Of all the practices of a dishonest gambler at poker, “holding out” is perhaps the most frequently resorted to. It consists of abstracting one or more cards from the pack, which are secreted either about the person of the player, or beneath the table. It is most commonly employed upon the blackleg’s own deal. Several cards may be “held out,” provided that the number is not sufficient to attract notice by perceptibly diminishing the size of the pack. The object of course is that the sharper may have desirable cards ready to produce when a favorable opportunity offers. If the person to be deceived is especially verdant the cards withdrawn from the pack are sometimes concealed behind the collar, or under the joint of the knee or may be laid upon a handkerchief in the lap.
Professionals, however, usually prefer either the vest or the sleeve as a place of secreting them. Different sorts of apparatus are also employed to facilitate the operation; now-a-days nearly all professionals employ some one of the four mechanical contrivances which are described below.
I. The Bug.—This instrument is very simple in its construction, and although sold by dealers in “fake” goods, is often made by gamblers themselves. Its mechanism is shown in the accompanying cut. “B” represents a piece of watch spring which is fastened to the table by means of an awl “A” in such a way that the point may curl over. The awl is pressed into the under side of the table, just far enough from the edge to permit the placing of a card. The watch spring snaps up against the bottom. The method of using it is as follows: Some high card, for example, the king or an ace, is slipped under the bottom of the table, the watch spring holds it firmly in place. As soon as the party receives, in the regular course, a card, or perhaps a pair of the same denomination as the one which he has secreted in the “bug,” he puts his hand over the edge of the table, under which he puts his thumb, he then deftly raises the card which he has concealed, at the same time taking an inferior card from his hand and placing the latter in the “bug” instead of the one which he has taken out. It will be seen that he thus obtains a high pair, or possibly three high cards of the same denomination.
II. The Sleeve Hold Out.—This apparatus consists of a leather band, (lettered A in the illustration) fastened around the right arm, beneath the coat sleeve, near the elbow, to which is attached a spring, pressure upon which works a rod which connects with a plate (lettered B in the cut). The method of using this device is shown in the illustration. The cards which are “held out” are placed beneath the plate B, which holds them in position. When the player wishes to draw them from his sleeve, he presses his arm against his body, thus setting in operation the spring which works the rod and throws forward the concealed cards from behind the plate, as shown in the cut.
III. The Table Hold Out.—As are the three other contrivances above described, so is this a device for concealing cards abstracted from the pack during the progress of a game of poker. It differs from the others, however, in that it is permanently attached to the table, instead of being carried about by the player himself. The illustration shows the plan of its construction. A card may be seen protruding above the surface of the table, directly where the cloth covering joins the wooden border. This card is forced up through a concealed slit at the will of the gambler, by means of a hidden mechanism. The dotted line running from the slit to the foot of the table’s leg represents a wire which operates a spring whereby the card is forced upward, or lowered, through the slit, at the option of the manipulator. “A” is a point at which is inserted a small knob, or button, pressure upon which works the spring. By pressing with his foot at “B,” the player accomplishes the same result. The method of its use is as follows: The abstracted cards are placed in the slit, the player holding his hand of cards in front of it; they are then drawn down and retained beneath the table until the moment arrives when they are to be used. Pressure at either “A” or “B” forces them up, and the sharper takes them in his hand, at the same time discarding an equal number of cards from his hand into the slit.
IV. Vest Hold Out.—Some gamblers prefer this contrivance to any other, for the reason that it permits the holding out of an entire hand if the player so desires. The accompanying illustration shows the method in which it is worked. “A” indicates the location of that part of the mechanism which holds the abstracted cards; “B” is a piece of catgut attached to that part of the apparatus concealed beneath the vest, and running underneath the clothing to the heel, where it is fastened either to the shoe or the clothing. The cards selected to be “held out” are placed inside the clamp underneath the vest. When the player stretches out the leg along which runs the catgut, the plate inside the vest comes forward and the cards may be easily withdrawn; when the heel is drawn back beneath the chair the tension on the catgut is increased, and the clamp recedes behind the vest.
Of all the devices for defrauding at poker, the “shiner,” or “convex” is perhaps the most simple and the most effective. They are of various forms. At first a circular piece of silver highly polished and convex in form, about the size of a five-cent piece, was used. The player employing it places it on the table in front of him, using the utmost pains to conceal it from observation. The advantage resulting from its employment is its power of reflecting whatever is held above it at any angle, thus enabling the dealer who used it to read the face of each card as it was taken, face downward, from the pack. Of late years, however, the makers of these implements have greatly improved the process of manufacture. Looking glass has been substituted for silver, the reflection being much more brilliant. Modern convexes are also considerably larger than those of former days. Some players attach them to the knee, some to the thigh—as shown at point “C” in cut illustrating the “Vest Hold Out”—and some fasten them to the coat. In one description of the convexes, a slender bar is attached to the article at its end, a joint containing a spring being fastened to the other extremity of the bar. In using this contrivance the cheat places it on top of a few bank notes, and then with the other bills entirely conceals it from view. In dealing he apparently carelessly rests his hand upon the joint, in doing which he necessarily brings pressure to bear upon the spring; this in turn forces the convex to fly upward toward the dealer, and enables him to see the face of each card as it is dealt. Occasionally magnifying glasses, technically known as “reflectors,” are used. The blackleg places one of these on his lap, or attaches it to the table in such a way that he may cause it to drop by means of a spring. The forms of the “reflectors” are numerous, and no good purpose can be served by describing any further varieties. It may be observed, however, that new shapes are being constantly invented, as well as new contrivances to enable cheats to use them without detection.
I have seen a convex employed upon a Mississippi steamboat with remarkably confusing effect. Two professionals were each trying to take advantage of the other, supposing him to be an amateur. For a time neither gained any advantage. At length, one of the sharpers temporarily excused himself. Going to his state room, he returned with his “shiner.” Meantime his antagonist had arranged a “cold deck,” which he proceeded to “ring in” on his own deal, much to the betterment of his finances. Thus emboldened, he bet wildly on his adversary’sadversary’s deal, the result being that the caller recouped his losses, with interest.
Once at the Mound City Hotel, in St. Louis, I had succeeded in bringing two “skin” gamblers together. I had told each that I intended to “throw off” the other to him, consequently I felt certain of receiving my share of the winnings, no matter which of the pair succeeded in fleecing the other. One of them had prepared a table which he could take apart and carry with him. On the top of it was a box about a foot square, inside of which was a “shiner” made of looking-glass. Half of the side facing the operator was a slide which was raised, when occasion required, by means of a string which passed down the leg of the table to the foot. As the game progressed and the excitement increased, the foot of the operator accidentallyaccidentally slipped from the pedal. The result was that instead of the cover returning quietly to its place, it fell with a sharp click, which attracted the attention of his opponent, who quickly springing to his feet ran around the table and asked, “what’s that?” and then realizing its meaning, laughingly remarked: “Say, the tail piece of your wagon just fell out. What’s that dog-house you’ve got on the table, anyway?”
This is a device practiced by professional gamblers with great success. In order to play the “second” effectively, the operator trims the thumb nail on his left hand to a fine point, as shown in the accompanying cut at letter “A.” Sometimes, instead of trimming his nail he attaches to the ball of the thumb, by means of a small piece of kid and a little shoemaker’s wax, a fine needle point, lettered “B” in the illustration. As the game progresses, he gradually pricks the aces and kings on the face in the left hand corner of each, which, when they are turned over, becomes of course, the right hand corner. The cards are dealt from the end, the dealer seizing them by the corner with the thumb of the right hand. When one of the pricked cards is felt, the dealer slips it back and deals from under it until he comes to himself, when he secures it for his own hand, thus gradually obtaining a pair of aces or kings, sometimes two pairs, and occasionally three of a kind. When this trick is successfully performed, the professional is usually able to “clean out” a greenhorn with the utmost ease and dispatch. It is a favorite mode of swindling at poker, inasmuch as it requires no partner, no stocking of cards, and admits of their being fairly shuffled.
By the word “telegraph” as employed in gamblers’ parlance, is by no means meant the ordinary electric wire through which are transmitted messages upon which depend not only men’s safety and lives, but even the welfare of nations and the peace of the civilized world. The gamblers‘ “telegraph” is used for entirely different purposes. It consists of a wire running from a poker table to some point of vantage, usually behind a “peep-hole,” by means of which one confederate advises another when to bet. Of course collusion between two is essential. The man at the peep-hole, which is not infrequently in an upper room, sees through the aid of a magnifying glass the hands of all the players. He controls one end of the wire, the other extremity of which is attached to the clothing of his partner. A pre-arranged system of signals conveys to the latter all the information necessary to enable him to place a wager with the absolute certainty of winning. On its face this species of fraud appears so disreputable that the average reader will question whether the device may not have originated in the author’s brain. Alas, for human nature! The telegraph is an actual fact, no less deplorable because its existence is assured. The number of saloons which employ it is “legion,” and it may sometimes be found in places which would be considered most unlikely. The only safe plan to be pursued is never, under any circumstances, to sit down to a game of poker, no matter how trifling the ante.
Reference is made elsewhere to the advantage taken by professional gamblers and confidence men of the cupidity, venality and dishonesty of a certain class of “suckers.” It is not an uncommon experience with black-legs to be invited by some man of good repute in the community in which he resides, to visit the town with a view to fleecing some moneyed friend of the latter individual, the gain accruing from the execution of the rascally enterprise to be equally divided between the confederate scoundrels. This is known in gambler’s slang as “throwing off a sucker.”
Under the present title will be explained one of the most effective methods by which the scheme is executed. The author can best illustrate it by recounting a bit of his own experience:
In a certain western town once resided a man whom we may call Mr. X—--, who had an intimate friend—a man of some means—who will be referred to in this connection as Mr. Y——. Mr. X—— conceived the idea of winning some money from his friend, and appealed to me to assist him in the enterprise. At that period of my life I was little troubled with qualms of conscience, and I lent a willing ear to the suggestion. I went to the city in question, and in due course was introduced to Mr. Y—— by Mr. X—— as a verdant sort of an individual, almost too green to be attractive to a bovine quadruped, but with plenty of money. Mr. X—— proposed to his friend that they should engage me in a little game of “draw;” that he, Y——, should sit behind me and “tip off” my hand, a knowledge of which was certain to enable X—— to win all my cash. Mr. Y—— was nothing loth, and readily consented to become a party to a transaction which was, on its face, a bold scheme of fraud. Undoubtedly he was a “sucker,” but it is a question whether sympathy would not be wasted upon him.
The plan worked admirably. X—— and myself met at a pre-arranged “trysting-place,” and sat down to play poker. Y—— dropped in and took a seat where he could over-look my hand. A “cold deck” had been prepared—need I say by whom?—and after I had lost a few trifling stakes X—— proceeded to “ring it in” on me, in accordance with his previous understanding. Regarding the operation from a “professional” standpoint, I may say that I never saw a trick more clumsily performed. Had I been, as Y—— supposed, a mere tyro, I could hardly have failed to detect it, so bunglingly was it done. However, I preserved a stolid demeanor, and proceeded to examine my hand. I found a pair of queens with three nines. Mr. X—— had a “full”—three jacks and a pair of tens. Of course this latter was a strong hand. He bet; I promptly “raised” him one thousand dollars, putting the money on the table. Naturally, he professed to regard my “raise” as a mere “bluff,” and asked his friend, Y——, to lend him enough money to “see” me. Y—— rose from his chair, and, walking around the table, looked at X——’s hand. Seeing a “full house,” with jacks at the head, as against a smaller one, “nine full,” he willingly loaned the money. With a tolerable simulation of tremulous excitement, Mr. X—— contrived to display his cards. I promptly called for two cards, discarding a like number, and received, as I knew I should, two queens, thus securing “four of a kind,” which always wins against a “full.” The reader who has perused the explanation of the fair game, as given above, will, of course, perceive that in his intense anxiety to win a dishonest $500, Mr. Y—— had overlooked my right to “draw,” although he was satisfied that on the hand which he had seen me hold, I was morally certain to be content with the cards which I had. Yet, cupidity often over-reaches itself in a similar way.
Of course I won and pocketed the stakes, although, in justice to myself, I may add that I divided my winnings fairly with Mr. X——, who received exactly one-half of the money out of which his friend had been cheated.
If the inexperienced, unsophisticated reader will carefully peruse the foregoing paragraphs, he will have but little difficulty in reaching the conclusion that playing poker is about as hazardous as “encountering the tiger in his lair.”
Another variety of poker in great favor among the gambling fraternity is called “stud poker,” a stud poker table being now considered a necessary adjunct to every first-class gambling house. The necessary outfit for the game consists of checks, cards and a table large enough to seat 10 or 12 persons. Regular dealers are employed and usually four or five “pluggers” (by which term are designated men who play for the house and with money belonging to the proprietors). The game is very simple, and any one acquainted with the value of draw poker can play, and lose his money as easily and rapidly as he could possibly desire. The game may be illustrated as follows: Suppose four persons, whom we will designate as A, B, C and D, sit down to play. In some games, in fact usually, each player puts up one check as an ante. This having been done, the dealer deals the first card, face downward, to each player, beginning with the one who sits immediately on his (the dealer’s) left; another card is then dealt around with the face exposed, as must also be the other three cards in case a hand of five is dealt. Let us suppose that A’s exposed card is an ace, B’s a queen, C’s a nine spot, and D’s a ten. It is then A’s first bet because he has the highest card in sight. He can wager any amount he chooses, and the others can throw away their cards or “stay in,” by putting up an equal stake to that of A’s. If B, C and D should throw down their cards, the checks in the “pot” belong to A, and the dealer shuffling, begins another deal. Should either B, C or D “see” A’s bet or “raise” him, the dealer, deals off another card, face upward, when the player who has the highest cards in sight, has another opportunity to “pass” or bet, while the others have the choice of throwing away their cards or “seeing” the bet, and so on until five cards are dealt, when the players must guess at each other’s buried card, or “hole card” as it is technically called.
Sometimes at stud poker an instrument known as “The Buck” is used. This is employed where all the players do not “ante.” Any article may be used for this purpose. Sometimes an ivory chip with a string running through it; sometimes a circular piece of leather, its material and form are unimportant. It passes in rotation, one to another, the player in front of whom it is placed being required to “ante” a chip and receiving the first card dealt. The game then proceeds as already described. The chances for “crooked work” at this game are legion. In a word nearly every fraudulent device employed in “draw” poker may be utilized in “stud” poker. “Stocking,” “palming,” “holding out,” “false cuts,” “paper,” “partnerships,” etc., etc., are just as useful in one case as in the other.
The vicissitudes of the life of a professional gambler are numerous and shifting, and perhaps the ups and downs of a poker player’s career are as varying as those which attend the checkered experience of any other description of gambler.
I remember some rather startling experiences of my own in this direction. I was once traveling in partnership with a man named Enyert. At a town in Missouri we fell in with a mule-buyer named Brown. Enyert was cursed with one of the most violent tempers that falls to the lot of man. So also was Brown. Both of them were known as “dangerous” men, i. e., ready with the pistol. I was dealing marked cards and my knowledge of Brown’s character made me extremely nervous. I knew that if he detected any cheating my life would be exacted as a forfeit. An expert marked card player always needs his wits, and my nervousness prevented me from using mine. On the other hand, I knew that if my partner (Enyert) did not win he would accuse me of “throwing him off” to Brown, i. e., of playing in collusion with the latter, in which case I was quite as likely to be shot by him. To use a slang expression, I was too badly “rattled” to be of any use as a dealer and brought the game to a close as soon as possible.
This man Enyert shot the son of the Mayor of Ottumwa, familiarly known as “Billy” Orr, and would, on one occasion, have carved up my anatomy with a bowie knife, had I not dissuaded him by showing him the muzzle of a six-chambered navy revolver. Brown’s son inherited his father’s disposition. Having some trouble with his wife’s parents, he emptied both barrels of a shotgun into them, killing Dr. Parish, his father-in-law, and seriously wounding the Doctor’s wife. He was tried, convicted, and sentenced to be hanged. His wife visited him in his cell and contrived to convey to him, secretly, a dose of poison. They mutually agreed to end their lives at an appointed time. The hour fixed fell in the night preceding his execution. When it arrived the woman blew out her brains with a pistol, but Brown lacked the physical courage to carry out his part of the contract, and was publicly hanged on the following day after making an impassioned appeal to the crowd in behalf of his son. He and his devoted wife were buried in the same grave.
I was once playing marked cards with a Boston “drummer,” whose name need not be mentioned. At the time I had a partner. I had instructed the traveling man in the art of reading the cards by their backs and proposed to him that I would “throw off” a “sucker” to him. He assented, and I introduced my partner. We practised the same game which we had worked together many times before. I began to “hold out” cards and did it so clumsily that any one might detect it. My partner waxed furious at the fraud and I was promptly “barred out,” leaving the drummer and my confederate to play single handed, which was precisely what we wanted. The commercial traveler rose from the table a loser to the amount of $400. I condoled with him; and inasmuch as we were supposed to be acting in unison probably I ought to have stood half the loss but I still owe him my share.
One more narrative of my experience with marked cards, and I have done. While traveling in partnership with a man named Sam Martin, whom I have mentioned in my autobiography, we were going down the Mississippi in a steamboat. Martin had placed a number of packs of marked cards with the bar-keeper, with instructions to “ring them in,” that is, to sell them to customers asking for playing cards. We wandered about the boat, separately, looking for victims. At length I formed the acquaintance of a tall, handsome man, who suggested a game of euchre for the cigars. We had not played long when the stranger proposed poker for a small ante. I said that I was not accustomed to playing for money, but that if he would promise not to expose me if I lost I would chance a few dollars. Martin was in the cabin waiting for me to give him a signal to approach. On receiving it he drew near the table and I accosted him with: “Well, stranger, will you join us in a game for a small ante?” He answered that he would if my friend had no objections, although it was near his bed time. We played a few games and quit losers. We knew that our “mark” was going to Memphis, and that we would have an abundance of time in which to win our money back. The next morning we resumed play. I lost fifty dollars (which of course was won by Martin), and said that I would have to withdraw from the game unless they would consent to place stakes against a draft. [In those days I always traveled with a liberal supply of worthless checks.checks.] I left the table and Martin and the stranger (who gave his name as Walton) played single-handed, which was precisely what the former wanted. They were using the marked cards which my partner had placed with the bar-keeper. It was not long before Martin had won all the stranger’s money—some $800—besides a valuable gold watch and chain. At the conclusion of the game the winner invited his dupe to take a drink at the bar, which invitation was accepted. As they were drinking Walton looked at Martin and said: “You are a very lucky man. I believe that you might fall overboard without getting wet, and I certainly should expect to see your body floating up stream. You have all my money, and I don’t mind telling you, now, that I was cheating all the time. I was ‘holding out’ and playing the ‘double discard’ from the beginning, and I don’t see how you managed to come out ahead.” “Well,” said Martin, “since you have been so frank I will be equally so. I am an expert marked-card player, and each pack that we played with was one of mine. I knew that you were cheating, but didn’t care. My ‘percentage’ was too strong for you. Here is your watch and chain and fifty dollars for a ‘stake.’ But I can tell you right here that you won’t ever have any show against an artist who can read your hand at sight, and remember it.” And there is no doubt that “Sam” was right. Yet if an accomplished card sharp like Walton can be thus taken in, even while practicing his professional tricks, what possible chance remains to a greenhorn?
The name “short” games is applied among gamblers to those which require comparatively little time in which to determine the issue of the hazard. In the present chapter, those best known and most commonly played in gaming houses will be described and the methods of trickery employed by those who conduct them will be pointed out.
Chief among games of this description are “rouge et noir,” “roulette,” “keno” and “rolling faro.” These will be taken up in the order indicated.
As played in this country, this game differs materially from the mode of playing in vogue on the continent of Europe. In foreign gaming houses—particularly at the more famous resorts, such as Monte Carlo or Baden-Baden—the game is probably conducted fairly. In other words, the proprietors are satisfied with the revenue which they can derive from the legitimate percentage which accrues in their favor under the operation of the ordinary laws of chance. In this country, however, not only is the method of play vastly simplified, but it has degenerated into a mere scheme of robbery. The players are utterly at the mercy of the manipulators of the machine.
The game is always played with the adjunct of a “lay-out,” which is depicted in the accompanying cut. The outer line, as shown in the illustration, represents the outer edge of the table, which is covered with a green cloth. The middle line serves no special purpose, but adds one more striking feature to the device. The inner line serves to mark off that portion of the table on which are depicted the representation of the four jacks found in every pack of cards. At the two ends of the table and on the right hand side are blank spaces. Those at the ends are colored—the one at the top red, the one at the bottom black. The space on the right hand side is for the placing of wagers.
Any number of persons may play.
Bets may be made in either one of the four ways—on the red; on the black; on either jack, or on any one of the four jacks. In the two cases first mentioned the bettor places his wager on the color which he selects. If he wishes to bet on any particular jack (that of hearts, clubs, diamonds or spades), he lays his money on that one which he chooses. If he prefers to bet that some jack (without indicating which) will win, he lays his venture upon the blank space at the right hand side of the table, as shown in the diagram.
If he bets on the winning color, the bank pays him an amount equal to the sum staked, which latter, of course, he receives back. If he selects a particular jack and the one on which he has placed his wager happens to win, his stake is returned to him, together with an increment of ten times the amount. If he places his wager on the blank space to the right he is understood to have bet that some one of the four jacks will win, and if his hazard prove successful, his gains are measured by a sum twice that of his original bet.
The bets having all been made and placed, the play commences. The banker places a full pack (fifty-two cards) in a dealing box, similar to those used in playing “faro,” which have been already described, but with this variation: In “faro” the cards are inserted and dealt face uppermost, the opening being large enough to afford a clear view of the card; in rouge et noir they are inserted and dealt face downward, and the apertureaperture in the box is only large enough to permit the dealer to run them off readily with the index and second fingers of the left hand.
The first two cards, after being withdrawn from the box, are laid upon the table, faces downward, and the third is turned over. This constitutes a “run,” and the gains or losses of the players are determined by the color (and sometimes the denomination) of the third card. If it happens to be red the bank pays all bets placed on the space at the upper end of the table, marked “red,” and gathers in all other wagers placed upon the table. If it chance to be a jack, and any player has placed his money on the representation of that particular jack upon the “lay-out,” the fortunate individual wins ten times the amount which he ventured. If a player has bet upon “jacks,” without naming any particular one—placing his money in the space at the right hand side of the table—and a jack of any suit is turned up, he is given, as his winnings, double the amount of his wager.
On the other hand, if the bettor has laid his stake either upon “jacks” or on any particular jack, and no jack turns up, he loses.
Even when fairly played, the chances in favor of the bank are large enough to satisfy any banker whose greed for gain is not abnormal. But as in all other games, the rapacious sharks who operate it are not satisfied with even the most extraordinary percentage of chances. What they seek is absolute certainty, and in the game of rouge et noir, as conducted even in so-called “square” houses, they have contrived to secure it.
In dealing the cards, resort is had to many of the same tortuous devices which are employed in “faro,” an explanation of which may be found in the chapter devoted to that game.
“Faked” boxes, similar in construction to those used in “faro,” are employed, and the cards are “stripped” and “sanded” as in that game. The “strippers,” however, are arranged on a somewhat different principle. The red and black cards having been separated so that the pack shall be divided into two lots, one-half being red and the other black, the narrower ends of the two colors are placed opposite each other. The dealer then takes the red cards in one hand and the black in the other. Through long practice he is able to put the two packs of cards together in such a way that a card of one color shall rest directly upon a card of the opposite color all the way through the pack. The cards are then pressed together, so that the entire pack shall lie, one card upon the other. The reader will perceive that, owing to the use of the “strippers,” the end of each card is a trifle narrower than the end of the one directly above it. The manipulation of the pack in the box is practiced in the same way as has been already explained under “faro.” The result of this arrangement of cards is that the dealer knows perfectly well the color of the card under his hand at any given moment. If he considers it worth his while to change the color before exposing the card to the view of the players, the “sanding” and “stripping” of the cards, in connection with the “faked” box, enables him to draw two cards instead of one through the aperture, thus reversing the run of the colors.
The usual method in which bets are made upon this game is as follows:
A player having laid a wager on either the black or red, and having lost, naturally supposes that if he suffers his money to lie upon the table long enough, the color on which he has made his bet must win before the entire pack shall have been run out of the box. Accordingly, if he has a wager of one dollar on the black and the first run shows that he has lost, he doubles his stake and awaits the result of the second run. If he finds he has lost again, he doubles his stake once more, and continues playing in this manner until the entire pack has been run out of the box. If he is a loser when all the cards have been dealt, he may, if he choose, continue to double his stake as long as his funds will permit.
The reader can scarcely fail to perceive how soon this sort of play will bankrupt the unsophisticated gamester. Every time he doubles his stake he is offering the bank enormous odds. It requires a very short time, for a bet of one dollar under such circumstances, to run up to a wager of $128, $256, $512, etc. As a matter of fact, the player, under such circumstances, is offering the bank odds amounting, sometimes $4,000 to one. Thus, if a player starts in, with a wager of one dollar, and continues to double it as he loses until he has risked $100,000 or more, he is still actually betting that enormous sum that he will eventually win the trifling sum of one dollar. If he should continue to play for seventy-two consecutive hours on the same principle, and the doubling of his stake run up into the millions, all that he could possibly hope to win at the close of the play would be a dollar.
But there is another device known to the manipulators of this game which is even a more bare-faced robbery than the use of “strippers” and “faked” boxes. When a “soft mark” is playing at the table and has repeatedly doubled his stake, and begins to see the bottom of the pile of money which he has brought with him, he very frequently asks the dealer how long he will be permitted this mode of play. The dealer, after estimating in his own mind the amount of money which the dupe may have in his possession, tells him that the doubling must quit on either the second or third run. As soon as the proprietors are satisfied that the unfortunate victim has staked his all, the dealer turns a jack, and remarks that “this is the only percentage that the bank has,” whereupon he at once gathers in the player’s entire stake without any sign of shame or compunction of conscience. Should the player manifest any unwillingness to continue doubling his wager, the banker informs him that if he loses at the end, his money will be returned to him, less five per cent. Relying upon this assurance, and always hoping that his luck will turn, the poor fool keeps on, only to be confronted at the end by the turning of a jack and to be assured that this entire venture has been incontinently swept away.
“Steerers” or “ropers” are invariably employed by the proprietors of this game. Their duty is to select victims and guide them into the resort where this knavery is carried on. They are paid the usual percentage allowed “cappers;” that is, forty-five per cent, of the bank’s winnings from the dupe whom they may allure.
While a rouge et noirnoir table is considered a necessary adjunct to the outfit of every American gaming house, the game is not so popular in this country as in Europe nor is the method of play precisely the same in both continents. An explanation of the devices used in the old world may be found in Part I.
Roulette, as will be seen from the illustration, is played upon a table in the form of an oblong square, covered with green cloth, at one end of which is a round cavity, around the sides of which, equi-distant one from the other, are arranged several metal bands—usually of copper—which, commencing at the top, descend to the extremity of the machine. The cavity is movable, and in its centre is a circular bottom containing thirty-nine holes to which the bands are attached, and upon which are painted, alternately, in black and red, thirty-six numbers, running from 1 to 36, besides (0), a (00), and a picture of an eagle or the word itself printed thereon. In the middle of the cavity, are three or four little metal prongs, centering at “D,” which are used in imparting a rotary motion to the bottom. The revolution of the ball is checked by slender metal plates (indicated on the diagram by the letter “B”) about two inches in length and rising about one-quarter of an inch above the lower surface.
The remainder of the table is laid out as shown in the cut. The figures are arranged in three columns, and above them in two divisions nearest the Roulette wheel, are single and double 00 respectively. The figures are painted black or red, to agree with the corresponding color of the numbers on the wheel. At the head of each column there is a compartment for placing a stake which is made on the column. On each side of the foot of the columns of figures are three spaces, each of which contains the number twelve. These are known, respectively, as the 1st, 2nd and 3rd twelves. Stakes placed on the first space are considered to be bets on the numbers 1 to 12; the second space is for bets on numbers 13 to 24; the third space for numbers 25 to 36, all inclusive.
The space on either side of the entire length of the columns is divided into three parts. The upper left hand division is for bets on numbers 1 to 18; the corresponding right hand division is for numbers 19 to 36. The large division in the middle of the left hand side, lettered “B” in the illustration, is for bets on the black; the similar one upon the right, marked “R,”“R,” is for wagers on the red.
The lower division on the left hand is for bets on even numbers; the division opposite on the right is for odd numbers.
There is a banker and several assistants; an unlimited number of persons may play.
One of the assistants sets the machine in motion, at the same instant throwing an ivory ball into the cavity in the opposite direction to the movement which he has given to the movable bottom. The ball makes several revolutions with great rapidity until its momentum being exhausted, it falls into one of the thirty-nine holes formed by the copper bands. It is the hole into which the ball falls that determines the gain or loss of the numerous chances which this game affords to players.
If the reader will examine the cut showing the lay-out, he will perceive that there are numerous chances to be played for: Single and double (0); the “eagle;” black and red; the three columns; the first and last halfhalf of the numbers, respectively, consists of 1 to 18, and 19 to 36 inclusive; the three 12’s, consist of 1 to 12, 13 to 24 and 25 to 36; odds and even; and lastly, the numbers, either single or in small groups.
Stakes bet on black or red; the first or last half of the numbers; also on odd and even, are called single stakes. Stakes on either of the three 12’s, or on either of the three columns, win double the amount. Stakes on any single number, or on either of the (0’s), or the eagle, are paid thirty-five times their amount if they are successful.
Bets may be made on groups of not over six consecutive numbers, and win as many times the amount of the stakes as the grouping is contained in thirty-four, omitting all fractions; so that a bet on any four designated consecutive numbers would win eight times the amount of the stake, provided any one of these numbers comes out.
It has already been stated that the space occupied by thirty-six numbers are all either red or black; and as the numbers are equally divided between the colors eighteen to each, a stake on either color is a single bet. The 0’s and the eagle are painted green, and if a zero or eagle turns up, bets on either black or red are lost by the players.
It is only of late years that the majority of roulette wheels contain a picture of an eagle, a similar picture being painted upon the cloth. Bets on the eagle, if won by the player, are paid in the ratio of 35 to 1.
The legitimate percentage of chances in favor of the bank in this game is enormous. Out of thirty nine chances, the bank runs eighteen of losing and has twenty-one of winning, or three additional chances in its favor, which is equivalent to fully 5½ per cent. in favor of the bank in all cases, even where a bet is placed upon either of the zeros or the eagle. In the latter case, the bet on either zero or on the eagle is paid 35 to 1, the same as on any single number.
Here the bank has thirty-five chances out of thirty-nine of winning, and only one of losing, or four more chances in its favor than the payments warrant, thus yielding the same 5½ per cent.
It follows that the odds against the players in the various chances may be expressed as follows:
| Upon a single number, | 37 | to 1 |
| Upon any twelve numbers, | 13 | to 6 |
| Upon two numbers, | 18 | to 1 |
| Upon three numbers, | 11⅔ | to 1 |
| Upon four numbers, | 17 | to 2 |
| Upon six numbers, | 16 | to 3 |
| Upon odd or even, red or black, | 10 | to 9 |
In the case of a bet on the first or last eighteen numbers, the odds are ten to nine, the same as on odd or even, or red or black.
When, however, a stake is laid on all the numbers, and the bank only pays the winner thirty-five times his stake, it clears four; thus, supposing thirty-nine dollars to be a stake, and that the ball is thrown twice in a minute, the gain of the bank, without incurring the slightest risk, would be eight dollars per minute, or $480 per hour. Although, in whatever way a player may bet, the chances are always in favor of the bank, still the latter’s risk varies in proportion to the number of chances which are not filled up. To illustrate, if only ten numbers are filled, and the ball were to enter one of them, the bank would, in that case, lose thirty-four dollars, and only win eight; whereas, when all the numbers are filled, it wins four without risking a cent.
From what has been said, as to the chances in favor of the bank, it would seem to be hardly necessary to use any additional means of swindling, inasmuch as the percentage in its favor is so large that the game is very seldom beaten, even if “played on the square.” An old gambler once remarked in my presence, that the percentage of the game was forty per cent. worse than stealing. However, despite this fact, the gambler is not satisfied, and has succeeded in devising schemes, whereby he may win every bet made against him, if he sees fit.
The first method of cheating which I will describe, is as follows: The roulette is manufactured for the purpose, the machinery being entirely concealed from view. The gambler who manages the game can cause the ball (A) to fall in a red or black number, as he may think proper. After throwing the ball he watches it closely, and if it should fall in the red, when he wished it to go into the black, while still revolving, its course can be quickly changed to the desired color. This is accomplished by means of a lever attached to the circular wheel, and connecting with one of the legs of the roulette. This leg has the same appearance as others, but is a trifle shorter, not quite touching the table on which the roulette rests. The gambler has only to touch this leg while the wheel is revolving, and in a second the ball is changed from one color to another, as he may prefer. In fact, so quickly can the ball be changed, that it is difficult to detect the motion after one has been shown how it is managed, unless the wheel is turned slowly. This is one of the most ingenious contrivances in use.
There is yet another kind of roulette, which is made in the following manner: One-half of the small pieces of metal which form the pockets for the ball are made a trifle longer than the others, lettered on the diagram E E E. After the stakes have been placed, if the proprietor wishes the ball to fall in a red color, it is necessary for him merely to throw the ball around to the right hand, and if he wishes it to fall in the black, he casts the ball toward the left. The players may observe that he throws the ball in a different direction on different occasions, but the action appears to be so trivial that it excites no suspicion.
Another fraudulent contrivance used in playing this game consists in the gambler’s having two centers to a wheel, apparently identical, one of which, however, is “square” and the other “faked.” This device is known to the members of “the profession” as the “double center.” The “square” wheel is used at first, and, at an opportune moment, the “fake” is substituted, after which the sharper has everything his own way. This wheel is operated on very much the same principle as the “needle wheel,” for the construction of which the reader is referred to the chapter containing a description of that device. A system of levers radiating from the centre of the apparatus is operated by a rod terminating at the edge of the table. By bringing to bear the requisite pressure, these levers cause fine needle points (lettered C C C on the diagram) to rise through the cloth, one coming up in front of each alternate compartment on the rim, thus obstructing the entry of the ball and causing its course to be so changed that it shall fall into one of the next adjacent divisions, as in the case of the “needle wheel” above referred to.
It is easily perceived that the players can have no possible chance when playing against such roulettes as these, and there is a large number of them in use all over the country.