The sunken isthmus had been discovered and explored. The mission of the Diver and its voyagers was thus accomplished.
The only thing now left to be done, as it seemed, was to start for home. All were in favor of this.
“Bejabers, I’m more than ready to be off,” cried Barney. “Shure, it’s an outlandish counthry about here, onyway.”
“Huh,” sniffed Pomp, “I don’t see no country, nuffin’ but de ocean all about us!”
“Arrah, an’ don’t yez be so funny,” retorted Barney. “Shure, ain’t the counthry underneath us, an’ phwativer more kin yez ask fer than that?”
This put Pomp to thinking, and no more was said just then. But Frank and Wade discussed the question.
And the result was, it was finally decided to return home after first paying a visit to Belize and having the boat’s engines overhauled.
The Diver, meanwhile, had been drifting all the time nearer to Cape Catoche. The shore presented an alluring aspect, and Wade exclaimed:
“I say, Frank, we ought really to run ashore here for a little while. It will give us a chance to stretch our legs, and I may find a few specimens.”
“Or fall into the grip of the Caribs,” laughed Frank.
“I’ll risk that.”
So the Diver was steered in close to the shore. A small boat was brought out and Frank and Wade rowed ashore.
They went well armed. But they were accorded a genuine surprise.
In place of possible cannibalistic Caribs or pirates they discovered the extensive fruit plantation of an enterprising Yankee, named Walton.
This gentleman invited them up to his dwelling in a lovely grove of palms, and treated them to pulque and other fine things.
He even insisted upon their remaining over night. As Frank knew that all was well on board the Diver he did not refuse.
Thus it happened that Barney and Pomp spent the night alone on board the Diver. And they had a high old time.
Barney managed to square accounts with the darky for the dough episode of some days past. After a lively scrap they finally made up and were good friends again.
They wondered somewhat at the non-return of Frank and Wade. But at nightfall Frank signaled them from the cliffs and they were reassured.
With the first gray streak of dawn across the Caribbean Sea the two jokers were given a little thrill of surprise.
A vessel had suddenly swung around a headland and was bearing down toward them. It was a small steamer, and as Barney studied it with his glass he made an astonishing discovery.
“For Hivin’s sakes,” he cried, “it’s wan av thim prowlin’ Cuban cruisers. Phwat the divil are they up to? It’s mischief, I believe.”
“Golly, wha’ am we gwine to do? Reckon Marse Frank ought to be here!”
“Bejabers, I’ll put up the Yankee flag an’ they’ll never dare touch us then,” cried Barney.
And he ran up the Stars and Stripes. But the Cuban vessel continued to advance. She ran up a signal flag.
It read that she desired to speak the submarine boat. This was a reasonable request and Barney answered it.
On the quarterdeck stood Azata and Poole. The latter’s first proposition had been to creep up on the Diver and fire a ball through its hull.
But Azata had conceived a more cunning plan. The Meta was anchored in a cove some miles up the coast.
His game was to speak the Diver and make inquiry concerning the Meta. This would disarm the submarine voyagers and he would send a boat off to interview the captain.
Once his men were on the deck of the Diver quick work would be made. The submarine voyagers were to be overpowered and the boat seized.
Then it would be ransacked, the gold recovered, the voyagers shot and the craft confiscated. The two wretches had not decided further than this, but there were hints that the Diver would be a good craft to go seeking sunken treasure with in other parts of the world.
This was a very fine scheme. Barney and Pomp were all unsuspecting. Yet they cast anxious glances toward the shore for Frank and Wade.
They did not appear, however, so Barney had to make the best of it. The Santa Maria bore down within hailing distance and the summons came:
“Ahoy, Senor Americano!”
“Ahoy, yersilf!” replied Barney.
The hail had come in American and the voice sounded strangely familiar. But Barney never dreamed that it was really Poole who was shouting.
“What craft is that?”
“The Diver, submarine boat,” replied Barney. “Phwat do yez want?”
“This is the Cuban cruiser, Santa Maria. We are looking for an armed schooner, the Meta. Have you spoken her?”
“Tare an’ ‘ounds!” exclaimed Barney; “they’re afther the Meta, an’ may they catch her. Shure, they’ll hang that Poole as shure as preachin’.”
Then he replied:
“Aye, aye, sor! Not more than two or three days ago.”
“Lower your gangway,” was the Spanish hail, “we want to come aboard and ask you about her.”
Barney was for a moment nonplussed. He was averse to being boarded by any craft. But this must be all right, he reflected. Spain and the United States were at peace. These Cubans officers could not have any harmful intention.
So he and Pomp lowered the gangway. A boatload of marines and an officer put off. The officer was Azata.
A few moments later the boat was alongside. Not until then did Barney see his mistake.
Over the rail like wolves came the Spaniards. Barney and Pomp fled toward the pilot-house to close the doors and sink the boat. But they were too late.
The Spaniards were upon them. A sharp struggle followed and they were quickly overpowered. Then from the bottom of the cruiser’s boat Poole sprung up and cleared the rail with a yell of triumph.
“Throw them overboard!” he yelled. “Dead men tell no tales! The submarine boat is ours!”
But Azata was cooler, and said:
“Not yet, senor. There is time enough for that. We may need them to tell us where the gold is. Search the craft!”
Poole led the marines exultantly into the Diver’s cabin. The submarine boat was thoroughly ransacked, but of course no gold was found.
Poole was furious and Azata was crestfallen. The Spanish captain began to have suspicions that he was the victim of a hoax.
“Where is the gold, senors?” he asked of Barney and Pomp, in crude English.
“There is none on board, sor,” replied Barney, and then the Celt told the whole story of the quest for the treasure.
Even Poole began to see his error. After all, his supposition that the gold was on board the Diver appeared to be founded upon the most chimerical of evidence. Indeed, there was not the slightest thing to warrant the assumption.
Don Azata’s face hardened. He turned upon Poole savagely.
“You have deceived me,” he said, with true Spanish temper. “You are a lying dog!”
“I am no worse than you!” retorted Poole. “You have committed a piratical act in boarding this vessel.”
Don Azata folded his arms.
“My purpose was to demand the gold in the name of the King of Spain,” he said. “I act in his name. I will have no more to do with you. Unbind the prisoners!”
Barney and Pomp were set free.
They were not a little astonished at this act of the Spaniard. But Don Azata had his reason, and a good one, for the act.
Steadily bearing in toward the coast he saw a huge white-hulled steamer. It required but a glance to recognize one of Uncle Sam’s White Squadron. The tables were turned.
Meanwhile a small boat had left the shore and was coming rapidly up. In a few moments more it was alongside and Frank and Wade sprung aboard.
The owner of the Diver took in the situation with a sweeping glance. His eye flashed angrily.
“What is this, sir?” he demanded angrily of Don Azata. “What right have you to board this boat in my absence?”
The Spanish captain bowed to the deck.
“Is this Captain Reade?” he asked.
“It is,” replied Frank.
“I am honored, most noble senor. You will accept my explanation and apology. This lying dog”—indicating the cowering Poole—“told me that you were of a piratical character and had seized upon a buried treasure, which, found in the domain of the good King of Spain, by every right belongs to him. He induced me to commit this outrage, for which my government tenders abject apology.”
Frank turned his gaze upon Poole.
“You scoundrel!” he exclaimed. “We took none of that buried treasure. You recovered all of it. So you have sought to make trouble for us, sir? Well, your effort has proved a boomerang. Do you see yonder vessel? That is one of our cruisers, and I shall signal her and turn you over to her officers to be dealt with according to your just deserts.”
Poole was ghastly pale and trembled like an aspen.
“Have mercy!” he whined.
The Spanish officer bowed to the deck again, and made a move to the gangway.
“Adios, senor capitan,” he said. “I know in the largeness of your heart you have pardoned me.”
Frank smiled grimly and made no reply. He allowed the Spaniards to depart. A few moments later the Santa Maria was scampering for the Isle of Cuba with all speed.
But Poole had no thought of surrendering himself to the mercies of a naval tribunal.
He gave a sudden mad yell and ran along the deck.
“Stop him!” cried Frank.
But it was too late.
With one wild plunge he went over the rail. He was a strong swimmer and went for the shore. Barney would have pursued him in the boat.
But Frank said:
“No, let him go. He will never trouble us again, and we are well rid of him.”
Whether the villain ever reached the shore or not was never known. Nor was the fate of the Meta ever learned.
The white cruiser was not signaled. Instead, the Diver raised her anchor and set out for Belize.
The voyage home was a stormy one. When at length the Diver entered the river leading to Readestown she was pretty badly racked and strained.
“I’m afraid she’ll not go another cruise, Frank,” said Wade.
“I’ll not ask her to,” declared the young inventor. “She has done enough. She has well repaid me.”
Their arrival in Readestown was the signal for a grand ovation. The whole city turned out to do them honor.
Wilbur Wade was very happy.
He had brought home complete maps and charts of the sunken isthmus, and many valuable specimens.
He was the only member of the American Society that visited the deep sea and witnessed its wonders.
He had the satisfaction of attending the next meeting of the American Society and proving his claims in regard to the Sunken Isthmus, to the utter rout and discomfiture of the fractious Professor Brown. And this was a happy triumph.
Frank Reade, Jr., Barney and Pomp are yet in Readestown. Of course, the young inventor is not idle.
But what his next invention will be we are not as yet prepared to say. Only time will tell.
But one thing is sure. None of our adventurers in this tale of the Sunken Isthmus will quite forget the incidents connected therewith.
With which statement we have reached the end of our story and with the reader’s kind permission will write adieu.
Read “THE BLACK MOGUL; OR, THROUGH INDIA WITH FRANK READE, JR.,” which will be the next number (93) of “Frank Reade Weekly Magazine.”
SPECIAL NOTICE: All back numbers of this weekly are always in print. If you cannot obtain them from any newsdealer, send the price in money or postage stamps by mail to FRANK TOUSEY, PUBLISHER, 24 UNION SQUARE, NEW YORK, and you will receive the copies you order by return mail.
“HAPPY DAYS” is a large 16-page paper containing Interesting Stories, Poems, Sketches, Comic Stories, Jokes, Answers to Correspondents, and many other bright features. Its Authors and Artists have a national reputation. No amount of money is spared to make this weekly the best published.
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249 A New York Boy In the Soudan; or, The Mahdi’s Slave. By Howard Austin.
250 Jack Wright and His Electric Balloon Ship; or, 30,000 Leagues Above the Earth. By “Noname.”
251 The Game-Cock of Deadwood. A Story of the Wild Northwest. By Jas C. Merritt.
252 Harry Hook, the Boy Fireman of No. 1; or, Always at His Post. By Ex-Fire Chief Warden.
253 The Waifs of New York. By N. S. Woods (The Young American Actor).
254 Jack Wright and His Dandy of the Deep; or, Driven Afloat In the Sea of Fire. By “Noname.”
255 In the Sea of Ice; or, The Perils of a Boy Whaler. By Berton Bertrew.
256 Mad Anthony Wayne, the Hero of Stony Point. By Gen’l. Jas. A. Gordon.
257 The Arkansas Scout; or, Fighting the Redskins. By An Old Scout.
258 Jack Wright’s Demon of the Plains; or, Wild Adventures Among the Cowboys.
259 The Merry Ten; or, The Shadows of a Social Club. By Jno. B. Dowd.
260 Dan Driver, the Boy Engineer of the Mountain Express; or, Railroading on the Denver and Rio Grande.
261 Silver Sam of Santa Fe; or, The Lions’ Treasure Cave. By An Old Scout.
262 Jack Wright and His Electric Torpedo Ram; or, The Sunken City of the Atlantic. By “Noname.”
263 The Rival Schools; or, Fighting for the Championship. By Allyn Draper.
264 Jack Reef, the Boy Captain; or, Adventures on the Ocean. By Capt. Thos. H. Wilson.
265 A Boy in Wall Street; or, Dick Hatch, the Young Broker. By H. K. Shackleford.
266 Jack Wright and his Iron-Clad Air Motor; or, Searching for a Lost Explorer. By “Noname.”
267 The Rival Base Ball Clubs; or, The Champions of Columbia Academy. By Allyn Draper.
268 The Boy Cattle King; or, Frank Fordham’s Wild West Ranch. By an Old Scout.
269 Wide Awake Will, The Plucky Boy Fireman of No. 3; or, Fighting the Flames for Fame and Fortune. By Ex-Fire Chief Warden.
270 Jack Wright and His Electric Tricycle; or, Fighting the Stranglers of the Crimson Desert. By “Noname.”
271 The Orphans of New York. A Pathetic Story of a Great City. By N. S. Wood (the Young American Actor).
272 Sitting Bull’s Last Shot; or, The Vengeance of an Indian Policeman. By Pawnee Bill.
273 The Haunted House on the Harlem; or, The Mystery of a Missing Man. By Howard Austin.
274 Jack Wright and His Ocean Plunger; or, The Harpoon Hunters of the Arctic. By “Noname.”
275 Claim 33; or, The Boys of the Mountain. By Jas. C. Merritt.
276 The Road to Ruin; or, The Snares and Temptations of New York. By Jno. B. Dowd.
277 A Spy at 16; or, Fighting for Washington and Liberty. By Gen’l Jas. A. Gordon.
278 Jack Wright’s Flying Torpedo; or, The Black Demons of Dismal Swamp. By “Noname.”
279 High Ladder Harry, The Young Fireman of Freeport; or, Always at the Top. By Ex-Fire Chief Warden.
280 100 Chests of Gold; or, The Aztecs’ Buried Secret. By Richard R. Montgomery.
281 Pat Malloy; or, An Irish Boy’s Pluck and Luck. By Allyn Draper.
282 Jack Wright and His Electric Sea Ghost; or, A Strange Under Water Journey. By “Noname.”
283 Sixty Mile Sam; or, Bound to be on Time. By Jas. C. Merritt.
284 83 Degrees North Latitude; or, the Handwriting In the Iceberg. By Howard Austin.
285 Joe, The Actor’s Boy; or, Famous at Fourteen. By N. S. Wood (the Young American Actor.)
286 Dead For 5 Years; or, The Mystery of a Madhouse. By Allyn Draper.
287 Broker Bob; or, The Youngest Operator in Wall Street. By H. K. Shackleford.
288 Boy Pards; or, Making a Home on the Border. By An Old Scout.
289 The Twenty Doctors; or, the Mystery of the Coast. By Capt. Thos. H. Wilson.
290 The Boy Cavalry Scout; or, Life in the Saddle. By Gen’l. Jas. A. Gordon.
291 The Boy Firemen; or, “Stand by the Machine.” By Ex-Fire Chief Warden.
292 Rob, the Runaway; or, From Office Boy to Partner. By Allyn Draper.
293 The Shattered Glass; or, A Country Boy In New York. A True Temperance Story. By Jno. B. Dowd.
294 Lightning Lew, the Boy Scout; or, Perils in the West. By Gen’l. Jas. A. Gordon.
295 The Gray House on the Rock; or, The Ghosts of Ballentyne Hall. By Jas. C. Merritt.
296 A Poor Boy’s Fight; or, The Hero of the School. By Howard Austin.
297 Captain Jack Tempest; or, The Prince of the Sea. By Capt. Thos. H. Wilson.
298 Billy Button, the Young Clown and Bareback Rider. By Berton Bertrew.
299 An Engineer at 16; or, The Prince of the Lightning Express. By Jas. C. Merritt.
300 To the North Pole in a Balloon. By Berton Betrew.
301 Kit Carson’s Little Scout; or, The Renegade’s Doom. By An Old Scout.
302 From the Street; or, The Fortunes of a Bootblack. By N. S. Wood (the Young American Actor).
303 Old Putnam’s Pet; or, The Young Patriot Spy. A Story of the Revolution. By Gen. Jas. A. Gordon.
304 The Boy Speculators of Brookton; or, Millionaires, at Nineteen. By Allyn Draper.
305 Rob Rudder, the Boy Pilot of the Mississippi. By Howard Austin.
306 The Downward Path; or, The Road to Ruin. A True Temperance Story. By H. K. Shackleford.
307 Up From the Ranks; or, From Corporal to General. A Story of the Great Rebellion. By Gen’l Jas. A. Gordon.
308 Expelled From School; or, The Rebels of Beechdale Academy. By Allyn Draper.
309 Larry, the Life Saver; or, A Born Fireman. By Ex-Fire Chief Warden.
310 The Brand of Siberia; or, The Boy Tracker of the Steppes. By Allan Arnold.
311 Across the Continent with a Circus; or, The Twin Riders of the Ring. By Berton Bertrew.
312 On Board a Man-of-War; or, Jack Farragut in the U. S. Navy. By Capt. Thos. H. Wilson.
313 Nick and Jed, the King Trappers of the Border. By An Old Scout.
314 Red Light Dick, The Engineer Prince; or, The Bravest Boy on the Railroad. By Jas. C. Merritt.
315 Leadville Jack, the Game Cock of the West. By An Old Scout.
316 Adrift in the Sea of Grass; or, The Strange Voyage of a Missing Ship. By Capt. Thos. H. Wilson.
317 Out of the Gutter; or, Fighting the Battle Alone. A True Temperance Story. By H. K. Shackleford.
318 The Scouts of the Santee; or, Redcoats and Whigs. A Story of the American Revolution. By Gen’l Jas. A. Gordon.
319 Edwin Forrest’s Boy Pupil; or, The Struggles and Triumphs of a Boy Actor. By N. S. Wood, the Young American Actor.
320 Air Line Will, The Young Engineer of the New Mexico Express. By Jas. C. Merritt.
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Each book consists of sixty-four pages, printed on good paper, in clear type and neatly bound in an attractive, illustrated cover. Most of the books are also profusely illustrated, and all of the subjects treated upon are explained in such a simple manner that any child can thoroughly understand them. Look over the list as classified and see if you want to know anything about the subjects mentioned.
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No. 81. HOW TO MESMERIZE.—Containing the most approved methods of mesmerism; also how to cure all kinds of diseases by animal magnetism, or, magnetic healing. By Prof. Leo Hugo Koch, A. C. S., author of “How to Hypnotize,” etc.
No. 82. HOW TO DO PALMISTRY.—Containing the most approved methods of reading the lines on the hand, together with a full explanation of their meaning. Also explaining phrenology, and the key for telling character by the bumps on the head. By Leo Hugo Koch, A. C. S. Fully illustrated.
No. 83. HOW TO HYPNOTIZE.—Containing valuable and instructive information regarding the science of hypnotism. Also explaining the most approved methods which are employed by the leading hypnotists of the world. By Leo Hugo Koch, A.C.S.
No. 21. HOW TO HUNT AND FISH.—The most complete hunting and fishing guide ever published. It contains full instructions about guns, hunting dogs, traps, trapping and fishing, together with descriptions of game and fish.
No. 26. HOW TO ROW, SAIL AND BUILD A BOAT.—Fully illustrated. Every boy should know how to row and sail a boat. Full instructions are given in this little book, together with instructions on swimming and riding, companion sports to boating.
No. 47. HOW TO BREAK, RIDE AND DRIVE A HORSE.—A complete treatise on the horse. Describing the most useful horses for business, the best horses for the road; also valuable recipes for diseases peculiar to the horse.
No. 48. HOW TO BUILD AND SAIL CANOES.—A handy book for boys, containing full directions for constructing canoes and the most popular manner of sailing them. Fully illustrated. By C. Stansfield Hicks.
No. 1. NAPOLEON’S ORACULUM AND DREAM BOOK.—Containing the great oracle of human destiny; also the true meaning of almost any kind of dreams, together with charms, ceremonies, and curious games of cards. A complete book.
No. 23. HOW TO EXPLAIN DREAMS.—Everybody dreams, from the little child to the aged man and woman. This little book gives the explanation to all kinds of dreams, together with lucky and unlucky days, and “Napoleon’s Oraculum,” the book of fate.
No. 28. HOW TO TELL FORTUNES.—Everyone is desirous of knowing what his future life will bring forth, whether happiness or misery, wealth or poverty. You can tell by a glance at this little book. Buy one and be convinced. Tell your own fortune. Tell the fortune of your friends.
No. 76. HOW TO TELL FORTUNES BY THE HAND.—Containing rules for telling fortunes by the aid of lines of the hand, or the secret of palmistry. Also the secret of telling future events by aid of moles, marks, scars, etc. Illustrated. By A. Anderson.
No. 6. HOW TO BECOME AN ATHLETE.—Giving full instruction for the use of dumb bells, Indian clubs, parallel bars, horizontal bars and various other methods of developing a good, healthy muscle; containing over sixty illustrations. Every boy can become strong and healthy by following the instructions contained in this little book.
No. 10. HOW TO BOX.—The art of self-defense made easy. Containing over thirty illustrations of guards, blows, and the different positions of a good boxer. Every boy should obtain one of these useful and instructive books, as it will teach you how to box without an instructor.
No. 25. HOW TO BECOME A GYMNAST.—Containing full instructions for all kinds of gymnastic sports and athletic exercises. Embracing thirty-five illustrations. By Professor W. Macdonald. A handy and useful book.
No. 34. HOW TO FENCE.—Containing full instruction for fencing and the use of the broadsword; also instruction in archery. Described with twenty-one practical illustrations, giving the best positions in fencing. A complete book.
No. 51. HOW TO DO TRICKS WITH CARDS.—Containing explanations of the general principles of sleight-of-hand applicable to card tricks; of card tricks with ordinary cards, and not requiring sleight-of-hand; of tricks involving sleight-of-hand, or the use of specially prepared cards. By Professor Haffner. Illustrated.
No. 72. HOW TO DO SIXTY TRICKS WITH CARDS.—Embracing all of the latest and most deceptive card tricks, with illustrations. By A. Anderson.
No. 77. HOW TO DO FORTY TRICKS WITH CARDS.—Containing deceptive Card Tricks as performed by leading conjurors and magicians. Arranged for home amusement. Fully illustrated.
No. 2. HOW TO DO TRICKS.—The great book of magic and card tricks, containing full instruction on all the leading card tricks of the day, also the most popular magical illusions as performed by our leading magicians; every boy should obtain a copy of this book, as it will both amuse and instruct.
No. 22. HOW TO DO SECOND SIGHT.—Heller’s second sight explained by his former assistant, Fred Hunt, Jr. Explaining how the secret dialogues were carried on between the magician and the boy on the stage; also giving all the codes and signals. The only authentic explanation of second sight.
No. 43. HOW TO BECOME A MAGICIAN.—Containing the grandest assortment of magical illusions ever placed before the public. Also tricks with cards, incantations, etc.
No. 68. HOW TO DO CHEMICAL TRICKS.—Containing over one hundred highly amusing and instructive tricks with chemicals. By A. Anderson. Handsomely illustrated.
No. 69. HOW TO DO SLEIGHT OF HAND.—Containing over fifty of the latest and best tricks used by magicians. Also containing the secret of second sight. Fully illustrated. By A. Anderson.
No. 70. HOW TO MAKE MAGIC TOYS.—Containing full directions for making Magic Toys and devices of many kinds. By A. Anderson. Fully illustrated.
No. 73. HOW TO DO TRICKS WITH NUMBERS.—Showing many curious tricks with figures and the magic of numbers. By A. Anderson. Fully illustrated.
No. 75. HOW TO BECOME A CONJUROR.—Containing tricks with Dominos, Dice, Cups and Balls, Hats, etc. Embracing thirty-six illustrations. By A. Anderson.
No. 78. HOW TO DO THE BLACK ART.—Containing a complete description of the mysteries of Magic and Sleight of Hand, together with many wonderful experiments. By A. Anderson. Illustrated.
No. 29. HOW TO BECOME AN INVENTOR.—Every boy should know how inventions originated. This book explains them all, giving examples in electricity, hydraulics, magnetism, optics, pneumatics, mechanics, etc. The most instructive book published.
No. 56. HOW TO BECOME AN ENGINEER.—Containing full instructions how to proceed in order to become a locomotive engineer; also directions for building a model locomotive; together with a full description of everything an engineer should know.
No. 57. HOW TO MAKE MUSICAL INSTRUMENTS.—Full directions how to make a Banjo, Violin, Zither, Æolian Harp, Xylophone and other musical instruments; together with a brief description of nearly every musical instrument used in ancient or modern times. Profusely illustrated. By Algernon S. Fitzgerald, for twenty years bandmaster of the Royal Bengal Marines.
No. 59. HOW TO MAKE A MAGIC LANTERN.—Containing a description of the lantern, together with its history and invention. Also full directions for its use and for painting slides. Handsomely illustrated. By John Allen.
No. 71. HOW TO DO MECHANICAL TRICKS.—Containing complete instructions for performing over sixty Mechanical Tricks. By A. Anderson. Fully illustrated.
No. 11. HOW TO WRITE LOVE-LETTERS.—A most complete little book, containing full directions for writing love-letters, and when to use them, giving specimen letters for young and old.
No. 12. HOW TO WRITE LETTERS TO LADIES.—Giving complete instructions for writing letters to ladies on all subjects; also letters of introduction, notes and requests.
No. 24. HOW TO WRITE LETTERS TO GENTLEMEN.—Containing full directions for writing to gentlemen on all subjects; also giving sample letters for instruction.
No. 53. HOW TO WRITE LETTERS.—A wonderful little book, telling you how to write to your sweetheart, your father, mother, sister, brother, employer; and, in fact, everybody and anybody you wish to write to. Every young man and every young lady in the land should have this book.
No. 74. HOW TO WRITE LETTERS CORRECTLY.—Containing full instructions for writing letters on almost any subject; also rules for punctuation and composition, with specimen letters.
No. 41. THE BOYS OF NEW YORK END MEN’S JOKE BOOK.—Containing a great variety of the latest jokes used by the most famous end men. No amateur minstrels is complete without this wonderful little book.
No. 42. THE BOYS OF NEW YORK STUMP SPEAKER.—Containing a varied assortment of stump speeches, Negro, Dutch and Irish. Also end men’s jokes. Just the thing for home amusement and amateur shows.
No. 45. THE BOYS OF NEW YORK MINSTREL GUIDE AND JOKE BOOK.—Something new and very instructive. Every boy should obtain this book, as it contains full instructions for organizing an amateur minstrel troupe.
No. 65. MULDOON’S JOKES.—This is one of the most original joke books ever published, and it is brimful of wit and humor. It contains a large collection of songs, jokes, conundrums, etc., of Terrence Muldoon, the great wit, humorist, and practical joker of the day. Every boy who can enjoy a good substantial joke should obtain a copy immediately.
No. 79. HOW TO BECOME AN ACTOR.—Containing complete instructions how to make up for various characters on the stage; together with the duties of the Stage Manager, Prompter, Scenic Artist and Property Man. By a prominent Stage Manager.
No. 80. GUS WILLIAMS’ JOKE BOOK.—Containing the latest jokes, anecdotes and funny stories of this world-renowned and ever popular German comedian. Sixty-four pages; handsome colored cover containing a half-tone photo of the author.
No. 16. HOW TO KEEP A WINDOW GARDEN.—Containing full instructions for constructing a window garden either in town or country, and the most approved methods for raising beautiful flowers at home. The most complete book of the kind ever published.
No. 30. HOW TO COOK.—One of the most instructive books on cooking ever published. It contains recipes for cooking meats, fish, game, and oysters; also pies, puddings, cakes and all kinds of pastry, and a grand collection of recipes by one of our most popular cooks.
No. 37. HOW TO KEEP HOUSE.—It contains information for everybody, boys, girls, men and women; it will teach you how to make almost anything around the house, such as parlor ornaments, brackets, cements, Æolian harps, and bird lime for catching birds.
No. 46. HOW TO MAKE AND USE ELECTRICITY.—A description of the wonderful uses of electricity and electro magnetism; together with full instructions for making Electric Toys, Batteries, etc. By George Trebel, A. M., M. D. Containing over fifty illustrations.
No. 64. HOW TO MAKE ELECTRICAL MACHINES.—Containing full directions for making electrical machines, induction coils, dynamos, and many novel toys to be worked by electricity. By R. A. R. Bennett. Fully illustrated.
No. 67. HOW TO DO ELECTRICAL TRICKS.—Containing a large collection of instructive and highly amusing electrical tricks, together with illustrations. By A. Anderson.
No. 9. HOW TO BECOME A VENTRILOQUIST.—By Harry Kennedy. The secret given away. Every intelligent boy reading this book of instructions, by a practical professor (delighting multitudes every night with his wonderful imitations), can master the art, and create any amount of fun for himself and friends. It is the greatest book ever published, and there’s millions (of fun) in it.
No. 20. HOW TO ENTERTAIN AN EVENING PARTY.—A very valuable little book just published. A complete compendium of games, sports, card diversions, comic recitations, etc., suitable for parlor or drawing-room entertainment. It contains more for the money than any book published.
No. 35. HOW TO PLAY GAMES.—A complete and useful little book, containing the rules and regulations of billiards, bagatelle, backgammon, croquet, dominoes, etc.
No. 36. HOW TO SOLVE CONUNDRUMS.—Containing all the leading conundrums of the day, amusing riddles, curious catches and witty sayings.
No. 52. HOW TO PLAY CARDS.—A complete and handy little book, giving the rules and full directions for playing Euchre, Cribbage, Casino, Forty-Five, Rounce, Pedro Sancho, Draw Poker, Auction Pitch, All Fours, and many other popular games of cards.
No. 66. HOW TO DO PUZZLES.—Containing over three hundred interesting puzzles and conundrums, with key to same. A complete book. Fully illustrated. By A. Andersen.
No. 13. HOW TO DO IT; OR, BOOK OF ETIQUETTE.—It is a great life secret, and one that every young man desires to know all about. There’s happiness in it.
No. 33. HOW TO BEHAVE.—Containing the rules and etiquette of good society and the easiest and most approved methods of appearing to good advantage at parties, balls, the theatre, church, and in the drawing-room.