About This Book
A young journalist who knows nothing of chess covers an international grandmaster tournament where an electronic computing machine has been entered as a competitor. She negotiates an eccentric, intense milieu of players, officials, and obsessive fans while an affable expert explains that the machine evaluates only a limited horizon of moves and imitates human planning. The narrative contrasts mechanical calculation with human intuition, showing how the device can learn yet be deceived or make unforeseen errors. Tension and humor build as rival strategies target the machine and a critical malfunction during play exposes technological limits and provokes chaotic consequences for participants and organizers.
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