Frank Reade, Jr., left bound hand and foot upon the floor of the main cabin of the Donna Veneta, was in by no means a happy frame of mind.
He was always clear grit and never given to despair.
Yet at that moment his case looked black and hopeless enough.
He lay for some while after the departure of his captors without making a move of any kind.
The other occupants of the cabin were respectful enough. Occasionally one of the dead buccaneers would lazily change his position, or, catching a current, float across the cabin.
At such times the young inventor could not avoid a chill of horror, so ghostly and supernatural did the buccaneers look.
Some time elapsed.
It seemed an age to Frank.
He speculated upon his chances in a methodical sort of way and gave himself up to somewhat morbid reflection.
After all, his worst fate could only be death. It must come to him some time. Drowning was, after all, not the worst form.
Again the suicidal mania threatened him. Especially was this the case when he reckoned the hopelessness of his position.
After a time, however, reaction was bound to set in.
Life never seemed to have a more rosy hue. It would seem a transition into paradise to reach the upper world.
With this came a desperate sort of hope.
Why not make a supreme effort?
He could do no worse than fail. Once his mind was made up there was no faltering.
He began work on his bonds. He writhed and twisted for some while. The water had swollen the ropes, but it had also weakened the strands.
He rolled over and over until he reached the door of the captain’s cabin. Here his gaze fell upon an object which gave him a thrill.
It was an ax.
It had been dropped there by one of the divers. At once Frank saw his opportunity.
He rolled over to it in such a manner as to press his bonds against its keen edge.
Again and again he pressed the cords against the keen blade; one by one the strands snapped.
Finally the last one was cut; Frank experienced a thrill.
The rest was easy.
He had the use of his hands now, and with the blade of the ax he cut the other bonds.
He scrambled to his feet a free man; for a moment he was undecided how to act.
His impulse was to get out of the cabin of the galleon; but how could this be done?
The hatch had been battened down by the Aurelian’s divers when they went away. Could he hope to break it open? He could at least try.
He ascended the stairs and dealt the hatch a blow. Joy! it yielded, and with a great effort he forced it open.
He pushed away the sand and emerged at last from the prison he had occupied so long.
He examined his generator.
There were chemicals enough in it to last full forty-eight hours longer.
“Perhaps by that time they will return for me,” he reflected. “At least I will cling to hope.”
He looked about him.
There was no sign of the submarine boat or of the Aurelian’s men in the vicinity. He was in a quandary as to what to do.
While in this state of doubt he wandered away from the spot for some ways.
Again a strange drowsiness came upon him. He could not help but yield to it.
He waited for a time, fighting off the sensation. Then selecting a secluded spot under the reef, he sank down.
In a few moments he was sound asleep. The water surged about his prostrate form, little fishes came and peered in at the windows of his helmet.
But nothing of this kind woke him. How long he slept he knew not.
But when he woke up all was a glare of light about him. He was some while collecting his scattered senses.
Then he arose and looked about him. His whole being thrilled.
“Saved!” he gasped.
It was no dream. Not fifty yards distant was the submarine boat, Dolphin.
Frank at once started for it. He reached its side and clambered over the rail.
He entered the vestibule and exhausted it of water. Then he removed his helmet and stepped into the cabin.
The effect was startling.
Clifford sat by a table looking over some maps. Barney was engaged in the pilot-house.
Clifford started up with a gasping cry:
“Heaven preserve us!” he shouted, “it is Frank Reade, Jr.”
Frank was wildly embraced by both.
“Be the sowl av Pat Murphy s cow, I’m happy onct more,” cried Barney, turning somersaults across the cabin.
“But—how on earth did you get here, Frank!” cried Clifford, “we had given you up.”
“I have had quite an experience,” said Frank, with a smile, “but where are the others?”
“They are in the cabin of the galleon.”
“But—what has become of the Aurelian?”
“Driven away by a gale. The coast is clear. Before she can return we can recover the Donna Veneta’s treasure and be off.”
“You are right.”
Then Frank told his story.
Clifford was more than delighted when he learned of the amount of the galleon’s treasure.
“We will cheat old Parker out of it after all!” he cried wildly. “That is to pay the old scamp for his rascality.”
“You are right,” said Frank, and began to put on his helmet.
“Where are you going?”
“I am going down to join Hartley and Pomp, and help them get the chests of gold out.”
“Good! What assistance can we be?”
“Keep watch for us and manipulate the searchlight to our advantage.”
“I will do that!”
Frank now left the Dolphin. He slid over the rail and started for the galleon’s hatch.
Reaching it, he began to descend, but before he reached the bottom of the staircase a form slid forward and embraced him.
“Massy Lordy, if it ain’ Marse Frank. Whereber you cum from, sah?”
It was Pomp.
It is useless to dwell upon that reunion. It was a happy meeting.
It did not take long for them to exchange experiences. Then Hartley said:
“So the Aurelian was driven away by the hurricane, eh? Well, she will return, you may be sure. Old Gilbert Parker is a genuine bulldog.”
“Let him return,” said Frank. “We will deal with him next time as he deserves. It is true that he would have murdered the whole of us.”
“Golly, dat am right!” cried Pomp. “I done fink we bettah get dat gold abo’d de Dolphin an’ start fo’ home.”
“That is just what we will do,” agreed Frank.
So they went to work at once hoisting the chests of gold out of the Donna Veneta’s hold.
In a short while they were all piled up on the sands outside.
Then they were easily transported aboard the Dolphin. The galleon’s hatch was then closed, and it was left with its ghastly occupants to remain forever buried at the bottom of the Honduras Gulf.
There seemed no reason now for lingering in the vicinity.
But Frank had some curiosity to know what was the fate of the Aurelian, so he sent the Dolphin away toward the Miller’s Cay in quest of her.
The hurricane had passed, yet Frank did not deem it advisable to go to the surface. So the Dolphin pursued her way under water.
When at a point which Hartley declared was not two miles from the Cay, it was decided to go to the surface.
Up went the Dolphin; then as she rose above the waves every eye scanned the watery waste for a sail.
No sail was in sight, but not half a mile to windward a wreck drifted.
“Mercy on us!” cried Frank. “Can it be the Aurelian?”
The submarine boat ran nearer to the wreck. Then upon the stern was read the name “Aurelian.”
She was a shattered, water-logged hulk.
Not a sign of her crew was visible; she was hailed repeatedly, but no answer came back. Even as the voyagers were gazing at her she took a sudden plunge and went down.
After the last ripples had died away upon the spot where she disappeared, Frank turned the Dolphin’s head homeward.
Nothing was ever seen again of Gilbert Parker, of Captain Warren, or any of the Aurelian’s crew. It was safe to say that all had met a deserving fate in the waters of the Gulf of Honduras.
Homeward bound was the Dolphin with her Spanish gold.
Readestown was safely reached at last. Then followed a division of the treasure. It made all rich enough.
Clifford and Hartley returned to their homes happy men. Frank Reade, Jr., went back to his shops and his plans.
Barney and Pomp resumed their duties as of yore, waiting for the moment when Frank should be impelled to go off on another cruise to some wonderful part of the world. Until such time we will bid the reader a kind adieu.
Read “THE LOST CARAVAN; OR, FRANK READE, JR., ON THE STAKED PLAINS,” which will be the next number (75) of “Frank Reade Weekly Magazine.”
SPECIAL NOTICE: All back numbers of this weekly are always in print. If you cannot obtain them from any newsdealer, send the price in money or postage stamps by mail to FRANK TOUSEY, PUBLISHER, 24 UNION SQUARE, NEW YORK, and you will receive the copies you order by return mail.
Each book consists of sixty-four pages, printed on good paper, in clear type and neatly bound in an attractive, illustrated cover. Most of the books are also profusely illustrated, and all of the subjects treated upon are explained in such a simple manner that any child can thoroughly understand them. Look over the list as classified and see if you want to know anything about the subjects mentioned.
THESE BOOKS ARE FOR SALE BY ALL NEWSDEALERS OR WILL BE SENT BY MAIL TO ANY ADDRESS FROM THIS OFFICE ON RECEIPT OF PRICE, TEN CENTS EACH, OR ANY THREE BOOKS FOR TWENTY-FIVE CENTS. POSTAGE STAMPS TAKEN THE SAME AS MONEY. Address FRANK TOUSEY, Publisher, 24 Union Square, N.Y.
No. 81. HOW TO MESMERIZE.—Containing the most approved methods of mesmerism; also how to cure all kinds of diseases by animal magnetism, or, magnetic healing. By Prof. Leo Hugo Koch, A.C. S., author of “How to Hypnotize,” etc.
No. 82. HOW TO DO PALMISTRY.—Containing the most approved methods of reading the lines on the hand, together with a full explanation of their meaning. Also explaining phrenology, and the key for telling character by the bumps on the head. By Leo Hugo Koch, A.C. S. Fully illustrated.
No. 83. HOW TO HYPNOTIZE.—Containing valuable and instructive information regarding the science of hypnotism. Also explaining the most approved methods which are employed by the leading hypnotists of the world. By Leo Hugo Koch, A.C.S.
No. 21. HOW TO HUNT AND FISH.—The most complete hunting and fishing guide ever published. It contains full instructions about guns, hunting dogs, traps, trapping and fishing, together with descriptions of game and fish.
No. 26. HOW TO ROW, SAIL AND BUILD A BOAT.—Fully illustrated. Every boy should know how to row and sail a boat. Full instructions are given in this little book, together with instructions on swimming and riding, companion sports to boating.
No. 47. HOW TO BREAK, RIDE AND DRIVE A HORSE.—A complete treatise on the horse. Describing the most useful horses for business, the best horses for the road; also valuable recipes for diseases peculiar to the horse.
No. 48. HOW TO BUILD AND SAIL CANOES.—A handy book for boys, containing full directions for constructing canoes and the most popular manner of sailing them. Fully illustrated. By C. Stansfield Hicks.
No. 1. NAPOLEON’S ORACULUM AND DREAM BOOK.—Containing the great oracle of human destiny; also the true meaning of almost any kind of dreams, together with charms, ceremonies, and curious games of cards. A complete book.
No. 23. HOW TO EXPLAIN DREAMS.—Everybody dreams, from the little child to the aged man and woman. This little book gives the explanation to all kinds of dreams, together with lucky and unlucky days, and “Napoleon’s Oraculum,” the book of fate.
No. 28. HOW TO TELL FORTUNES.—Everyone is desirous of knowing what his future life will bring forth, whether happiness or misery, wealth or poverty. You can tell by a glance at this little book. Buy one and be convinced. Tell your own fortune. Tell the fortune of your friends.
No. 76. HOW TO TELL FORTUNES BY THE HAND.—Containing rules for telling fortunes by the aid of lines of the hand, or the secret of palmistry. Also the secret of telling future events by aid of moles, marks, scars, etc. Illustrated. By A. Anderson.
No. 6. HOW TO BECOME AN ATHLETE.—Giving full instruction for the use of dumb bells, Indian clubs, parallel bars, horizontal bars and various other methods of developing a good, healthy muscle; containing over sixty illustrations. Every boy can become strong and healthy by following the instructions contained in this little book.
No. 10. HOW TO BOX.—The art of self-defense made easy. Containing over thirty illustrations of guards, blows, and the different positions of a good boxer. Every boy should obtain one of these useful and instructive books, as it will teach you how to box without an instructor.
No. 25. HOW TO BECOME A GYMNAST.—Containing full instructions for all kinds of gymnastic sports and athletic exercises. Embracing thirty-five illustrations. By Professor W. Macdonald. A handy and useful book.
No. 24. HOW TO FENCE.—Containing full instruction for fencing and the use of the broadsword; also instruction in archery. Described with twenty-one practical illustrations, giving the best positions in fencing. A complete book.
No. 51. HOW TO DO TRICKS WITH CARDS.—Containing explanations of the general principles of sleight-of-hand applicable to card tricks; of card tricks with ordinary cards, and not requiring sleight-of-hand; of tricks involving sleight-of-hand, or the use of specially prepared cards. By Professor Haffner. Illustrated.
No. 72. HOW TO DO SIXTY TRICKS WITH CARDS.—Embracing all of the latest and most deceptive card tricks, with illustrations. By A. Anderson.
No. 77. HOW TO DO FORTY TRICKS WITH CARDS.—Containing deceptive Card Tricks as performed by leading conjurors and magicians. Arranged for home amusement. Fully illustrated.
No. 2. HOW TO DO TRICKS.—The great book of magic and card tricks, containing full instruction on all the leading card tricks of the day, also the most popular magical illusions as performed by our leading magicians; every boy should obtain a copy of this book, as it will both amuse and instruct.
No. 22. HOW TO DO SECOND SIGHT.—Heller’s second sight explained by his former assistant, Fred Hunt. Jr. Explaining how the secret dialogues were carried on between the magician and the boy on the stage; also giving all the codes and signals. The only authentic explanation of second sight.
No. 43. HOW TO BECOME A MAGICIAN.—Containing the grandest assortment of magical illusions ever placed before the public. Also tricks with cards, incantations, etc.
No. 68. HOW TO DO CHEMICAL TRICKS.—Containing over one hundred highly amusing and instructive tricks with chemicals. By A. Anderson. Handsomely illustrated.
No. 69. HOW TO DO SLEIGHT OF HAND.—Containing over fifty of the latest and best tricks used by magicians. Also containing the secret of second sight. Fully illustrated. By A. Anderson.
No. 70. HOW TO MAKE MAGIC TOYS.—Containing full directions for making Magic Toys and devices of many kinds. By A. Anderson. Fully illustrated.
No. 73. HOW TO DO TRICKS WITH NUMBERS.—Showing many curious tricks with figures and the magic of numbers. By A. Anderson. Fully illustrated.
No. 75. HOW TO BECOME A CONJUROR.—Containing tricks with Dominos, Dice, Cups and Balls, Hats, etc. Embracing thirty-six illustrations. By A. Anderson.
No. 78. HOW TO DO THE BLACK ART.—Containing a complete description of the mysteries of Magic and Sleight of Hand, together with many wonderful experiments. By A. Anderson. Illustrated.
No. 29. HOW TO BECOME AN INVENTOR.—Every boy should know how inventions originated. This book explains them all, giving examples in electricity, hydraulics, magnetism, optics, pneumatics, mechanics, etc. The most, instructive book published.
No. 56. HOW TO BECOME AN ENGINEER.—Containing full instructions how to proceed in order to become a locomotive engineer; also directions for building a model locomotive; together with a full description of everything an engineer should know.
No. 57. HOW TO MAKE MUSICAL INSTRUMENTS.—Full directions how to make a Banjo, Violin, Zither, Æolian Harp. Xylophone and other musical instruments; together with a brief description of nearly every musical instrument used in ancient or modern times. Profusely illustrated. By Algernon S. Fitzgerald, for twenty years bandmaster of the Royal Bengal Marines.
No. 59. HOW TO MAKE A MAGIC LANTERN.—Containing a description of the lantern, together with its history and invention. Also full directions for its use and for painting slides. Handsomely illustrated. By John Allen.
No. 71. HOW TO DO MECHANICAL TRICKS.—Containing complete instructions for performing over sixty Mechanical Tricks. By A. Anderson. Fully illustrated.
No. 11. HOW TO WRITE LOVE-LETTERS.—A most complete little book, containing full directions for writing love-letters, and when to use them, giving specimen letters for young and old.
No. 12. HOW TO WRITE LETTERS TO LADIES.—Giving complete instructions for writing letters to ladies on all subjects; also letters of introduction, notes and requests.
No. 24. HOW TO WRITE LETTERS TO GENTLEMEN.—Containing full directions for writing to gentlemen on all subjects; also giving sample letters for instruction.
No. 53. HOW TO WRITE LETTERS.—A wonderful little book, telling you how to write to your sweetheart, your father, mother, sister, brother, employer; and, in fact, everybody and anybody you wish to write to. Every young man and every young lady in the land should have this book.
No. 74. HOW TO WRITE LETTERS CORRECTLY.—Containing full instructions for writing letters on almost any subject; also rules for punctuation and composition, with specimen letters.
“HAPPY DAYS” is a large 16-page paper containing Interesting Stories, Poems, Sketches, Comic Stories, Jokes, Answers to Correspondents, and many other bright features. Its Authors and Artists have a national reputation. No amount of money is spared to make this weekly the best published.
| For Sale by All Newsdealers, or Will Be Sent to Any Address on Receipt of Price by | ||
| FRANK TOUSEY, Publisher, | ❧ ❧ | 24 Union Square, New York |
178 Fred Fearnot’s Great Struggle; or, Downing a Senator.
179 Fred Fearnot’s Jubilee; or, New Era’s Greatest Day.
180 Fred Fearnot and Samson; or, “Who Runs This Town?”
181 Fred Fearnot and the Rioters; or, Backing Up the Sheriff.
182 Fred Fearnot and the Stage Robber; or, His Chase for a Stolen Diamond.
183 Fred Fearnot at Cripple Creek; or, The Masked Fiends of the Mines.
184 Fred Fearnot and the Vigilantes; or, Up Against the Wrong Man.
185 Fred Fearnot in New Mexico; or, Saved by Terry Olcott.
186 Fred Fearnot in Arkansas; or, The Queerest of All Adventures.
187 Fred Fearnot in Montana; or, The Dispute at Rocky Hill.
188 Fred Fearnot and the Mayor; or, The Trouble at Snapping Shoals.
189 Fred Fearnot’s Big Hunt; or, Camping on the Columbia River.
190 Fred Fearnot’s Hard Experience; or, Roughing it at Red Gulch.
191 Fred Fearnot Stranded; or, How Terry Olcott Lost the Money.
192 Fred Fearnot In the Mountains; or, Held at Bay by Bandits.
193 Fred Fearnot’s Terrible Risk; or, Terry Olcott’s Reckless Venture.
194 Fred Fearnot’s Last Card; or, The Game that Saved His Life.
195 Fred Fearnot and the Professor; or, The Man Who Knew It All.
196 Fred Fearnot’s Big Scoop; or, Beating a Thousand Rivals.
197 Fred Fearnot and the Raiders; or, Fighting for His Belt.
198 Fred Fearnot’s Great Risk; or, One Chance in a Thousand.
199 Fred Fearnot as a Sleuth; or, Running Down a Slick Villain.
200 Fred Fearnot’s New Deal; or, Working for a Banker.
201 Fred Fearnot in Dakota; or, The Little Combination Ranch.
202 Fred Fearnot and the Road Agents; or, Terry Olcott’s Cool Nerve.
203 Fred Fearnot and the Amazon; or, The Wild Woman of the Plains.
204 Fred Fearnot’s Training School; or, How to Make a Living.
205 Fred Fearnot and the Stranger; or, The Long Man who was Short.
206 Fred Fearnot and the Old Trapper; or, Searching for a Lost Cavern.
207 Fred Fearnot in Colorado; or, Running a Sheep Ranch.
208 Fred Fearnot at the Ball; or, The Girl in the Green Mask.
209 Fred Fearnot and the Duellist; or, The Man Who Wanted to Fight.
210 Fred Fearnot on the Stump; or, Backing an Old Veteran.
211 Fred Fearnot’s New Trouble; or, Up Against a Monopoly.
212 Fred Fearnot as Marshal; or, Commanding the Peace.
213 Fred Fearnot and “Wally”; or, The Good Natured Bully of Badger.
214 Fred Fearnot and the Miners; or, The Trouble At Coppertown.
215 Fred Fearnot and the “Blind Tigers”: or, More Ways Than One.
216 Fred Fearnot and the Hindoo; or, The Wonderful Juggler at Coppertown.
217 Fred Fearnot Snow Bound; or, Fun with Pericles Smith.
218 Fred Fearnot’s Great Fire Fight; or, Rescuing a Prairie School.
219 Fred Fearnot In New Orleans; or, Up Against the Mafia.
220 Fred Fearnot and the Haunted House; or, Unraveling a Great Mystery.
221 Fred Fearnot on the Mississippi; or, The Blackleg’s Murderous Plot.
222 Fred Fearnot’s Wolf Hunt; or, A Battle for Life in the Dark.
223 Fred Fearnot and the “Greaser”; or, The Fight to Death with Lariats.
224 Fred Fearnot In Mexico; or, Fighting the Revolutionists.
225 Fred Fearnot’s Daring Bluff; or, The Nerve that Saved His Life.
226 Fred Fearnot and the Grave Digger; or, The Mystery of a Cemetery.
227 Fred Fearnot’s Wall Street Deal; or, Between the Bulls and the Bears.
228 Fred Fearnot and “Mr. Jones”; or, The Insurance Man in Trouble.
229 Fred Fearnot’s Big Gift; or, A Week at Old Avon.
230 Fred Fearnot and the “Witch”; or, Exposing an Old Fraud.
231 Fred Fearnot’s Birthday; or, A Big Time at New Era.
232 Fred Fearnot and the Sioux Chief; or, Searching for a Lost Girl.
233 Fred Fearnot’s Mortal Enemy; or, The Man on the Black Horse.
234 Fred Fearnot at Canyon Castle; or, Entertaining His Friends.
235 Fred Fearnot and the Comanche; or, Teaching a Redskin a Lesson.
236 Fred Fearnot Suspected; or, Trailed by a Treasury Sleuth.
237 Fred Fearnot and the Promoter; or, Breaking Up a Big Scheme.
238 Fred Fearnot and “Old Grizzly”; or, The Man Who Didn’t Know.
239 Fred Fearnot’s Rough Riders; or, Driving Out the Squatters.
240 Fred Fearnot and the Black Fiend; or, Putting Down a Riot.
241 Fred Fearnot in Tennessee; or, The Demon of the Mountains.
242 Fred Fearnot and the “Terror”; or, Calling Down a Bad Man.
243 Fred Fearnot in West Virginia; or, Helping the Revenue Agents.
244 Fred Fearnot and His Athletes; or, A Great Charity Tour.
245 Fred Fearnot’s Strange Adventure; or, The Queer Old Man of the Mountain.
246 Fred Fearnot and the League; or, Up Against a Bad Lot.
247 Fred Fearnot’s Wonderful Race; or, Beating a Horse on Foot.
248 Fred Fearnot and the Wrestler; or, Throwing a Great Champion.
249 Fred Fearnot and the Bankrupt; or, Ferreting Out a Fraud.
250 Fred Fearnot as a Redskin; or, Trailing a Captured Girl.
251 Fred Fearnot and the “Greenhorn”; or, Fooled for Once in His Life.
252 Fred Fearnot and the Bloodhounds; or, Tracked by Mistake.
253 Fred Fearnot’s Boy Scouts; or, Hot Times in the Rockies.
254 Fred Fearnot and the Waif of Wall Street; or, A Smart Boy Broker.
255 Fred Fearnot’s Buffalo Hunt; or, The Gamest Boy in the West.
256 Fred Fearnot and the Mill Boy; or, A Desperate Dash for Life.
257 Fred Fearnot’s Great Trotting Match; or, Beating the Record.
258 Fred Fearnot and the Hidden Marksman; or, The Mystery of Thunder Mountain.
259 Fred Fearnot’s Boy Champion; or, Fighting for His Rights.
260 Fred Fearnot and the Money King; or, A Big Deal in Wall Street.
261 Fred Fearnot’s Gold Hunt; or, The Boy Trappers of Goose Lake.
262 Fred Fearnot and the Ranch Boy; or, Lively Times with the Broncho Busters.
263 Fred Fearnot after the Sharpers; or, Exposing a Desperate Game.
264 Fred Fearnot and the Firebugs; or, Saving a City.
265 Fred Fearnot In the Lumber Camps; or, Hustling in the Backwoods.
266 Fred Fearnot and the Orphan; or, The Luck of a Plucky Boy.
267 Fred Fearnot at Forty Mile Creek; or, Knocking About in the West.
268 Fred Fearnot and the Boy Speculator; or, From a Dollar to a Million.
269 Fred Fearnot’s Canoe Club; or, A Trip on the Mississippi.
270 Fred Fearnot and the Errand Boy; or, Bound to Make Money.
271 Fred Fearnot’s Cowboy Guide; or, The Perils of Death Valley.
272 Fred Fearnot and the Sheep Herders; or, Trapping the Ranch Robbers.
273 Fred Fearnot on the Stage; or, Before the Footlights for Charity.
274 Fred Fearnot and the Masked Band; or, The Fate of the Mountain Express.
275 Fred Fearnot’s Trip to Frisco; or, Trapping the Chinese Opium Smugglers.
276 Fred Fearnot and the Widow’s Son; or, The Worst Boy in New York.
| For Sale by All Newsdealers, or will be Sent to Any Address on Receipt of Price, 5 Cents per Copy, by | |
| FRANK TOUSEY, Publisher, | 24 Union Square, New York |
IF YOU WANT ANY BACK NUMBERS
of our Libraries and cannot procure them from newsdealers, they can be obtained from this office direct. Cut out and fill in the following Order Blank and send it to us with the price of the books you want and we will send them to you by return mail. POSTAGE STAMPS TAKEN THE SAME AS MONEY.
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231 Jack Wright and His Electric Air Schooner; or, The Mystery of a Magic Mine. By “Noname.”
232 Philadelphia Phil; or, From a Bootblack to a Merchant. By Howard Austin.
233 Custer’s Last Shot; or, The Boy Trailer of the Little Horn. By An Old Scout.
234 The Rival Rangers; or, The Sons of Freedom. By Gen. Jas. A. Gordon.
235 Old Sixty-Nine; or, The Prince of Engineers. By Jas. C. Merritt.
236 Among the Fire-Worshippers; or, Two New York Boys in Mexico. By Howard Austin.
237 Jack Wright and his Electric Sea Motor; or, The Search for a Drifting Wreck. By “Noname.”
238 Twenty Years on an Island; or, The Story of a Castaway. By Capt. Thos. H. Wilson.
239 Colorado Carl; or, The King of the Saddle. By An Old Scout.
240 Hook and Ladder Jack, the Daring Young Fireman. By Ex-Fire Chief Warden.
241 Ice-Bound; or, Among the Floes. By Berton Bertrew.
242 Jack Wright and His Ocean Sleuth-Hound; or, Tracking an Under-Water Treasure. By “Noname.”
243 The Fatal Glass; or, The Traps and Snares of New York. A True Temperance Story. By Jno. B. Dowd.
244 The Maniac Engineer; or, A Life’s Mystery. By Jas. C. Merritt.
245 Jack Wright and His Electric Locomotive; or, The Lost Mine of Death Valley. By “Noname.”
246 The Ten Boy Scouts. A Story of the Wild West. By An Old Scout.
247 Young Hickory, the Spy; or, Man, Woman, or Boy. By Gen’l Jas. A. Gordon.
248 Dick Bangle, the Boy Actor. By N.S. Wood (The Young American Actor).
249 A New York Boy In the Soudan; or, The Mahdi’s Slave. By Howard Austin.
250 Jack Wright and His Electric Balloon Ship; or, 30,000 Leagues Above the Earth. By “Noname.”
251 The Game-Cock of Deadwood. A Story of the Wild Northwest. By Jas. C. Merritt.
252 Harry Hook, the Boy Fireman of No. 1; or, Always at His Post. By Ex-Fire Chief Warden.
253 The Waifs of New York. By N. S. Woods (The Young American Actor).
254 Jack Wright and His Dandy of the Deep; or, Driven Afloat in the Sea of Fire. By “Noname.”
255 In the Sea of Ice; or, The Perils of a Boy Whaler. By Berton Bertrew.
256 Mad Anthony Wayne, the Hero of Stony Point. By Gen’l. Jas. A. Gordon.
257 The Arkansas Scout; or, Fighting the Redskins. By An Old Scout.
258 Jack Wright’s Demon of the Plains; or, Wild Adventures Among the Cowboys.
259 The Merry Ten; or, The Shadows of a Social Club. By Jno. B. Dowd.
260 Dan Driver, the Boy Engineer of the Mountain Express; or, Railroading on the Denver and Rio Grande.
261 Silver Sam of Santa Fe; or, The Lions’ Treasure Cave. By An Old Scout.
262 Jack Wright and His Electric Torpedo Ram; or, The Sunken City of the Atlantic. By “Noname.”
263 The Rival Schools; or, Fighting for the Championship. By Allyn Draper.
264 Jack Reef, the Boy Captain; or, Adventures on the Ocean. By Capt. Thos. H. Wilson.
265 A Boy in Wall Street; or, Dick Hatch, the Young Broker. By H. K. Shackleford.
266 Jack Wright and his Iron-Clad Air Motor; or, Searching for a Lost Explorer. By “Noname.”
267 The Rival Base Ball Clubs; or, The Champions of Columbia Academy. By Allyn Draper.
268 The Boy Cattle King; or, Frank Fordham’s Wild West Ranch. By an Old Scout.
269 Wide Awake Will, The Plucky Boy Fireman of No. 3; or, Fighting the Flames for Fame and Fortune. By Ex-Fire Chief Warden.
270 Jack Wright and His Electric Tricycle; or, Fighting the Stranglers of the Crimson Desert. By “Noname.”
271 The Orphans of New York. A Pathetic Story of a Great City. By N. S. Wood (the Young American Actor).
272 Sitting Bull’s Last Shot; or, The Vengeance of an Indian Policeman. By Pawnee Bill.
273 The Haunted House on the Harlem; or, The Mystery of a Missing Man. By Howard Austin.
274 Jack Wright and His Ocean Plunger; or, The Harpoon Hunters of the Arctic. By “Noname.”
275 Claim 33; or, The Boys of the Mountain. By Jas. C. Merritt.
276 The Road to Ruin; or, The Snares and Temptations of New York. By Jno. B. Dowd.
277 A Spy at 16; or, Fighting for Washington and Liberty. By Gen’l Jas. A. Gordon.
278 Jack Wright’s Flying Torpedo; or, The Black Demons of Dismal Swamp. By “Noname.”
279 High Ladder Harry, The Young Fireman of Freeport; or, Always at the Top. By Ex-Fire Chief Warden.
280 100 Chests of Gold; or, The Aztecs’ Buried Secret. By Richard R. Montgomery.
281 Pat Malloy; or, An Irish Boy’s Pluck and Luck. By Allyn Draper.
282 Jack Wright and His Electric Sea Ghost; or, A Strange Under Water Journey. By “Noname.”
283 Sixty Mile Sam; or, Bound to be on Time. By Jas. C. Merritt.
284 83 Degrees North Latitude; or, the Handwriting in the Iceberg. By Howard Austin.
285 Joe, The Actor’s Boy; or, Famous at Fourteen. By N. S. Wood (the Young American Actor.)
286 Dead For 5 Years; or, The Mystery of a Madhouse. By Allyn Draper.
287 Broker Bob; or, The Youngest Operator in Wall Street. By H. K. Shackleford.
288 Boy Pards; or, Making a Home on the Border. By An Old Scout.
289 The Twenty Doctors; or, the Mystery of the Coast. By Capt. Thos. H. Wilson.
290 The Boy Cavalry Scout; or, Life in the Saddle. By Gen’l. Jas. A. Gordon.
291 The Boy Firemen; or, “Stand by the Machine.” By Ex-Fire Chief Warden.
292 Rob, the Runaway; or, From Office Boy to Partner. By Allyn Draper.
293 The Shattered Glass; or, A Country Boy in New York. A True Temperance Story. By Jno. B. Dowd.
294 Lightning Lew, the Boy Scout; or, Perils in the West. By Gen’l. Jas. A. Gordon.
295 The Gray House on the Rock; or, The Ghosts of Ballentyne Hall. By Jas. C. Merritt.
296 A Poor Boy’s Fight; or, The Hero of the School. By Howard Austin.
297 Captain Jack Tempest; or, The Prince of the Sea. By Capt. Thos. H. Wilson.
298 Billy Button, the Young Clown and Bareback Rider. By Berton Bertrew.
299 An Engineer at 16; or, The Prince of the Lightning Express. By Jas. C. Merritt.
300 To the North Pole in a Balloon. By Berton Betrew.
301 Kit Carson’s Little Scout; or, The Renegade’s Doom. By An Old Scout.
302 From the Street; or, The Fortunes of a Bootblack. By N. S. Wood (the Young American Actor).
303 Old Putnam’s Pet; or, The Young Patriot Spy. A Story of the Revolution. By Gen. Jas. A. Gordon.
304 The Boy Speculators of Brookton; or, Millionaires at Nineteen. By Allyn Draper.
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