CHAPTER XII.
THE END OF THE STORY.

All this while poor Pomp had been lying insensible upon a heap of mats in the after cabin, where he had been dragged and left.

But now the darky began to come out of his faint.

The blow upon the skull had inflicted no serious wound, and he must be all right again shortly. But for a time he was sick and dizzy.

Frank and Barney found him and gave him some stimulants. He very quickly recuperated.

Then he remembered his experience with Bowler on the deck. He felt somewhat crestfallen.

But Frank said:

“It’s all right, Pomp; you meant well, but the fellow was treacherous. Next time don’t get caught.”

“Yo’ kin jes’ bet on dat!” cried the darky. “I won’t trust nobody aftah dis.”

It is needless to say that the aerial voyagers were delighted with the result of the affair. Their deliverance was due to Frank’s shrewdness and marvelous ingenuity.

The two prisoners were confined in the after cabin. But it was now a question as to what it was best to do with them.

“Suppose we go down and talk with their companions!” said Nicodemus; “perhaps they will make up their minds to behave themselves and let us alone after this!”

“Very well,” agreed Frank. “We will try that.”

So down sank the air-ship. The gold seekers were seen grouped below in a state of much excitement.

Frank went to the rail and opened a parley with them.

“We have your two leaders, Dooley and Bowler, as prisoners!” declared the young inventor. “We want to know if you are going to play any more treacherous games upon

The gold seekers were evidently astonished at the turning of tables in so unexpected a manner.”

But finally they came to Frank’s terms and made fervid vows never to trouble the air-ship or its party again.

Their spokesman said:

“To tell ther truth, mister, we don’t believe in ther story of ther hidden gold an’ we’re sick of the whole thing. We’re goin’ back to Para.”

“Very good!” said Frank. “I will set your leaders free upon that condition.”

Then he went into the cabin and talked with Dooley and Bowler. They readily agreed to Frank’s terms.

“I shall follow you as far as the shore of the lake,” declared the young inventor; “if you dare to return I will drop dynamite bombs upon you and destroy you.”

Dooley was satisfied.

He saw that it was of no use to attempt to cope with the voyagers. Moreover, he had lost faith in the existence of the treasure.

He was in fact sick of the whole job and decided to return to America at the first chance. So he said:

“I’ll do as you say. I’m quits on this thing. It’s an accursed country, anyway.”

A short while later the two villains returned to their companions. They at once started for the shore of the lake.

Frank decided not to accompany them, for he saw that Dooley was in earnest.

As the villain dropped from the air-ship, Frank said:

“As an extra incentive, I will promise this, in spite of your bad treatment of us. If we find the gold I will overtake you and give you a fair division.”

Dooley hung his head and muttered abashed thanks. Then he and his party were off.

The aerial voyagers continued the quest for the gold. All that day they explored the sandy basin.

Toward night a find was made.

A number of human bones were mixed up with several hundred ingots of the yellow stuff. It was taken aboard the air-ship.

Frank estimated its value.

“There is about thirty thousand dollars in the pile,” he said, “there are twelve in Dooley’s party and four in ours. That will make about two thousand each on a fair division.”

“They are not entitled to any of it,” snapped Nicodemus.

“Perhaps not,” said Frank, “but we have banished them from the search and therefore ought to divide. At any rate I have promised it.”

“Oh, I don’t kick,” said the captain, cheerfully; “I am satisfied. It was not the gold I cared for so much as to solve the mystery of this lake.”

“And that we are now at liberty to do,” said Frank; “we will first overtake Dooley and his men and divide. Then we will do a little exploring.”

With this decision none found fault. So Frank took his leave of the treasure basin.

The gold seekers were overtaken on the shore of the lake. They were astonished at Frank’s generous announcement.

And when the gold was turned over to them Dooley wrung Frank’s hand and said:

“You’re the only square man I ever met in my life. I like your style. I’m going ter turn over a new leaf an’ do better.”

Then Dooley and his men set out to the eastward for the head waters of the Paraguay where they had boats. None of the aerial voyagers ever saw them again.

But one thing more now remained to be done to complete the success of the trip.

This was to find the source of the Transient Lake and if possible discover an explanation of its curious appearance and disappearance.

For full one hundred of the two hundred miles of its width the air-ship sailed over the lake. They were now very near the centre.

And here a mighty circular bowl-shaped basin was seen. It had curious galleries leading down into the earth.

These were cut out of the solid rock. This basin covered hundreds of acres. The air-ship was here brought to a stop.

“Here,” said Frank, positively, “this is the outlet of the lake, if anywhere.”

Nicodemus gave the place a critical glance. Then he said succinctly:

“Skipper, you’re right!”

And as fate had it, while they were watching the curious basin, a strange sound began to arise from it.

It was a dull, distant, hollow booming, and then suddenly little channels of water began to appear in the rock galleries.

“Begorra, it’s afther comin’!” cried Barney.

With interest the aerial voyagers watched the phenomenon.

Suddenly from an orifice in the centre of the basin there shot up to the height of fifty feet a great column of water.

Then in an incredibly short space of time from all the galleries there rushed forth great seething volumes, swift as the rush of Niagara.

And once full, the great basin overflowed in a second, sending a mighty tidal wave across the country at race-horse speed.

Small wonder that the ship’s crew had been overtaken and overwhelmed. Nothing could have outstripped that line of swiftly rolling water.

On all the wide earth Frank and his companions thought there could be no phenomenon to equal this.

It was without parallel. Within the incredible space of an hour the Transient Lake, tranquil and placid, was once more restored to its basin.

The air-ship hung silently over it. Birds shot across its surface, and small fish played in its limpid depths.

Above, the sky was calm and serene. A fierce tropical heat beat down upon all.

Captain Nicodemus turned to Frank.

“Well, skipper,” he said. “What do you think of it?”

Frank drew a deep breath.

“It is a wonderful freak of mighty nature,” he said. “I am satisfied. Let us go home!”

“Home!”

It was a magic word just now. The aerial voyagers had accomplished their project, and had explored the Transient Lake.

They had yet a mighty distance to travel, and after all there is no place like home.

So Frank turned the course of the air-ship eastward.

A farewell look was taken at the mysterious country and its Transient Lake.

Then the air-ship sailed away.

It is a long journey from the Andes to the Atlantic.

It seemed an eternity of jungle, stream, and forest of hideous marsh and barren plain ere the tossing waters of the stormy ocean were seen.

Then a course was shaped northward along the coast.

Stops were made briefly at Santos and Rio Janeiro. Then the South American coast was left behind.

On sailed the air-ship over the West India Islands toward the coast of Florida.

“Begorra, there’s no place loike the United States afther all,” declared Barney, “savin’ mebbe ould Oireland.”

“Huh!” exclaimed Pomp; “yo’ allus hab to place dat lily bit of an island befo’ eberyfing else.”

“Bejabers, an’ phwy shouldn’t I?” asked Barney, sharply; “ain’t it the truth, to be shure?”

“If dey grow such tings as yo’ dar, wild, I kain’t say I fink it am anyfing but a berry lily green spot on de face ob de yairth,” averred Pomp, solemnly.

Barney was tired in a moment. He saw the fun lurking in the corners of Pomp’s eyes.

He was all ready for a ruction and this assertion touched him off.

“So yez think it is only a little grand spot, eh?” asked the Celt, rolling up his sleeves. “Well, grane is not hurtful to the eyes, I’ve heard tell, loike the black yez get in Afriky.”

“Wha’ yo’ know ’bout Afriky?” exclaimed Pomp.

“What do yez know about Oireland?” spluttered Barney.

“All I knows ’bout it is jest wha’ yo’ hab tole me, an’ dat am enuff,” sniffed Pomp. “Wha’ yo’ got yo’ sleeves rolled up fo’?”

“Begorra, I don’t allow any mon to insult me or me native land,” said the Celt, hitching up his trousers; “here’s phwat backs me up.”

He shook a fist in Pomp’s face. The darky dodged, and the Celt made a biff at him. Then they closed in an exciting encounter. Long and hard it was, but as it would have been impossible to injure either one of their tough skins and hardy frames by any dint of such pounding and wrestling, they finally emerged from the encounter hardly the worse for it.

But the honor of each was satisfied, and their mania for wrestling as well.

In due course of time the Gulf of Mexico was crossed, and one day Captain Nicodemus sighted Key West.

The voyagers could not refrain from a jolly cheer at the sight of their native land.

Soon the air-ship was sailing over the great swamps of Okeechobee, and then swept over the great orange groves and plantations of the sandy state. Georgia, South and North Carolina followed.

Along the Atlantic coast the voyagers journeyed until finally the mouth of the Chesapeake came into view, and later the Potomac. Then they hung over the Capitol city and steered west for Readestown.

The great journey was ended.

The Transient Lake and the mysterious country had been visited and were now history in the minds of the aerial voyagers. They had also brought home some of the gold.

All were satisfied and this was enough. Captain Nicodemus embraced Frank gratefully for this, his last voyage. Then he returned to his home.

Frank Reade, Jr., Barney and Pomp are yet in Readestown. The young inventor is studying up new things which we may hear from at some future day.

THE END.

Read “THE GALLEON’S GOLD; OR, FRANK READE, JR.’S DEEP SEA SEARCH,” which will be the next number (74) of “Frank Reade Weekly Magazine.”


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No. 81. HOW TO MESMERIZE.—Containing the most approved methods of mesmerism; also how to cure all kinds of diseases by animal magnetism, or, magnetic healing. By Prof. Leo Hugo Koch, A. C. S., author of “How to Hypnotize,” etc.

PALMISTRY.

No. 82. HOW TO DO PALMISTRY.—Containing the most approved methods of reading the lines on the hand, together with a full explanation of their meaning. Also explaining phrenology, and the key for telling character by the bumps on the head. By Leo Hugo Koch, A. C. S. Fully illustrated.

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No. 83. HOW TO HYPNOTIZE.—Containing valuable and instructive information regarding the science of hypnotism. Also explaining the most approved methods which are employed by the leading hypnotists of the world. By Leo Hugo Koch, A.C.S.

SPORTING.

No. 21. HOW TO HUNT AND FISH.—The most complete hunting and fishing guide ever published. It contains full instructions about guns, hunting dogs, traps, trapping and fishing, together with descriptions of game and fish.

No. 26. HOW TO ROW, SAIL AND BUILD A BOAT.—Fully illustrated. Every boy should know how to row and sail a boat. Full instructions are given in this little book, together with instructions on swimming and riding, companion sports to boating.

No. 47. HOW TO BREAK, RIDE AND DRIVE A HORSE.—A complete treatise on the horse. Describing the most useful horses for business, the best horses for the road; also valuable recipes for diseases peculiar to the horse.

No. 48. HOW TO BUILD AND SAIL CANOES.—A handy book for boys, containing full directions for constructing canoes and the most popular manner of sailing them. Fully illustrated. By C. Stansfield Hicks.

FORTUNE TELLING.

No. 1. NAPOLEON’S ORACULUM AND DREAM BOOK.—Containing the great oracle of human destiny; also the true meaning of almost any kind of dreams, together with charms, ceremonies, and curious games of cards. A complete book.

No. 23. HOW TO EXPLAIN DREAMS.—Everybody dreams, from the little child to the aged man and woman. This little book gives the explanation to all kinds of dreams, together with lucky and unlucky days, and “Napoleon’s Oraculum,” the book of fate.

No. 28. HOW TO TELL FORTUNES. Everyone is desirous of knowing what his future life will bring forth, whether happiness or misery, wealth or poverty. You can tell by a glance at this little book. Buy one and be convinced. Tell your own fortune. Tell the fortune of your friends.

No. 76. HOW TO TELL FORTUNES BY THE HAND.—Containing rules for telling fortunes by the aid of lines of the hand, or the secret of palmistry. Also the secret of telling future events by aid of moles, marks, scars, etc. Illustrated. By A. Anderson.

ATHLETIC.

No. 6. HOW TO BECOME AN ATHLETE.—Giving full instruction for the use of dumb bells, Indian clubs, parallel bars, horizontal bars and various other methods of developing a good, healthy muscle; containing over sixty illustrations. Every boy can become strong and healthy by following the instructions contained in this little book.

No. 10. HOW TO BOX.—The art of self-defense made easy. Containing over thirty illustrations of guards, blows, and the different positions of a good boxer. Every boy should obtain one of these useful and instructive books, as it will teach you how to box without an instructor.

No. 25. HOW TO BECOME A GYMNAST.—Containing full instructions for all kinds of gymnastic sports and athletic exercises. Embracing thirty-five illustrations. By Professor W. Macdonald. A handy and useful book.

No. 34. HOW TO FENCE.—Containing full instruction for fencing and the use of the broadsword: also instruction in archery. Described with twenty-one practical illustrations, giving the best positions in fencing. A complete book.

TRICKS WITH CARDS.

No. 51. HOW TO DO TRICKS WITH CARDS.—Containing explanations of the general principles of sleight-of-hand applicable to card tricks; of card tricks with ordinary cards, and not requiring sleight-of-hand; of tricks involving slight-of-hand, or the use of specially prepared cards. By Professor Haffner. Illustrated.

No. 72. HOW TO DO SIXTY TRICKS WITH CARDS.—Embracing all of the latest and most deceptive card tricks, with illustrations. By A. Anderson.

No. 77. HOW TO DO FORTY TRICKS WITH CARDS.—Containing deceptive Card Tricks as performed by leading conjurors and magicians. Arranged for home amusement. Fully illustrated.

MAGIC.

No. 2. HOW TO DO TRICKS.—The great book of magic and card tricks, containing full instruction on all the leading card tricks of the day, also the most popular magical illusions as performed by our leading magicians; every boy should obtain a copy of this book, as it will both amuse and instruct.

No. 22. HOW TO DO SECOND SIGHT.—Heller’s second sight explained by his former assistant, Fred Hunt. Jr. Explaining how the secret dialogues were carried on between the magician and the boy on the stage; also giving all the codes and signals. The only authentic explanation of second sight.

No. 43. HOW TO BECOME A MAGICIAN.—Containing the grandest assortment of magical illusions ever placed before the public. Also tricks with cards, incantations, etc.

No. 68. HOW TO DO CHEMICAL TRICKS.—Containing over one hundred highly amusing and instructive tricks with chemicals. By A. Anderson. Handsomely illustrated.

No. 69. HOW TO DO SLEIGHT OF HAND.—Containing over fifty of the latest and best tricks used by magicians. Also containing the secret of second sight. Fully illustrated. By A. Anderson.

No. 70. HOW TO MAKE MAGIC TOYS.—Containing full directions for making Magic Toys and devices of many kinds. By A. Anderson. Fully illustrated.

No. 73 HOW TO DO TRICKS WITH NUMBERS.—Showing many curious tricks with figures and the magic of numbers. By A. Anderson. Fully illustrated.

No. 75. HOW TO BECOME A CONJUROR.—Containing tricks with Dominos, Dice, Cups and Balls, Hats, etc. Embracing thirty-six illustrations. By A. Anderson.

No. 78. HOW TO DO THE BLACK ART.—Containing a complete description of the mysteries Of Magic and Sleight of Hand, together with many wonderful experiments. By A. Anderson. Illustrated.

MECHANICAL.

No. 29. HOW TO BECOME AN INVENTOR.—Every boy should know how inventions originated. This book explains them all, giving examples in electricity, hydraulics, magnetism, optics, pneumatics, mechanics, etc. The most instructive book published.

NO. 56. HOW TO BECOME AN ENGINEER.—Containing full instructions how to proceed in order to become a locomotive engineer; also directions for building a model locomotive; together with a full description of everything an engineer should know.

No. 57. HOW TO MAKE MUSICAL INSTRUMENTS.—Full directions how to make a Banjo, Violin, Zither, Æolian harp, Xylophone and other musical instruments; together with a brief description of nearly every musical instrument used in ancient or modern times. Profusely illustrated. By Algernon S. Fitzgerald, for twenty years bandmaster of the Royal Bengal Marines.

No. 59. HOW TO MAKE A MAGIC LANTERN.—Containing a description of the lantern, together with its history and invention. Also full directions for its use and for painting slides. Handsomely illustrated. By John Allen.

No. 71. HOW TO DO MECHANICAL TRICKS.—Containing complete instructions for performing over sixty Mechanical Tricks. By A. Anderson. Fully illustrated.

LETTER WRITING.

No. 11. HOW TO WRITE LOVE-LETTERS.—A most complete little book, containing full directions for writing love-letters, and when to use them, giving specimen letters for young and old.

No. 12. HOW TO WRITE LETTERS TO LADIES.—Giving complete instructions for writing letters to ladies on all subjects; also letters of introduction, notes and requests.

No. 24. HOW TO WRITE LETTERS TO GENTLEMEN.—Containing full directions for writing to gentlemen on all subjects; also giving sample letters, for instruction.

No. 53. HOW TO WRITE LETTERS.—A wonderful little book, telling you how to write to your sweetheart, your father, mother, sister, brother, employer; and, in fact, everybody and anybody you wish to write to. Every young man and every young lady in the land should have this book.

No. 74. HOW TO WRITE LETTERS CORRECTLY.—Containing full instructions for writing letters on almost any subject; also rules for punctuation and composition, with specimen letters.

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90 The Liberty Boys’ Guardian Angel; or, The Beautiful Maid of the Mountain.

91 The Liberty Boys’ Brave Stand; or, Set Back but Not Defeated.

92 The Liberty Boys “Treed”; or, Warm Work In the Tall Timber.

93 The Liberty Boys’ Dare; or, Backing the British Down.

94 The Liberty Boys’ Best Blows; or, Beating the British at Bennington.

95 The Liberty Boys In New Jersey; or, Boxing the Ears of the British Lion.

96 The Liberty Boys’ Daring; or, Not Afraid of Anything.

97 The Liberty Boys’ Long March; or, The Move that Puzzled the British.

98 The Liberty Boys’ Bold Front; or, Hot Times on Harlem Heights.

99 The Liberty Boys In New York; or, Helping to Hold the Great City.

100 The Liberty Boys’ Big Risk; or, Ready to Take Chances.

101 The Liberty Boys’ Drag-Net; or, Hauling the Redcoats In.

102 The Liberty Boys’ Lightning Work; or, Too Fast for the British.

103 The Liberty Boys’ Lucky Blunder; or, The Mistake that Helped Them.

104 The Liberty Boys’ Shrewd Trick: or, Springing a Big Surprise.

105 The Liberty Boys’ Cunning; or, Outwitting the Enemy.

106 The Liberty Boys’ “Big Hit”; or, Knocking the Redcoats Out.

107 The Liberty Boys “Wild Irishman”; or, A Lively Lad from Dublin.

108 The Liberty Boys’ Surprise; or, Not Just What They Were Looking For.

109 The Liberty Boys’ Treasure; or, A Lucky Find.

110 The Liberty Boys in Trouble; or, A Bad Run of Luck.

111 The Liberty Boys’ Jubilee; or, A Great Day for the Great Cause.

112 The Liberty Boys Cornered; or, “Which Way Shall We Turn?”

113 The Liberty Boys at Valley Forge; or, Enduring Terrible Hardships.

114 The Liberty Boys Missing; or, Lost In the Swamps.

115 The Liberty Boys’ Wager, And How They Won It.

116 The Liberty Boys Deceived; or, Tricked but Not Beaten.

117 The Liberty Boys and the Dwarf; or, A Dangerous Enemy.

118 The Liberty Boys’ Dead-Shots; or, The Deadly Twelve.

119 The Liberty Boys’ League; or, The Country Boys Who Helped.

120 The Liberty Boys’ Neatest Trick; or, How the Redcoats were Fooled.

121 The Liberty Boys Stranded; or, Afoot in the Enemy’s Country.

122 The Liberty Boys in the Saddle; or, Lively Work for Liberty’s Cause.

123 The Liberty Boys’ Bonanza; or, Taking Toll from the Tories.

124 The Liberty Boys at Saratoga; or, The Surrender of Burgoyne.

125 The Liberty Boys and “Old Put”; or The Escape at Horseneck.

126 The Liberty Boys Bugle Call; or, The Plot to Poison Washington.

127 The Liberty Boys and “Queen Esther”; or, The Wyoming Valley Massacre.

128 The Liberty Boys’ Horse Guard; or, On the High Hills of Santee.

129 The Liberty Boys and Aaron Burr; or, Battling for Independence.

130 The Liberty Boys and the “Swamp Fox”; or, Helping Marlon.

131 The Liberty Boys and Ethan Allen; or, Old and Young Veterans.

132 The Liberty Boys and the King’s Spy; or, Diamond Cut Diamond.

133 The Liberty Boys’ Bayonet Charge; or, The Siege of Yorktown.

134 The Liberty Boys and Paul Jones; or, The Martyrs of the Prison Ships.

135 The Liberty Boys at Bowling Green; or, Smashing the King’s Statue.

136 The Liberty Boys and Nathan Hale; or, The Brave Patriot Spy.

137 The Liberty Boys’ “Minute Men”; or, The Battle of the Cow Pens.

138 The Liberty Boys and the Traitor; or, How They Handled Him.

139 The Liberty Boys at Yellow Creek; or, Routing the Redcoats.

140 The Liberty Boys and General Greene; or, Chasing Cornwallis.

141 The Liberty Boys in Richmond; or, Fighting Traitor Arnold.

142 The Liberty Boys and the Terrible Tory; or, Beating a Bad Man.

143 The Liberty Boys’ Sword-Fight; or, Winning with the Enemy’s Weapons.

144 The Liberty Boys In Georgia; or, Lively Times Down South.

145 The Liberty Boys’ Greatest Triumph; or, The March to Victory.

146 The Liberty Boys and the Quaker Spy; or, Two of a Kind.

147 The Liberty Boys In Florida; or, Fighting Prevost’s Army.

148 The Liberty Boys’ Last Chance; or, Making the Best of It.

149 The Liberty Boys’ Sharpshooters; or, The Battle of the Kegs.

150 The Liberty Boys on Guard; or, Watching the Enemy.

151 The Liberty Boys’ Strange Guide; or, the Mysterious Maiden.

152 The Liberty Boys in the Mountains; or, Among Rough People.

153 The Liberty Boys’ Retreat; or, In the Shades of Death.

154 The Liberty Boys and the Fire Fiend; or, A New Kind of Battle.

155 The Liberty Boys in Quakertown; or, Making Things Lively in Philadelphia.

156 The Liberty Boys and the Gypsies; or, A Wonderful Surprise.

157 The Liberty Boys’ Flying Artillery; or “Liberty or Death.”

158 The Liberty Boys Against the Red Demons; or, Fighting the Indian Raiders.

159 The Liberty Boys’ Gunners; or, The Bombardment of Monmouth.

160 The Liberty Boys and Lafayette; or, Helping the Young French General.

161 The Liberty Boys’ Grit; or, The Bravest of the Brave.

162 The Liberty Boys at West Point; or, Helping to Watch the Redcoats.

163 The Liberty Boys’ Terrible Tussle; or, Fighting to a Finish.

164 The Liberty Boys and “Light Horse Harry”; or, Chasing the British Dragoons.

165 The Liberty Boys in Camp; or, Working for Washington.

166 The Liberty Boys and Mute Mart; or, The Deaf and Dumb Spy.

167 The Liberty Boys At Trenton; or, the Greatest Christmas ever Known.

168 The Liberty Boys and General Gates; or, The Disaster at Camden.

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178 Fred Fearnot’s Great Struggle; or, Downing a Senator.

179 Fred Fearnot’s Jubilee; or, New Era’s Greatest Day.

180 Fred Fearnot and Samson; or, “Who Runs This Town?”

181 Fred Fearnot and the Rioters; or, Backing Up the Sheriff.

182 Fred Fearnot and the Stage Robber; or, His Chase for a Stolen Diamond.

183 Fred Fearnot at Cripple Creek; or, The Masked Fiends of the Mines.

184 Fred Fearnot and the Vigilantes; or, Up Against the Wrong Man.

185 Fred Fearnot in New Mexico; or, Saved by Terry Olcott.

186 Fred Fearnot in Arkansas; or, The Queerest of All Adventures.

187 Fred Fearnot in Montana; or, The Dispute at Rocky Hill.

188 Fred Fearnot and the Mayor; or, The Trouble at Snapping Shoals.

189 Fred Fearnot’s Big Hunt; or, Camping on the Columbia River.

190 Fred Fearnot’s Hard Experience; or, Roughing it at Red Gulch.

191 Fred Fearnot Stranded; or, How Terry Olcott Lost the Money.

192 Fred Fearnot in the Mountains; or, Held at Bay by Bandits.

193 Fred Fearnot’s Terrible Risk; or, Terry Olcott’s Reckless Venture.

194 Fred Fearnot’s Last Card; or, The Game that Saved His Life.

195 Fred Fearnot and the Professor; or, The Man Who Knew it All.

196 Fred Fearnot’s Big Scoop; or, Beating a Thousand Rivals.

197 Fred Fearnot and the Raiders; or, Fighting for His Belt.

198 Fred Fearnot’s Great Risk; or, One Chance in a Thousand.

199 Fred Fearnot as a Sleuth; or, Running Down a Slick Villain.

200 Fred Fearnot’s New Deal; or, Working for a Banker.

201 Fred Fearnot In Dakota; or, The Little Combination Ranch.

202 Fred Fearnot and the Road Agents; or, Terry Olcott’s Cool Nerve.

203 Fred Fearnot and the Amazon; or, The Wild Woman of the Plains.

204 Fred Fearnot’s Training School; or, How to Make a Living.

205 Fred Fearnot and the Stranger; or, The Long Man who was Short.

206 Fred Fearnot and the Old Trapper; or, Searching for a Lost Cavern.

207 Fred Fearnot In Colorado; or, Running a Sheep Ranch.

208 Fred Fearnot at the Ball; or, The Girl in the Green Mask.

209 Fred Fearnot and the Duellist; or, The Man Who Wanted to Fight.

210 Fred Fearnot on the Stump; or, Backing an Old Veteran.

211 Fred Fearnot’s New Trouble; or, Up Against a Monopoly.

212 Fred Fearnot as Marshal; or, Commanding the Peace.

213 Fred Fearnot and “Wally”; or, The Good Natured Bully of Badger.

214 Fred Fearnot and the Miners; or, The Trouble At Coppertown.

215 Fred Fearnot and the “Blind Tigers”; or, More Ways Than One.

216 Fred Fearnot and the Hindoo; or, The Wonderful Juggler at Coppertown.

217 Fred Fearnot Snow Bound; or, Fun with Pericles Smith.

218 Fred Fearnot’s Great Fire Fight; or, Rescuing a Prairie School.

219 Fred Fearnot in New Orleans; or, Up Against the Mafia.

220 Fred Fearnot and the Haunted House; or, Unravellng a Great Mystery.

221 Fred Fearnot on the Mississippi; or, The Blackleg’s Murderous Plot.

222 Fred Fearnot’s Wolf Hunt; or, A Battle for Life In the Dark.

223 Fred Fearnot and the “Greaser”; or, The Fight to Death with Lariats.

224 Fred Fearnot in Mexico; or, Fighting the Revolutionists.

225 Fred Fearnot’s Daring Bluff; or, The Nerve that Saved His Life.

226 Fred Fearnot and the Grave Digger; or, The Mystery of a Cemetery.

227 Fred Fearnot’s Wall Street Deal; or, Between the Bulls and the Bears.

228 Fred Fearnot and “Mr. Jones”; or, The Insurance Man in Trouble.

229 Fred Fearnot’s Big Gift; or, A Week at Old Avon.

230 Fred Fearnot and the “Witch”; or, Exposing an Old Fraud.

231 Fred Fearnot’s Birthday; or, A Big Time at New Era.

232 Fred Fearnot and the Sioux Chief; or, Searching for a Lost Girl.

233 Fred Fearnot’s Mortal Enemy; or, The Man on the Black Horse.

234 Fred Fearnot at Canyon Castle; or, Entertaining His Friends.

235 Fred Fearnot and the Commanche; or, Teaching a Redskin a Lesson.

236 Fred Fearnot Suspected; or, Trailed by a Treasury Sleuth.

237 Fred Fearnot and the Promoter; or, Breaking Up a Big Scheme.

238 Fred Fearnot and “Old Grizzly”; or, The Man Who Didn’t Know.

239 Fred Fearnot’s Rough Riders; or, Driving Out the Squatters.

240 Fred Fearnot and the Black Fiend; or, Putting Down a Riot.

241 Fred Fearnot in Tennessee; or, The Demon of the Mountains.

242 Fred Fearnot and the “Terror”; or, Calling Down a Bad Man.

243 Fred Fearnot in West Virginia; or, Helping the Revenue Agents.

244 Fred Fearnot and His Athletes; or, A Great Charity Tour.

245 Fred Fearnot’s Strange Adventure; or, The Queer Old Man of the Mountain.

246 Fred Fearnot and the League; or, Up Against a Bad Lot.

247 Fred Fearnot’s Wonderful Race; or, Beating a Horse on Foot.

248 Fred Fearnot and the Wrestler; or, Throwing a Great Champion.

249 Fred Fearnot and the Bankrupt; or, Ferreting Out a Fraud.

250 Fred Fearnot as a Redskin; or, Trailing a Captured Girl.

251 Fred Fearnot and the “Greenhorn”; or, Fooled for Once in His Life.

252 Fred Fearnot and the Bloodhounds; or, Tracked by Mistake.

253 Fred Fearnot’s Boy Scouts; or, Hot Times In the Rockies.

254 Fred Fearnot and the Waif of Wall Street; or, A Smart Boy Broker.

255 Fred Fearnot’s Buffalo Hunt; or, The Gamest Boy in the West.

256 Fred Fearnot and the Mill Boy; or, A Desperate Dash for Life.

257 Fred Fearnot’s Great Trotting Match; or, Beating the Record.

258 Fred Fearnot and the Hidden Marksman; or, The Mystery of Thunder Mountain.

259 Fred Fearnot’s Boy Champion; or, Fighting for His Rights.

260 Fred Fearnot and the Money King; or, A Big Deal in Wall Street.

261 Fred Fearnot’s Gold Hunt; or, The Boy Trappers of Goose Lake.

262 Fred Fearnot and the Ranch Boy; or, Lively Times with the Broncho Busters.

263 Fred Fearnot after the Sharpers; or, Exposing a Desperate Game.

264 Fred Fearnot and the Firebugs; or, Saving a City.

265 Fred Fearnot in the Lumber Camps; or, Hustling in the Backwoods.

266 Fred Fearnot and the Orphan; or, The Luck of a Plucky Boy.

267 Fred Fearnot at Forty Mile Creek; or, Knocking About in the West.

268 Fred Fearnot and the Boy Speculator; or, From a Dollar to a Million.

269 Fred Fearnot’s Canoe Club; or, A Trip on the Mississippi.

270 Fred Fearnot and the Errand Boy; or, Bound to Make Money.

271 Fred Fearnot’s Cowboy Guide; or, The Perils of Death Valley.

272 Fred Fearnot and the Sheep Herders; or, Trapping the Ranch Robbers.

273 Fred Fearnot on the Stage; or, Before the Footlights for Charity.

274 Fred Fearnot and the Masked Band; or, The Fate of the Mountain Express.

275 Fred Fearnot’s Trip to Frisco; or, Trapping the Chinese Opium Smugglers.

276 Fred Fearnot and the Widow’s Son; or, The Worst Boy in New York.

For Sale By All Newsdealers, or will be Sent to Any Address on Receipt of Price, 5 Cents per Copy, by
FRANK TOUSEY, Publisher, 24 Union Square, New York.