Age.—Same as eldest hand.
Ante.—The stake deposited in the pool by the age at the beginning of the game.
Blaze.—This hand consists of five court cards, and, when it is played, beats two pairs.
Blind.—The ante deposited by the age previous to the deal. The blind may be doubled by the player to the left of the eldest hand, and the next player to the left may at his option straddle this bet, and so on, including the dealer, each player doubling. The player to the left of the age, alone has the privilege of the first straddle, and if he decline to straddle it debars any other player coming after him from doing so. To make a blind good costs double the amount of the ante, and to make a straddle good costs four times the amount of the blind. Each succeeding straddle costs double the preceding one.
Call.—When the bet goes round to the last bettor, a player who remains in, if he does not wish to see and go better, simply sees and calls, and then all those playing show their hands, and the highest hand wins the pool.
Chips.—Ivory or bone tokens, representing a fixed value in money.
Chipping, or to Chip.—Is synonymous with betting. Thus a player, instead of saying “I bet,”“I bet,” may say “I chip” so much.
Discard.—To take from your hand the number of cards you intend to draw, and place them on the table, near the next dealer, face downwards.
Draw.—After discarding one or more cards, to receive a corresponding number from the dealer.
Eldest Hand, or Age.—The player immediately at the left of the dealer.
Filling.—To match, or strengthen the cards to which you draw.
The following descriptions of what are known as “jack-pots,” a modification of the game of draw-poker, is taken from “Trump’s American Hoyle,” which Blackbridge pronounces the standard authority on this as on all other card games:
When all the players pass up to the blind hand, the latter allows his blind to remain in the pot, and each of the other players deposit a similar amount. The blind now deals, and any player in his regular turn may open or break the pot, provided he holds a pair of jacks or better, but a player is not compelled to do so, this being entirely optional.
Each player in turn, commencing with the one at the left of the dealer, declares whether he can and will open the pot; if he declines to open, he says, “I pass.” If he has the requisite hand, and elects to open, he says, “I open.”
If no player opens the pot, then each player deposits in the pool the same amount that was previously contributed, and the deal passes to the next player. The same performance ensues until some player holds the necessary cards, and is willing to break the pot.
A player may break the pot for any amount within the limits of the game and each player in turn must make the bet good, raise it, or pass out.
After all the players who determined to go in have made good the bet of the player who opened the jack-pot, and the hands have been filled, then the opener of the pot makes the first bet.
If all pass, up to the player who broke the pot, the latter takes the pool, and can only be compelled to show the jacks, or better, necessary to break the pot.
One of the most vital adjuncts to poker games as played in the many “club-rooms” scattered throughout the United States is technically termed the “take off.” It is an amount taken by the proprietors out of the pots as a percentage due the “house” on every hand “called,” and shown down; a pair of aces and another pair, and you must “go to the hole” with a check. The “hole” is a slot cut in the middle of the table, leading to a locked drawer underneath, and all checks deposited therein are the property of the keeper of the place. At other resorts the house “takes off” for each pair of jacks or any better hand shown on the call, while at others the percentage is exacted for any two pairs shown. It will be readily seen, by any intelligent reader, that it is only a question of time when all the player’s chips will go into the “hole.” The exaction of the “take off” is justified on the score of incidental expenses, lights, etc., but a compound interest note, on which interest is computed quarterly, will not take away your money more surely or more rapidly than this innocent looking “hole.”
In “stud-poker” the dealer attends to the “take off.” He is supposed to take one check for every pair in sight, and for every “call,” but owing to a manual dexterity acquired through long practice he is enabled considerably to exceed the stipulated limit, and it is but a short time before all the money played against the game is in the table drawer.
Having briefly outlined the principles of the fair game of poker, and explained the relative value of the hands of cards which may bebe held by players, it is next in order to explain the various advantages obtained by professional gamblers over those whom they propose to fleece, such as stocking the cards, employing marked cards or cards previously prepared, “crimping,” “ringing in cold decks,” “holding out,” false shuffles and cuts, “convexes” and “reflectors,” &c., &c.
First will be described the simplest of all known methods of stocking the cards, viz.:
Prepared cards are either “Strippers” or “Briefs.” In preparing “Strippers” the professional selects from the pack two hands, which may be either “Fulls,” “Flushes,” or “Fours.” The sides of the remaining cards are then prepared so that they shall be a little narrower than the hands selected. The cards withdrawn for stripping are then cut slightly convex on the sides, somewhat after the manner of strippers prepared for faro.
The number of cards taken out varies according to the character of the hand to be made up. If the sharper wishes to deal flushes he will require ten cards of the same suit. If full hands are desired he picks out two sets of three of a certain denomination together with four smaller cards of a kind. The object of this selection is to give variety to the hands to be dealt. The manner of conducting this scheme of fraud is substantially as follows: As the gambler shuffles it is not difficult for him to feel along the sides of the pack with the fingers of his right hand; he then draws out the wider cards, which he places upon the top of the pack. When he has succeeded in getting the wide cards on top he next divides the pack, then taking each portion by the outer ends, he places the two halves evenly together and then, with comparative ease, so shuffles them in that no two cards of the same size shall lie together, but instead shall alternate over and under each other throughout the whole deck.
The reader who will carefully study the foregoing explanation will see that the cards will run off “Four-handed;” that is that they will fall to the hands of opposite players.
In the practice of this trick the professional finds the services of a partner of great value to him. If, however, he have none, when he deals he places one card above the hands which he has set up in order that his antagonist may receive one of the arranged hands while he takes the other. Let us suppose that the hands have been arranged as “Flushes.” If the dealer finds that in his hand he has not an ace, as a matter of course he refrains from betting. If, however, the hands be “Fulls,” the professional’s acquaintance with the arrangement enables him to know which is the better hand, and he bets, or refrains from betting, as he knows is best.
It is also possible to employ strippers in a two-handed game. In the latter case the dealer strips the pre-arranged hands, but does not mix them as in a four-handed game, preferring to “shift” on his own deal and allow the cards to run without cutting on that of his antagonist.
Sometimes in using strippers in a four-handed game the dealer will place a “Jog,” that is a hand, over them and allow his confederate to cut the pack down to the prepared place. At first sight the employment of cards thus prepared may appear rather difficult, yet the professional blackleg finds it comparatively easy after a little practice. “Full” hands and “Fours of a kind” may be set up without difficulty. The swindler knows which the ten strippers are, and in taking up his five cards he is, of course, well informed as to the value of the five cards which his opponent has, and guides himself accordingly. To illustrate: Suppose there are ten strippers made up of four fives, three aces and three kings, and that the sharper secures three aces and two kings. Naturally he refuses to bet, being well aware that the four fives and the king must be held by his antagonist.
The “Brief,” which is a card used not only in poker, but also in various other games, is a card nicely trimmed on the sides to such a width that it can be readily distinguished by the dealer’s touch.
The advantage of using such a card is that it enables the party knowing of its existence to cut at the point where it lies. Sometimes the “brief” is placed on the top of the prepared hand and the confederate of the dealer uncovers the pre-arranged cards by making precisely the correct cut.
By far the most common description of frauds employed by professional gamblers in playing poker, however, is that of “stocking” the cards. Four varieties of “stocks” are employed by the fraternity, commonly known as the top stock, the bottom stock, the jog stock and the palm stock.
Of all these, perhaps the one most ordinarily employed—possibly because the one most easily accomplished—is the top stock. In preparing the pack for the perpetration of this fraud, the dealer selects a pair and places between the two cards as many others as there are players at the table, less one. Thus, if there are four persons playing he inserts three cards between the two constituting the pair; if five, he places four; and so on, as the number of players is greater or less. His next step is to place above the pair thus arranged, the same number of cards which he has placed between them, the result being that when he deals, the two cards which he desires must necessarily fall to his own hand. A partner is also a desirable adjunct in this case, as he ordinarily sits at the right hand of the dealer, in order that he may either give the cards a false cut, or allow them to run. If, however, the dealer has no partner, he ordinarily has to resort to the device of “shifting the cut” (a trick which will be explained below), in order that the arrangement of the pack may not be disturbed. If the sharper can manage to get hold of the three cards of the hands which are thrown up, he may sometimes find it practicable to arrange “threes of a kind” in this way, as well as a pair.
In executing the bottom stock the tactics employed are substantially the same as in the top stock, by that the pair are placed on the bottom of the pack instead of on the top. The dealer takes great care in shuffling that he shall not disturb the lower part of the pack. The point at which the deck is cut makes considerable difference in the success of this maneuver. If, after cutting, it is found that all of the pack, except the cut, is necessary to supply the players with the requisite number of cards, then the pair will fall to the hand which has the last card, for the reason that the player who receives the bottom card must necessarily have also received the other; but if the dealer sees that the bottom card is not destined to fall to himself, when he reaches the last two cards he “shifts” them, that is, reverses the order of dealing so that the party who should receive the top one receives the lower, while that uppermost falls to the next player. It may be readily perceived that by this trick the dealer has separated the pair, one falling to one hand, and the other to the player seated immediately upon the dealer’s left. I have already stated that the point at which the deck may be cut plays no unimportant part in the successful accomplishment of this maneuver. In fact, in order to succeed it is essential that the sharper have a partner at his right who will cut so near to the bottom of the deck that the lower cards will have to be run off. It is immaterial to the two scoundrels which of them receives the pre-arranged pair, inasmuch as the winnings are to be divided between them, consequently the bottom stock affords a double chance for the perpetration of fraud.
Occasionally a blackleg who has no partner, but who observes that some particular player is in the habit of cutting the pack very deep, will so arrange matters that he may sit next to him, this renders an innocent party inadvertently an accomplice to his nefarious practices. When two sharpers sit in a game with honest players and have resort to the use of the bottom stock, especially if to this be added “signing up,”—by which is meant “signaling” to one’s confederate the cards which one has—it is, however, a moral impossibility for the unsophisticatedunsophisticated to beat the combination of the sharpers.
Should the trick be suspected the sharp rogues will place the remainder of the pack on top of the cut, suffering a “jog”—which will be explained later—to lie over it, by which means they are enabled to deal from the entire pack, which usually tends to counteract suspicion. Sometimes, after the pair has been placed on the bottom of the pack another card is put underneath, the result being that the player who receives the next to the last card will receive the pair. This very simple trick has been found most efficacious in puzzling a suspicious player, who is ordinarily greatly surprised to find that the hand into which falls the last card has not received the prepared pair. Sometimes two, or even three cards are placed on the bottom, the principle being the same, although in this case it is necessary that the dealer should carefully remember the number of cards so placed, in order that he may know precisely when he reaches the lower card of the pair.
The “jog” stock is a device which it is absolutely impossible to execute without the aid of a confederate, yet it is regarded by professionals as one of the most effectual means of defrauding an honest player. As in the case of the top and bottom stocks, a pair is arranged by the dealer, who places upon it a sufficient number of cards to make the pair fall to his own hand. He next shuffles the pack once or twice in such a manner as to keep the arranged cards on the top, after which he slides a portion of the deck over the pair, leaving a narrow break or jog along the side, thus separating the hand which he has put up from the remainder of the pack. His confederate, it should be remembered, always sits on his right, then takes that part of the deck which rests upon the top of the stocked hand, with the thumb and finger of his right hand grasping them by the ends. Then with the thumb and middle finger of his left hand he seizes, in the same manner, the pre-arranged cards underneath; he draws out the latter and places them on top of the others, leaving them in precisely the same position as they were before his confederate offered them to him to cut.
An expert sharper, after winning once through these means, on his next deal so arranges the pack that the pair shall fall to his partner, with whom he bets, and to whom he apparently loses money. After this the cards are permitted to run naturally for one or two hands, when the second scoundrel repeats the same tactics.
The reflecting reader will readily perceive that this device is far less likely to arouse suspicion than the employment of either the top or bottom stock, and for this reason is more popular with experts than either of the other two.
In playing this trick many sharpers have resorted to the use of glazed cards. Usually the backs have been previously prepared by slightly roughening them with very fine sand-paper. The object of doing this is to cause the cards to adhere together and prevent them from slipping about during the process of shuffling. This enables the dealer to place the pack to a very fine break, which renders the cutting more easy and attracts less attention. I have known experts who were able to set up “three of a kind” in this way as easily as a single pair, although for the successful accomplishment of this it is necessary that the two confederates should understand each other thoroughly. In such a case the partner sitting on the dealer’s right observes what pair the latter has, and, if possible, either by cutting the third card into his own hand or from the hands thrown down, and turns it to his confederate with the proper number of cards beneath. If the dealer allow the hand to pass to his partner, the latter, if he wins and deals, passes the cards on to the bottom, in order that the hand may run out on the bottom stock.
No little dexterity is required to manipulate the “palm stock.” I have seen professionals attempt its execution and come to no small grief through its being detected in consequence of their clumsiness. In order to execute this maneuver effectually, the party intending to employ it must be on the left of the dealer. He obtains possession of a high pair—perhaps kings or aces—and while he is holding one in each hand in such a way that neither can be perceived, he asks that he be allowed, after the shuffling and cutting, to cut the deck again. Permission having been granted, he seizes the pack in his right hand, places one of the cards which he has withheld in his hand on top of the pack, and as he cuts he leaves as many cards on the table as may be necessary to intervene between the pair in order that they may be “Put up.” Then as he grasps these cards with his left hand he places the other card of the pair on the top and throws them on top of the pack. It is not difficult to see that the result of this maneuver is to place the two cards which he has “palmed” in such a position that they will inevitably fall to himself. Of course it is not possible to practice this trick frequently without exciting suspicion, but I have, myself, by employing it judiciously, managed to win no inconsiderable sums. As a rule, after executing the “Palm Stock,” the black-leg “goes a blind,” and the trick is rarely attempted unless there is a large “ante.”
Another favorite practice among the black-legs is the “False Shuffle.” Almost all sharpers have their own individual methods of shuffling; but perhaps the one which is most approved is that known among the profession as “the intricate shuffle.” It is executed substantially as follows: The cards are “ripped,” that is, the deck is divided into two halves, which are pushed entirely through each other, after which they are drawn out at the ends, and the half which was previously on top is replaced in the same position. Some professionals shuffle only the lower half of the pack, not disturbing the top, but concealing the upper cards by means of keeping three or four fingers over the end of the pack which is towards their antagonist. Sometimes a very quick shuffle is employed which does not disarrange the cards on the top, and after this the pack is given a double false cut, by means of which the cards originally uppermost are retained in the same position. The device, which, if rapidly executed, appears to the unsophisticated player a perfectly fair shuffle, only a practical acquaintance with the operation of the trick enables the verdant amateur to detect this trick when executed adroitly.
Besides false shuffles, professionals also have resort to false cuts. Of these, there are but two varieties in common use, known respectively as the “over hand” and “double” cut. In the former about one-third of the pack is taken with the right hand, while one-half the remainder is concealed in the left. The party cutting brings the left hand towards him, that portion of the deck which is left on the table is then covered by the dropping of the cards held in the right hand, the hand still being kept over them, while those in the left hand are thrown over and beyond the others; the maneuver is completed by placing the cards in the right hand on the top.
In the execution of the “double” cut, the middle of the pack is drawn out at the end with the thumb and middle finger, after they are brought to the top of the deck, the cards originally uppermost are caught by the lower part of the thumb and three fingers, drawn out at the end and once more placed on the top. In either case the pack is left in precisely the same position as it was before the seeming cut had been made. The object is the same in the case of both false shuffles and false cuts; that is, to leave the pre-arranged pack in precisely the condition in which the dealer wished it to be.
Sometimes, when a perfectly fair cut is made by an honest player, the professional finds it desirable to “shift” the cut, or, in other words, to replace the two sections of the pack in the same condition in which they were before they had been offered for cutting. The methods of executing this trick are multiform. Ordinarily, however, the operator finds it desirable to have a partner on his left; in fact, in draw-poker it is difficult to execute the maneuver without some assistance. Three of a kind having been placed on top in the shuffle, the cut is left on the table, and the professional deals from the remainder. The deal being completed, removed from the table with the right hand, the cut “shifted,” and the pack dropped into the left hand ready for his partner’s draft.
This piece of chicancery, if successfully performed, is almost impossible of detection by a greenhorn, and even the professional gamblers are not infrequently deceived by its dexterous manipulation.
“TIPPING THE HAND.”
The accompanying illustration affords a view of two “skin” gamblers engaged in victimizing a “sucker” by means of a trick familiarly known among the fraternity as “tipping” or “signing the hand.” Large sums of money have been won through this means, not only from verdant dupes, but even from professionals who prided themselves upon their astuteness. In order to work it successfully, marked cards are indispensable, and at least one of the confederates, who act in unison, must be an expert at the use of “paper,” as marked or “advantage” cards are called among the gamblers.
The cut shows the method in which the trick is carried on. Player number 3 represents the “sucker;” player number 2 the swindler who has induced him to play on the promise of “tipping” the “hand” of number 1, who is in reality the partner of number 2, although, of course, this latter fact is unknown to number 3. The method of playing this nefarious confidence game may be best shown by an illustration. Number 2 always faithfully signals number 3 precisely what cards are in the hands of number 1. The latter being an expert marked card player, of course, knows with absolute certainty what cards are held by number 3. Let us suppose that number 1 holds a pair of sixes and number 3 a pair of fives. Number 2 signals to number 3 that number 1 has in his hand a low pair. Number 3 is naturally in the dark as to whether the pair in question is of a lower denomination than his own, and in the hope that it may prove to be makes his bet. Number 1 immediately “raises” him, and this is continued as long as the victim can be induced to wager, or until number 3 has “staked” his “pile.”“pile.” The hands being “shown down,” of course number 1 takes the stakes.
Perhaps one of the most successful feats accomplished by the professional gambler is that known as “running up two hands.” Under such circumstances the game is no longer a contest, but a certainty. It is sometimes played with a partner, sometimes without. If the operator have no partner, he usually selects his seat on the right of the man whom he considers the most verdant of the players. When he observes that his left hand neighbor has a prospect of winning, he immediately “passes,” and taking up the pack prepares the hand as follows:
He selects the individual to whom he proposes to give, let us say, three tens; also, the one upon whom he intends to bestow the larger set of threes, say three kings; in putting up the hands, however, he commences with his own, and while the cards face him for the reason that he knows that when the pack is reversed for the purpose of dealing the uppermost card facing him will be the last one dealt, and as he sits on the right of the dealer, it will of course fall to him. Having selected a king (the face of the pack being uppermost) he places as many cards below as there may be players on his right between himself and the person to whomwhom he wishes to give the three tens. Below these he places another ten, and underneath that as many cards as there are players between himself and the player who is to receive the tens. In the same manner he arranges the other tens together with the kings, so that the three tens may be brought to the bottom. This being done the pack is turned over and as a matter of course the ten placed on the bottom now becomes the top card. His next move is to place as many cards over these as there are players on the left of the dealer, between the latter and the unfortunate individual who is destined to receive the tens.
This explanation may not be as clear to the reader as some of those which have preceded it, yet to go into full details would require more space than can be afforded to a description of the trick. The preparations having all been arranged, the expert very rapidly gathers in the cards as they are thrown down, placing them underneath the pack. He then begs to be permitted to shuffle before the regular dealer. If the request be granted he takes care so to shuffle as to not disturb the hands which he has arranged with so much care. In fact he usually has recourse to the device which has been already described as a “false shuffle.” Sitting on the dealer’s left, of course the cut falls to him, and he either gives the deck a false cut, or says “let them run.”
The consequence of this maneuver is that the blackleg receives the three kings, while one of the other players obtains the three tens. The three tens being considered a safe hand upon which to bet, it is not a difficult matter to induce the verdant player to stake a considerable sum, which the expert invariably wins. The sharper, however, finds it far more easy to accomplish his nefarious end if he has a partner. The latter individual, after the cards have been stocked, gives a “false shuffle.” Professional No. 1, who sits at his partner’s right, gives the deck a false cut, and professional No. 2 runs the cards off. It may seem incredible to the average reader that men will sit around a poker table and permit such dallying with the pack.
After long experience, however, I must say that the cases are exceptional in which a smart operator may not manage to arrange three or four such hands in the course of an evening’s play. Sometimes two sharpers, acting as partners, manage to keep the deal between them for two or three consecutive times; meanwhile they arrange the cards on the bottom by degrees, and when everything has been completed the bottom of the pack is transferred to the top. Sometimes hands are arranged in this way and dealt in the same manner as from the bottom stock, which has already been explained, the confederate, as a matter of course, being fully aware which is the best hand.
The ease with which even those hands which at first sight appear most difficult to arrange, may be prepared in this way, is almost inconceivable to the novice. “Flushes” seem an intricate hand to arrange, yet in fact they are among the easiest. A detailed explanation of their arrangement, however, would hardly be either intelligible or interesting to the average reader.
A favorite method of cheating at poker is that known as “crimping” the cards, which is effected in one of either two ways: The former is when the player is at the left hand of the professional dealer, in a four-handed game, or his opponent in a two-handed game.
The second method is when the sharper deals himself. In the former case the player so stocks a hand that it shall fall to himself, after which he “crimps” or bends down the sides of the cards of which it is composed. This having been done, after the shuffle has been made the sharper may readily cut to the hand prepared, since there will be a hardly perceptible space between it and the cards above it. If the dealer shuffles “over-handed,” the hand will rarely be broken. If crimping is to be resorted to on one’s own deal, the expert usually waits until he has secured a high hand, when he bends it down, as above described. He then places it on the bottom of the pack, and shuffles in such a way that it shall not be disturbed. After dealing, he lays down his own cards as quietly as possible, close to the deck; then, with his left hand, he draws the “crimped hand” from the bottom, and with his right places the remainder of the pack on the top of the hand which he had originally received. He then shoves them aside, and at the same moment lifts from the table the prearranged hand, which is thus substituted for the one which he has secretly discarded. In order to guard against detection, the moment when the other players are engaged in examining their hands is the one usually selected by the blackleg for the execution of this maneuver.
The use of “cold decks” in almost all card games has become so common, among the professionals, that the term, “ringing in a cold deck,” has achieved a recognized place in the vocabulary of American slang. Almost every one knows that the expression refers to a substitution of one thing for another, yet not every one knows whence the phrase has its origin.
A “cold deck” is a pack previously prepared, in which the hands of the dealer and all the other players have been carefully arranged. To “ring in” such a pack, is to substitute it for the one which has been fairly shuffled and cut. There are many ways of accomplishing this substitution. Sometimes a bill is dropped on the floor, and while the dealer is engaged in looking for the greenback the “cold deck” is raised, the original pack being secreted. This method, however, has become ancient, not to say effete. The most approved method now-a-days, is to place the prepared pack in the lap, to raise it nearly to the line of the table with the left hand, and, after the true deck has been cut, draw the latter to the edge of the table with the right hand directly above the “cold deck;” at the same time the latter is raised, the discarded pack is simultaneously dropped into the lap, where it falls into a handkerchief previously spread in order to receive it. The deal having been made, the sharper folds up his handkerchief and places it in his pocket.
Marked cards are among the favorite and most profitable “tools” of the professional blackleg. Among the fraternity they are technically known as “paper.” When successfully used every element of chance is eliminated from the game, and the play is practically reduced to a cut-throat contest, in which the professional alone carries the knife. In a two-handed game no honest player can ever hope to win against a gambler who employs them. They are usually marked so as to indicate not only the suit, but also the denomination of each card in the pack. As he deals the professional reads and remembers the hand of his opponent, and bets only when he knows that he has the advantage. At the same time it is sometimes deemed expedient to place a wager even upon an inferior hand, lest suspicion be excited by the too pronounced uniformity in winning. It is hardly necessary to point out the tremendous percentage of profit which is bound to accrue to one using cards of this character. Marked cards may be bought, from all dealers in what are known as “gambler’s goods,” but some experts prefer to purchase cards which are entirely “straight,” and mark them themselves. The sight of the name of a well-known manufacturer of playing cards, whose reputation is unblemished, will usually prevent or disarm suspicion on the part of a greenhorn.
In a two-handed game the cards thus prepared are usually marked to indicate only the size, the suit being a matter of comparative indifference. The method of using them in a four-handed game differs somewhat from that employed where one party plays against a single antagonist, but the reader may readily imagine that in either case the advantage in favor of the professional is simply enormous. A detailed explanation of the method in which they are employed would hardly prove profitable reading to the general public, and for this reason the subject is passed over somewhat lightly. Some are marked with a representation of the American eagle (what a travesty on the emblem of equality and fraternity!), and during the war thousands of the brave boys who took their lives in their hands in defense of the “old flag” were defrauded of the scanty pittance paid them by the government, through the machinations of unscrupulous scoundrels, who cheated them at poker through marked cards on whose backs was depicted a mimic representation of the standard for which they fought. Satire could not well go farther, inasmuch as the government which they had sworn to defend, tolerated the rascally proceedings even under the very folds of the starry banner itself.
Besides the “stamped” cards—i. e., those on which the secret marks are printed—professional blacklegs use others. An ordinary pack may be prepared by an “artist in coloring” in such a way that he may read the backs as easily as the faces. For this purpose a paint composed of chloroform, alcohol and some pigment is applied with a camel’s hair brush. The pigment may be of any hue—ultramarine, vermillion, etc.—the color selected being always the nearest approximate shade to that of the backs of the cards played with. Card sharpers who are expert marked card players (and it must be remembered that not every professional gambler possesses the necessary qualifications) always travel with a full outfit of packs. On steamboats they will buy out the entire stock of the bar keeper, furnish him with a fresh supply gratuitously, and even pay him a bonus to handle their goods. The result is that when any player on the boat wants a fresh pack, he finds himself compelled to buy the cards whose backs the professionals can read. In towns these manipulators of the pasteboards will either secure the introduction of their cards at the gaming houses through the payment of a percentage, or will see that they are placed on sale at some jewelry, drug, stationery or cigar store near the locality where the game is to be played. The next move is to introduce them at the card table, which is sometimes found to be a very easy matter. In some of the succeedingsucceeding paragraphs of this chapter the reader will find related some of my own experiences in this direction which may not prove uninteresting.
A favorite method of “ringing in” these cards—as gamblers term their introduction—is as follows: Two sharpers act in concert. One goes to a town and selects a victim, who is usually a country youth who has money. He tells his dupe that he is “dead broke,” perhaps because of sickness, perhaps for some other reason; that he is a professional gambler and can teach any man how to win at cards. The cupidity of the young man from the rural districts is aroused. The gambler shows him some marked cards and teaches him how to read the backs. Then he sends for his confederate. When the latter arrives the first swindler professes not to know him, and pretends to make his acquaintance for the first time. He then tells the selected victim that he has found a “soft mark,” (which in the vernacular of the profession means a particularly gullible dupe), and offers to introduce him, so that the countryman may win his money through the marked cards. The game is begun; of course the supposed “stranger” is as familiar with the marks as is the greenhorn, besides being master of innumerable other arts of the blackleg, of which the greenhorn knows nothing. The result is a foregone conclusion; the sharper wins all the money which the verdant young man can be induced to bet.
Sometimes it happens that the dupe becomes discouraged at his poor success and declines to play further. In such a case, if the rascals believe that he has any more money, the first confederate will secretly offer to “tip off” the new comer’s hand, a device which rarely fails to prove successful under such circumstances, and an explanation of which has been already given.
As a rule, professional gamblers who travel through the country with a view to defraud the unsophisticated by means of poker-playing, ordinarily work in partnership. Sometimes two—sometimes more—players compose the traveling combination, and divide the proceeds with more or less equality. A thorough understanding among the confederates is, of course, absolutely essential. But this having been once attained, the advantages of the partnership are obviously very great. They convey to each other surreptitious information across the table as to the nature of their respective hands, so that only the one who has the better chance may “go in.” I have already explained how they may co-operate with one another through means of false shuffles and false cuts. They may also prove of material assistance to each other in holding out, and in various other ways, to such a degree that the verdant individual who supposes that he is enjoying a “fair show” for the amount of money he has wagered, is, as a matter of fact, absolutely at their mercy.
At the same time the members of such a dishonest firm have little confidence in one another, but watch each other as though they were enemies rather than confederates. Yet on one point they are at perfect harmony and act in absolute unison; that is, in the fleecing of greenhorns; and woe betide the unlucky wight who finds himself between the upper and nether mill-stones of such a combination.
Yet another device of the professional poker-player is known as the “Double discard.” The blackleg does not discard until after he has made a draft. He separates the cards which he wishes to discard from the four which he nominally proposes to retain, holding the former in his left hand and the latter in his right, ready for a fraudulent discard, in case he sees fit. Calling for four cards, he drops those which he has in his right hand immediately in front of him. Next, he lifts the draft with his left hand, the odd card of course coming on top; if now he finds in the draft one or more cards which he perceives will, with the aid of the four cards lying in front of him on the table, improve his chances, he retains that, and again discards the four cards. He then drops the one which he has retained, upon the four originally rejected, raises the hand, and of course is prepared to wager, with an approximate certainty of success.
These hands are more difficult to arrange than either “pairs” or “threes,” although an expert blackleg is soon able to reduce the art to a science.
The manner of setting up a “flush” differs from that of arranging a “full” or “fours.” In preparing flushes ten cards of any suit are first selected, and being placed face uppermost before the operator, are so arranged that the highest card shall be either the second, fourth, sixth, eighth or tenth in order. The ten cards are then put on the top of the deck, which the sharper takes in his left hand. He uses the fore-finger and thumb of his right hand in shuffling, placing the former on top and the latter underneath, and drawing one card from the top and one from the bottom at each “pull.” These he throws upon the table in pairs. The same tactics are repeated ten times, each two cards, as drawn off, being laid over the preceding pair. The rest of the cards are then similarly treated, but thrown on the table at a short distance from the twenty first drawn. The sharper then places the latter upon the larger half of the pack, and a false shuffle and false cut are made.
If the player sitting on the left of the blackleg happens to be the dealer, (and in no other case can the trick be successfully worked as here described), the professional who has arranged the cards will always receive the higher flush, and the player sitting at the dealer’s left, who is of course directly facing the blackleg, is bound to receive the smaller one.
The method of arranging “fulls” is very similar to that described above. The hands, however, are first made up singly, the highest threes being put in alternately as the second, third, fourth and sixth, counting from the top of the pack as it lies face uppermost before the operator. The latter then “strips” one card each from the top and bottom simultaneously, as in the preparation of the flush. The hands fall to the players in the same manner, the larger one falling to the dealer’s right and the smaller on his left.
In stocking the cards for a hand containing “four of a kind,” the hands are put up separately, the higher four being so arranged as to be second, fourth, sixth, and eighth, from the top of the pack as it faces the manipulator. The latter draws a card from the top and bottom at the same time, as in the arrangement of the “flushes” and “fulls,” but instead of drawing ten cards he pulls eight. The result in all three cases is precisely the same, that is, the larger hand will invariably fall to the player on the dealer’s right—(that is, the sharper)—and the smaller one to the individual facing him, who sits at the dealer’s left.