About This Book
A suburban child becomes so absorbed in immersive three-dimensional programming that he begins to confuse its productions with lived experience. Episodes alternate between spectacular simulated concerts and sea battles and quieter domestic scenes as his mother tries to provide real-world outings and a school official reports declining personality scores tied to extensive sublimation viewing. Authorities seek to limit daily sublimation time while the parent disputes the diagnosis and defends the programming's instructional value. The narrative examines tensions among media immersion, parental judgment, and institutional efforts to regulate children's perception of reality.
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