CONTENTS.

  Page.
Description of the Operator 1
TRICKS WITH CARDS.
1. To deliver Four Aces, and to convert them into Knaves 2
2. Method of making the Pass 3
3. The Card of Divination 4
  Another Way 5
4. The Four Confederate Cards 5
5. The Fifteen Thousand Livres 5
6. The Magic Ring 7
7. The Card in the Mirror 8
8. The Marvellous Vase 9
9. The Nerve Trick 10
10. To make the Constable catch the Knave 11
11. To change a Card into a King or Queen 11
12. To tell a Person what Card he took Notice of 12
13. To tell what Card is at the Bottom, when the Pack is shuffled 12
14. Another Way, not having seen the Cards 12
15. To tell, without Confederacy, what Card one thinks of 13
16. To make a Card jump out of the Pack, and run on the Table 13
17. To tell a Card, and to convey the Same into a Nut or Cherry-Stone 13
18. To let Twenty Gentlemen draw Twenty Cards, and to make one Card every Man’s Card 13
19. To transform the Four Kings into Aces, and afterwards to render them all Blank Cards 13
20. To name all the Cards in the Pack, and yet never see them 15
21. To show any one what Card he takes Notice of 15
22. To tell the Number of Spots on the Bottom Cards, laid down in several Heaps 16
23. To make any two Cards come together which may be named 17
24. Card nailed to the Wall by a Pistol-shot 17
25. To tell what Card one thinks of 19
26. Another Way 19
27. To make a Card jump out of an Egg 20
28. The Little Sportsman 20
CUPS AND BALLS.
29. To pass the Balls through the Cups 22
30. A still more Extraordinary Mode of Playing at Cups and Balls 26
CONVEYANCE OF MONEY, &c.
31. To convey Money from one Hand to the other 28
32. To convert Money into Counters, and the Reverse 28
33. To put a Sixpence into each Hand, and, with Words, bring them together 29
34. To put a Sixpence into a Stranger’s Hand, and another into your own, and to convey both into the Stranger’s Hand with Words 29
35. To show the same Feat otherwise 29
36. To throw a Piece of Money away, and find it again 30
37. To make a Sixpence leap out of a Pot or to run along a Table 30
38. To make a Sixpence sink through a Table, and to vanish out of a Handkerchief 30
39. To know if a Coin be a Head or Woman, and the Party to stand in another Room 31
40. To command Seven Halfpence through the Table 31
41. To command a Sixpence out of a Box 32
42. To blow a Sixpence out of another Man’s Hand 32
43. To make a Ring shift from one Hand to another, and to make it go on whatever Finger is required, while Somebody holds both Arms 33
44. To transfer a Counter into a Silver Groat 34
45. To make a Silver Twopence be plain in the Palm of your Hand, and be passed from thence wherever you like 35
46. To convey a Sixpence out of the Hand of one that holds it fast 35
47. To convey a Shilling from one Hand into another, holding your Hands apart 36
48. To transform any small Thing into any other Form, by folding of Paper 36
49. Another Trick of the same Nature 36
50. A Watch recovered after being beaten to Pieces in a Mortar 37
TRICKS WITH BOXES, &c.
51. The Egg-Box 38
52. The Penetrative Guinea 39
53. The Chest which opens at Command 40
54. The Melting-Box 41
55. Trick upon the Globe-Box 42
56. Trick with the Funnel 44
57. The Magical Bell and Bushel 44
58. Out of an Empty Bag to bring upwards of an Hundred Eggs; and, afterwards, a living Fowl 45
59. Bonus Genius; or, Hiccius Doctius 46
60. To make a Knife leap out of a Pot 47
61. To turn a Box of Bird-seed into a living Bird 47
EXPERIMENTS WITH FIRE.
62. To produce a Carmine Red Flame 48
63. An Orange-coloured Flame 48
64. To make Balloons with Soap and Water that catch Fire and detonate 48
65. A Brilliant Blue Flame 49
66. An Emerald Green Flame 49
67. Loud Detonations, like the Discharge of Artillery 49
68. A Well of Fire 50
69. To make a Room seem all on Fire 50
70. To walk on a Hot Iron Bar, without Danger of Burning 50
71. To eat Fire, and blow it up in your Mouth with a Pair of Bellows 50
72. To Light a Candle by a Glass of Water 52
73. Fulminating Powder 52
74. To set Fire to a Combustible Body by the Reflection of Two Concave Mirrors 52
75. To give the Faces of the Company the Appearance of Death 53
76. To dispose two Little Figures, so that one shall light a Candle, and the other put it out 53
77. To construct a Lantern which will enable a Person to read by Night, at a great Distance 53
TRICKS WITH STRINGS, KNOTS, &c.
78. To cut a Lace asunder in the Middle, and to make it Whole again 54
79. To burn a Thread and make it Whole again with the Ashes 54
80. To pull many Yards of Ribbon out of the Mouth 55
81. To cut a Piece of Tape into Four Parts, and make it Whole again with Words 55
82. To unloose a Knot upon a Handkerchief, by Words 57
83. To draw a Cord through the Nose 58
84. To take Three Button-Moulds off a String 59
OPTICAL ILLUSIONS.
85. The Multiplying Mirror 60
86. The Magic-Lantern 61
87. The Phantascope 61
88. The Enchanted Mirrors 63
89. The Wonderful Phantoms 64
90. The Real Apparition 65
91. To draw a Deformed Figure, which will appear well proportioned from a certain Point of View 67
CHEMICAL CHANGES.
92. To change the Colour of a Rose 67
93. To turn Water into Wine 67
94. Arbor Dianæ; or, the Silver Tree 68
95. The Lead Tree 68
96. The Tree of Mars 68
97. To form a Metallic Tree, in the Shape of a Fir 69
98. To make a Gold or Silver Tree, to serve as a Chimney Ornament 69
99. Sympathetic or Secret Inks 70
100. Preparation of Green Sympathetic Ink 70
101. Blue Sympathetic Ink 70
102. Yellow Sympathetic Ink 71
103. Purple Sympathetic Ink 71
104. Rose-coloured Sympathetic Ink 71
105. Application of the Secret Inks 71
106. A Drawing which alternately represents Winter and Summer Scenes 71
107. Demonstration of the various Strata of Earth which cover the Globe 72
108. To freeze Water in the Midst of Summer, without the Application of Ice 72
MISCELLANEOUS TRICKS AND EXPERIMENTS.
109. To swallow a long Pudding made of Tin 73
110. An artificial Spider 74
111. To pass a Ring through your Cheek 74
112. To cut a Hole in a Cloak, Scarf, or Handkerchief, and by Words to make it Whole again 75
113. The Dancing Egg 75
114. To make three Figures Dance in a Glass 76
115. To shoot a Swallow, and to bring him to Life again 77
116. Singular Trick with a Fowl 77
117. To put a Lock upon a Man’s Mouth 77
118. To thrust a Bodkin into the Forehead, without Hurt 79
119. To thrust a Bodkin through your Tongue 79
120. To appear to cut your Arm off, without any Hurt or Danger 80
121. Tricks with a Cat 80
122. To make a Calf’s Head bellow, when served up to Table 81
123. To make a Ball rise above the Water 81
124. Mode of sealing Letters, whereby the Impression cannot be taken 81
125. The Enchanted Egg 82
126. To cut a Man’s Head off, and to put the Head into a Platter, a Yard from the Body 82
127. To cause Beer to be wrung out of the Handle of a Knife 83
128. To cut a Glass by Heat 84