SENECA MYTHS AND FOLK-TALES

BASIC PREMISES OF SENECA FOLK-LORE.

The myths and legends of the Seneca are built upon certain well recognized and deeply rooted postulates. Each bit of folk-lore must have its consistency adjudged by these elements in order to be credible. Any myth or legend that offended the standards so set would immediately be rejected by the Seneca as spurious. To a large extent the premises of folk-lore are founded on folk-thought, and woe to the innovator who sought to direct his theme from the accepted thought patterns.

Among the basic beliefs upon which the folk-tale is built are the following:

Unseen spirits. Spirits pervade all nature and affect man for good or evil. Their desires and plans must be satisfied by man. There are both good and evil spirits. Spirits may inhabit anything in nature.

Conflict of good and evil spirits. Good spirits are constantly making war upon evil spirits.

Magical power. There is such a thing as orenda or magical power. Such power makes its possessor the master over the natural order of things. This orenda may be acquired in various ways. It may be residual, and therefore an attribute of the individual, or it may be inherent in some charm or fetish. Virtuous persons may be given a good orenda, which is always more powerful in the end than the evil orenda which is possessed by witches and sorcerers.

Transformation. Any being possessing orenda may transform himself into any form,—animate or inanimate, as his orenda gives power. Anything seen in nature may be a temporary or a permanent transformation of a being having orenda. Transformation may be by command or by entering the skin of the creature whose form one desires to assume. Animals having orenda may assume human form and mingle with human beings. A group of people, therefore, may in reality be a transformed group of animals, and likewise with individuals.

All nature is conscious. Everything in the Seneca philosophy lives and is conscious. It is a being and in communication with other parts of nature. Anything in nature may be spoken to and it will hear what one has said. It may be induced to act in one’s behalf.

All living creatures have souls. The Seneca believes that animals have souls that are alike in their nature to the souls of human beings. The hunter, therefore, propitiates the soul of the animal he kills, and explains why he killed it. The souls of friendly animals help man, if man has been courteous, and has properly propitiated them. Souls of evil animals injure men and must be “bought off.” The souls of all creatures return to the Maker of Souls just as man’s does.

Master of souls. There is in the heaven world a Master of life and soul. He allows his subordinate spirits to rule the earth-world and concerns himself generally with his own realm. Souls that return to him are taken apart and readjusted that they may function properly in the immortal realm. Evil is therefore conceived in a measure as a maladjustment of the soul’s parts.

Ghosts. The manes of departed men and animals wander over their familiar haunts and startle men by their “materializations.” Wandering ghosts generally want something and must have their desires satisfied. The evil of the living person is intensified in the ghost. A ghost is the body spirit and not the real psychic personality.

EDWARD CORNPLANTER—SOSONDOWA

Leading chief of the Cattaraugus Wolf Clan and High Priest of the Ganiodaiu religion. Mr. Cornplanter was probably the last of the New York Iroquois who knew by heart every one of the ancient ceremonial rituals. He died in June, 1918, aged 67, and was buried near the Newtown Long House.

Dreams. Dreams are experiences of the soul as it leaves the body during sleep. The dream god guides the soul to its dream experience. Dreams that prompt the individual to certain desires must be interpreted by a chosen person or by volunteer guessers, and the desire must be satisfied, or calamity will befall the dreamer as well as the unsuccessful guesser. Prophetic dreams must guide action and dream demands must not be lightly set aside.

Monsters. There are monsters that men seldom see. These affect the welfare and the destiny of man. They are generally evil and seek to destroy and sometimes to eat human beings.

Wizards. There are such beings as wizards, witches and sorcerers. These beings possess an evil orenda and seek to destroy innocent people.

GODS, MAJOR SPIRITS AND FOLK-BEASTS OF THE SENECA.

1. BEINGS OF THE PRIMAL ORDER.

The first of the God Being was Te‘haon‘hwĕñdjaiwă’´khon’ or Earth Holder. It was he who ruled the sky world and lived in the great celestial lodge beneath the celestial tree. As the result of a dream this chief, who also bears the title, Ancient One, was moved to take to himself as a wife a certain maiden, known as Awĕnhā´i‘, Mature Flower (Fertile Earth). Mature Flower consented to the betrothal, but due to the embrace of her lover inhaled his breath, and was given a child. The attention she gave this child caused the Ancient One to be moved to jealousy, this emotion being aroused in him through the machinations of the Fire Beast, whose invisibility rendered his work the more subtle. Little is known through mythology of Ancient One, since his field is a celestial one, and he seldom interferes with the doings of men of our present order. Of his unhappy wife, who was cast through the hole made by the uprooting of the celestial tree we learn more.[2]

The wife of the Ancient One was Iagen’´tci‘, also meaning Ancient One (Body). We recognize her in the Huron myths as recorded or mentioned in the Jesuit Relations as Ataentsic (Ataaentsik). In Onondaga this would be Eiă’tăgĕn‘´tci‘. Her story is given in all versions of the creation myth.

Her personal name seldom appears, but Hewitt gives it as Awĕn‘hā´i‘, this referring to her maturity, or ability to bring forth seed. In some versions the Chief casts his wife into the abyss made by uprooting the celestial tree, Gainiă’´tgä’´hei‘; in others her own curiosity is responsible. The tree in such versions is uprooted as a dream demand and her enraged husband pushes her into the hole made thereby through the crust of the heaven world. After the completion of the earth-world the sky mother returned by way of an etherial path that plainly was visible to her, this having been made by her daughter, the first born and the first to die of earth creatures.

Fire Beast (Gaăs‘ioñdie´t‘hă’), appears to have been one of the important primal beings, and to have exercised a malign influence even upon the inhabitants of the celestial world. He is described as of “sky color” or invisible, and he is only detected at all when he emits streams and flashes of light from his head. When a meteor flashes the Iroquois recognizes the Fire Beast. His appearance is counted as a sign of direful calamity and death.

THE THUNDER SPIRIT

This is the powerful Hihnon, one of the principal spirits in the Seneca pantheon. Drawing by Jesse Cornplanter.

Whirlwind (S‘hagodiiwen‘´gōwā or Hadu’´i’), was also a primal power of great importance. He is the controller of the violent winds, and he takes his name, He-who-defends-us, from his promise to help mankind when threatened by calamity. His symbol is the crooked-mouthed false face. There is also the concept of the four defenders, one for each of the cardinal directions. It was Whirlwind who boasted his power to the Good Mind (Iouskeha) and who had the contest with him of mountain moving. The face became mutilated by the mountain coming too quickly against it, at the command of the Good Mind. Agreeing that he was now a subordinate he agreed furthermore, to drive away disease and pestilence and to defend men-beings, who should be thereafter created, from malign influences. His face carved in wood, after certain propitiatory and invocatory ceremonies, was and still is used by the conservative Iroquois in their ceremonial events, particularly at the mid-winter thanksgiving, when parties of masked figures go from house to house, singing the magical songs deemed potent for this purpose. The common name is Hadu’´i’, but in all ceremonies the full Seneca appellation is given, (Shagodiiwĕn´‘gōwā).

The Thunderer, Hĭ’´non’, was another of the great beings, but he appears in the second order of mythology, as a servant to Iouskeha. He occupies a high place in the category of Iroquois gods, so high a place that it is an open question whether or not the Great Being whom the Iroquois now address as Hawĕñi´o’ is not identical with the Thunderer, though there is also a recognition of the Thunderer as a separate being. The name Hawĕñi´o’, apparently is derived from owĕñ´nă’, (voice) and i´o’ (good, great, majestic or beautiful). The initial Ha is the masculine sign. The name thus means, He-great-voice. This alludes to the thunder. The Thunderer is a mighty being, the maker of rains. He wrinkles his brow and the thunder rolls, he winks his eyes and lightnings flash like arrows of fire. The Thunderer hates all evil spirits, and he is charged with terrorizing the otgont or malicious dwellers of the under-world to return to their cave. He seeks to slay the under water serpent and all folk-beasts that would use evil magic.

The benificient earth-god was T‘hahon’hiawă’´kon, the light or elder twin of the Sky Woman’s daughter. He is variously called Iouskeha (Huron), Hă’ni‘go‘´io’, Good Mind, Elder Brother, and Sky Holder. It was he who watched at the grave of his mother, and discovered the food plants. It was he who set forth on the journey “to the East” and obtained from his father the power to rule. He made the earth habitable for man, obtained the mastery over the Thunderer and the Whirlwind, and even made his grandmother, Eiă’tăgĕn‘´tci‘ (Awĕn‘hā´i‘) play the game of plum stones, the result of which should determine who should rule the earth. He animated his plum stone dice and gave them understanding, ordered them to arrange themselves as he directed, and thereby won the highest count in a single throw. This gave him mastery over his evil brother Tawis´karon (the icy or flinty one), for the grandmother sympathised with this ugly twin brother of his. In the heaven world, T‘hahon’hiawă’´kon, now lives with his grandmother, in the reunited family of celestial beings, and though he grows very old he has the power of renewing himself at will, and exercises this power over good souls that come into the heaven world. He created man after observing his own reflection in a pool of water, after which he made miniature figures in clay and commanded them to live.

Tawis´karon, was the second born of the daughter of the Sky Woman. He was of destructive nature, and found his way to life through the axilla of his mother, killing her at birth. His heart was made of ice or of flint (the words are similar). His delight is in destroying living things, especially by freezing. He created all the evil beasts, serpents, insects and birds. He invented thorns, briars, and by kicking at the earth made cliffs and precipices. During his career he stole all the good animals and hid them in a cave; he drove all the birds away. His great feat was in stealing the sun and hiding it in the far southwest. Aided by the fires which his brother, T‘hahon’hiwă’´kon, and his cohorts secured, the birds and animals were found and the sun was released. This of course typifies the annual triumph of summer over winter, the return of the migrating birds, and the return of the heat of the sun. Tawis´karon is then confined to his cavern, hence his name Hanis‘he´onon, meaning He who dwells in the earth. With the coming of the Christian missionaries, Tawiskaro was identified with the Christian devil, (Hă’nigoiĕt´gä‘, bad mind).[3] Strangely, about this time it was the Thunder god, instead of the good-minded Sky Holder, who was metamorphosed into the Great Spirit, Hawĕñi´o’, this name being the Seneca equivalent for Jehovah (God).[4]

Lesser known gods were Ai‘kon’ the Dream god, Haskotă´hiāhāks, the Head Opener, and Deiodă‘sondăi’kon‘, Thick Night. Aikon, caused the dreams which demanded interpretation, and Haskotahiahaks, opened the heads of soul-bodies as they passed over the sky-trail (Milky Way), and examined them for good and evil thoughts, after which he ate the brains.

Cosmic trees. There is a marvelous tree in the center of the heaven world. It bears all manner of fruits and flowers. (See cosmological myth, p. 59.)

There is a great tree in the center of the earth. Its top touches the sky. It grew in the world of the first order and it bore flowers of light. To touch this tree is to acquire great magical power. The Whirlwinds rub their rattles against it and become full of orenda.

2. NATURE BEINGS.

The Sun, among the nature gods, is recognized by the Seneca as a powerful being. Yet, unlike the gods in other theogenies, the Sun is a creation made after the formation of the world,—at least so it would appear from the common cosmogeny. Sun was created from the face of the earth-mother, yet it may be that her face was the sacrifice that brought the Sun into evidence. There is evidence of attempts to conceal the origin of the sun in several of the myths. He appears as the messenger of the Sky Chief and as the special god of war, Ho‘sgĕn’age‘´dăgōwā. He also appears as existing before the birth of the primal twins, and it appears that he is the being who sat on the mountain “to the east across the sea,” and who gave power to the Good Mind, or T’hahonhiawă’´kon. It thus appears there is an imperfect assimilation of conflicting myths, probably from different sources.

THE SPIRIT OF DIONHEKON

In this drawing the spirit of the food plants is shown touching the shoulder of Handsome Lake, the Seneca Prophet. Drawing by Jesse Cornplanter.

Each day the Sun starts from his resting place in the branches of the celestial tree, takes his path under the lifted east sky, rolls up the dome and commences his unerring watch of the movements of men. Wherever there is light, there is the messenger of the Sky Chief watching human behaviour. Returning at night, he recites all that he has observed on earth.

He bears the name Endĕ´ka Gää‘´kwă, Diurnal Orb of Light.

The Moon is Soi‘´ka Gää‘´kwă, Nocturnal Orb of Light, and she is hailed as “Our Grandmother.” In each of her several phases she has a different name and function. She is watched by the females as a sign of health, and by the men as a sign of hunting luck. By the Moon time is regulated, and each monthly moon has a special name. Of all heavenly bodies she is the most mysterious, though not the most powerful.

Morning Star, Gĕndeñ´wit‘hă, is one of the great beings of the sky and her appearance is watched as an omen. It appears that once Morning Star was an important celestial personage, but the Iroquois have drifted away from giving her special honors. She appears in several rolls, sometimes as a siren who lures hunters into a luckless marriage, mysteriously leaving them to wander the world over in search of her. She appears to have charmed an elk into loving her, and also as a rescuer of starving villages in time of famine. She is called Gadjĭ‘son´dă’ gĕndeñ´wit‘hă’.

THE FLYING HEAD OF THE WIND

This is the whirlwind or Dagwanoeient. Drawing by Jesse Cornplanter.

Storm Wind, Dagwanoeient, (Dagwano‘ĕñ´iĕn) is a being of great activity, and he has a whole tribe of subordinates bearing his name. He appears to men as a Flying Head, with long streaming hair, and his exploits are generally discreditable. He is a great wizard and takes delight in destroying things. His friends are generally sorcerers and otgont (evilly potent) beasts. Many legends are related about Dagwanoeient in his various forms, for he has several transformations.

Gä´ha‘, the zephyr, is a softer wind than the stormy Dagwanoeient, and appears to be of a kindlier disposition. While Gä´ha‘ may have done magical things, it was not malign, and there are legends that tell how Gaha wooed some fair forest maid and married her. Gaha helps plant grow and is associated with the warm season when fruits ripen and mature.

THE SPIRIT OF THE FROST

This is Haht´ho, the spirit of the frost who signals by knocking on the trees in winter. Drawing by Jesse Cornplanter.

The Frost god is known as Hă’´tho‘, and he is described as a fierce and relentless old man who lives where frosts and ice abound the year around. His home in the north is called Othowege. It is he who brings the frost and who causes the snows to sweep over the earth. His clothing is ice and he carries a maul with which he pounds the ice on rivers and lakes, making them crack with a resounding boom. He also causes that peculiar knocking sound on trees when the weather is very cold. He has one great enemy, it is the spirit of Spring, who assisted by Thaw drives him from the region that he has invaded and sends him grumbling back to the northland. The Frost god has as his friends Dagwanoeient, the Storm Wind, and Falling Hail.

The Hail spirit is called Owisondyon. He loves to startle people by coming unexpectedly in the warm months of early summer and to pelt the growing crops with his icy missiles. Sometimes he is given the name, Dehodyadgaowen, meaning Divided Body.

The Spring god is Dedio‘s‘hwineq´don, and he is young and very muscular. He loves to wrestle with the winter winds and even enters Ha’´tho’s lodge and teases him to desperation while his faithful ally, Thaw, plays havoc with the ice and the drifts outside. Spring tortures the Winter god with a medicine made of blackberry juice, for Winter god knows that when blackberries grow winter is beyond the power of injuring the world. At last Spring and Winter have a wrestling match in which Winter is overcome and his bodily form melts upon the ground, while his spirit whines away, driven north by the south winds. Spring lives in Onē´nan’ge‘, Sunshine land.

The Thaw god is Dăgā’ĕn‘´dă, the faithful ally of Spring. When he comes, in mid-winter he appears suddenly and begins to wreck the icy blankets that winter has placed over the earth. Winter then knows that Spring is coming and exerts all his magic to freeze the world again and to make his reign even more terrible. Time passes and Thaw comes again bringing his master, Spring, and then there is a fight to the finish, and Spring is supreme, while Thaw pursues ever to torment Hă’´tho‘, on his frontiers.

The spirits of sustenance are known as Dion’he´kon, and they are represented as the inseparable spirits of the corn, the bean and the squash. They are sometimes referred to as “the three sisters.” The ceremonial dance in their honor is called Goñdă‘goñwi´sas. There are many legends of these spirits of sustenance and the wise men and women of ancient times tell of hearing them talk together in the fields where they grow together.

Tide spirit is known as S‘hagowe´not‘ha, and it is he who controls the rising and falling of the great waters, twice in each day. It is said that he controls the lifting of the sky’s rim in the land of Gaenhyakdondye (the horizon), which allows the sun to emerge in the morning and depart at night. Sometimes he tempts canoemen far out to sea and then crushes them under the edge of the sky’s rim. He sometimes lures disobedient boys to lonely islands where witches and wizards live on human flesh. Altogether, aside from certain functions, he is an evil monster.

Will-o’-the-wisp, or Gahai’´, is known as the witch’s torch. It is not a spirit of the first order, but merely a flying light which directs sorcerers and witches to their victims. Sometimes it guides them to the spots where they may find their charms. Sorcerers have been detected by the frequent appearance of their Gahai’´, which leaves their smoke hole and guides them as they ride in mid air on their evil journeys.

3. MAGIC BEASTS AND BIRDS.

Chief among all the creatures that inhabit the air is the wonderful O‘s‘hă´dă’geă’, the Cloudland Eagle. He seems ever to watch over mankind, especially the Iroquois, and to come to earth when great calamities threaten. Living above the clouds he collects the dews in his feathers, and some say that he has a pool of dew on his back between his shoulders. The Iroquois regard him with great reverence, for he is connected with many a worthy exploit.

Horned Snake, Gas‘hais´dowănen, has several names among which are Doonă’´gaes and Djondi’´gwadon. He is a monster serpent of the underwaters and his head is adorned with antlers of great spread, though he is also said to have monster horns shaped like a buffalo’s. He is capable of transforming himself to the appearance of a man, and as such delights in luring maidens to his abode. In a few instances he appears as the gallant rescuer of women marooned on bewitched islands. Like other monsters he has a brood of his kind, he having females as well. These sometimes lure men under water and seek to transform them by inducing them to put on the garments they wear. Horned Snake is hated by the Thunderer, who spares no energy to kill him before he can dive.

Monster Bear, Niă’´gwai’he´gōwā, is the most feared of magic beasts and one of the most frequent among them to enter in to the fortunes of men. He loves to race and in various forms which he assumes, seeks to get men, and particularly boys, to bet their lives on the race, which generally lasts from sunrise to sunset. He has a vulnerable spot on the bottom of one of his feet and unless some hero hits this the monster does not die. His bones form important parts of “magic medicine” and the dust from one of his leg bones if taken as a medicine is reputed to make a runner invincible.

White Beaver, Nanganniă’´gon, is an otgont beast who lives in magic waters. He seldom appears, but when he does he means disaster. Usually he is represented as the transformed son of a great witch. He is sometimes called Diat´dagwŭt.

Blue Otter, is another magic beast whose home is in the water. His function is to poison springs. He has another function, that of inflicting disease by his magic, and in this way he secures offerings of tobacco.

Blue Lizard, Djai´nosgōwa, seems to be a beast looking something like an alligator. He lives in pools and is the servant of wizards and witches.

4. MAGICAL MAN-LIKE BEINGS.

The Stone Giants, or Stone Coats, Gĕnnon´’sgwā’, are commonly described in Seneca folk-tales. They are beings like unto men, but of gigantic size and covered with coats of flint. They are not gods and are vulnerable to the assaults of celestial powers, though the arrows of men harm them not at all. The early Iroquois are reputed to have had many wars with them, and the last one is said to have been killed in a cave.

Pygmies, Djogĕ´on, are little people who live in caves. They are a tribe by themselves and live in houses as men do. They frequent deep gulches and the borders of streams. In some ways they are tricky, but in general do not injure men. They are not successful hunters and are grateful for the fingernail parings of human beings. These are saved by the thoughtful and tied in little bundles which are thrown over cliffs for the Djogeon to gather as “hunting medicine.” They also require tobacco and when they require it they will tap their water drums in their meeting places. The observant then make up little packages of tobacco which they throw to them. Out of gratitude for favors they frequently warn men of danger or assist them to fortune.

Mischief Maker, S’hodi´onsko, is a trickster, and sometimes is called the “brother of death.” He delights in playing practical jokes, regardless of how they result. He possesses a store of magic and is able to transform himself into many forms. It is related in one legend that in the end he repented and returned to the sky world in a column of smoke. This appears however, to be an allusion to the Algonkin trickster.

Ghostly Legs, Ganos´has‘ho´on’, are beings composed only of a pair of legs, having a face directly in front, though the face is seldom seen. They appear only in the dark and no one has ever made a complete examination of one. They have no arms or bodies, but are like the lower bodies of men, cut off at the waist, and on either loin gleams a faintly glowing eye. Some have only one eye which protrudes and draws in as it observes an intended victim. The Ghostly Legs are always, or nearly always running rapidly when seen. They usually betoken death and disaster. No one knows from whence they come or whither they go. Indians of today on some of the reservations claim to have seen these creatures. While they have never been known to injure anyone they are at the same time as greatly feared as ghosts.

Sagon’´dada‘´kwŭs, (Sagodadahkwus) is a grotesque being with a lean, hungry looking body, and an insatiable appetite. He seeks out gluttons, and catching them in the dark, takes a long spoon which he inserts into their vitals and spoons out his food. For fear anything may be lost he carries a kettle into which he places everything he cannot immediately eat. He is the spirit of gluttony, and is the terror of all who gorge themselves unduly. It is well for a man who overeats to stay indoors at night, lest He-who-eats-inwards devour everything within him. So, with his kettle and spoon, Sagodadahkwus wanders over the earth looking for the gluttons.

Gonoñk´goĕs, the Big Breast, is a gigantic woman whose breasts hang down like pillows. She roams the earth looking for lovers who sit close together in the dark. If they make one remark that seems to be improper in their love making, or if they stay at their love making too long, she leans over them, catching their faces beneath her breasts and smothering them. Then she stands upright, still holding the smothered lovers to her bosom, and walking to a cliff, leans over and drops them into the dark depths below.

O’´nia‘tän, the Dry Hand, is a mysterious mummified arm that flies about to bewitch those who pry into the affairs of others by asking too many questions. It will thrust its fingers in the eyes of the peeper who tries to watch others out of idle curiosity. Generally the touch of this hand means death.