILD ANIMALS IN THE JUNGLES OF INDIA.”

These Books Tell You Everything!
A COMPLETE SET IS A REGULAR ENCYCLOPEDIA!

Each book consists of sixty-four pages, printed on good paper, in clear type and neatly bound in an attractive, illustrated cover. Most of the books are also profusely illustrated, and all of the subjects treated upon are explained in such a simple manner that any child can thoroughly understand them. Look over the list as classified and see if you want to know anything about the subjects mentioned.


THESE BOOKS ARE FOR SALE BY ALL NEWSDEALERS OR WILL BE SENT BY MAIL TO ANY ADDRESS FROM THIS OFFICE ON RECEIPT OF PRICE, TEN CENTS EACH, OR ANY THREE BOOKS FOR TWENTY-FIVE CENTS. POSTAGE STAMPS TAKEN THE SAME AS MONEY. Address FRANK TOUSEY, Publisher. 24 Union Square, N.Y.

SPORTING.

No. 21. HOW TO HUNT AND FISH.--The most complete hunting and fishing guide ever published. It contains full instructions about guns, hunting dogs, traps, trapping and fishing, together with descriptions of game and fish.

No. 26. HOW TO ROW, SAIL AND BUILD A BOAT.--Fully illustrated. Every boy should know how to row and sail a boat. Full instructions are given in this little book, together with instructions on swimming and riding, companion sports to boating.

No. 47. HOW TO BREAK, RIDE AND DRIVE A HORSE.--A complete treatise on the horse. Describing the most useful horses for business, the best horses for the road; also valuable recipes for diseases peculiar to the horse.

No. 48. HOW TO BUILD AND SAIL CANOES.--A handy book for boys, containing full directions for constructing canoes and the most popular manner of sailing them. Fully illustrated. By C. Stansfield Hicks.

HYPNOTISM.

No. 81. HOW TO HYPNOTIZE.--Containing valuable and instructive information regarding the science of hypnotism. Also explaining the most approved methods which are employed by the leading hypnotists of the world. By Leo Hugo Koch, A.C.S.

FORTUNE TELLING.

No. 1. NAPOLEON’S ORACULUM AND DREAM BOOK.--Containing the great oracle of human destiny; also the true meaning of almost any kind of dreams, together with charms, ceremonies, and curious games of cards. A complete book.

No. 23. HOW TO EXPLAIN DREAMS.--Everybody dreams, from the little child to the aged man and woman. This little book gives the explanation to all kinds of dreams, together with lucky and unlucky days, and “Napoleon’s Oraculum,” the book of fate.

No. 28. HOW TO TELL FORTUNES.--Everyone is desirous of knowing what his future life will bring forth, whether happiness or misery, wealth or poverty. You can tell by a glance at this little book. Buy one and be convinced. Tell your own fortune. Tell the fortune of your friends.

No. 76. HOW TO TELL FORTUNES BY THE HAND.--Containing rules for telling fortunes by the aid of the lines of the hand, or the secret of palmistry. Also the secret of telling future events by aid of moles, marks, scars, etc. Illustrated. By A. Anderson.

ATHLETIC.

No. 6. HOW TO BECOME AN ATHLETE.--Giving full instruction for the use of dumb bells, Indian clubs, parallel bars, horizontal bars and various other methods of developing a good, healthy muscle; containing over sixty illustrations. Every boy can become strong and healthy by following the instructions contained in this little book.

No. 10. HOW TO BOX.--The art of self-defense made easy. Containing over thirty illustrations of guards, blows, and the different positions of a good boxer. Every boy should obtain one of these useful and instructive books, as it will teach you how to box without an instructor.

No. 25. HOW TO BECOME A GYMNAST.--Containing full instructions for all kinds of gymnastic sports and athletic exercises. Embracing thirty-five illustrations. By Professor W. Macdonald. A handy and useful book.

No. 34. HOW TO FENCE.--Containing full instruction for fencing and the use of the broadsword: also instruction in archery. Described with twenty-one practical illustrations, giving the best positions in fencing. A complete book.

TRICKS WITH CARDS.

No. 51. HOW TO DO TRICKS WITH CARDS.--Containing explanations of the general principles of sleight-of-hand applicable to card tricks; of card tricks with ordinary cards, and not requiring sleight-of-hand; of tricks involving sleight-of-hand, or the use of specially prepared cards. By Professor Haffner. With illustrations.

No. 72. HOW TO DO SIXTY TRICKS WITH CARDS.--Embracing all of the latest and most deceptive card tricks, with illustrations. By A. Anderson.

No. 77. HOW TO DO FORTY TRICKS WITH CARDS.--Containing deceptive Card Tricks as performed by leading conjurors and magicians. Arranged for home amusement. Fully illustrated.

MAGIC.

No. 2. HOW TO DO TRICKS.--The great book of magic and card tricks, containing full instruction on all the leading card tricks of the day, also the most popular magical illusions as performed by our leading magicians; every boy should obtain a copy of this book, as it will both amuse and instruct.

No. 22. HOW TO DO SECOND SIGHT.--Heller’s second sight explained by his former assistant, Fred Hunt, Jr. Explaining how the secret dialogues were carried on between the magician and the boy on the stage; also giving all the codes and signals. The only authentic explanation of second sight.

No. 43. HOW TO BECOME A MAGICIAN.--Containing the grandest assortment of magical illusions ever placed before the public. Also tricks with cards, incantations, etc.

No. 68. HOW TO DO CHEMICAL TRICKS--Containing over one hundred highly amusing and instructive tricks with chemicals. By A. Anderson. Handsomely illustrated.

No. 69. HOW TO DO SLEIGHT OF HAND.--Containing over fifty of the latest and best tricks used by magicians. Also containing the secret of second sight. Fully illustrated. By A. Anderson.

No. 70. HOW TO MAKE MAGIC TOYS.--Containing full directions for making Magic Toys and devices of many kinds. By A. Anderson. Fully illustrated.

No. 73. HOW TO DO TRICKS WITH NUMBERS.--Showing many curious tricks with figures and the magic of numbers. By A. Anderson. Fully illustrated.

No. 75. HOW TO BECOME A CONJUROR.--Containing tricks with Dominoes, Dice, Cups and Balls, Hats, etc. Embracing thirty-six illustrations. By A. Anderson.

No. 78. HOW TO DO THE BLACK ART.--Containing a complete description of the mysteries of Magic and Sleight of Hand, together with many wonderful experiments. By A. Anderson. Illustrated.

MECHANICAL.

No. 29. HOW TO BECOME AN INVENTOR--Every boy should know how inventions originated. This book explains them all, giving examples in electricity, hydraulics, magnetism, optics, pneumatics, mechanics, etc., etc. The most instructive book published.

No. 56. HOW TO BECOME AN ENGINEER.--Containing full instructions how to proceed in order to become a locomotive engineer; also directions for building a model locomotive; together with a full description of everything an engineer should know.

No. 57. HOW TO MAKE MUSICAL INSTRUMENTS.--Full directions how to make a Banjo, Violin, Zither, Aeolian Harp, Xylophone and other musical instruments; together with a brief description of nearly every musical instrument used in ancient or modern times. Profusely illustrated. By Algernon S. Fitzgerald, for twenty years bandmaster of the Royal Bengal Marines.

No. 59. HOW TO MAKE A MAGIC LANTERN.--Containing a description of the lantern, together with its history and invention. Also full directions for its use and for painting slides. Handsomely illustrated. By John Allen.

No. 71. HOW TO DO MECHANICAL TRICKS.--Containing complete instructions for performing over sixty Mechanical Tricks. By A. Anderson. Fully illustrated.

LETTER WRITING.

No. 11. HOW TO WRITE LOVE-LETTERS.--A most complete little book, containing full directions for writing love-letters, and when to use them; also giving specimen letters for both young and old.

No. 12. HOW TO WRITE LETTERS TO LADIES.--Giving complete instructions for writing letters to ladies on all subjects; also letters of introduction, notes and requests.

No. 24. HOW TO WRITE LETTERS TO GENTLEMEN.--Containing full directions for writing to gentlemen on all subjects; also giving sample letters for instruction.

No. 53. HOW TO WRITE LETTERS.--A wonderful little book, telling you how to write to your sweetheart, your father, mother, sister, brother, employer; and, in fact, everybody and anybody you wish to write to. Every young man and every young lady in the land should have this book.

No. 74. HOW TO WRITE LETTERS CORRECTLY.--Containing full instructions for writing letters on almost any subject; also rules for punctuation and composition; together with specimen letters.


WORK AND WIN.
The Best Weekly Published.
ALL THE NUMBERS ARE ALWAYS IN PRINT.
READ ONE AND YOU WILL READ THEM ALL.
LATEST ISSUES:
88 Fred Fearnot Accused; or, Tracked by a Villain.
89 Fred Fearnot’s Pluck; or, Winning Against Odds.
90 Fred Fearnot’s Deadly Peril; or, His Narrow Escape from Ruin.
91 Fred Fearnot’s Wild Ride; or, Saving Dick Duncan’s Life.
92 Fred Fearnot’s Long Chase; or, Trailing a Cunning Villain.
93 Fear Fearnot’s Last Shot, and How It Saved a Life.
94 Fred Fearnot’s Common Sense; or, The Best Way Out of Trouble.
95 Fred Fearnot’s Great Find; or, Saving Terry Olcott’s Fortune.
96 Fred Fearnot and the Sultan; or, Adventures on the Island of Sulu.
97 Fred Fearnot’s Silvery Tongue; or, Winning an Angry Mob.
98 Fred Fearnot’s Strategy; or, Outwitting a Troublesome Couple.
99 Fred Fearnot’s Little Joke; or, Worrying Dick and Terry.
100 Fred Fearnot’s Muscle; or, Holding His Own Against Odds.
101 Fred Fearnot on Hand; or, Showing Up at the Right Time.
102 Fred Fearnot’s Puzzle; or, Worrying the Bunco Steerers.
103 Fred Fearnot and Evelyn; or, The Infatuated Rival.
104 Fred Fearnot’s Wager; or, Downing a Brutal Sport.
105 Fred Fearnot at St. Simons; or, The Mystery of a Georgia Island.
106 Fred Fearnot Deceived; or, After the Wrong Man.
107 Fred Fearnot’s Charity; or, Teaching Others a Lesson.
108 Fred Fearnot as “The Judge;” or, Heading off the Lynchers.
109 Fred Fearnot and the Clown; or, Saving the Old Man’s Place.
110 Fred Fearnot’s Fine Work; or, Up Against a Crank.
111 Fred Fearnot’s Bad Break; or, What Happened to Jones.
112 Fred Fearnot’s Round-Up; or, A Lively Time on the Ranch.
113 Fred Fearnot and the Giant; or, A Hot Time in Cheyenne.
114 Fred Fearnot’s Cool Nerve; or, Giving It Straight to the Boys.
115 Fred Fearnot’s Way; or, Doing Up a Sharper.
116 Fred Fearnot in a Fix; or, The Blackmailer’s Game.
117 Fred Fearnot as a “Broncho Buster;” or, A Great Time in the Wild West.
118 Fred Fearnot and his Mascot; or, Evelyn’s Fearless Ride.
119 Fred Fearnot’s Strong Arm; or, The Bad Man of Arizona.
120 Fred Fearnot as a “Tenderfoot;” or, Having Fun with the Cowboys.
121 Fred Fearnot Captured; or, In the Hands of His Enemies.
122 Fred Fearnot and the Banker; or, A Schemer’s Trap to Ruin Him.
123 Fred Fearnot’s Great Feat; or, Winning a Fortune on Skates.
124 Fred Fearnot’s Iron Will; or, Standing Up for the Right.
125 Fred Fearnot Cornered; or, Evelyn and the Widow.
126 Fred Fearnot’s Daring Scheme; or, Ten Days in an Insane Asylum.
127 Fred Fearnot’s Honor; or, Backing Up His Word.
128 Fred Fearnot and the Lawyer; or, Young Billy Dedham’s Case.
129 Fred Fearnot at West Point; or, Having Fun with the Hazers.
130 Fred Fearnot’s Secret Society; or, The Knights of the Black Ring.
131 Fred Fearnot and the Gambler; or, The Trouble on the Lake Front.
132 Fred Fearnot’s Challenge; or, King of the Diamond Field.
133 Fred Fearnot’s Great Game; or, The Hard Work That Won.
134 Fred Fearnot in Atlanta; or, The Black Fiend of Darktown.
135 Fred Fearnot’s Open Hand; or, How He Helped a Friend.
136 Fred Fearnot in Debate; or, The Warmest Member of the House.
137 Fred Fearnot’s Great Plea; or, His Defence of the “Moneyless Man.”
138 Fred Fearnot at Princeton; or, The Battle of the Champions.
139 Fred Fearnot’s Circus; or, High Old Time at New Era.
140 Fred Fearnot’s Camp Hunt; or, The White Deer of the Adirondacks.
141 Fred Fearnot and His Guide; or, The Mystery of the Mountain.
142 Fred Fearnot’s County Fair; or, The Battle of the Fakirs.
143 Fred Fearnot a Prisoner; or, Captured at Avon.
144 Fred Fearnot and the Senator; or, Breaking up a Scheme.
145 Fred Fearnot and the Baron; or, Calling Down a Nobleman.
146 Fred Fearnot and the Brokers; or, Ten Days in Wall Street.
147 Fred Fearnot’s Little Scrap; or, The Fellow Who Wouldn’t Stay Whipped.
148 Fred Fearnot’s Greatest Danger; or, Ten Days with the Moonshiners.
149 Fred Fearnot and the Kidnappers; or, Trailing a Stolen Child.
150 Fred Fearnot’s Quick Work; or, The Hold Up at Eagle Pass.
151 Fred Fearnot at Silver Gulch; or, Defying a Ring.
152 Fred Fearnot on the Border; or, Punishing the Mexican Horse Stealers.
153 Fred Fearnot’s Charmed Life; or, Running the Gauntlet.
154 Fred Fearnot Lost; or, Missing for Thirty Days.
155 Fred Fearnot’s Rescue; or, The Mexican Pocahontas.
156 Fred Fearnot and the “White Caps”; or, A Queer Turning of the Tables.
157 Fred Fearnot and the Medium; or, Having Fun with the “Spirits.”
158 Fred Fearnot and the “Mean Man”; or, The Worst He Ever Struck.
159 Fred Fearnot’s Gratitude; or, Backing Up a Plucky Boy.
160 Fred Fearnot Fined; or, The Judge’s Mistake.
161 Fred Fearnot’s Comic Opera; or, The Fun that Raised the Funds.
162 Fred Fearnot and the Anarchists; or, The Burning of the Red Flag.
163 Fred Fearnot’s Lecture Tour; or, Going it Alone.
164 Fred Fearnot’s “New Wild West”; or, Astonishing the Old East.
165 Fred Fearnot in Russia; or, Banished by the Czar.
166 Fred Fearnot in Turkey; or, Defying the Sultan.
167 Fred Fearnot in Vienna; or, The Trouble on the Danube.
168 Fred Fearnot and the Kaiser; or, In the Royal Palace at Berlin.
169 Fred Fearnot in Ireland; or, Watched by the Constabulary.
170 Fred Fearnot Homeward Bound; or, Shadowed by Scotland Yard.
171 Fred Fearnot’s Justice; or, The Champion of the School Marm.
172 Fred Fearnot and the Gypsies; or, The Mystery of a Stolen Child.
173 Fred Fearnot’s Silent Hunt; or, Catching the “Green Goods” Men.
174 Fred Fearnot’s Big Day; or, Harvard and Yale at New Era.
175 Fred Fearnot and “The Doctor”; or, The Indian Medicine Fakir.
176 Fred Fearnot and the Lynchers; or, Saving a Girl Horse Thief.
177 Fred Fearnot’s Wonderful Feat; or, The Taming of Black Beauty.
178 Fred Fearnot’s Great Struggle; or, Downing a Senator.
179 Fred Fearnot’s Jubilee; or, New Era’s Greatest Day.
180 Fred Fearnot and Samson; or, “Who Runs This Town?”
181 Fred Fearnot and the Rioters; or, Backing Up the Sheriff.
182 Fred Fearnot and the Stage Robber; or, His Chase for a Stolen Diamond.
183 Fred Fearnot at Cripple Creek; or, The Masked Fiends of the Mines.
184 Fred Fearnot and the Vigilantes; or, Up Against the Wrong Man.
185 Fred Fearnot in New Mexico; or, Saved by Terry Olcott.
186 Fred Fearnot in Arkansas; or, The Queerest of All Adventures.
187 Fred Fearnot in Montana; or, The Dispute at Rocky Hill.
188 Fred Fearnot and the Mayor; or, The Trouble at Snapping Shoals.
189 Fred Fearnot’s Big Hunt; or, Camping on the Columbia River.
190 Fred Fearnot’s Hard Experience; or, Roughing It at Red Gulch.
191 Fred Fearnot Stranded; or, How Terry Olcott Lost the Money.
192 Fred Fearnot in the Mountains; or, Held at Bay by Bandits.
193 Fred Fearnot’s Terrible Risk; or, Terry Olcott’s Reckless Venture.
194 Fred Fearnot’s Last Card; or, The Game That Saved His Life.
195 Fred Fearnot and the Professor; or, The Man Who Knew It All.
196 Fred Fearnot’s Big Scoop; or, Beating a Thousand Rivals.
197 Fred Fearnot and the Raiders; or, Fighting for His Belt.
198 Fred Fearnot’s Great Risk; or, One Chance in a Thousand.
199 Fred Fearnot as a Sleuth; or, Running Down a Slick Villain.
200 Fred Fearnot’s New Deal; or, Working for a Banker.
201 Fred Fearnot in Dakota; or, The Little Combination Ranche.
202 Fred Fearnot and the Road Agents; or, Terry Olcott’s Cool Nerve.
203 Fred Fearnot and the Amazon; or, The Wild Woman of the Plains.
204 Fred Fearnot’s Training School; or, How to Make a Living.
205 Fred Fearnot and the Stranger; or, The Long Man Who Was Short.
206 Fred Fearnot and the Old Trapper; or, Searching for a Lost Cavern.
For sale by all newsdealers, or sent postpaid on receipt of price, 5 cents per copy, by
FRANK TOUSEY, Publisher, 24 Union Square, New York.
IF YOU WANT ANY BACK NUMBERS

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WILD WEST
WEEKLY

A MAGAZINE CONTAINING STORIES, SKETCHES Etc. OF WESTERN LIFE.

Issued Weekly--By Subscription $3.50 per year. Entered as Second Class Matter at the New York Post Office, 1902 by Frank Tousey.

No. 2. NEW YORK, OCTOBER 31, 1902. Price 5 Cents.


Young Wild West’s Luck;
--OR--
Striking it Rich at the Hills.

By AN OLD SCOUT.


OUT TO-DAY! OUT TO-DAY!
WILD WEST WEEKLY
A BOYS’ MAGAZINE CONTAINING COMPLETE STORIES
OF WESTERN LIFE.
DO NOT FAIL TO READ IT.
32 PAGES. PRICE 5 CENTS. 32 PAGES.
EACH NUMBER BOUND IN A HANDSOME COLORED COVER.

All of these exciting stories are founded on facts. Young Wild West is a hero with whom the author was acquainted. His daring deeds and thrilling adventures have never been surpassed. They form the base of the most dashing stories ever published.

Read the following numbers of this most interesting magazine and be convinced:

No. 1. YOUNG WILD WEST, THE PRINCE OF THE SADDLE, Issued October 24
 
No. 2. YOUNG WILD WEST’S LUCK; or, Striking It Rich in the Hills, Issued October 31
 
No. 3. YOUNG WILD WEST’S VICTORY; or, The Road Agents’ Last Hold-Up, Issued November 7
 
No. 4. YOUNG WILD WEST’S PLUCK; or, Bound to Beat the Bad Men, Issued November 14.
FOR SALE BY ALL NEWSDEALERS, OR WILL BE SENT TO ANY ADDRESS
ON RECEIPT OF PRICE, 5 CENTS PER COPY, BY
FRANK TOUSEY, Publisher, 24 Union Sq., New York.

PLUCK AND LUCK.
CONTAINS ALL SORTS OF STORIES. EVERY STORY COMPLETE.
32 PAGES. BEAUTIFULLY COLORED COVERS. PRICE 5 CENTS.
LATEST ISSUES:
145 A Sheet of Blotting Paper; or, The Adventures of a Young Inventor. By Richard R. Montgomery.
146 The Diamond Island; or, Astray in a Balloon. By Allan Arnold.
147 In the Saddle from New York to San Francisco. By Allyn Draper.
148 The Haunted Mill on the Marsh. By Howard Austin.
149 The Young Crusader. A True Temperance Story. By Jno. B. Dowd.
150 The Island of Fire; or, The Fate of a Missing Ship. By Allan Arnold.
151 The Witch Hunter’s Ward; or, The Hunted Orphans of Salem. By Richard R. Montgomery.
152 The Castaway’s Kingdom; or, A Yankee Sailor Boy’s Pluck. By Capt. Thos. H. Wilson.
153 Worth a Million; or, A Boy’s Fight for Justice. By Allyn Draper.
154 The Drunkard’s Warning; or, The Fruits of the Wine Cup. By Jno. B. Dowd.
155 The Black Diver; or, Dick Sherman in the Gulf. By Allan Arnold.
156 The Haunted Belfry: or, the Mystery of the Old Church Tower. By Howard Austin.
157 The House with Three Windows. By Richard R. Montgomery.
158 Three Old Men of the Sea; or, The Boys of Grey Rock Beach. By Capt. Thos. H. Wilson.
159 3,000 Years Old; or, The Lost Gold Mine of the Hatchepee Hills. By Allyn Draper.
160 Lost in the Ice. By Howard Austin.
161 The Yellow Diamond; or, Groping in the Dark. By Jas. C. Merritt.
162 The Land of Gold; or, Yankee Jack’s Adventures in Early Australia. By Richard R. Montgomery.
163 On the Plains with Buffalo Bill; or, Two Years In the Wild West. By an Old Scout.
164 The Cavern of Fire; or, The Thrilling Adventures of Professor Hardcastle and Jack Merton. By Allyn Draper.
165 Water-logged; or, Lost In the Sea of Grass. By Capt. Thos. H. Wilson.
166 Jack Wright, the Boy Inventor; or, Exploring Central Asia in His Magnetic “Hurricane.” By “Noname.”
167 Lot 77; or, Sold to the Highest Bidder. By Richard, R. Montgomery.
168 The Boy Canoeist; or, 1,000 Miles in a Canoe. By Jas. C. Merritt.
169 Captain Kidd, Jr.; or, The Treasure Hunters of Long Island. By Allan Arnold.
170 The Red Leather Bag. A Weird Story of Land and Sea. By Howard Austin.
171 “The Lone Star”; or, The Masked Riders of Texas. By Allyn Draper.
172 A New York Boy out With Stanley; or, A Journey Through Africa. By Jas. C. Merritt.
173 Afloat With Captain Nemo; or, The Mystery of Whirlpool Island. By Capt. Thos. H. Wilson.
174 Two Boys’ Trip to an Unknown Planet. By Richard R. Montgomery.
175 The Two Diamonds; or, A Mystery of the South African Mines. By Howard Austin.
176 Joe, the Gymnast; or, Three Years Among the Japs. By Allan Arnold.
177 Jack Hawthorne, of No Man’s Land; or, An Uncrowned King. By “Noname.”
178 Gun-Boat Dick; or, Death Before Dishonor. By Jas. C. Merritt.
179 A Wizard of Wall Street; or, The Career of Henry Carew, Boy Banker. By H. K. Shackleford.
180 Fifty Riders In Black; or, The Ravens of Raven Forest. By Howard Austin.
181 The Boy Rifle Rangers; or, Kit Carson’s Three Young Scouts. By An Old Scout.
182 Where? or, Washed into an Unknown World. By “Noname.”
183 Fred Fearnaught, the Boy Commander; or, The Wolves of the Sea. By Capt. Thos. H. Wilson.
184 From Cowboy to Congressman; or, The Rise of a Young Ranchman. By H. K. Shackleford.
185 Sam Spark, the Brave Young Fireman; or, Always the First on Hand. By Ex-Fire Chief Warden.
186 The Poorest Boy in New York, and How He Became Rich. By N. S. Wood, the Young American Actor.
187 Jack Wright, the Boy Inventor; or, Hunting for a Sunken Treasure. By “Noname.”
188 On Time; or, The Young Engineer Rivals. An Exciting Story of Railroading in the Northwest. By Jas. C. Merritt.
189 Red Jacket; or, The Boys of the Farmhouse Fort. By An Old Scout.
190 His First Glass of Wine; or The Temptations of City Life. A True Temperance Story. By Jno. B. Dowd.
191 The Coral City; or, The Wonderful Cruise of the Yacht Vesta. By Richard R. Montgomery.
192 Making a Million; or, A Smart Boy’s Career in Wall Street. By H. K. Shackleford.
193 Jack Wright and His Electric Turtle; or, Chasing the Pirates of the Spanish Main. By “Noname.”
194 Flyer Dave, the Boy Jockey; or, Riding the Winner. By Allyn Draper.
195 The Twenty Gray Wolves; or, Fighting A Crafty King. By Howard Austin.
196 The Palace of Gold; or, The Secret of a Lost Race. By Richard R. Montgomery.
197 Jack Wright’s Submarine Catamaran; or, The Phantom Ship of the Yellow Sea. By “Noname.”
198 A Monte Cristo at 18; or, From Slave to Avenger. By Allyn Draper.
199 The Floating Gold Mine; or, Adrift in an Unknown Sea. By Capt. Thos. H. Wilson.
200 Moll Pitcher’s Boy; or, As Brave as His Mother. By Gen’l Jas. A. Gordon.
201 “We.” By Richard R. Montgomery.
202 Jack Wright and His Ocean Racer; or, Around the World in 20 Days. By “Noname.”
203 The Boy Pioneers; or, Tracking an Indian Treasure. By Allyn Draper.
204 Still Alarm Sam, the Daring Boy Fireman; or, Sure to Be On Hand. By Ex-Fire Chief Warden.
205 Lost on the Ocean; or, Ben Bluff’s Last Voyage. By Capt. Thos. H. Wilson.
206 Jack Wright and His Electric Canoe; or, Working in the Revenue Service. By “Noname.”
207 Give Him a Chance; or, How Tom Curtis Won His Way. By Howard Austin.
208 Jack and I; or, The Secrets of King Pharaoh’s Caves. By Richard R. Montgomery.
209 Buried 5,000 Years; or, The Treasure of the Aztecs. By Allyn Draper.
210 Jack Wright’s Air and Water Cutter; or, Wonderful Adventures on the Wing and Afloat. By “Noname.”
211 The Broken Bottle; or, A Jolly Good Fellow. A True Temperance Story. By Jno. B. Dowd.
212 Slippery Ben; or, The Boy Spy of the Revolution. By Gen’l Jas. A. Gordon.
213 Young Davy Crockett; or, The Hero of Silver Gulch. By An Old Scout.
214 Jack Wright and His Magnetic Motor; or, The Golden City of the Sierras. By “Noname.”
215 Little Mac, The Boy Engineer; or, Bound To Do His Best. By Jas. C Merritt.
216 The Boy Money King; or, Working in Wall Street. A Story of a Smart New York Boy. By H. K. Shackleford.
217 “I.” A Story of Strange Adventure. By Richard R. Montgomery.
218 Jack Wright, The Boy Inventor, and His Under-Water Ironclad; or, The Treasure of the Sandy Sea. By “Noname.”
219 Gerald O’Grady’s Grit; or, The Branded Irish Lad. By Allyn Draper.
220 Through Thick and Thin; or, Our Boys Abroad. By Howard Austin.
221 The Demon of the Deep; or, Above and Beneath the Sea. By Capt. Thos. H. Wilson.
222 Jack Wright and His Electric Deers; or, Fighting the Bandits of the Black Hills. By “Noname.”
223 At 12 o’clock; or, The Mystery of the Lighthouse. A Story of the Revolution. By Gen. Jas. A. Gordon.
224 The Rival Boat Clubs; or, The Boss School at Beechwood. By Allyn Draper.
225 The Haunted House On the Hudson; or, the Smugglers of the Sound. By Jas. C. Merritt.
226 Jack Wright and His Prairie Engine, or Among the Bushmen of Australia. By “Noname.”
227 A Million at 20; or, Fighting His Way in Wall Street. By H. K. Shackleford.
228 Hook and Ladder No 2. By Ex-Fire Chief Warden.
For sale by all newsdealers, or sent postpaid on receipt of price, 5 cents per copy, by
FRANK TOUSEY, Publisher, 24 Union Square, New York.