WeRead Powered by ReaderPub
Manual of Military Training / Second, Revised Edition cover

Manual of Military Training / Second, Revised Edition

Chapter 71: FOOTNOTES:
Open in WeRead

Explore more books like this:

About This Book

A comprehensive instructional manual organizes company-level military training into a prelude and nine parts covering drills, exercises, ceremonies, inspections, company command and administration, rifle instruction, health and hygiene, military courtesy, guard duty, organization, and map reading. It emphasizes systematic, repeatable practice paired with theoretical instruction, offers adaptable schedules and practical procedures for training sessions, and supplies detailed drills, signal descriptions, and instructional guidance intended to make small units proficient and ready for the responsibilities of sustained military service.

CHAPTER VI

THE COMPANY ON OUTPOST

(Establishing the Outpost)

1080. We will now apply some of the general principles of outposts (see Par. 1051) to a company taking up its position on the line of outposts.

Let us suppose that our battalion has been detailed for outpost duty.

In order to understand more fully the duties and functions of the company commander, we will first consider what the major does. To begin with, he and the battalion will have been detailed for outpost duty before the march was completed, and he will have been told, amongst other things, what is known of the enemy and also what is known of other bodies of our own troops, where the main body will halt, the general position to be occupied by the outpost, and what the commander intends doing in case of attack.

The major verbally designates, say, two companies, as the reserve, and the other two companies, including our own, as the support. He places the senior officer of the reserve companies in command of the reserve and tells him where he is to go, and he indicates the general line the outpost is to occupy and assigns the amount of front each of the other companies is to cover. The limits of the sector so assigned should be marked by some distinctive features, such as trees, buildings, woods, streams, etc., as it is important that each company should know the exact limits of its frontage. He tells the company commanders what he knows of the enemy and of our own troops so far as they affect the outposts, he indicates the line of resistance and how much resistance is to be afforded in case of attack, states whether intrenchments and obstacles are to be constructed, gives instructions about lighting fires and cooking, and states where he can be found.

Upon receiving his orders from the major, the company commander, with a proper covering detachment, moves to the locality allotted him and as he arrives upon the ground he is to occupy, he sends out, as temporary security, patrols or skirmishers, or both, a short distance in front of the general position the outguards will occupy, holding the rest of the company back under cover. If practicable, the company commander should precede the company and make a rapid examination of the ground. He then sends out observation groups, varying in size from four men to a platoon, generally a squad, to watch the country in the direction of the enemy. These groups constitute the outguards, and are just sufficient in number to cover the front of the supports, and to connect where necessary with the outguards of adjoining supports.

The company commander next selects a defensive position on the general line of resistance, from which not only can he command the approaches, but where he can also give assistance to the adjoining supports; he then gives instructions in regard to the intrenchments and obstacles, after which he makes a more careful reconnaissance of the section assigned him; corrects the position, of the outguards, if necessary; gives them instructions as to their duties in case of attack or when strangers approach their posts; tells them the number (if any) of their post, the number of the outguard and support and the numbers of the adjoining outguards and supports; points out lines of retreat in case they are compelled to fall back to the support, cautioning the men not to mask the fire of the support; he tells them the names of all villages, rivers, etc., in view, and the places to which the wagon roads and the railroads lead; selects, if necessary, places for additional posts to be occupied at night and during fog; sees that suitable connections are made between him and the adjoining outguards, and between his support and the adjoining supports; and questions subordinate commanders to test their grasp of the situation and knowledge of their duties, and on returning to the support he sends a report with a sketch to the outpost commander, showing the dispositions made.

After the line of observation has been established, the support stacks arms and the men are permitted to remove their equipments, except cartridge belts. One or more sentinels are posted over these supports, and they guard the property and watch for signals from the outguards. Fires are concealed as much as possible and the messing is done by reliefs. Mounted messengers ordinarily do not unsaddle; they rest, water and feed as directed.

After the major has received reports from both company commanders, he will himself visit the outguards and supports and make such changes as he may deem necessary, immediately after which he will submit to the commander of the troops a written report, accompanied by a combined sketch showing the positions of the different parts of the outpost. The major might begin his inspection of the line of outguards before receiving the reports of the company commanders.

In training and instructing the company in outpost work, it is always best to send out a few patrols and scouts an hour or two in advance, with definite instructions as to what they are to do, and have them operate against the company as hostile scouts and patrols. If the rest of the company know that patrols and scouts are operating in their front, and will try to work their way through the outpost line, they will naturally take a keener interest in their work. Exercises of this kind create a feeling of rivalry between the scouts and patrols, who, on the one hand, are trying to work their way through the line of outposts, and the outguards and patrols, who, on the other hand, are trying to prevent them from so doing. It makes the work much more human.

CHAPTER VII

THE COMPANY IN SCOUTING[13] AND PATROLLING

1081. The general principles of patrolling are explained in Par. 959; so we need not repeat them here.

Many of the principles of scouting are, in reality, nothing but the fundamentals of patrolling, and the main function of scouting, reconnoitering, is also the function of a certain class of patrols. So, we see that scouting and patrolling are inseparably connected, and the importance of training the members of the company in the principles of scouting is, therefore, evident.

1082. Requisites of a good Scout. A man, to make a good scout, should possess the following qualifications:—

  • Have good eyesight and hearing;
  • Be active, intelligent and resourceful;
  • Be confident and plucky;
  • Be healthy and strong;
  • Be able to swim, signal, read a map, make a rough sketch, and, of course, read and write.

1083. Eyesight and Hearing. To be able to use the eye and the ear quickly and accurately is one of the first principles of successful scouting. Quickness and accuracy of sight and hearing are to a great extent a matter of training and practice. The savage, for instance, almost invariably has quick eyesight and good hearing, simply from continual practice.

Get into the habit of seeing, observing, things—your eyesight must never be resting, but must be continually glancing around, in every direction, and seeing different objects. As you walk along through the country get into the habit of noticing hoof-prints, wheel-ruts, etc., and observing the trees, houses, streams, animals, men, etc., that you pass.

Practice looking at distant objects and discovering objects in the distance. On seeing distant signs, do not jump at a conclusion as to what they are, but watch and study them carefully first.

Get into the habit of listening for sounds and of distinguishing by what different sounds are made.

1084. Finding your Way in a strange Country. The principal means of finding one's way in a strange country are by map reading, asking the way, the points of the compass and landmarks.

Map Reading. This, of course, presupposes the possession of a map. The subject of map reading is explained in Pars. 1859 to 1877.

Asking the Way. In civilized countries one has no trouble in finding his way by asking, provided, of course, he speaks the language. If in a foreign country, learn as soon as you can the equivalent of such expressions as "What is the way to ——?" "Where is ——?" "What is the name of this place?," and a few other phrases of a similar nature. Remember, however, that the natives may sometimes deceive you in their answers.

Points of the Compass. A compass is, of course, the best, quickest and simplest way of determining the directions, except in localities where there is much iron, in which case it becomes very unreliable.

For determining the points of the compass by means of the North Star and the face of a watch, see Par. 1096.

The points of the compass can also be ascertained by facing the sun in the morning and spreading out your arms straight from the body. Before you is east; behind you, west; to your right, south; to your left, north.

The points of the compass can be determined by noting the limbs and bark of trees. The bark on the north side of trees is thicker and rougher than that on the south side, and moss is most generally found near the roots on the north side. The limbs and branches are generally longer on the south side of the trees, while the branches on the north are usually knotty, twisted and drooped. The tops of pine trees dip or trend to the north.

1085. Lost. In connection with finding your way through strange country, it may be said, should you find you have lost your way, do not lose your head. Keep cool—try not to let your brains get into your feet. By this we mean don't run around and make things worse, and play yourself out. First of all, sit down and think; cool off. Then climb a tree, or hill, and endeavor to locate some familiar object you passed, so as to retrace your steps. If it gets dark and you are not in hostile territory, build a good big fire. The chances are you have been missed by your comrades and if they see the fire, they will conclude you are there and will send out for you. Also, if not in hostile territory, distress signals may be given by firing your rifle, but don't waste all your ammunition.

If you find a stream, follow it; it will generally lead somewhere—where civilization exists.

The tendency of people who are lost is to travel in a circle uselessly.

Remember this important rule: Always notice the direction of the compass when you start out, and what changes of direction you make afterwards.

1086. Landmarks. Landmarks or prominent features of any kind are a great assistance in finding one's way in a strange country. In starting out, always notice the hills, conspicuous trees, high buildings, towers, rivers, etc. For example, if starting out on a reconnaissance you see directly to the north of you a mountain, it will act as a guide without your having to refer to your compass or the sun. If you should start from near a church, the steeple will serve as a guide or landmark when you start to make your way back.

When you pass a conspicuous object, like a broken gate, a strangely shaped rock, etc., try to remember it, so that should you desire to return that way, you can do so by following the chain of landmarks. On passing such landmarks always see what they look like from the other side; for, that will be the side from which you will first see them upon the return, trip.

The secret of never getting lost is to note carefully the original direction in which you start, and after that to note carefully all landmarks. Get in the habit of doing this in time of peace—it will then become second nature for you to do it in time of war.

It may sometimes be necessary, especially in difficult country, such as when traveling through a forest, and over broken mountains and ravines, for you to make your own landmarks for finding your way back by "blazing" (cutting pieces of bark from the trees), breaking small branches off bushes, piling up stones, making a line across a crossroad or path you did not follow, etc.

1087. Concealment and Dodging. Both in scouting and patrolling it must be remembered not only that it is important you should get information, but it is also fully as important that the enemy should not know you have the information—hence, the necessity of hiding yourself. And remember, too, if you keep yourself hidden, not only will you probably be able to see twice as much of what the enemy is doing, but it may also save you from being captured, wounded or killed.

Should you find the enemy has seen you, it is often advisable to pretend that you have not seen him, or that you have other men with you by signaling to imaginary comrades.

As far as possible, keep under cover by traveling along hedges, banks, low ground, etc. If moving over open country, make your way as quickly as possible from one clump of trees or bushes to another; or, from rocks, hollows or such other cover as may exist, to other cover. As soon as you reach new cover, look around and examine your surroundings carefully.

Do not have about you anything that glistens, and at night be careful not to wear anything that jingles or rattles. And remember that at night a lighted match can be seen as far as 900 yards and a lighted cigarette nearly 300 yards. In looking through a bush or over the top of a hill, break off a leafy branch and hold it in front of your face.

In selecting a tree, tower or top of a house or other lookout place from which to observe the enemy from concealment, always plan beforehand how you would make your escape, if discovered and pursued. A place with more than one avenue of escape should be selected, so that if cut off in one direction you can escape from the other. For example, should the enemy reach the foot of a tower in which you are, you would be completely cut off, while if he reached a house on whose roof you happened to be, you would have several avenues of escape.

Although trees make excellent lookout places, they must, for the same reasons as towers, be used with caution. In this connection it may be remarked unless one sees foot marks leading to a tree, men are apt not to look up in trees for the enemy—hence, be careful not to leave foot marks. When in a tree, either stand close against the trunk, or lie along a large branch, so that your body will look like a part of the trunk or branch.

In using a hill as a lookout place, do not make the common mistake of showing yourself on the skyline. Reach the top of the hill slowly and gradually by crouching down and crawling, and raise your head above the crest by inches. In leaving, lower your head gradually and crawl away by degrees, as any quick or sudden movement on the skyline is likely to attract attention. And, remember, just because you don't happen to see the enemy that is no sign that he is not about. At maneuvers and in exercises soldiers continually make the mistake of exposing themselves on the skyline.

At night confine yourself as much as possible to low ground, ditches, etc. This will keep you down in the dark and will enable you, in turn, to see outlined against the higher ground any enemy that may approach you.

At night especially, but also during the day, the enemy will expect you along roads and paths, as it is easier to travel along roads and paths than across country and they also serve as good guides in finding your way. As a rule, it is best to use the road until it brings you near the enemy and then leave it and travel across country. You will thus be able better to avoid the outposts and patrols that will surely be watching the roads.

Practice in time of peace the art of concealing yourself and observing passers-by. Conceal yourself near some frequented road and imagine the people traveling over it are enemies whose numbers you wish to count and whose conversation you wish to overhear. Select a spot where they are not likely to look for you, and which has one or more avenues of escape; choose a position with a background that matches your clothes in color; keep quiet, skin your eyes; stretch your ears.

A mounted scout should always have wire cutters when operating in a country where there are wire fences.

1088. Tracking. By "tracking" we mean following up footmarks. The same as the huntsman tracks his game so should we learn how to track the enemy. One of the first things to learn in tracking is the pace at which the man or horse was traveling when the track was made.

A horse walking makes pairs of footmarks, each hind foot being close to the impression of the forefoot. At a trot the tracks are similar, but the pairs of footmarks are farther apart and deeper, the toe especially being more deeply indented than at the walk. At a canter there are two single footmarks and then a pair. At a gallop the footmarks are single and deeply indented. As a rule, the hind feet are longer and narrower than the forefeet.

In case of a man walking, the whole flat of the foot comes equally on the ground, the footmarks usually about 30 inches apart. If running, the toes are more deeply indented in the ground, and the footmarks are considerably farther apart than when walking. Note the difference between footmarks made by soldier's shoes and civilian's shoes, and those made by men and those made by women and children.

Study the difference between the tracks by a gun, a carriage, an escort wagon, an automobile, a bicycle, etc., and the direction in which they were going.

In addition to being able to determine the pace of tracks, it is most important that you should be able to tell how old they are. However, ability to do this with any degree of accuracy, requires a vast amount of practice. A great deal depends on the kind and the state of the ground and the weather. For example, if on a dry, windy day you follow a certain track over varying ground, you will find that on light sandy soil, for instance, it will look old in a very short time, because any damp earth that may have been kicked up from under the surface will dry very quickly to the same color as the rest of the surface, and the edge of the footmark will soon be rounded off by the breeze blowing over the dry dust. The same track in damp ground will look much fresher, and in damp clay, in the shade of trees, a track which may be a day old will look quite fresh.

The following are clues to the age of tracks: Spots of rain having fallen on them since they were made, if, of course, you know when the rain fell; the crossing of other tracks over the original ones; the freshness or coldness of the droppings of horses and other animals (due allowance being made for the effect of the sun, rain, etc.), and, in the case of grass that has been trodden down, the extent to which it has since dried or withered.

Having learned to distinguish the pace and age of tracks, the next think to do is to learn how to follow them over all kinds of ground. This is a most difficult accomplishment and one that requires a vast amount of practice to attain even fair proficiency.

In tracking where it is difficult to see the track, such as on hard ground, or in the grass, note the direction of the last foot-print that you can see, then look on ahead of you a few yards, say, 20 or 30, in the same direction, and, in grass, you will probably see the blades bent or trodden, and, on ground, you will probably see stones displaced or scratched—or some other small sign which otherwise would not be noticed. These indistinct signs, seen one behind the other, give a track that can be followed with comparative ease.

If you should lose the track, try to find it again by placing your handkerchief, hat, or other object on the last footmark you noticed, and then work around it in a wide circle, with a radius of, say, 30, 50, or 100 yards, choosing the most favorable ground, soft ground, if possible. If with a patrol, only one or two men should try to find the onward track; for, if everyone starts in to find it, the chances are the track will be obliterated with their footmarks. In trying to find the continuation of a track this way, always place yourself in the enemy's position, look around the country, imagine what you would have done, and then move out in that direction and look for his tracks in soft ground.

Practice

In order to learn the appearance of tracks, get a suitable piece of soft ground, and across this have a man walk and then run, and have a horse walk, trot, canter and gallop. The next day make similar tracks alongside the first ones and then notice the difference between the two. Also, make tracks on ordinary ground, grass, sand, etc., and practice following them up. Finally, practice tracking men sent out for the purpose. The work will probably be very difficult, even disheartening at first, but you will gradually improve, if you persevere.

Above all things, get into the habit of seeing any tracks that may be on the ground. When out walking, when going through exercises at maneuvers, and at other times, always notice what tracks are on the ground before you, and study them.

The following exercises in scouting and patrolling afford excellent practice and training:

1089. The Mouse and Cat Contest. 1. A section of country three or four miles square, with well-defined limits, is selected. The boundaries are made known to all contestants and anyone going outside of them will be disqualified.

2. Two patrols of eight men each are sent out as "mice." They occupy any positions they may wish within the boundaries named, and conceal themselves to watch for hostile patrols.

3. Half an hour later two other squads, wearing white bands around their hats, or having other distinguishing marks, are sent out as "cats" to locate, if possible, and report upon the position of the "mice."

4. An hour is fixed when the exercise shall end, and if within the given time the "cats" have not discovered the "mice," the "mice" win.

5. The "cats" will write reports of any "mice" patrols they may see.

Rules

1. An umpire (officer or noncommissioned officer) goes with each patrol and his decisions as to capture and other matters are the orders of the company commander. The umpires must take every possible precaution to conceal themselves so as not to reveal the position of the patrols with which they are.

Each umpire will carry a watch, all watches being set with that of the company commander before the exercise commences.

2. Any "cat" patrol coming within 50 yards of a "mouse" patrol, without seeing the "mice," is considered captured.

3. When the time is up, the umpires will bring in the patrols and report to the company commander.

1090. Flag-Stealing Contest. 1. A section of country of suitable size, with well-defined limits, is selected, the boundaries being made known to the contestants.

2. The contestants are divided into two forces of about 20 men each, and each side will establish three Cossack posts along a general line designated by the company commander, the two positions being selected facing each other and being a suitable distance apart. The men not forming part of the Cossack posts will be used as reconnoitering patrols.

3. About three quarters of a mile in rear of the center of each line of outposts four flags will be planted, in line, about 30 yards apart.

4. The scouts and patrols of each force will try to locate the outposts of the other force, and then to work their way around or between them, steal the flags and bring them back to their own side. They will endeavor to prevent the enemy from doing the same.

5. One scout or patrol will not carry away more than one flag at a time, and will have to return to their side safely with the flag before they can come back and capture another.

6. Scouts may work singly or in pairs. Any scout or patrol coming within 80 yards of a stronger hostile party, or Cossack post, will be considered as captured, if seen by the enemy, and if carrying a captured flag at the time, the flag will not count as having been captured. Of course, if a scout or patrol can pass within 80 yards of the enemy without being discovered, it may do so.

7. An umpire (officer or noncommissioned officer) will be with each Cossack post, each patrol, and at the position of the flags.

8. The hour when the exercise ends will be designated in advance and at that hour the umpires will bring in the Cossack posts and patrols. The same requirements regarding watches obtains as in the Mouse and Cat Contest.

9. At the conclusion of the contest the commander of each side will hand in to the company commander all sketches and reports made by his men.

10. Points will be awarded as follows:

  • Each flag captured, 5.
  • For each sketch and hostile report of the position of a Cossack post, 3.
  • For each report of movements of a hostile patrol, 2.

The side getting the greatest number of points will win.

11. Umpires may penalize the contestants for a violation of the rules.

The same contest may be carried out at night, substituting lighted Japanese lanterns for the flags.

FOOTNOTES:

[13] The best book on scouting that the author has ever seen, is Baden-Powell's "Aids to Scouting," which was consulted in the preparation of this chapter.

CHAPTER VIII

NIGHT OPERATIONS

1091. Importance. Because of the long range and great accuracy of modern fire arms, there has been in recent years a marked increase in the practice of night operations, such operations being of common occurrence not only for massing troops under cover of darkness in favorable positions for further action, but also for actually assaulting positions.

Read carefully pars. 464, 496, 498, 523, 524, 580–590.

TRAINING OF THE COMPANY

1092. Night movements are amongst the most difficult operations of war, and, therefore require the most careful, painstaking and thorough training and instruction of troops in all matters pertaining thereto. The history of night fighting shows that in most cases defeat is due to disorganization through panic. It is said that in daylight the moral is to the physical as three is to one. That being the case, it is hard to say what the ratio is at night, when a general atmosphere of mystery, uncertainty and fear of surprise envelops the operations, and, of necessity affects the nerves of the men. The vital importance, therefore, of accustoming troops as much as we can in peace to the conditions that will obtain in night fighting, cannot be overestimated. The following outline shows the subjects in which individual and collective instruction and training should be given:

INDIVIDUAL TRAINING

1093. General. The first thing to be done is to accustom the soldier to darkness and to teach him to overcome the nervousness which is natural to the average man in darkness.

The best way to do this is to begin by training him in the use of his powers of vision and hearing under conditions of darkness, which are strange to him. The company should be divided into squads for this instruction.

1094. Vision. Take several men to ground with which they are familiar. Have them notice the different appearance which objects present at night; when viewed in different degrees of light and shade; the comparative visibility of men under different conditions of dress, background, etc.; the ease with which bright objects are seen; the difference between the visibility of men standing on a skyline and those standing on a slope. Post the men in pairs at intervals along a line which the instructors will endeavor to cross without being seen. The instructors should cross from both sides, so as to compel observation in both directions. Have a man (later, several) walk away from the rest of the men and when he is about to disappear from view, halt him, and estimate the distance. Send a man (later, several) outside the field of vision, to advance on the rest of the men. Halt him when he enters the field of vision and estimate the distance. Send a number of men outside the limit of vision and then let them advance on the rest of the men, using cover and seeing how near they can approach unobserved.

1095. Hearing. Place a number of men a few yards apart and make them guess what a noise is caused by, and its approximate position. The rattle of a meat can, the movement of a patrol, the working of the bolt of a rifle, the throwing down of accouterments, low talking, etc., may be utilized. Take special pains to impress upon the men the penetrating power of the human voice, and the necessity of preserving absolute silence in night operations. Have blank cartridges fired and teach the men to judge their direction and approximate distance away.

1096. Finding Bearings. Show the men how to determine the points of the compass from the North Star. The Big Dipper constellation looks like this:

Fig. 1

The North Star is on the prolongation of a line joining the two "pointing" stars, and at above five times the distance between the two stars. At another time have those same men individually locate the North Star. Using this star as a guide, practice the men moving in different directions, by such commands as, "Smith, move southeast." "Jones, move northwest," etc.

To test a man's ability to keep a given direction when moving in the darkness, choose a spot from which no prominent landmarks are visible, advance toward it accompanied by a man, from a distance not less than 200 paces. While advancing the soldier must take his bearings. On arriving at the spot chosen the instructor will turn the soldier around rapidly two or three times and then have him continue to advance in the same direction as before. No prominent landmarks should be visible from the starting point.

1097. Moving in the Dark. Form four or five men in line with about one pace interval, the instructor being on one of the flanks. Place some clearly visible mark, such as a lantern, for the instructor to march on. Impress upon the men the importance of lifting their feet up high and bringing them to the ground quietly and firmly, and of keeping in touch with the guide and conforming to his movements without sound or signal. The pace should be slow and frequent halts should be made to test the promptness of the men in halting and advancing together. As the line advances, each man will in turn take his place on the flank and act as guide. The light on which the men are marching should be hidden from view at intervals, in order to test the ability of the men to maintain the original direction. Later on, the number of men in a line may be increased considerably. The rougher the ground, the darker the night and the longer the line, the slower must the pace be and the more frequent the halts. After passing an obstacle men instinctively line up parallel to it, and consequently if the obstacle does not lie at right angles to the line of advance, the direction will be lost; so, be sure to guard against this.

1098. Night Fencing. Practice the men in charging in the dark against a white cloth or the dummy figure of a man. In the beginning have the figure in a fixed place, but later have the soldier charge seeking the figure, and not knowing just exactly where it is beforehand.

1099. Night Entrenching. It is frequently necessary in time of war to dig trenches at night in front of the enemy, and while this work is easy in the moonlight, it is very difficult in the dark. Bear in mind the following points:

1. The tendency is to make the trench too narrow; hence, guard against this.

2. Be careful not to throw the earth too far or too near.

3. Do not strike your neighbor's tools in working.

4. Do not use the pick unless necessary, because it makes considerable noise.

5. Do not scrape the tools together in order to get off the dirt; use a chip of wood or the toe of the shoe.

6. Make as little noise as possible in digging and handling your tools.

7. If discovered by the enemy's searchlights, do not become excited or confused; simply lie down.

8. If attacked by the enemy, do not get rattled and throw your tools away—put them in some fixed place where they can be found again.

1100. Equipment. At first the men should be taken out without arms, but later on they should be trained to work in full equipment. Teach every man what parts of his equipment are likely to make a noise under special circumstances, such as lying down, rising, crossing obstacles, etc., and instruct him how to guard against it. Bayonets should always be fixed, but in order to avoid accidents the scabbard should be left on them.

From the beginning of the training continually impress upon the men that it is absolutely criminal to fire without orders during a night operation and that the bayonet is the only weapon he can use with advantage to himself and safety to his comrades.

1101. Night Firing. As a rule men fire too high in the dark. They must, therefore, be cautioned not to raise the rifle above the horizontal, or incline the upper part of the body to the rear. When the firing is stopped be sure to turn on the safety-lock. Experience during the Russo-Japanese War taught the Japanese the kneeling position is the most suitable for horizontal firing. The following method, to be conducted in daytime, may be employed in training the soldier to hold his rifle parallel to the ground while firing in the dark:—Have each soldier, kneeling, close his eyes and bring his rifle to the position of aim, barrel parallel to the ground. With the rifle in this position, let him open his eyes and examine it. Then have this done by squad, by command. When they become proficient in this movement, have them close their eyes and while the eyes are closed, put up a target and have them practice horizontal firing, opening their eyes each time after pulling the trigger and then examining the position of the piece.

COLLECTIVE TRAINING

At first practice squads, then the platoons and later the company in simple movements, such as squads right and left, right and left oblique, etc., gradually leading up to more complicated ones in close and extended order, such as right and left front into line, advancing in platoon and squad columns, charging the enemy, etc. As far as possible the movements should be executed by simple prearranged signals from the unit commanders. The signals, which must not be visible to the enemy, may be made with a white handkerchief or a white flag, if the night be not too dark; with an electric flashlight, a dark lantern or luminous disk. The light of the flashlight or lantern must be screened, so it cannot be seen by the enemy. The following signals are suggested:

To advance: Raise vertically the lantern or other object with which the signal is made.

To halt: Lower and raise the object several times.

To lie down: Bring the object down near the ground.

To form squad columns: Move the object several times to the right and left.

To form platoon columns: Describe several circles.

As skirmishers: Move the object front to rear several times.

1102. Night Marches. In acting as an advance guard to a column, the company would send out a point a few yards ahead, which would be followed by the rest of the company. Three or four scouts should be sent out a hundred yards or so ahead of the point. They should advance at a quick pace, keeping in the shadow on the side of the road, being constantly on the alert, using their ears even more than their eyes. They will halt to listen at crossroads and suspicious places, and move on again when they hear the company approaching. Should the enemy be discovered, one of the scouts will return to warn the advance guard—the others will conceal themselves and watch. Under no circumstances must the scouts ever fire, unless it be for the purpose of warning the company and there is no other way of doing so. The diagram on the opposite page is suggested as a good formation for a company acting as advance guard at night. A company marching alone would move in the same formation as when acting as advance guard, except that it would protect its rear with a few scouts. Of course, the nature of the country and proximity and activity of the enemy, will determine the best formation to be used, but whatever the formation may be, always remember to cover well your front, rear and flanks, with scouts, whose distance away will vary with the light and nature of the country. Don't forget that protection in rear is very important.

Fig. 2

The men must be warned against firing, smoking, talking, striking matches, making noise, etc. They should also be informed of the object in view, direction of the enemy, etc.

In night marches the rests should not exceed five minutes; otherwise, many men will fall asleep.

OUTPOSTS

Careful training in outpost duty at night is very harassing, but, in view of its importance, should not be neglected. This instruction should be given with the greatest thoroughness, strictness and attention to detail.

1103. Sentries Challenging. In challenging sentries must be careful to avoid any noise that would disclose their position. In fact, challenging by voice should be reduced to a minimum by arranging a system of signals by which the officers of the day, patrols, etc., can be recognized. The following signals, any one of which may be decided upon, which would be made first by the sentry and then answered by the approaching party, are suggested: Clap the hands together twice; strike the ground twice with the butt of the rifle; strike the butt of the rifle twice with the hand; whistle softly twice. The replying signal would be the same as the sentry's signal, except that in case of the use of the butt of the rifle, an officer would reply by striking twice on his revolver holster. After repeating the signal once, if it is not answered, the sentry will challenge with the voice, but no louder than is necessary. In case of a patrol only one man will advance to be recognized after the signal has been answered. The sentry must always allow persons to approach fairly near before challenging.

1104. Sentries Firing. Anyone who has been through a campaign knows how nervous green sentries are, and how quick they are about firing. During the beginning of the Philippine Campaign the author heard of several cases where sentries fired on fire-flies several hundred yards away. Never fire unless it be absolutely necessary to give an alarm, or unless you can clearly distinguish the enemy and are fairly certain of hitting him. In the French Army in Algeria, there is a rule that any sentry who fires at night must produce a corpse, or be able to show by blood marks that he hit the person fired at. If he can do neither, he is punished for giving a false alarm.

1105. Marking of Route from Outguards to Supports. The route from the support to the outguards, and from pickets to their sentries, should, if necessary, be clearly marked with scraps of paper, green sticks with the bark peeled off, or in any other suitable way.

1106. Readiness for Action. The supports should always be ready for action. The men must sleep with their rifles beside them and in such places that they will be able to fall in promptly in case of attack. Some men have a way of sleeping with their blankets over their heads. This should not be allowed—the ears must always be uncovered. The commander, or the second in command, with several men, should remain awake. When the commander lies down he should do so near the sentry, which is always posted over the support.

GENERAL

1107. Connections. It is of the greatest importance that proper connection be maintained between the different parts of a command engaged in night operations. It is astonishing with what facility units go astray and how difficult it is for them to find their way back where they belong.

1108. Preparation. It matters not what the nature of the night operation may be, the most careful preparation is necessary. Success often depends upon the care and thoroughness with which the plans are made.

All possible eventualities should be thought of and provided for as far as praticable. The first thing to do is to get as much information as possible about the ground to be covered and the position of the enemy, and care must be taken to see that the information is accurate. Reconnaissance must be made by night as well as by day; for, ground looks very different at night from what it does during the day.